GPU Tests AMD Ryzen 9 7950X 16-Core testing with a ASUS ROG CROSSHAIR X670E HERO (1101 BIOS) and NVIDIA GeForce RTX 3070 8GB on Ubuntu 23.04 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2305131-NE-GPUTESTS920&grr .
GPU Tests Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL Compiler File-System Screen Resolution Smoke Run AMD Ryzen 9 7950X 16-Core @ 4.50GHz (16 Cores / 32 Threads) ASUS ROG CROSSHAIR X670E HERO (1101 BIOS) AMD Device 14d8 32GB Western Digital WD_BLACK SN850X 1000GB + 2000GB NVIDIA GeForce RTX 3070 8GB NVIDIA GA104 HD Audio ASUS MG28U Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 Ubuntu 23.04 6.2.0-20-generic (x86_64) GNOME Shell 44.0 X Server 1.21.1.7 NVIDIA 530.41.03 4.6.0 GCC 12.2.0 ext4 3840x2160 OpenBenchmarking.org - Transparent Huge Pages: madvise - --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-defaulted --enable-offload-targets=nvptx-none=/build/gcc-12-Pa930Z/gcc-12-12.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-12-Pa930Z/gcc-12-12.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa601203 - BAR1 / Visible vRAM Size: 8192 MiB - vBIOS Version: 94.04.25.00.2b - Python 3.11.2 - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected
GPU Tests quake2rtx: 3840 x 2160 - Off - Off - VK_KHR_ray_query gta5: 3840 x 2160 - Very High cyberpunk2077: 1920 x 1080 - Ultra twtk: 3840 x 2160 - Ultra - Battle Benchmark f122: 2560 x 1440 - Ultra High unigine-heaven: 1920 x 1080 - Fullscreen - OpenGL unigine-heaven: 2560 x 1440 - Fullscreen - OpenGL unigine-heaven: 3840 x 2160 - Fullscreen - OpenGL gta5: 1920 x 1080 - Very High gta5: 2560 x 1440 - Very High dirt-rally2: 2560 x 1080 - Ultra dirt-rally2: 3840 x 1600 - Ultra dirt-rally2: 2880 x 1620 - Ultra unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Low - OpenGL f122: 3840 x 2160 - Ultra High f122: 3840 x 2160 - Medium f122: 1920 x 1080 - Ultra High f122: 2560 x 1440 - Medium f122: 1920 x 1080 - Medium vkmark: 1920 x 1080 - Immediate vkmark: 3840 x 2160 - Immediate vkmark: 2560 x 1440 - Immediate hitman3: 1920 x 1080 - Ultra hitman3: 2560 x 1440 - Ultra hitman3: 3840 x 2160 - Ultra twtk: 1920 x 1080 - Ultra - Battle Benchmark glmark2: 3840 x 2160 twtk: 2560 x 1440 - Ultra - Battle Benchmark 3dmark: 3840 x 2160 3dmark: 1920 x 1080 3dmark: 2560 x 1440 csgo: 3840 x 2160 - Vulkan quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_query rtiv: 1920 x 1080 - Lucy In One Weekend rtiv: 3840 x 2160 - Lucy In One Weekend rtiv: 3840 x 2160 - Cornell Box + Lucy rtiv: 1920 x 1080 - Cornell Box + Lucy rtiv: 3840 x 2160 - Planets In One Weekend rtiv: 1920 x 1080 - Planets In One Weekend rtiv: 1920 x 1080 - Ray Tracing In One Weekend rtiv: 3840 x 2160 - Ray Tracing In One Weekend rtiv: 1920 x 1080 - Cornell Box rtiv: 3840 x 2160 - Cornell Box unvanquished: 3840 x 2160 - Ultra quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_query cyberpunk2077: 2560 x 1440 - Ultra Smoke Run 68.527367 15.295586 105.31 19.0 105 260.525 158.705 67.7528 101.646636 64.237444 141.907888 92.415840 108.176887 315.2 232.0 133.7 67 56 184 233 322 3555 2002 3117 189.13 129.15 73.43 105.1 2141 68.1 146.12 429.40 276.66 284.91 27.911722 89.8109 89.7849 94.9738 94.9668 97.6334 97.4910 95.9802 95.7627 171.282 171.659 481.0 41.541874 OpenBenchmarking.org
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Smoke Run 15 30 45 60 75 68.53
