gtx1060 Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce GTX 1060 6GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2403150-NE-GTX10604221 .
gtx1060 Processor Motherboard Memory Disk Graphics Audio Monitor OS Kernel Display Driver Compiler File-System Screen Resolution test Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads) MSI B250 PC MATE (MS-7A72) (3.90 BIOS) 2 x 16384MB 2133MHz F4-2133C15-16GIS 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00 NVIDIA GeForce GTX 1060 6GB NVIDIA HD Audio + MOTU M + HD Audio Device + NVIDIA Virtual Audio Device (Wave Extensible) (WDM) ASUS VA7EQSB Microsoft Windows 10 Pro Build 19045 10.0.19045.4046 (x86_64) 551.61 (31.0.15.5161) GCC 8.3.0 NTFS 1920x1080 OpenBenchmarking.org - __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Disabled
gtx1060 l4d2: 1280 x 1024 - OpenGL l4d2: 1920 x 1080 - OpenGL portal: 1280 x 1024 portal: 1920 x 1080 quake2rtx: 800 x 600 - Off - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - High - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - Off - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracing quake2rtx: 800 x 600 - High - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracing blender: BMW27 - NVIDIA CUDA blender: Barbershop - NVIDIA CUDA aobench: 2048 x 2048 - Total Time v-ray: NVIDIA CUDA GPU j2dbench: Text Rendering j2dbench: Vector Graphics furmark: 1280 x 1024 - FurMark OpenGL - 8 furmark: 1920 x 1080 - FurMark OpenGL - 8 furmark: 1280 x 1024 - FurMark OpenGL - Off furmark: 1920 x 1080 - FurMark OpenGL - Off test 198.22 191.58 74.88 74.79 14.844871 4.833408 17.580765 14.849295 5.383815 4.850601 17.597865 5.373491 75.37 814.38 68.180 311 13035.107824445 6314334.5721434 31.138033 29.025790 73.094388 67.956406 OpenBenchmarking.org
Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: OpenGL test 40 80 120 160 200 SE +/- 0.50, N = 3 198.22
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL test 40 80 120 160 200 SE +/- 0.70, N = 3 191.58
Portal Resolution: 1280 x 1024 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1280 x 1024 test 20 40 60 80 100 SE +/- 0.01, N = 3 74.88
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 test 20 40 60 80 100 SE +/- 0.01, N = 3 74.79
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 4 8 12 16 20 SE +/- 0.01, N = 3 14.84
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 1.0875 2.175 3.2625 4.35 5.4375 SE +/- 0.005232, N = 3 4.833408
Quake II RTX Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 4 8 12 16 20 SE +/- 0.03, N = 3 17.58
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 4 8 12 16 20 SE +/- 0.01, N = 3 14.85
Quake II RTX Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 1.2114 2.4228 3.6342 4.8456 6.057 SE +/- 0.005002, N = 3 5.383815
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing test 1.0914 2.1828 3.2742 4.3656 5.457 SE +/- 0.001262, N = 3 4.850601
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 4 8 12 16 20 SE +/- 0.01, N = 3 17.60
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing test 1.209 2.418 3.627 4.836 6.045 SE +/- 0.006642, N = 3 5.373491
Blender Blend File: BMW27 - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.0 Blend File: BMW27 - Compute: NVIDIA CUDA test 20 40 60 80 100 SE +/- 0.02, N = 3 75.37
Blender Blend File: Barbershop - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 4.0 Blend File: Barbershop - Compute: NVIDIA CUDA test 200 400 600 800 1000 SE +/- 0.13, N = 3 814.38
AOBench Size: 2048 x 2048 - Total Time OpenBenchmarking.org Seconds, Fewer Is Better AOBench Size: 2048 x 2048 - Total Time test 15 30 45 60 75 SE +/- 0.42, N = 3 68.18
Chaos Group V-RAY Mode: NVIDIA CUDA GPU OpenBenchmarking.org vpaths, More Is Better Chaos Group V-RAY 6.0 Mode: NVIDIA CUDA GPU test 70 140 210 280 350 SE +/- 1.00, N = 3 311
Java 2D Microbenchmark Text Rendering OpenBenchmarking.org Units Per Second, More Is Better Java 2D Microbenchmark 1.0 Text Rendering test 3K 6K 9K 12K 15K SE +/- 46.57, N = 4 13035.11
Java 2D Microbenchmark Vector Graphics OpenBenchmarking.org Units Per Second, More Is Better Java 2D Microbenchmark 1.0 Vector Graphics test 1.4M 2.8M 4.2M 5.6M 7M SE +/- 7141.92, N = 4 6314334.57
FurMark Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: 8 test 7 14 21 28 35 SE +/- 0.00, N = 3 31.14 MIN: 31 / MAX: 34
FurMark Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8 OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8 test 7 14 21 28 35 SE +/- 0.00, N = 3 29.03 MIN: 29 / MAX: 32
FurMark Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: Off test 16 32 48 64 80 SE +/- 0.05, N = 3 73.09 MIN: 71 / MAX: 75
FurMark Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off OpenBenchmarking.org FPS, More Is Better FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off test 15 30 45 60 75 SE +/- 0.03, N = 3 67.96 MIN: 66 / MAX: 70
Phoronix Test Suite v10.8.5