SteamOS Benchmarks
AMD Custom APU 0405 testing with a Valve Jupiter v1 (F7A0118 BIOS) and AMD Custom GPU 0405 1GB on SteamOS rolling via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2310279-NE-2309173NE45&grw.
Xonotic
Resolution: 1280 x 800 - Effects Quality: Low
Xonotic
Resolution: 1280 x 800 - Effects Quality: High
Xonotic
Resolution: 1280 x 800 - Effects Quality: Ultra
Xonotic
Resolution: 1280 x 800 - Effects Quality: Ultimate
Unigine Heaven
Resolution: 1280 x 800 - Mode: Fullscreen - Renderer: OpenGL
Chaos Group V-RAY
Mode: CPU
GravityMark
Resolution: 1280 x 800 - Renderer: Vulkan Ray-Tracing
3DMark Wild Life Extreme
Resolution: 1280 x 800
GravityMark
Resolution: 1280 x 800 - Renderer: Vulkan
GravityMark
Resolution: 1280 x 800 - Renderer: OpenGL
Blender
Blend File: BMW27 - Compute: CPU-Only
Blender
Blend File: Classroom - Compute: CPU-Only
Blender
Blend File: Fishy Cat - Compute: CPU-Only
Blender
Blend File: Pabellon Barcelona - Compute: CPU-Only
Embree
Binary: Pathtracer - Model: Crown
Embree
Binary: Pathtracer ISPC - Model: Crown
Unvanquished
Resolution: 1280 x 800 - Effects Quality: High
Unvanquished
Resolution: 1280 x 800 - Effects Quality: Ultra
Embree
Binary: Pathtracer - Model: Asian Dragon
Embree
Binary: Pathtracer - Model: Asian Dragon Obj
Unvanquished
Resolution: 1280 x 800 - Effects Quality: Medium
Embree
Binary: Pathtracer ISPC - Model: Asian Dragon
Embree
Binary: Pathtracer ISPC - Model: Asian Dragon Obj
Intel Open Image Denoise
Run: RT.hdr_alb_nrm.3840x2160 - Device: CPU-Only
Intel Open Image Denoise
Run: RT.ldr_alb_nrm.3840x2160 - Device: CPU-Only
Intel Open Image Denoise
Run: RTLightmap.hdr.4096x4096 - Device: CPU-Only
OpenVKL
Benchmark: vklBenchmark ISPC
IndigoBench
Acceleration: CPU - Scene: Bedroom
IndigoBench
Acceleration: CPU - Scene: Supercar
OSPRay
Benchmark: particle_volume/ao/real_time
OSPRay
Benchmark: particle_volume/scivis/real_time
OSPRay
Benchmark: particle_volume/pathtracer/real_time
OSPRay
Benchmark: gravity_spheres_volume/dim_512/ao/real_time
OSPRay
Benchmark: gravity_spheres_volume/dim_512/scivis/real_time
OSPRay
Benchmark: gravity_spheres_volume/dim_512/pathtracer/real_time
Unigine Superposition
Resolution: 1280 x 800 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Unigine Superposition
Resolution: 1280 x 800 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
Resolution: 1280 x 800 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
Resolution: 1280 x 800 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Counter-Strike: Global Offensive
Resolution: 1280 x 800 - Renderer: OpenGL
Counter-Strike: Global Offensive
Resolution: 1280 x 800 - Renderer: Vulkan
Cyberpunk 2077
Resolution: 1280 x 800 - Graphics Setting: Low
Cyberpunk 2077
Resolution: 1280 x 800 - Graphics Setting: High
Cyberpunk 2077
Resolution: 1280 x 800 - Graphics Setting: Ultra
Cyberpunk 2077
Resolution: 1280 x 800 - Graphics Setting: Medium
F1 22
Resolution: 1280 x 800 - Graphics Preset: Low
F1 22
Resolution: 1280 x 800 - Graphics Preset: High
F1 22
Resolution: 1280 x 800 - Graphics Preset: Medium
F1 22
Resolution: 1280 x 800 - Graphics Preset: Ultra High
HITMAN 3
Resolution: 1280 x 800 - Quality Level: Low
HITMAN 3
Resolution: 1280 x 800 - Quality Level: Ultra
HITMAN 3
Resolution: 1280 x 800 - Quality Level: Medium
Quake II RTX
Resolution: 1280 x 800 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1280 x 800 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1280 x 800 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1280 x 800 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1280 x 800 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1280 x 800 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1280 x 800 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1280 x 800 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Counter-Strike: Global Offensive
Resolution: 1280 x 800 - Renderer: OpenGL - Total Frame Time
F1 22
Resolution: 1280 x 800 - Graphics Preset: Low - Total Frame Time
F1 22
Resolution: 1280 x 800 - Graphics Preset: High - Total Frame Time
F1 22
Resolution: 1280 x 800 - Graphics Preset: Medium - Total Frame Time
F1 22
Resolution: 1280 x 800 - Graphics Preset: Ultra High - Total Frame Time
HITMAN 3
Resolution: 1280 x 800 - Quality Level: Low - Total Frame Time
HITMAN 3
Resolution: 1280 x 800 - Quality Level: Ultra - Total Frame Time
HITMAN 3
Resolution: 1280 x 800 - Quality Level: Medium - Total Frame Time
Phoronix Test Suite v10.8.5