rtx4060-lp Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce RTX 4060 8GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2403167-NE-RTX4060LP18&grw .
rtx4060-lp Processor Motherboard Memory Disk Graphics Audio Monitor OS Kernel Display Driver Compiler File-System Screen Resolution test Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads) MSI B250 PC MATE (MS-7A72) (3.90 BIOS) 2 x 16384MB 2133MHz F4-2133C15-16GIS 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00 NVIDIA GeForce RTX 4060 8GB MOTU M + NVIDIA HD Audio + NVIDIA Virtual Audio Device (Wave Extensible) (WDM) ASUS VA7EQSB Microsoft Windows 10 Pro Build 19045 10.0.19045.4046 (x86_64) 551.61 (31.0.15.5161) GCC 8.3.0 NTFS 1920x1080 OpenBenchmarking.org - __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Disabled
rtx4060-lp j2dbench: Text Rendering j2dbench: Vector Graphics aobench: 2048 x 2048 - Total Time v-ray: NVIDIA CUDA GPU blender: BMW27 - NVIDIA CUDA blender: Barbershop - NVIDIA CUDA unigine-super: 1280 x 1024 - Fullscreen - Low - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11 unigine-super: 1280 x 1024 - Fullscreen - Low - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL unigine-super: 1280 x 1024 - Fullscreen - Ultra - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11 unigine-super: 1280 x 1024 - Fullscreen - Ultra - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL l4d2: 1280 x 1024 - OpenGL portal: 1280 x 1024 portal: 1920 x 1080 quake2rtx: 800 x 600 - Off - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - High - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - Off - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracing furmark: 1920 x 1080 - FurMark OpenGL - Off quake2rtx: 800 x 600 - High - Off - VK_NV_ray_tracing furmark: 1920 x 1080 - FurMark OpenGL - 8 furmark: 1280 x 1024 - FurMark OpenGL - Off furmark: 1280 x 1024 - FurMark OpenGL - 8 l4d2: 1920 x 1080 - OpenGL quake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracing test 13068.657027821 10110641.902209 66.918 1789 23.76 196.50 164.1 158.1 137.5 133.4 63.5 43.9 59.3 40.9 195.99 74.85 74.72 114.397860 79.731852 169.870706 114.019483 128.588023 112.398041 39.928257 137.894592 43.838618 191.78 79.928147 174.181132 111.953967 OpenBenchmarking.org
Java 2D Microbenchmark Text Rendering OpenBenchmarking.org Units Per Second, More Is Better Java 2D Microbenchmark 1.0 Text Rendering test 3K 6K 9K 12K 15K SE +/- 99.90, N = 10 13068.66
Java 2D Microbenchmark Vector Graphics OpenBenchmarking.org Units Per Second, More Is Better Java 2D Microbenchmark 1.0 Vector Graphics test 2M 4M 6M 8M 10M SE +/- 9853.91, N = 4 10110641.90
AOBench Size: 2048 x 2048 - Total Time OpenBenchmarking.org Seconds, Fewer Is Better AOBench Size: 2048 x 2048 - Total Time test 15 30 45 60 75 SE +/- 0.63, N = 3 66.92
Chaos Group V-RAY Mode: NVIDIA CUDA GPU OpenBenchmarking.org vpaths, More Is Better Chaos Group V-RAY 6.0 Mode: NVIDIA CUDA GPU test 400 800 1200 1600 2000 SE +/- 3.67, N = 3 1789
Blender Blend File: BMW27 - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.0 Blend File: BMW27 - Compute: NVIDIA CUDA test 6 12 18 24 30 SE +/- 0.09, N = 3 23.76
Blender Blend File: Barbershop - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.0 Blend File: Barbershop - Compute: NVIDIA CUDA test 40 80 120 160 200 SE +/- 1.19, N = 3 196.50
Unigine Superposition Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 test 40 80 120 160 200 SE +/- 0.28, N = 3 164.1 MAX: 212.6
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 test 30 60 90 120 150 SE +/- 0.19, N = 3 158.1 MAX: 211.9
Unigine Superposition Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL test 30 60 90 120 150 SE +/- 0.49, N = 3 137.5 MAX: 175.8
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL test 30 60 90 120 150 SE +/- 0.32, N = 3 133.4 MAX: 174
Unigine Superposition Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 test 14 28 42 56 70 SE +/- 0.60, N = 6 63.5 MAX: 89.6
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 test 10 20 30 40 50 SE +/- 0.32, N = 3 43.9 MAX: 54.5
Unigine Superposition Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL test 13 26 39 52 65 SE +/- 0.06, N = 3 59.3 MAX: 79.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL test 9 18 27 36 45 SE +/- 0.03, N = 3 40.9 MAX: 47.3
Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: OpenGL test 40 80 120 160 200 SE +/- 0.39, N = 3 195.99
Portal Resolution: 1280 x 1024 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1280 x 1024 test 20 40 60 80 100 SE +/- 0.01, N = 3 74.85
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 test 20 40 60 80 100 SE +/- 0.01, N = 3 74.72
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 30 60 90 120 150 SE +/- 0.99, N = 3 114.40
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 20 40 60 80 100 SE +/- 0.51, N = 3 79.73
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 40 80 120 160 200 SE +/- 1.75, N = 5 169.87
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 30 60 90 120 150 SE +/- 0.47, N = 3 114.02
FurMark Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off test 30 60 90 120 150 SE +/- 0.02, N = 3 128.59 MIN: 125 / MAX: 137
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 30 60 90 120 150 SE +/- 0.16, N = 3 112.40
FurMark Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8 test 9 18 27 36 45 SE +/- 0.01, N = 3 39.93 MIN: 39 / MAX: 43
FurMark Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: Off test 30 60 90 120 150 SE +/- 0.53, N = 3 137.89 MIN: 134 / MAX: 145
FurMark Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: 8 test 10 20 30 40 50 SE +/- 0.08, N = 3 43.84 MIN: 43 / MAX: 47
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL test 40 80 120 160 200 SE +/- 0.33, N = 3 191.78
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 20 40 60 80 100 SE +/- 0.18, N = 3 79.93
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 40 80 120 160 200 SE +/- 0.07, N = 3 174.18
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 30 60 90 120 150 SE +/- 0.31, N = 3 111.95
Phoronix Test Suite v10.8.4