graph1

Intel Xeon X5670 testing with a HP Z800 Workstation and NVIDIA Quadro K2200 4GB on FreeBSD via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2403076-NE-2403074NE19
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graph1
March 07
  23 Minutes
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March 07
  32 Minutes
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graph1 Intel Xeon X5670 testing with a HP Z800 Workstation and NVIDIA Quadro K2200 4GB on FreeBSD via the Phoronix Test Suite. graph1: Processor: Intel Xeon X5670 @ 2.93GHz (6 Cores), Motherboard: HP Z800 Workstation, Chipset: Intel 5520 I/O Hub ESI Port, Memory: 32GB, Disk: 337GB, Graphics: NVIDIA Quadro K2200 4GB, Audio: NVIDIA (0x0fbc) HDA, Monitor: W1942 OS: FreeBSD, Kernel: 14.0-RELEASE-p3 (x86_64), Desktop: KDE Plasma 5.27.10, Display Server: X Server 1.21.1.11, Display Driver: NVIDIA 535.146.02, OpenGL: 4.6.0, Compiler: Clang 16.0.6, File-System: ufs, Screen Resolution: 1440x900 graph2: Processor: Intel Xeon X5670 @ 2.93GHz (6 Cores), Motherboard: HP Z800 Workstation, Chipset: Intel 5520 I/O Hub ESI Port, Memory: 32GB, Disk: 337GB, Graphics: NVIDIA Quadro K2200 4GB, Audio: NVIDIA (0x0fbc) HDA, Monitor: W1942 OS: FreeBSD, Kernel: 14.0-RELEASE-p3 (x86_64), Desktop: KDE Plasma 5.27.10, Display Server: X Server 1.21.1.11, Display Driver: NVIDIA 535.146.02, OpenGL: 4.6.0, Compiler: Clang 16.0.6, File-System: ufs, Screen Resolution: 1440x900 GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes Frame Time - ms < Lower Is Better graph1 . 190.95 |============================================================ graph2 . 195.94 |============================================================== GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes FPS > Higher Is Better graph1 . 5.237217 |============================================================ graph2 . 5.107867 |=========================================================== GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes FPS > Higher Is Better graph1 . 38.08 |============================================================== graph2 . 38.72 |=============================================================== GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes Frame Time - ms < Lower Is Better graph1 . 26.26 |=============================================================== graph2 . 25.83 |============================================================== GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No FPS > Higher Is Better graph1 . 7.058980 |=========================================================== graph2 . 7.146833 |============================================================ GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No Frame Time - ms < Lower Is Better graph1 . 141.66 |============================================================== graph2 . 139.93 |============================================================= GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes Frame Time - ms < Lower Is Better graph1 . 7.082321 |=========================================================== graph2 . 7.160439 |============================================================ GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes FPS > Higher Is Better graph1 . 141.20 |============================================================== graph2 . 139.66 |============================================================= GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No Frame Time - ms < Lower Is Better graph1 . 290.90 |============================================================== graph2 . 288.13 |============================================================= GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No FPS > Higher Is Better graph1 . 3.438111 |=========================================================== graph2 . 3.471068 |============================================================ GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No FPS > Higher Is Better graph1 . 69.39 |============================================================== graph2 . 69.97 |=============================================================== GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No Frame Time - ms < Lower Is Better graph1 . 14.41 |=============================================================== graph2 . 14.29 |============================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No Frame Time - ms < Lower Is Better graph1 . 24.40 |=============================================================== graph2 . 24.28 |=============================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No FPS > Higher Is Better graph1 . 41.00 |=============================================================== graph2 . 41.18 |=============================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes Frame Time - ms < Lower Is Better graph1 . 13.75 |=============================================================== graph2 . 13.74 |=============================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes FPS > Higher Is Better graph1 . 72.71 |=============================================================== graph2 . 72.76 |=============================================================== GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No FPS > Higher Is Better graph1 . 142.16 |============================================================== graph2 . 142.09 |============================================================== GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No Frame Time - ms < Lower Is Better graph1 . 7.035189 |============================================================ graph2 . 7.038461 |============================================================ GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No FPS > Higher Is Better graph1 . 47.23 |=============================================================== graph2 . 47.21 |=============================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No Frame Time - ms < Lower Is Better graph1 . 21.17 |=============================================================== graph2 . 21.18 |=============================================================== GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: Yes ms < Lower Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: Yes ms < Lower Is Better