rtx4060-lp Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce RTX 4060 8GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2403162-NE-RTX4060LP14&grt .
rtx4060-lp Processor Motherboard Memory Disk Graphics Audio Monitor OS Kernel Display Driver Compiler File-System Screen Resolution test Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads) MSI B250 PC MATE (MS-7A72) (3.90 BIOS) 2 x 16384MB 2133MHz F4-2133C15-16GIS 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00 NVIDIA GeForce RTX 4060 8GB MOTU M + NVIDIA HD Audio + NVIDIA Virtual Audio Device (Wave Extensible) (WDM) ASUS VA7EQSB Microsoft Windows 10 Pro Build 19045 10.0.19045.4046 (x86_64) 551.61 (31.0.15.5161) GCC 8.3.0 NTFS 1920x1080 OpenBenchmarking.org - __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Disabled
rtx4060-lp blender: BMW27 - NVIDIA CUDA blender: Barbershop - NVIDIA CUDA l4d2: 1280 x 1024 - OpenGL l4d2: 1920 x 1080 - OpenGL portal: 1280 x 1024 portal: 1920 x 1080 quake2rtx: 800 x 600 - Off - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - High - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - Off - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - High - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracing test 23.76 196.50 195.99 191.78 74.85 74.72 114.397860 79.731852 169.870706 114.019483 112.398041 79.928147 174.181132 111.953967 OpenBenchmarking.org
Blender Blend File: BMW27 - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.0 Blend File: BMW27 - Compute: NVIDIA CUDA test 6 12 18 24 30 SE +/- 0.09, N = 3 23.76
Blender Blend File: Barbershop - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.0 Blend File: Barbershop - Compute: NVIDIA CUDA test 40 80 120 160 200 SE +/- 1.19, N = 3 196.50
Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: OpenGL test 40 80 120 160 200 SE +/- 0.39, N = 3 195.99
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL test 40 80 120 160 200 SE +/- 0.33, N = 3 191.78
Portal Resolution: 1280 x 1024 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1280 x 1024 test 20 40 60 80 100 SE +/- 0.01, N = 3 74.85
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 test 20 40 60 80 100 SE +/- 0.01, N = 3 74.72
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 30 60 90 120 150 SE +/- 0.99, N = 3 114.40
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 20 40 60 80 100 SE +/- 0.51, N = 3 79.73
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 40 80 120 160 200 SE +/- 1.75, N = 5 169.87
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 30 60 90 120 150 SE +/- 0.47, N = 3 114.02
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 30 60 90 120 150 SE +/- 0.16, N = 3 112.40
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 20 40 60 80 100 SE +/- 0.18, N = 3 79.93
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 40 80 120 160 200 SE +/- 0.07, N = 3 174.18
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 30 60 90 120 150 SE +/- 0.31, N = 3 111.95
Phoronix Test Suite v10.8.5