Intel Xeon X5670 testing with a HP Z800 Workstation and NVIDIA Quadro K2200 4GB on FreeBSD via the Phoronix Test Suite.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2403076-NE-2403074NE19 graph1 - Phoronix Test Suite graph1 Intel Xeon X5670 testing with a HP Z800 Workstation and NVIDIA Quadro K2200 4GB on FreeBSD via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2403076-NE-2403074NE19&gru&rdt .
graph1 Processor Motherboard Chipset Memory Disk Graphics Audio Monitor OS Kernel Desktop Display Server Display Driver OpenGL Compiler File-System Screen Resolution graph1 graph2 Intel Xeon X5670 @ 2.93GHz (6 Cores) HP Z800 Workstation Intel 5520 I/O Hub ESI Port 32GB 337GB NVIDIA Quadro K2200 4GB NVIDIA (0x0fbc) HDA W1942 FreeBSD 14.0-RELEASE-p3 (x86_64) KDE Plasma 5.27.10 X Server 1.21.1.11 NVIDIA 535.146.02 4.6.0 Clang 16.0.6 ufs 1440x900 OpenBenchmarking.org Graphics Details - BAR1 / Visible vRAM Size: 256 MiB Security Details - KPTI
graph1 gl-vs-vk: Static Scene - OpenGL - No gl-vs-vk: Static Scene - Vulkan - No gl-vs-vk: Static Scene - OpenGL - Yes gl-vs-vk: Static Scene - Vulkan - Yes gl-vs-vk: Shadow Mapping - OpenGL - No gl-vs-vk: Shadow Mapping - Vulkan - No gl-vs-vk: Shadow Mapping - Vulkan - Yes gl-vs-vk: Terrain With Dynamic LoD - OpenGL - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yes gl-vs-vk: Static Scene - OpenGL - No gl-vs-vk: Static Scene - Vulkan - No gl-vs-vk: Static Scene - OpenGL - Yes gl-vs-vk: Static Scene - Vulkan - Yes gl-vs-vk: Shadow Mapping - OpenGL - No gl-vs-vk: Shadow Mapping - Vulkan - No gl-vs-vk: Shadow Mapping - Vulkan - Yes gl-vs-vk: Terrain With Dynamic LoD - OpenGL - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yes gl-vs-vk: Terrain With Dynamic LoD - OpenGL - Yes graph1 graph2 3.438111 7.058980 5.237217 38.082786 69.388196 142.156521 141.196798 40.998352 47.225998 72.709723 290.896725 141.663895 190.949758 26.259529 14.412166 7.035189 7.082321 24.397152 21.174990 13.753376 3.471068 7.146833 5.107867 38.722795 69.972447 142.089122 139.661951 41.180442 47.213574 72.756792 288.134456 139.926291 195.944813 25.828369 14.294588 7.038461 7.160439 24.283462 21.180427 13.744428 OpenBenchmarking.org
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No graph1 graph2 0.781 1.562 2.343 3.124 3.905 SE +/- 0.028207, N = 3 SE +/- 0.028566, N = 3 3.438111 3.471068 MIN: 1.64 / MAX: 3.55 MIN: 1.63 / MAX: 3.58 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No graph1 graph2 2 4 6 8 10 SE +/- 0.008142, N = 3 SE +/- 0.027558, N = 3 7.058980 7.146833 MIN: 5.9 / MAX: 5319148.94 MIN: 6.12 / MAX: 6024096.38 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes graph1 graph2 1.1784 2.3568 3.5352 4.7136 5.892 SE +/- 0.024968, N = 3 SE +/- 0.039592, N = 15 5.237217 5.107867 MIN: 1.91 / MAX: 5.42 MIN: 1.85 / MAX: 5.41 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes graph1 graph2 9 18 27 36 45 SE +/- 0.16, N = 3 SE +/- 0.33, N = 3 38.08 38.72 MIN: 6.52 / MAX: 6134969.33 MIN: 7.12 / MAX: 6329113.92 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No graph1 graph2 16 32 48 64 80 SE +/- 0.29, N = 3 SE +/- 0.75, N = 3 69.39 69.97 MIN: 5.86 / MAX: 70.27 MIN: 7.18 / MAX: 71.63 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No graph1 graph2 30 60 90 120 150 SE +/- 1.00, N = 3 SE +/- 0.95, N = 3 142.16 142.09 MIN: 26.96 / MAX: 8130081.3 MIN: 27.83 / MAX: 8849557.52 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes graph1 graph2 30 60 90 120 150 SE +/- 0.10, N = 3 SE +/- 0.63, N = 3 141.20 139.66 MIN: 28.83 / MAX: 7936507.95 MIN: 17.28 / MAX: 8403361.34 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No graph1 graph2 9 18 27 36 45 SE +/- 0.45, N = 3 SE +/- 0.06, N = 3 41.00 41.18 MIN: 5.14 / MAX: 42.67 MIN: 5.09 / MAX: 42.48 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No graph1 graph2 11 22 33 44 55 SE +/- 0.11, N = 3 SE +/- 0.06, N = 3 47.23 47.21 MIN: 28.6 / MAX: 4716981.13 MIN: 26.22 / MAX: 6329113.92 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes graph1 graph2 16 32 48 64 80 SE +/- 0.10, N = 3 SE +/- 0.04, N = 3 72.71 72.76 MIN: 25.59 / MAX: 6289308.18 MIN: 15.26 / MAX: 5681818.18 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No graph1 graph2 60 120 180 240 300 SE +/- 2.40, N = 3 SE +/- 2.35, N = 3 290.90 288.13 MIN: 281.91 / MAX: 611.08 MIN: 279.67 / MAX: 614.72 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No graph1 graph2 30 60 90 120 150 SE +/- 0.16, N = 3 SE +/- 0.54, N = 3 141.66 139.93 MAX: 169.49 MAX: 163.3 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes graph1 graph2 40 80 120 160 200 SE +/- 0.91, N = 3 SE +/- 1.55, N = 15 190.95 195.94 MIN: 184.4 / MAX: 524.75 MIN: 184.89 / MAX: 540.02 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes graph1 graph2 6 12 18 24 30 SE +/- 0.11, N = 3 SE +/- 0.22, N = 3 26.26 25.83 MAX: 153.27 MAX: 140.49 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No graph1 graph2 4 8 12 16 20 SE +/- 0.06, N = 3 SE +/- 0.15, N = 3 14.41 14.29 MIN: 14.23 / MAX: 170.65 MIN: 13.96 / MAX: 139.22 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No graph1 graph2 2 4 6 8 10 SE +/- 0.049075, N = 3 SE +/- 0.046739, N = 3 7.035189 7.038461 MAX: 37.1 MAX: 35.93 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes graph1 graph2 2 4 6 8 10 SE +/- 0.005153, N = 3 SE +/- 0.032438, N = 3 7.082321 7.160439 MAX: 34.69 MAX: 57.88 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No graph1 graph2 6 12 18 24 30 SE +/- 0.27, N = 3 SE +/- 0.03, N = 3 24.40 24.28 MIN: 23.44 / MAX: 194.44 MIN: 23.54 / MAX: 196.58 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No graph1 graph2 5 10 15 20 25 SE +/- 0.05, N = 3 SE +/- 0.03, N = 3 21.17 21.18 MAX: 34.96 MAX: 38.13 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes graph1 graph2 4 8 12 16 20 SE +/- 0.02, N = 3 SE +/- 0.01, N = 3 13.75 13.74 MAX: 39.08 MAX: 65.52 1. (CXX) clang++ options: -std=c++11 -lpthread
Phoronix Test Suite v10.8.4