Grand Theft Auto V Resolution: 3840 x 2160 - Quality: Very High OpenBenchmarking.org Frames Per Second, More Is Better Grand Theft Auto V Resolution: 3840 x 2160 - Quality: Very High Smoke Run 4 8 12 16 20 SE +/- 1.23, N = 9 15.30 MIN: 9.02 / MAX: 26.61
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra Smoke Run 20 40 60 80 100 SE +/- 0.50, N = 2 105.31 MIN: 32.01 / MAX: 250.7
Total War: Three Kingdoms Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark Smoke Run 5 10 15 20 25 SE +/- 0.89, N = 15 19.0 MIN: 6.5 / MAX: 195.8
F1 22 Resolution: 2560 x 1440 - Graphics Preset: Ultra High - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better F1 22 Resolution: 2560 x 1440 - Graphics Preset: Ultra High - Total Frame Time Smoke Run 5 10 15 20 25 Min: 3.77 / Avg: 7.54 / Max: 21.37
F1 22 Resolution: 2560 x 1440 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 22 Resolution: 2560 x 1440 - Graphics Preset: Ultra High Smoke Run 20 40 60 80 100 SE +/- 7.31, N = 9 105 MIN: 10 / MAX: 158
Unigine Heaven Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL Smoke Run 60 120 180 240 300 SE +/- 0.23, N = 3 260.53
Unigine Heaven Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL Smoke Run 40 80 120 160 200 SE +/- 0.09, N = 3 158.71
Unigine Heaven Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL Smoke Run 15 30 45 60 75 SE +/- 0.01, N = 3 67.75
Grand Theft Auto V Resolution: 1920 x 1080 - Quality: Very High OpenBenchmarking.org Frames Per Second, More Is Better Grand Theft Auto V Resolution: 1920 x 1080 - Quality: Very High Smoke Run 20 40 60 80 100 SE +/- 0.10, N = 3 101.65 MIN: 91.89 / MAX: 108.63
Grand Theft Auto V Resolution: 2560 x 1440 - Quality: Very High OpenBenchmarking.org Frames Per Second, More Is Better Grand Theft Auto V Resolution: 2560 x 1440 - Quality: Very High Smoke Run 14 28 42 56 70 SE +/- 0.04, N = 3 64.24 MIN: 58.15 / MAX: 69.29
DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra Smoke Run 30 60 90 120 150 SE +/- 0.13, N = 3 141.91 MIN: 101.31 / MAX: 179.81
DiRT Rally 2.0 Resolution: 3840 x 1600 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 3840 x 1600 - Graphics Preset: Ultra Smoke Run 20 40 60 80 100 SE +/- 0.03, N = 3 92.42 MIN: 73.16 / MAX: 114.82
DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Ultra Smoke Run 20 40 60 80 100 SE +/- 0.04, N = 3 108.18 MIN: 82.21 / MAX: 135.32
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL Smoke Run 70 140 210 280 350 SE +/- 0.48, N = 3 315.2 MAX: 455.1
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL Smoke Run 50 100 150 200 250 SE +/- 0.03, N = 3 232.0 MAX: 313.7
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL Smoke Run 30 60 90 120 150 SE +/- 0.00, N = 3 133.7 MAX: 173.5
F1 22 Resolution: 3840 x 2160 - Graphics Preset: Ultra High - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better F1 22 Resolution: 3840 x 2160 - Graphics Preset: Ultra High - Total Frame Time Smoke Run 8 16 24 32 40 Min: 2.6 / Avg: 14.67 / Max: 40.77
F1 22 Resolution: 3840 x 2160 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 22 Resolution: 3840 x 2160 - Graphics Preset: Ultra High Smoke Run 15 30 45 60 75 SE +/- 0.58, N = 3 67 MIN: 57 / MAX: 79
F1 22 Resolution: 3840 x 2160 - Graphics Preset: Medium - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better F1 22 Resolution: 3840 x 2160 - Graphics Preset: Medium - Total Frame Time Smoke Run 5 10 15 20 25 Min: 16.18 / Avg: 17.59 / Max: 20.75
