Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce RTX 4060 4GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2404227-NE-ASUS4060219 asus4060 - Phoronix Test Suite asus4060 Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce RTX 4060 4GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2404227-NE-ASUS4060219&grw .
asus4060 Processor Motherboard Memory Disk Graphics Audio Monitor OS Kernel Display Driver File-System Screen Resolution test1 Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads) MSI B250 PC MATE (MS-7A72) (3.90 BIOS) 2 x 16384MB 2133MHz F4-2133C15-16GIS 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00 NVIDIA GeForce RTX 4060 4GB MOTU M + NVIDIA Virtual Audio Device (Wave Extensible) (WDM) + NVIDIA HD Audio NINJA V Microsoft Windows 10 Pro Build 19045 10.0.19045.4291 (x86_64) 31.0.15.5222 NTFS 3840x2160 OpenBenchmarking.org - __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Enabled and running
asus4060 aobench: 2048 x 2048 - Total Time v-ray: NVIDIA CUDA GPU blender: Junkshop - NVIDIA CUDA fahbench: hashcat: MD5 hashcat: SHA1 unigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11 l4d2: 3840 x 2160 - OpenGL l4d2: 1920 x 1080 - OpenGL portal: 3840 x 2160 portal: 1920 x 1080 quake2rtx: 3840 x 2160 - Medium - Off - VK_NV_ray_tracing quake2rtx: 800 x 600 - Medium - Off - VK_NV_ray_tracing test1 65.692 1789 46.58 153.3270 29040000000 9287566667 10.5 44.7 177.07 182.93 233.66 620.62 34.783748 34.868561 OpenBenchmarking.org
AOBench Size: 2048 x 2048 - Total Time OpenBenchmarking.org Seconds, Fewer Is Better AOBench Size: 2048 x 2048 - Total Time test1 15 30 45 60 75 SE +/- 0.20, N = 3 65.69
Chaos Group V-RAY Mode: NVIDIA CUDA GPU OpenBenchmarking.org vpaths, More Is Better Chaos Group V-RAY 6.0 Mode: NVIDIA CUDA GPU test1 400 800 1200 1600 2000 SE +/- 3.67, N = 3 1789
Blender Blend File: Junkshop - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.1 Blend File: Junkshop - Compute: NVIDIA CUDA test1 11 22 33 44 55 SE +/- 0.28, N = 3 46.58
FAHBench OpenBenchmarking.org Ns Per Day, More Is Better FAHBench 2.3.2 test1 30 60 90 120 150 SE +/- 0.58, N = 3 153.33
Hashcat Benchmark: MD5 OpenBenchmarking.org H/s, More Is Better Hashcat 6.2.4 Benchmark: MD5 test1 6000M 12000M 18000M 24000M 30000M SE +/- 9033456.33, N = 3 29040000000
Hashcat Benchmark: SHA1 OpenBenchmarking.org H/s, More Is Better Hashcat 6.2.4 Benchmark: SHA1 test1 2000M 4000M 6000M 8000M 10000M SE +/- 12762749.62, N = 3 9287566667
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 test1 3 6 9 12 15 SE +/- 0.03, N = 3 10.5 MAX: 11.6
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 test1 10 20 30 40 50 SE +/- 0.38, N = 3 44.7 MAX: 56.3
Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL test1 40 80 120 160 200 SE +/- 0.74, N = 3 177.07
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL test1 40 80 120 160 200 SE +/- 0.10, N = 3 182.93
Portal Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 test1 50 100 150 200 250 SE +/- 0.09, N = 3 233.66
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 test1 130 260 390 520 650 SE +/- 1.29, N = 3 620.62
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test1 8 16 24 32 40 SE +/- 0.11, N = 3 34.78
Quake II RTX Resolution: 800 x 600 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test1 8 16 24 32 40 SE +/- 0.07, N = 3 34.87
Phoronix Test Suite v10.8.4