rtx4060-lp Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce RTX 4060 8GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2403167-NE-RTX4060LP18&grr .
rtx4060-lp Processor Motherboard Memory Disk Graphics Audio Monitor OS Kernel Display Driver Compiler File-System Screen Resolution test Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads) MSI B250 PC MATE (MS-7A72) (3.90 BIOS) 2 x 16384MB 2133MHz F4-2133C15-16GIS 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00 NVIDIA GeForce RTX 4060 8GB MOTU M + NVIDIA HD Audio + NVIDIA Virtual Audio Device (Wave Extensible) (WDM) ASUS VA7EQSB Microsoft Windows 10 Pro Build 19045 10.0.19045.4046 (x86_64) 551.61 (31.0.15.5161) GCC 8.3.0 NTFS 1920x1080 OpenBenchmarking.org - __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Disabled
rtx4060-lp unigine-super: 1280 x 1024 - Fullscreen - Ultra - D3D11 j2dbench: Vector Graphics blender: Barbershop - NVIDIA CUDA unigine-super: 1280 x 1024 - Fullscreen - Ultra - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL unigine-super: 1280 x 1024 - Fullscreen - Low - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11 unigine-super: 1280 x 1024 - Fullscreen - Low - D3D11 v-ray: NVIDIA CUDA GPU furmark: 1280 x 1024 - FurMark OpenGL - 8 furmark: 1280 x 1024 - FurMark OpenGL - Off aobench: 2048 x 2048 - Total Time furmark: 1920 x 1080 - FurMark OpenGL - 8 furmark: 1920 x 1080 - FurMark OpenGL - Off portal: 1280 x 1024 portal: 1920 x 1080 j2dbench: Text Rendering l4d2: 1280 x 1024 - OpenGL l4d2: 1920 x 1080 - OpenGL blender: BMW27 - NVIDIA CUDA quake2rtx: 800 x 600 - Off - Off - VK_NV_ray_tracing quake2rtx: 800 x 600 - High - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - Off - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracing quake2rtx: 800 x 600 - High - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracing test 63.5 10110641.902209 196.50 59.3 40.9 137.5 133.4 43.9 158.1 164.1 1789 43.838618 137.894592 66.918 39.928257 128.588023 74.85 74.72 13068.657027821 195.99 191.78 23.76 169.870706 79.731852 79.928147 114.397860 111.953967 112.398041 114.019483 174.181132 OpenBenchmarking.org
Unigine Superposition Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 test 14 28 42 56 70 SE +/- 0.60, N = 6 63.5 MAX: 89.6
Java 2D Microbenchmark Vector Graphics OpenBenchmarking.org Units Per Second, More Is Better Java 2D Microbenchmark 1.0 Vector Graphics test 2M 4M 6M 8M 10M SE +/- 9853.91, N = 4 10110641.90
Blender Blend File: Barbershop - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.0 Blend File: Barbershop - Compute: NVIDIA CUDA test 40 80 120 160 200 SE +/- 1.19, N = 3 196.50
Unigine Superposition Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL test 13 26 39 52 65 SE +/- 0.06, N = 3 59.3 MAX: 79.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL test 9 18 27 36 45 SE +/- 0.03, N = 3 40.9 MAX: 47.3
Unigine Superposition Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL test 30 60 90 120 150 SE +/- 0.49, N = 3 137.5 MAX: 175.8
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL test 30 60 90 120 150 SE +/- 0.32, N = 3 133.4 MAX: 174
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 test 10 20 30 40 50 SE +/- 0.32, N = 3 43.9 MAX: 54.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 test 30 60 90 120 150 SE +/- 0.19, N = 3 158.1 MAX: 211.9
Unigine Superposition Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1280 x 1024 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 test 40 80 120 160 200 SE +/- 0.28, N = 3 164.1 MAX: 212.6
Chaos Group V-RAY Mode: NVIDIA CUDA GPU OpenBenchmarking.org vpaths, More Is Better Chaos Group V-RAY 6.0 Mode: NVIDIA CUDA GPU test 400 800 1200 1600 2000 SE +/- 3.67, N = 3 1789
FurMark Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: 8 test 10 20 30 40 50 SE +/- 0.08, N = 3 43.84 MIN: 43 / MAX: 47
FurMark Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: Off test 30 60 90 120 150 SE +/- 0.53, N = 3 137.89 MIN: 134 / MAX: 145
AOBench Size: 2048 x 2048 - Total Time OpenBenchmarking.org Seconds, Fewer Is Better AOBench Size: 2048 x 2048 - Total Time test 15 30 45 60 75 SE +/- 0.63, N = 3 66.92
FurMark Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8 test 9 18 27 36 45 SE +/- 0.01, N = 3 39.93 MIN: 39 / MAX: 43
FurMark Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off test 30 60 90 120 150 SE +/- 0.02, N = 3 128.59 MIN: 125 / MAX: 137
Portal Resolution: 1280 x 1024 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1280 x 1024 test 20 40 60 80 100 SE +/- 0.01, N = 3 74.85
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 test 20 40 60 80 100 SE +/- 0.01, N = 3 74.72
Java 2D Microbenchmark Text Rendering OpenBenchmarking.org Units Per Second, More Is Better Java 2D Microbenchmark 1.0 Text Rendering test 3K 6K 9K 12K 15K SE +/- 99.90, N = 10 13068.66
Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: OpenGL test 40 80 120 160 200 SE +/- 0.39, N = 3 195.99
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL test 40 80 120 160 200 SE +/- 0.33, N = 3 191.78
Blender Blend File: BMW27 - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.0 Blend File: BMW27 - Compute: NVIDIA CUDA test 6 12 18 24 30 SE +/- 0.09, N = 3 23.76
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 40 80 120 160 200 SE +/- 1.75, N = 5 169.87
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 20 40 60 80 100 SE +/- 0.51, N = 3 79.73
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 20 40 60 80 100 SE +/- 0.18, N = 3 79.93
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 30 60 90 120 150 SE +/- 0.99, N = 3 114.40
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 30 60 90 120 150 SE +/- 0.31, N = 3 111.95
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 30 60 90 120 150 SE +/- 0.16, N = 3 112.40
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 30 60 90 120 150 SE +/- 0.47, N = 3 114.02
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 40 80 120 160 200 SE +/- 0.07, N = 3 174.18
Phoronix Test Suite v10.8.4