F1 22 Resolution: 3840 x 2160 - Graphics Preset: Medium OpenBenchmarking.org Frames Per Second, More Is Better F1 22 Resolution: 3840 x 2160 - Graphics Preset: Medium Smoke Run 13 26 39 52 65 SE +/- 0.00, N = 3 56 MIN: 52 / MAX: 60
F1 22 Resolution: 1920 x 1080 - Graphics Preset: Ultra High - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better F1 22 Resolution: 1920 x 1080 - Graphics Preset: Ultra High - Total Frame Time Smoke Run 6 12 18 24 30 Min: 3.39 / Avg: 5.4 / Max: 28.23
F1 22 Resolution: 1920 x 1080 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 22 Resolution: 1920 x 1080 - Graphics Preset: Ultra High Smoke Run 40 80 120 160 200 SE +/- 0.58, N = 3 184 MIN: 156 / MAX: 215
F1 22 Resolution: 2560 x 1440 - Graphics Preset: Medium - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better F1 22 Resolution: 2560 x 1440 - Graphics Preset: Medium - Total Frame Time Smoke Run 6 12 18 24 30 Min: 1.74 / Avg: 4.29 / Max: 24.13
F1 22 Resolution: 2560 x 1440 - Graphics Preset: Medium OpenBenchmarking.org Frames Per Second, More Is Better F1 22 Resolution: 2560 x 1440 - Graphics Preset: Medium Smoke Run 50 100 150 200 250 SE +/- 0.33, N = 3 233 MIN: 199 / MAX: 269
F1 22 Resolution: 1920 x 1080 - Graphics Preset: Medium - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better F1 22 Resolution: 1920 x 1080 - Graphics Preset: Medium - Total Frame Time Smoke Run 6 12 18 24 30 Min: 1.44 / Avg: 3.08 / Max: 27.65
F1 22 Resolution: 1920 x 1080 - Graphics Preset: Medium OpenBenchmarking.org Frames Per Second, More Is Better F1 22 Resolution: 1920 x 1080 - Graphics Preset: Medium Smoke Run 70 140 210 280 350 SE +/- 1.15, N = 3 322 MIN: 250 / MAX: 376
VKMark Resolution: 1920 x 1080 - Present Mode: Immediate OpenBenchmarking.org VKMark Score, More Is Better VKMark 2022-05-16 Resolution: 1920 x 1080 - Present Mode: Immediate Smoke Run 800 1600 2400 3200 4000 SE +/- 2.19, N = 3 3555 1. (CXX) g++ options: -pthread -ldl -std=c++14 -O0 -MD -MQ -MF
VKMark Resolution: 3840 x 2160 - Present Mode: Immediate OpenBenchmarking.org VKMark Score, More Is Better VKMark 2022-05-16 Resolution: 3840 x 2160 - Present Mode: Immediate Smoke Run 400 800 1200 1600 2000 SE +/- 0.67, N = 3 2002 1. (CXX) g++ options: -pthread -ldl -std=c++14 -O0 -MD -MQ -MF
VKMark Resolution: 2560 x 1440 - Present Mode: Immediate OpenBenchmarking.org VKMark Score, More Is Better VKMark 2022-05-16 Resolution: 2560 x 1440 - Present Mode: Immediate Smoke Run 700 1400 2100 2800 3500 SE +/- 3.48, N = 3 3117 1. (CXX) g++ options: -pthread -ldl -std=c++14 -O0 -MD -MQ -MF
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time Smoke Run 16 32 48 64 80 Min: 2.31 / Avg: 5.29 / Max: 83.06
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra Smoke Run 40 80 120 160 200 SE +/- 0.33, N = 3 189.13 MIN: 188.62 / MAX: 189.74
HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Time Smoke Run 5 10 15 20 25 Min: 3.59 / Avg: 7.74 / Max: 18.72
HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra Smoke Run 30 60 90 120 150 SE +/- 0.02, N = 3 129.15 MIN: 129.12 / MAX: 129.2
HITMAN 3 Resolution: 3840 x 2160 - Quality Level: Ultra - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 3 Resolution: 3840 x 2160 - Quality Level: Ultra - Total Frame Time Smoke Run 20 40 60 80 100 Min: 6.62 / Avg: 13.62 / Max: 92.25
HITMAN 3 Resolution: 3840 x 2160 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 3840 x 2160 - Quality Level: Ultra Smoke Run 16 32 48 64 80 SE +/- 0.14, N = 3 73.43 MIN: 73.17 / MAX: 73.67
