Intel Xeon X5670 testing with a HP Z800 Workstation and NVIDIA Quadro K2200 4GB on FreeBSD via the Phoronix Test Suite.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2403074-NE-GRAPH110669 graph1 - Phoronix Test Suite graph1 Intel Xeon X5670 testing with a HP Z800 Workstation and NVIDIA Quadro K2200 4GB on FreeBSD via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2403074-NE-GRAPH110669&grr .
graph1 Processor Motherboard Chipset Memory Disk Graphics Audio Monitor OS Kernel Desktop Display Server Display Driver OpenGL Compiler File-System Screen Resolution graph1 Intel Xeon X5670 @ 2.93GHz (6 Cores) HP Z800 Workstation Intel 5520 I/O Hub ESI Port 32GB 337GB NVIDIA Quadro K2200 4GB NVIDIA (0x0fbc) HDA W1942 FreeBSD 14.0-RELEASE-p3 (x86_64) KDE Plasma 5.27.10 X Server 1.21.1.11 NVIDIA 535.146.02 4.6.0 Clang 16.0.6 ufs 1440x900 OpenBenchmarking.org - BAR1 / Visible vRAM Size: 256 MiB - KPTI
graph1 gl-vs-vk: Shadow Mapping - Vulkan - No gl-vs-vk: Shadow Mapping - Vulkan - No gl-vs-vk: Shadow Mapping - Vulkan - Yes gl-vs-vk: Shadow Mapping - Vulkan - Yes gl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yes gl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yes gl-vs-vk: Terrain With Dynamic LoD - Vulkan - No gl-vs-vk: Terrain With Dynamic LoD - Vulkan - No gl-vs-vk: Terrain With Dynamic LoD - OpenGL - No gl-vs-vk: Terrain With Dynamic LoD - OpenGL - No gl-vs-vk: Static Scene - OpenGL - Yes gl-vs-vk: Static Scene - OpenGL - Yes gl-vs-vk: Static Scene - Vulkan - No gl-vs-vk: Static Scene - Vulkan - No gl-vs-vk: Static Scene - OpenGL - No gl-vs-vk: Static Scene - OpenGL - No gl-vs-vk: Static Scene - Vulkan - Yes gl-vs-vk: Static Scene - Vulkan - Yes gl-vs-vk: Shadow Mapping - OpenGL - No gl-vs-vk: Shadow Mapping - OpenGL - No gl-vs-vk: Shadow Mapping - OpenGL - Yes graph1 142.156521 7.035189 141.196798 7.082321 72.709723 13.753376 47.225998 21.174990 40.998352 24.397152 5.237217 190.949758 7.058980 141.663895 3.438111 290.896725 38.082786 26.259529 69.388196 14.412166 OpenBenchmarking.org
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No graph1 30 60 90 120 150 SE +/- 1.00, N = 3 142.16 MIN: 26.96 / MAX: 8130081.3 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No graph1 2 4 6 8 10 SE +/- 0.049075, N = 3 7.035189 MAX: 37.1 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes graph1 30 60 90 120 150 SE +/- 0.10, N = 3 141.20 MIN: 28.83 / MAX: 7936507.95 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes graph1 2 4 6 8 10 SE +/- 0.005153, N = 3 7.082321 MAX: 34.69 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes graph1 16 32 48 64 80 SE +/- 0.10, N = 3 72.71 MIN: 25.59 / MAX: 6289308.18 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes graph1 4 8 12 16 20 SE +/- 0.02, N = 3 13.75 MAX: 39.08 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No graph1 11 22 33 44 55 SE +/- 0.11, N = 3 47.23 MIN: 28.6 / MAX: 4716981.13 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No graph1 5 10 15 20 25 SE +/- 0.05, N = 3 21.17 MAX: 34.96 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No graph1 9 18 27 36 45 SE +/- 0.45, N = 3 41.00 MIN: 5.14 / MAX: 42.67 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No graph1 6 12 18 24 30 SE +/- 0.27, N = 3 24.40 MIN: 23.44 / MAX: 194.44 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes graph1 1.1784 2.3568 3.5352 4.7136 5.892 SE +/- 0.024968, N = 3 5.237217 MIN: 1.91 / MAX: 5.42 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes graph1 40 80 120 160 200 SE +/- 0.91, N = 3 190.95 MIN: 184.4 / MAX: 524.75 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No graph1 2 4 6 8 10 SE +/- 0.008142, N = 3 7.058980 MIN: 5.9 / MAX: 5319148.94 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No graph1 30 60 90 120 150 SE +/- 0.16, N = 3 141.66 MAX: 169.49 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No graph1 0.7736 1.5472 2.3208 3.0944 3.868 SE +/- 0.028207, N = 3 3.438111 MIN: 1.64 / MAX: 3.55 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No graph1 60 120 180 240 300 SE +/- 2.40, N = 3 290.90 MIN: 281.91 / MAX: 611.08 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes graph1 9 18 27 36 45 SE +/- 0.16, N = 3 38.08 MIN: 6.52 / MAX: 6134969.33 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Static Scene - API: Vulkan - Multi-Threaded: Yes OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes graph1 6 12 18 24 30 SE +/- 0.11, N = 3 26.26 MAX: 153.27 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No graph1 15 30 45 60 75 SE +/- 0.29, N = 3 69.39 MIN: 5.86 / MAX: 70.27 1. (CXX) clang++ options: -std=c++11 -lpthread
GL-vs-VK Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No graph1 4 8 12 16 20 SE +/- 0.06, N = 3 14.41 MIN: 14.23 / MAX: 170.65 1. (CXX) clang++ options: -std=c++11 -lpthread
Phoronix Test Suite v10.8.4