Intel Xeon X5670 testing with a HP Z800 Workstation and NVIDIA Quadro K2200 4GB on FreeBSD via the Phoronix Test Suite.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2403076-NE-2403074NE19
graph1
Intel Xeon X5670 testing with a HP Z800 Workstation and NVIDIA Quadro K2200 4GB on FreeBSD via the Phoronix Test Suite.
graph1:
Processor: Intel Xeon X5670 @ 2.93GHz (6 Cores), Motherboard: HP Z800 Workstation, Chipset: Intel 5520 I/O Hub ESI Port, Memory: 32GB, Disk: 337GB, Graphics: NVIDIA Quadro K2200 4GB, Audio: NVIDIA (0x0fbc) HDA, Monitor: W1942
OS: FreeBSD, Kernel: 14.0-RELEASE-p3 (x86_64), Desktop: KDE Plasma 5.27.10, Display Server: X Server 1.21.1.11, Display Driver: NVIDIA 535.146.02, OpenGL: 4.6.0, Compiler: Clang 16.0.6, File-System: ufs, Screen Resolution: 1440x900
graph2:
Processor: Intel Xeon X5670 @ 2.93GHz (6 Cores), Motherboard: HP Z800 Workstation, Chipset: Intel 5520 I/O Hub ESI Port, Memory: 32GB, Disk: 337GB, Graphics: NVIDIA Quadro K2200 4GB, Audio: NVIDIA (0x0fbc) HDA, Monitor: W1942
OS: FreeBSD, Kernel: 14.0-RELEASE-p3 (x86_64), Desktop: KDE Plasma 5.27.10, Display Server: X Server 1.21.1.11, Display Driver: NVIDIA 535.146.02, OpenGL: 4.6.0, Compiler: Clang 16.0.6, File-System: ufs, Screen Resolution: 1440x900
GL-vs-VK 2017-06-05
Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No
Frame Time - ms < Lower Is Better
graph1 . 24.40 |===============================================================
graph2 . 24.28 |===============================================================
GL-vs-VK 2017-06-05
Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes
Frame Time - ms < Lower Is Better
graph1 . 7.082321 |===========================================================
graph2 . 7.160439 |============================================================
GL-vs-VK 2017-06-05
Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes
FPS > Higher Is Better
graph1 . 141.20 |==============================================================
graph2 . 139.66 |=============================================================
GL-vs-VK 2017-06-05
Test: Static Scene - API: OpenGL - Multi-Threaded: No
FPS > Higher Is Better
graph1 . 3.438111 |===========================================================
graph2 . 3.471068 |============================================================
GL-vs-VK 2017-06-05
Test: Shadow Mapping - API: OpenGL - Multi-Threaded: Yes
ms < Lower Is Better
GL-vs-VK 2017-06-05
Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No
FPS > Higher Is Better
graph1 . 47.23 |===============================================================
graph2 . 47.21 |===============================================================
GL-vs-VK 2017-06-05
Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes
Frame Time - ms < Lower Is Better
graph1 . 13.75 |===============================================================
graph2 . 13.74 |===============================================================
GL-vs-VK 2017-06-05
Test: Static Scene - API: Vulkan - Multi-Threaded: Yes
FPS > Higher Is Better
graph1 . 38.08 |==============================================================
graph2 . 38.72 |===============================================================
GL-vs-VK 2017-06-05
Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No
Frame Time - ms < Lower Is Better
graph1 . 14.41 |===============================================================
graph2 . 14.29 |==============================================================
GL-vs-VK 2017-06-05
Test: Static Scene - API: OpenGL - Multi-Threaded: Yes
FPS > Higher Is Better
graph1 . 5.237217 |============================================================
graph2 . 5.107867 |===========================================================
GL-vs-VK 2017-06-05
Test: Static Scene - API: Vulkan - Multi-Threaded: Yes
Frame Time - ms < Lower Is Better
graph1 . 26.26 |===============================================================
graph2 . 25.83 |==============================================================
GL-vs-VK 2017-06-05
Test: Static Scene - API: OpenGL - Multi-Threaded: Yes
Frame Time - ms < Lower Is Better
graph1 . 190.95 |============================================================
graph2 . 195.94 |==============================================================
GL-vs-VK 2017-06-05
Test: Static Scene - API: Vulkan - Multi-Threaded: No
FPS > Higher Is Better
graph1 . 7.058980 |===========================================================
graph2 . 7.146833 |============================================================
GL-vs-VK 2017-06-05
Test: Static Scene - API: Vulkan - Multi-Threaded: No
Frame Time - ms < Lower Is Better
graph1 . 141.66 |==============================================================
graph2 . 139.93 |=============================================================
GL-vs-VK 2017-06-05
Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No
FPS > Higher Is Better
graph1 . 41.00 |===============================================================
graph2 . 41.18 |===============================================================
GL-vs-VK 2017-06-05
Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No
FPS > Higher Is Better
graph1 . 69.39 |==============================================================
graph2 . 69.97 |===============================================================
GL-vs-VK 2017-06-05
Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No
Frame Time - ms < Lower Is Better
graph1 . 21.17 |===============================================================
graph2 . 21.18 |===============================================================
GL-vs-VK 2017-06-05
Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No
Frame Time - ms < Lower Is Better
graph1 . 7.035189 |============================================================
graph2 . 7.038461 |============================================================
GL-vs-VK 2017-06-05
Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: Yes
ms < Lower Is Better
GL-vs-VK 2017-06-05
Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No
FPS > Higher Is Better
graph1 . 142.16 |==============================================================
graph2 . 142.09 |==============================================================
GL-vs-VK 2017-06-05
Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes
FPS > Higher Is Better
graph1 . 72.71 |===============================================================
graph2 . 72.76 |===============================================================
GL-vs-VK 2017-06-05
Test: Static Scene - API: OpenGL - Multi-Threaded: No
Frame Time - ms < Lower Is Better
graph1 . 290.90 |==============================================================
graph2 . 288.13 |=============================================================