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark Smoke Run 20 40 60 80 100 SE +/- 0.81, N = 3 105.1 MIN: 5.8 / MAX: 304.2
GLmark2 Resolution: 3840 x 2160 OpenBenchmarking.org Score, More Is Better GLmark2 2023.01 Resolution: 3840 x 2160 Smoke Run 500 1000 1500 2000 2500 2141
Total War: Three Kingdoms Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark Smoke Run 15 30 45 60 75 SE +/- 0.60, N = 3 68.1 MIN: 5.8 / MAX: 220
3DMark Wild Life Extreme Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better 3DMark Wild Life Extreme 1.1.2.1 Resolution: 3840 x 2160 Smoke Run 30 60 90 120 150 SE +/- 0.26, N = 3 146.12
3DMark Wild Life Extreme Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better 3DMark Wild Life Extreme 1.1.2.1 Resolution: 1920 x 1080 Smoke Run 90 180 270 360 450 SE +/- 0.14, N = 3 429.40
3DMark Wild Life Extreme Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better 3DMark Wild Life Extreme 1.1.2.1 Resolution: 2560 x 1440 Smoke Run 60 120 180 240 300 SE +/- 0.36, N = 3 276.66
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan Smoke Run 60 120 180 240 300 SE +/- 1.49, N = 2 284.91
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Smoke Run 7 14 21 28 35 SE +/- 0.01, N = 3 27.91
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Lucy In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r7 Resolution: 1920 x 1080 - Scene: Lucy In One Weekend Smoke Run 20 40 60 80 100 SE +/- 0.08, N = 3 89.81 1. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Lucy In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Lucy In One Weekend Smoke Run 20 40 60 80 100 SE +/- 0.07, N = 3 89.78 1. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy Smoke Run 20 40 60 80 100 SE +/- 0.08, N = 3 94.97 1. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r7 Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy Smoke Run 20 40 60 80 100 SE +/- 0.06, N = 3 94.97 1. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Planets In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Planets In One Weekend Smoke Run 20 40 60 80 100 SE +/- 0.19, N = 3 97.63 1. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Planets In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r7 Resolution: 1920 x 1080 - Scene: Planets In One Weekend Smoke Run 20 40 60 80 100 SE +/- 0.08, N = 3 97.49 1. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r7 Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend Smoke Run 20 40 60 80 100 SE +/- 0.11, N = 3 95.98 1. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend Smoke Run 20 40 60 80 100 SE +/- 0.10, N = 3 95.76 1. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Cornell Box OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r7 Resolution: 1920 x 1080 - Scene: Cornell Box Smoke Run 40 80 120 160 200 SE +/- 0.18, N = 3 171.28 1. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Cornell Box Smoke Run 40 80 120 160 200 SE +/- 0.15, N = 3 171.66 1. (CXX) g++ options: -O3 -lstdc++fs -lm -ldl
Unvanquished Resolution: 3840 x 2160 - Effects Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Unvanquished 0.54 Resolution: 3840 x 2160 - Effects Quality: Ultra Smoke Run 100 200 300 400 500 SE +/- 1.74, N = 3 481.0
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Smoke Run 9 18 27 36 45 SE +/- 0.10, N = 3 41.54
Phoronix Test Suite v10.8.5