Intel Xeon X5670 testing with a HP Z800 Workstation and NVIDIA Quadro K2200 4GB on FreeBSD via the Phoronix Test Suite.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2403076-NE-2403074NE19 graph1 - Phoronix Test Suite graph1 Intel Xeon X5670 testing with a HP Z800 Workstation and NVIDIA Quadro K2200 4GB on FreeBSD via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2403076-NE-2403074NE19&grw&sro&export=txt .
graph1 Processor Motherboard Chipset Memory Disk Graphics Audio Monitor OS Kernel Desktop Display Server Display Driver OpenGL Compiler File-System Screen Resolution graph1 graph2 Intel Xeon X5670 @ 2.93GHz (6 Cores) HP Z800 Workstation Intel 5520 I/O Hub ESI Port 32GB 337GB NVIDIA Quadro K2200 4GB NVIDIA (0x0fbc) HDA W1942 FreeBSD 14.0-RELEASE-p3 (x86_64) KDE Plasma 5.27.10 X Server 1.21.1.11 NVIDIA 535.146.02 4.6.0 Clang 16.0.6 ufs 1440x900 OpenBenchmarking.org Graphics Details - BAR1 / Visible vRAM Size: 256 MiB Security Details - KPTI
graph1 gl-vs-vk: Terrain With Dynamic LoD - OpenGL - No gl-vs-vk: Shadow Mapping - Vulkan - Yes gl-vs-vk: Shadow Mapping - Vulkan - Yes gl-vs-vk: Static Scene - OpenGL - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yes gl-vs-vk: Static Scene - Vulkan - Yes gl-vs-vk: Shadow Mapping - OpenGL - No gl-vs-vk: Static Scene - OpenGL - Yes gl-vs-vk: Static Scene - Vulkan - Yes gl-vs-vk: Static Scene - OpenGL - Yes gl-vs-vk: Static Scene - Vulkan - No gl-vs-vk: Static Scene - Vulkan - No gl-vs-vk: Terrain With Dynamic LoD - OpenGL - No gl-vs-vk: Shadow Mapping - OpenGL - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - No gl-vs-vk: Shadow Mapping - Vulkan - No gl-vs-vk: Shadow Mapping - Vulkan - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yes gl-vs-vk: Static Scene - OpenGL - No graph1 graph2 24.397152 7.082321 141.196798 3.438111 47.225998 13.753376 38.082786 14.412166 5.237217 26.259529 190.949758 7.058980 141.663895 40.998352 69.388196 21.174990 7.035189 142.156521 72.709723 290.896725 24.283462 7.160439 139.661951 3.471068 47.213574 13.744428 38.722795 14.294588 5.107867 25.828369 195.944813 7.146833 139.926291 41.180442 69.972447 21.180427 7.038461 142.089122 72.756792 288.134456 OpenBenchmarking.org
GL-vs-VK Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No graph1 graph2 6 12 18 24 30 SE +/- 0.27, N = 3 SE +/- 0.03, N = 3 24.40 24.28 MIN: 23.44 / MAX: 194.44 MIN: 23.54 / MAX: 196.58 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes graph1 graph2 2 4 6 8 10 SE +/- 0.005153, N = 3 SE +/- 0.032438, N = 3 7.082321 7.160439 MAX: 34.69 MAX: 57.88 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes graph1 graph2 30 60 90 120 150 SE +/- 0.10, N = 3 SE +/- 0.63, N = 3 141.20 139.66 MIN: 28.83 / MAX: 7936507.95 MIN: 17.28 / MAX: 8403361.34 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No graph1 graph2 0.781 1.562 2.343 3.124 3.905 SE +/- 0.028207, N = 3 SE +/- 0.028566, N = 3 3.438111 3.471068 MIN: 1.64 / MAX: 3.55 MIN: 1.63 / MAX: 3.58 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No graph1 graph2 11 22 33 44 55 SE +/- 0.11, N = 3 SE +/- 0.06, N = 3 47.23 47.21 MIN: 28.6 / MAX: 4716981.13 MIN: 26.22 / MAX: 6329113.92 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes graph1 graph2 4 8 12 16 20 SE +/- 0.02, N = 3 SE +/- 0.01, N = 3 13.75 13.74 MAX: 39.08 MAX: 65.52 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes graph1 graph2 9 18 27 36 45 SE +/- 0.16, N = 3 SE +/- 0.33, N = 3 38.08 38.72 MIN: 6.52 / MAX: 6134969.33 MIN: 7.12 / MAX: 6329113.92 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No graph1 graph2 4 8 12 16 20 SE +/- 0.06, N = 3 SE +/- 0.15, N = 3 14.41 14.29 MIN: 14.23 / MAX: 170.65 MIN: 13.96 / MAX: 139.22 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes graph1 graph2 1.1784 2.3568 3.5352 4.7136 5.892 SE +/- 0.024968, N = 3 SE +/- 0.039592, N = 15 5.237217 5.107867 MIN: 1.91 / MAX: 5.42 MIN: 1.85 / MAX: 5.41 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes graph1 graph2 6 12 18 24 30 SE +/- 0.11, N = 3 SE +/- 0.22, N = 3 26.26 25.83 MAX: 153.27 MAX: 140.49 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes graph1 graph2 40 80 120 160 200 SE +/- 0.91, N = 3 SE +/- 1.55, N = 15 190.95 195.94 MIN: 184.4 / MAX: 524.75 MIN: 184.89 / MAX: 540.02 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No graph1 graph2 2 4 6 8 10 SE +/- 0.008142, N = 3 SE +/- 0.027558, N = 3 7.058980 7.146833 MIN: 5.9 / MAX: 5319148.94 MIN: 6.12 / MAX: 6024096.38 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No graph1 graph2 30 60 90 120 150 SE +/- 0.16, N = 3 SE +/- 0.54, N = 3 141.66 139.93 MAX: 169.49 MAX: 163.3 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No graph1 graph2 9 18 27 36 45 SE +/- 0.45, N = 3 SE +/- 0.06, N = 3 41.00 41.18 MIN: 5.14 / MAX: 42.67 MIN: 5.09 / MAX: 42.48 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No graph1 graph2 16 32 48 64 80 SE +/- 0.29, N = 3 SE +/- 0.75, N = 3 69.39 69.97 MIN: 5.86 / MAX: 70.27 MIN: 7.18 / MAX: 71.63 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No graph1 graph2 5 10 15 20 25 SE +/- 0.05, N = 3 SE +/- 0.03, N = 3 21.17 21.18 MAX: 34.96 MAX: 38.13 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No graph1 graph2 2 4 6 8 10 SE +/- 0.049075, N = 3 SE +/- 0.046739, N = 3 7.035189 7.038461 MAX: 37.1 MAX: 35.93 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No graph1 graph2 30 60 90 120 150 SE +/- 1.00, N = 3 SE +/- 0.95, N = 3 142.16 142.09 MIN: 26.96 / MAX: 8130081.3 MIN: 27.83 / MAX: 8849557.52 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes graph1 graph2 16 32 48 64 80 SE +/- 0.10, N = 3 SE +/- 0.04, N = 3 72.71 72.76 MIN: 25.59 / MAX: 6289308.18 MIN: 15.26 / MAX: 5681818.18 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No graph1 graph2 60 120 180 240 300 SE +/- 2.40, N = 3 SE +/- 2.35, N = 3 290.90 288.13 MIN: 281.91 / MAX: 611.08 MIN: 279.67 / MAX: 614.72 1. (CXX) clang++ options: -std=c++11 -lpthread
Phoronix Test Suite v10.8.4