Linux Gaming CPUs April 2023

AMD Ryzen 9 7950X 16-Core testing with a ASUS ROG CROSSHAIR X670E HERO (9927 BIOS) and AMD Radeon RX 7900 XTX on Ubuntu 23.04 via the Phoronix Test Suite.

HTML result view exported from: https://openbenchmarking.org/result/2303249-PTS-LINUXGAM15&grr.

Linux Gaming CPUs April 2023ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLOpenCLCompilerFile-SystemScreen ResolutionaAMD Ryzen 9 7950X 16-Core @ 4.50GHz (16 Cores / 32 Threads)ASUS ROG CROSSHAIR X670E HERO (9927 BIOS)AMD Device 14d832GBWestern Digital WD_BLACK SN850X 1000GB + 2000GBAMD Radeon RX 7900 XTX (2304/1249MHz)AMD Device ab30ASUS MG28UIntel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411Ubuntu 23.046.2.2-060202-generic (x86_64)GNOME Shell 44.0X Server 1.21.1.7 + Wayland4.6 Mesa 23.1.0-devel (git-de8b14f 2023-03-24 lunar-oibaf-ppa) (LLVM 15.0.7 DRM 3.49)OpenCL 2.1 AMD-APP (3513.0)GCC 12.2.0ext43840x2160OpenBenchmarking.org- Transparent Huge Pages: madvise- Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa601203- BAR1 / Visible vRAM Size: 24560 MB - vBIOS Version: 113-D7020100-102- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected

Linux Gaming CPUs April 2023gta5: 1920 x 1080 - Very Highgta5: 2560 x 1440 - Very Highxplane12: 3840 x 2160 - Mediumf122: 1920 x 1080 - Ultra Highhitman3: 1920 x 1080 - Ultraf122: 2560 x 1440 - Ultra Highhitman3: 2560 x 1440 - Ultraxonotic: 3840 x 2160 - Ultimatexonotic: 3840 x 2160 - Ultral4d2: 2560 x 1440 - OpenGLxonotic: 3840 x 2160 - Highcsgo: 1920 x 1080 - OpenGLcsgo: 3840 x 2160 - OpenGLcsgo: 2560 x 1440 - OpenGLcsgo: 1920 x 1080 - Vulkancsgo: 2560 x 1440 - Vulkancsgo: 3840 x 2160 - Vulkanl4d2: 2560 x 1440 - Vulkanunvanquished: 3840 x 2160 - Ultraunvanquished: 3840 x 2160 - Highunvanquished: 3840 x 2160 - Mediumquake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Off - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Off - Off - VK_KHR_ray_queryetlegacy: 3840 x 2160a94.94439155.829238159.89257344.69228272.01547.0966162691.0031437406.71818.193977466.97444.9473.83485.56481.68491461.76535.8537.7539.374.20909974.68338893.41228599.684036586.8OpenBenchmarking.org

Grand Theft Auto V

Resolution: 1920 x 1080 - Quality: Very High

OpenBenchmarking.orgFrames Per Second, More Is BetterGrand Theft Auto VResolution: 1920 x 1080 - Quality: Very Higha2040608010094.94MIN: 91.53 / MAX: 97.99

Grand Theft Auto V

Resolution: 2560 x 1440 - Quality: Very High

OpenBenchmarking.orgFrames Per Second, More Is BetterGrand Theft Auto VResolution: 2560 x 1440 - Quality: Very Higha132639526555.83MIN: 52.83 / MAX: 57.78

X-Plane

Resolution: 3840 x 2160 - Quality: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 12Resolution: 3840 x 2160 - Quality: Mediuma4080120160200159.89

F1 22

Resolution: 1920 x 1080 - Graphics Preset: Ultra High - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 22Resolution: 1920 x 1080 - Graphics Preset: Ultra High - Total Frame Timea510152025Min: 1.03 / Avg: 3.88 / Max: 17.97

