gtx1060 Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce GTX 1060 6GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2403158-NE-GTX10607808&grs .
gtx1060 Processor Motherboard Memory Disk Graphics Audio Monitor OS Kernel Display Driver Compiler File-System Screen Resolution test1 gtx1060-test2 Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads) MSI B250 PC MATE (MS-7A72) (3.90 BIOS) 2 x 16384MB 2133MHz F4-2133C15-16GIS 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00 NVIDIA GeForce GTX 1060 6GB NVIDIA HD Audio + MOTU M + HD Audio Device + NVIDIA Virtual Audio Device (Wave Extensible) (WDM) ASUS VA7EQSB;S4C750 Microsoft Windows 10 Pro Build 19045 10.0.19045.4046 (x86_64) 551.61 (31.0.15.5161) GCC 8.3.0 NTFS 1920x1080 ASUS VA7EQSB OpenBenchmarking.org Security Details - __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Disabled
gtx1060 l4d2: 1280 x 1024 - OpenGL l4d2: 1920 x 1080 - OpenGL blender: Barbershop - NVIDIA CUDA blender: BMW27 - NVIDIA CUDA quake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - High - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - Off - Off - VK_NV_ray_tracing quake2rtx: 800 x 600 - High - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - Off - On - VK_NV_ray_tracing portal: 1920 x 1080 portal: 1280 x 1024 l4d2: 1024 x 768 - OpenGL l4d2: 800 x 600 - OpenGL test1 gtx1060-test2 196.42 191.47 197.54 198.40 198.22 191.58 814.38 75.37 5.373491 17.597865 4.850601 5.383815 14.849295 17.580765 4.833408 14.844871 74.79 74.88 OpenBenchmarking.org
Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: OpenGL test1 gtx1060-test2 40 80 120 160 200 SE +/- 0.58, N = 3 SE +/- 0.50, N = 3 196.42 198.22
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL test1 gtx1060-test2 40 80 120 160 200 SE +/- 0.70, N = 3 SE +/- 0.70, N = 3 191.47 191.58
Blender Blend File: Barbershop - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.0 Blend File: Barbershop - Compute: NVIDIA CUDA gtx1060-test2 200 400 600 800 1000 SE +/- 0.13, N = 3 814.38
Blender Blend File: BMW27 - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.0 Blend File: BMW27 - Compute: NVIDIA CUDA gtx1060-test2 20 40 60 80 100 SE +/- 0.02, N = 3 75.37
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing gtx1060-test2 1.209 2.418 3.627 4.836 6.045 SE +/- 0.006642, N = 3 5.373491
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing gtx1060-test2 4 8 12 16 20 SE +/- 0.01, N = 3 17.60
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing gtx1060-test2 1.0914 2.1828 3.2742 4.3656 5.457 SE +/- 0.001262, N = 3 4.850601
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing gtx1060-test2 1.2114 2.4228 3.6342 4.8456 6.057 SE +/- 0.005002, N = 3 5.383815
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing gtx1060-test2 4 8 12 16 20 SE +/- 0.01, N = 3 14.85
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing gtx1060-test2 4 8 12 16 20 SE +/- 0.03, N = 3 17.58
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing gtx1060-test2 1.0875 2.175 3.2625 4.35 5.4375 SE +/- 0.005232, N = 3 4.833408
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing gtx1060-test2 4 8 12 16 20 SE +/- 0.01, N = 3 14.84
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 gtx1060-test2 20 40 60 80 100 SE +/- 0.01, N = 3 74.79
Portal Resolution: 1280 x 1024 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1280 x 1024 gtx1060-test2 20 40 60 80 100 SE +/- 0.01, N = 3 74.88
Left 4 Dead 2 Resolution: 1024 x 768 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1024 x 768 - Renderer: OpenGL test1 40 80 120 160 200 SE +/- 0.41, N = 3 197.54
Left 4 Dead 2 Resolution: 800 x 600 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 800 x 600 - Renderer: OpenGL test1 40 80 120 160 200 SE +/- 0.75, N = 3 198.40
Phoronix Test Suite v10.8.5