gtx1060 Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce GTX 1060 6GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2403150-NE-GTX10604221&grw .
gtx1060 Processor Motherboard Memory Disk Graphics Audio Monitor OS Kernel Display Driver Compiler File-System Screen Resolution test Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads) MSI B250 PC MATE (MS-7A72) (3.90 BIOS) 2 x 16384MB 2133MHz F4-2133C15-16GIS 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00 NVIDIA GeForce GTX 1060 6GB NVIDIA HD Audio + MOTU M + HD Audio Device + NVIDIA Virtual Audio Device (Wave Extensible) (WDM) ASUS VA7EQSB Microsoft Windows 10 Pro Build 19045 10.0.19045.4046 (x86_64) 551.61 (31.0.15.5161) GCC 8.3.0 NTFS 1920x1080 OpenBenchmarking.org - __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Disabled
gtx1060 j2dbench: Text Rendering j2dbench: Vector Graphics aobench: 2048 x 2048 - Total Time v-ray: NVIDIA CUDA GPU blender: BMW27 - NVIDIA CUDA blender: Barbershop - NVIDIA CUDA furmark: 1920 x 1080 - FurMark OpenGL - Off l4d2: 1280 x 1024 - OpenGL furmark: 1920 x 1080 - FurMark OpenGL - 8 furmark: 1280 x 1024 - FurMark OpenGL - Off l4d2: 1920 x 1080 - OpenGL furmark: 1280 x 1024 - FurMark OpenGL - 8 portal: 1280 x 1024 portal: 1920 x 1080 quake2rtx: 800 x 600 - Off - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - High - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - Off - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - High - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracing test 13035.107824445 6314334.5721434 68.180 311 75.37 814.38 67.956406 198.22 29.025790 73.094388 191.58 31.138033 74.88 74.79 14.844871 4.833408 17.580765 14.849295 5.383815 4.850601 17.597865 5.373491 OpenBenchmarking.org
Java 2D Microbenchmark Text Rendering OpenBenchmarking.org Units Per Second, More Is Better Java 2D Microbenchmark 1.0 Text Rendering test 3K 6K 9K 12K 15K SE +/- 46.57, N = 4 13035.11
Java 2D Microbenchmark Vector Graphics OpenBenchmarking.org Units Per Second, More Is Better Java 2D Microbenchmark 1.0 Vector Graphics test 1.4M 2.8M 4.2M 5.6M 7M SE +/- 7141.92, N = 4 6314334.57
AOBench Size: 2048 x 2048 - Total Time OpenBenchmarking.org Seconds, Fewer Is Better AOBench Size: 2048 x 2048 - Total Time test 15 30 45 60 75 SE +/- 0.42, N = 3 68.18
Chaos Group V-RAY Mode: NVIDIA CUDA GPU OpenBenchmarking.org vpaths, More Is Better Chaos Group V-RAY 6.0 Mode: NVIDIA CUDA GPU test 70 140 210 280 350 SE +/- 1.00, N = 3 311
Blender Blend File: BMW27 - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.0 Blend File: BMW27 - Compute: NVIDIA CUDA test 20 40 60 80 100 SE +/- 0.02, N = 3 75.37
Blender Blend File: Barbershop - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.0 Blend File: Barbershop - Compute: NVIDIA CUDA test 200 400 600 800 1000 SE +/- 0.13, N = 3 814.38
FurMark Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off test 15 30 45 60 75 SE +/- 0.03, N = 3 67.96 MIN: 66 / MAX: 70
Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: OpenGL test 40 80 120 160 200 SE +/- 0.50, N = 3 198.22
FurMark Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8 test 7 14 21 28 35 SE +/- 0.00, N = 3 29.03 MIN: 29 / MAX: 32
FurMark Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: Off test 16 32 48 64 80 SE +/- 0.05, N = 3 73.09 MIN: 71 / MAX: 75
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL test 40 80 120 160 200 SE +/- 0.70, N = 3 191.58
FurMark Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: 8 test 7 14 21 28 35 SE +/- 0.00, N = 3 31.14 MIN: 31 / MAX: 34
Portal Resolution: 1280 x 1024 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1280 x 1024 test 20 40 60 80 100 SE +/- 0.01, N = 3 74.88
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 test 20 40 60 80 100 SE +/- 0.01, N = 3 74.79
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 4 8 12 16 20 SE +/- 0.01, N = 3 14.84
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 1.0875 2.175 3.2625 4.35 5.4375 SE +/- 0.005232, N = 3 4.833408
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 4 8 12 16 20 SE +/- 0.03, N = 3 17.58
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 4 8 12 16 20 SE +/- 0.01, N = 3 14.85
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 1.2114 2.4228 3.6342 4.8456 6.057 SE +/- 0.005002, N = 3 5.383815
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 1.0914 2.1828 3.2742 4.3656 5.457 SE +/- 0.001262, N = 3 4.850601
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 4 8 12 16 20 SE +/- 0.01, N = 3 17.60
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 1.209 2.418 3.627 4.836 6.045 SE +/- 0.006642, N = 3 5.373491
Phoronix Test Suite v10.8.4