F1 22

Resolution: 1920 x 1080 - Graphics Preset: Ultra High

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 1920 x 1080 - Graphics Preset: Ultra Higha60120180240300257MIN: 121 / MAX: 342

HITMAN 3

Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Timea5001000150020002500Min: 1.23 / Avg: 2.9 / Max: 3125

HITMAN 3

Resolution: 1920 x 1080 - Quality Level: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: Ultraa70140210280350344.69

F1 22

Resolution: 2560 x 1440 - Graphics Preset: Ultra High - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 22Resolution: 2560 x 1440 - Graphics Preset: Ultra High - Total Frame Timea48121620Min: 1.57 / Avg: 4.38 / Max: 15.49

F1 22

Resolution: 2560 x 1440 - Graphics Preset: Ultra High

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 2560 x 1440 - Graphics Preset: Ultra Higha50100150200250228MIN: 149 / MAX: 290

HITMAN 3

Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Timea48121620Min: 1.37 / Avg: 3.68 / Max: 12.47

HITMAN 3

Resolution: 2560 x 1440 - Quality Level: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: Ultraa60120180240300272.01

Xonotic

Resolution: 3840 x 2160 - Effects Quality: Ultimate

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: Ultimatea120240360480600547.10MIN: 81 / MAX: 1227

Xonotic

Resolution: 3840 x 2160 - Effects Quality: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: Ultraa150300450600750691.00MIN: 297 / MAX: 1268

Left 4 Dead 2

Resolution: 2560 x 1440 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: OpenGLa90180270360450406.71

Xonotic

Resolution: 3840 x 2160 - Effects Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: Higha2004006008001000818.19MIN: 472 / MAX: 1321

Counter-Strike: Global Offensive

Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Timea2K4K6K8K10KMin: 0.62 / Avg: 5.54 / Max: 11396.71

Counter-Strike: Global Offensive

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLa100200300400500466.97

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Timea2K4K6K8K10KMin: 1.19 / Avg: 4.96 / Max: 10276.65

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLa100200300400500444.9

Counter-Strike: Global Offensive

Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Timea2K4K6K8K10KMin: 0.88 / Avg: 4.79 / Max: 10221.57

Counter-Strike: Global Offensive

Resolution: 2560 x 1440 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGLa100200300400500473.83

Counter-Strike: Global Offensive

Resolution: 1920 x 1080 - Renderer: Vulkan - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: Vulkan - Total Frame Timea30060090012001500Min: 0.9 / Avg: 2.83 / Max: 1879.5

Counter-Strike: Global Offensive

Resolution: 1920 x 1080 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: Vulkana110220330440550485.56

Counter-Strike: Global Offensive

Resolution: 2560 x 1440 - Renderer: Vulkan - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: Vulkan - Total Frame Timea30060090012001500Min: 1.17 / Avg: 2.83 / Max: 1846.34

Counter-Strike: Global Offensive

Resolution: 2560 x 1440 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: Vulkana100200300400500481.68

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: Vulkan - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: Vulkan - Total Frame Timea30060090012001500Min: 1.19 / Avg: 2.79 / Max: 1849.97

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: Vulkana110220330440550491

Left 4 Dead 2

Resolution: 2560 x 1440 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: Vulkana100200300400500461.76

Unvanquished

Resolution: 3840 x 2160 - Effects Quality: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 3840 x 2160 - Effects Quality: Ultraa120240360480600535.8

Unvanquished

Resolution: 3840 x 2160 - Effects Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 3840 x 2160 - Effects Quality: Higha120240360480600537.7

Unvanquished

Resolution: 3840 x 2160 - Effects Quality: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 3840 x 2160 - Effects Quality: Mediuma120240360480600539.3

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_querya163248648074.21

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelinea2040608010074.68

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelinea2040608010093.41

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_querya2040608010099.68

ET: Legacy

Resolution: 3840 x 2160

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.81Resolution: 3840 x 2160a130260390520650586.8


Phoronix Test Suite v10.8.5