Linux Gaming CPUs April 2023 AMD Ryzen 9 7950X 16-Core testing with a ASUS ROG CROSSHAIR X670E HERO (9927 BIOS) and AMD Radeon RX 7900 XTX on Ubuntu 23.04 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2303249-PTS-LINUXGAM15 .
Linux Gaming CPUs April 2023 Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server OpenGL OpenCL Compiler File-System Screen Resolution a AMD Ryzen 9 7950X 16-Core @ 4.50GHz (16 Cores / 32 Threads) ASUS ROG CROSSHAIR X670E HERO (9927 BIOS) AMD Device 14d8 32GB Western Digital WD_BLACK SN850X 1000GB + 2000GB AMD Radeon RX 7900 XTX (2304/1249MHz) AMD Device ab30 ASUS MG28U Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 Ubuntu 23.04 6.2.2-060202-generic (x86_64) GNOME Shell 44.0 X Server 1.21.1.7 + Wayland 4.6 Mesa 23.1.0-devel (git-de8b14f 2023-03-24 lunar-oibaf-ppa) (LLVM 15.0.7 DRM 3.49) OpenCL 2.1 AMD-APP (3513.0) GCC 12.2.0 ext4 3840x2160 OpenBenchmarking.org - Transparent Huge Pages: madvise - Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa601203 - BAR1 / Visible vRAM Size: 24560 MB - vBIOS Version: 113-D7020100-102 - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected
Linux Gaming CPUs April 2023 hitman3: 1920 x 1080 - Ultra hitman3: 2560 x 1440 - Ultra f122: 1920 x 1080 - Ultra High f122: 2560 x 1440 - Ultra High csgo: 1920 x 1080 - OpenGL csgo: 1920 x 1080 - Vulkan csgo: 2560 x 1440 - OpenGL csgo: 2560 x 1440 - Vulkan csgo: 3840 x 2160 - OpenGL csgo: 3840 x 2160 - Vulkan gta5: 1920 x 1080 - Very High gta5: 2560 x 1440 - Very High l4d2: 2560 x 1440 - OpenGL l4d2: 2560 x 1440 - Vulkan xplane12: 3840 x 2160 - Medium quake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Off - Off - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Off - Off - VK_KHR_ray_tracing_pipeline etlegacy: 3840 x 2160 unvanquished: 3840 x 2160 - High unvanquished: 3840 x 2160 - Ultra unvanquished: 3840 x 2160 - Medium xonotic: 3840 x 2160 - High xonotic: 3840 x 2160 - Ultra xonotic: 3840 x 2160 - Ultimate a 344.69 272.01 257 228 466.97 485.56 473.83 481.68 444.9 491 94.944391 55.829238 406.71 461.76 159.89 74.209099 99.684036 74.683388 93.412285 586.8 537.7 535.8 539.3 818.193977 691.0031437 547.0966162 OpenBenchmarking.org
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra a 70 140 210 280 350 344.69
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time a 500 1000 1500 2000 2500 Min: 1.23 / Avg: 2.9 / Max: 3125
HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra a 60 120 180 240 300 272.01
HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Time a 4 8 12 16 20 Min: 1.37 / Avg: 3.68 / Max: 12.47
F1 22 Resolution: 1920 x 1080 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 22 Resolution: 1920 x 1080 - Graphics Preset: Ultra High a 60 120 180 240 300 257 MIN: 121 / MAX: 342
F1 22 Resolution: 1920 x 1080 - Graphics Preset: Ultra High - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better F1 22 Resolution: 1920 x 1080 - Graphics Preset: Ultra High - Total Frame Time a 5 10 15 20 25 Min: 1.03 / Avg: 3.88 / Max: 17.97
F1 22 Resolution: 2560 x 1440 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 22 Resolution: 2560 x 1440 - Graphics Preset: Ultra High a 50 100 150 200 250 228 MIN: 149 / MAX: 290
F1 22 Resolution: 2560 x 1440 - Graphics Preset: Ultra High - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better F1 22 Resolution: 2560 x 1440 - Graphics Preset: Ultra High - Total Frame Time a 4 8 12 16 20 Min: 1.57 / Avg: 4.38 / Max: 15.49
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL a 100 200 300 400 500 466.97
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time a 2K 4K 6K 8K 10K Min: 0.62 / Avg: 5.54 / Max: 11396.71
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: Vulkan a 110 220 330 440 550 485.56
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: Vulkan - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: Vulkan - Total Frame Time a 300 600 900 1200 1500 Min: 0.9 / Avg: 2.83 / Max: 1879.5
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL a 100 200 300 400 500 473.83
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time a 2K 4K 6K 8K 10K Min: 0.88 / Avg: 4.79 / Max: 10221.57
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: Vulkan a 100 200 300 400 500 481.68
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: Vulkan - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: Vulkan - Total Frame Time a 300 600 900 1200 1500 Min: 1.17 / Avg: 2.83 / Max: 1846.34
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL a 100 200 300 400 500 444.9
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time a 2K 4K 6K 8K 10K Min: 1.19 / Avg: 4.96 / Max: 10276.65
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan a 110 220 330 440 550 491
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan - Total Frame Time a 300 600 900 1200 1500 Min: 1.19 / Avg: 2.79 / Max: 1849.97
Grand Theft Auto V Resolution: 1920 x 1080 - Quality: Very High OpenBenchmarking.org Frames Per Second, More Is Better Grand Theft Auto V Resolution: 1920 x 1080 - Quality: Very High a 20 40 60 80 100 94.94 MIN: 91.53 / MAX: 97.99
Grand Theft Auto V Resolution: 2560 x 1440 - Quality: Very High OpenBenchmarking.org Frames Per Second, More Is Better Grand Theft Auto V Resolution: 2560 x 1440 - Quality: Very High a 13 26 39 52 65 55.83 MIN: 52.83 / MAX: 57.78
Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: OpenGL a 90 180 270 360 450 406.71
Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: Vulkan a 100 200 300 400 500 461.76
X-Plane Resolution: 3840 x 2160 - Quality: Medium OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 12 Resolution: 3840 x 2160 - Quality: Medium a 40 80 120 160 200 159.89
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query a 16 32 48 64 80 74.21
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query a 20 40 60 80 100 99.68
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline a 20 40 60 80 100 74.68
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline a 20 40 60 80 100 93.41
ET: Legacy Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better ET: Legacy 2.81 Resolution: 3840 x 2160 a 130 260 390 520 650 586.8
Unvanquished Resolution: 3840 x 2160 - Effects Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Unvanquished 0.54 Resolution: 3840 x 2160 - Effects Quality: High a 120 240 360 480 600 537.7
Unvanquished Resolution: 3840 x 2160 - Effects Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Unvanquished 0.54 Resolution: 3840 x 2160 - Effects Quality: Ultra a 120 240 360 480 600 535.8
Unvanquished Resolution: 3840 x 2160 - Effects Quality: Medium OpenBenchmarking.org Frames Per Second, More Is Better Unvanquished 0.54 Resolution: 3840 x 2160 - Effects Quality: Medium a 120 240 360 480 600 539.3
Xonotic Resolution: 3840 x 2160 - Effects Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: High a 200 400 600 800 1000 818.19 MIN: 472 / MAX: 1321
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: Ultra a 150 300 450 600 750 691.00 MIN: 297 / MAX: 1268
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: Ultimate a 120 240 360 480 600 547.10 MIN: 81 / MAX: 1227
Phoronix Test Suite v10.8.5