SteamOS 3.5 Benchmarks
SteamOS 3.5 preview benchmarks by Michael Larabel for a future article.
HTML result view exported from: https://openbenchmarking.org/result/2309183-NE-STEAMOSBE97&sro&grs.
HITMAN 3
Resolution: 1280 x 800 - Quality Level: Low - Total Frame Time
F1 22
Resolution: 1280 x 800 - Graphics Preset: Low - Total Frame Time
F1 22
Resolution: 1280 x 800 - Graphics Preset: Medium - Total Frame Time
Xonotic
Resolution: 1280 x 800 - Effects Quality: Low
Unvanquished
Resolution: 1280 x 800 - Effects Quality: High
Unvanquished
Resolution: 1280 x 800 - Effects Quality: Medium
Unvanquished
Resolution: 1280 x 800 - Effects Quality: Ultra
Xonotic
Resolution: 1280 x 800 - Effects Quality: Ultra
Xonotic
Resolution: 1280 x 800 - Effects Quality: High
Xonotic
Resolution: 1280 x 800 - Effects Quality: Ultimate
Counter-Strike: Global Offensive
Resolution: 1280 x 800 - Renderer: Vulkan
IndigoBench
Acceleration: CPU - Scene: Bedroom
Blender
Blend File: Classroom - Compute: CPU-Only
Unigine Superposition
Resolution: 1280 x 800 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Blender
Blend File: Fishy Cat - Compute: CPU-Only
Chaos Group V-RAY
Mode: CPU
Blender
Blend File: BMW27 - Compute: CPU-Only
GravityMark
Resolution: 1280 x 800 - Renderer: Vulkan Ray-Tracing
IndigoBench
Acceleration: CPU - Scene: Supercar
Intel Open Image Denoise
Run: RT.ldr_alb_nrm.3840x2160 - Device: CPU-Only
Intel Open Image Denoise
Run: RT.hdr_alb_nrm.3840x2160 - Device: CPU-Only
Unigine Superposition
Resolution: 1280 x 800 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Quake II RTX
Resolution: 1280 x 800 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Unigine Superposition
Resolution: 1280 x 800 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Heaven
Resolution: 1280 x 800 - Mode: Fullscreen - Renderer: OpenGL
Unigine Superposition
Resolution: 1280 x 800 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Quake II RTX
Resolution: 1280 x 800 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
3DMark Wild Life Extreme
Resolution: 1280 x 800
F1 22
Resolution: 1280 x 800 - Graphics Preset: Medium
Embree
Binary: Pathtracer - Model: Asian Dragon
Embree
Binary: Pathtracer ISPC - Model: Asian Dragon
Embree
Binary: Pathtracer ISPC - Model: Asian Dragon Obj
Cyberpunk 2077
Resolution: 1280 x 800 - Graphics Setting: Low
Cyberpunk 2077
Resolution: 1280 x 800 - Graphics Setting: Medium
GravityMark
Resolution: 1280 x 800 - Renderer: Vulkan
F1 22
Resolution: 1280 x 800 - Graphics Preset: Low
Quake II RTX
Resolution: 1280 x 800 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1280 x 800 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Embree
Binary: Pathtracer - Model: Crown
Quake II RTX
Resolution: 1280 x 800 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Embree
Binary: Pathtracer - Model: Asian Dragon Obj
Embree
Binary: Pathtracer ISPC - Model: Crown
Cyberpunk 2077
Resolution: 1280 x 800 - Graphics Setting: High
Cyberpunk 2077
Resolution: 1280 x 800 - Graphics Setting: Ultra
HITMAN 3
Resolution: 1280 x 800 - Quality Level: Low
GravityMark
Resolution: 1280 x 800 - Renderer: OpenGL
HITMAN 3
Resolution: 1280 x 800 - Quality Level: Ultra
Quake II RTX
Resolution: 1280 x 800 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1280 x 800 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
HITMAN 3
Resolution: 1280 x 800 - Quality Level: Medium
Quake II RTX
Resolution: 1280 x 800 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Intel Open Image Denoise
Run: RTLightmap.hdr.4096x4096 - Device: CPU-Only
F1 22
Resolution: 1280 x 800 - Graphics Preset: High
Counter-Strike: Global Offensive
Resolution: 1280 x 800 - Renderer: OpenGL
Phoronix Test Suite v10.8.5