Evaluating systems to be used for GPU benchmarking Evaluating Intel and AMD systems to be used for GPU benchmarking with an XFX Speedster MERC 319 AMD Radeon RX 6900 XT Limited Black (Navi 21 XTXH variant).
HTML result view exported from: https://openbenchmarking.org/result/2302245-TAD-WORKBENC93&sro .
Evaluating systems to be used for GPU benchmarking Processor Motherboard Memory Disk Graphics Audio Monitor Network OS Kernel Display Driver OpenCL File-System Screen Resolution Gigabyte Vision D Omen 30L by HP Intel Core i9-11900K @ 3.50GHz (8 Cores / 16 Threads) Gigabyte Z590 VISION D (F8f BIOS) 4 x 8192 MB 4400MHz 954GB HP SSD EX950 1TB + 3726GB ST4000DM004-2CV104 + 932GB CT1000P5PSSD8 + 932GB SHGP31-1000GM-2 AMD Radeon RX 6900 XT 16GB AMD Streaming Audio Device + AMD HD Audio Device + Steam Streaming Microphone + Steam Streaming Speakers + Realtek USB Audio DELL P2415Q Intel Wi-Fi 6 AX201 160MHz + Intel (3) I225-V + Bluetooth Device (Personal Area ) #2 Microsoft Windows 11 Pro Build 22621 10.0.22621.1265 (x86_64) 31.0.12029.10015 OpenCL 2.1 AMD-APP (3444.0) NTFS 3840x2160 AMD Ryzen 5 5600X 6-Core @ 3.70GHz (6 Cores / 12 Threads) HP 8876 (F.14 BIOS) 4 x 8192 MB 3733MHz Kingston HP37D4U1S8ME-8XR 3726GB WDC WD40EZAZ-22SF3B0 + 932GB CT1000P5PSSD8 + 932GB WDS100T3XHC-00SJG0 AMD Streaming Audio Device + Steam Streaming Microphone + Steam Streaming Speakers + Realtek HD Audio + AMD HD Audio Device Realtek RTL8852AE WiFi 6 802.11ax PCIe + Realtek Gaming GbE Microsoft Windows 11 Home Build 22621 OpenBenchmarking.org Processor Details - Gigabyte Vision D: CPU Microcode: 0000000054000000 Security Details - Gigabyte Vision D: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + VBS: Disabled - Omen 30L by HP: __user pointer sanitization: Disabled + Retpoline: Full + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled
Evaluating systems to be used for GPU benchmarking waifu2x-ncnn: 2x - 3 - Yes gravitymark: 1920 x 1080 - OpenGL gravitymark: 1920 x 1080 - Vulkan gravitymark: 2560 x 1440 - OpenGL gravitymark: 2560 x 1440 - Vulkan gravitymark: 3840 x 2160 - OpenGL gravitymark: 3840 x 2160 - Vulkan gravitymark: 1920 x 1080 - Vulkan Ray-Tracing gravitymark: 2560 x 1440 - Vulkan Ray-Tracing gravitymark: 3840 x 2160 - Vulkan Ray-Tracing gravitymark: 1920 x 1080 - Windows Direct3D 12 gravitymark: 2560 x 1440 - Windows Direct3D 12 gravitymark: 3840 x 2160 - Windows Direct3D 12 gravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracing gravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracing gravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracing vkresample: 2x - Single csgo: 1920 x 1080 - OpenGL csgo: 2560 x 1440 - OpenGL csgo: 3840 x 2160 - OpenGL cyberpunk2077: 1920 x 1080 - Low cyberpunk2077: 2560 x 1440 - Low cyberpunk2077: 3840 x 2160 - Low cyberpunk2077: 1920 x 1080 - High cyberpunk2077: 2560 x 1440 - High cyberpunk2077: 3840 x 2160 - High cyberpunk2077: 1920 x 1080 - Ultra cyberpunk2077: 2560 x 1440 - Ultra cyberpunk2077: 3840 x 2160 - Ultra cyberpunk2077: 1920 x 1080 - Medium cyberpunk2077: 2560 x 1440 - Medium cyberpunk2077: 3840 x 2160 - Medium portal: 1920 x 1080 portal: 2560 x 1440 portal: 3840 x 2160 portal2: 1920 x 1080 - OpenGL portal2: 2560 x 1440 - OpenGL portal2: 3840 x 2160 - OpenGL quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11 unigine-super: 1920 x 1080 - Fullscreen - High - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL unigine-super: 2560 x 1440 - Fullscreen - High - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGL unigine-super: 3840 x 2160 - Fullscreen - High - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Low - OpenGL unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11 unigine-super: 2560 x 1440 - Fullscreen - High - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11 unigine-super: 3840 x 2160 - Fullscreen - High - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGL xonotic: 3840 x 2160 - Ultimate rtiv: 1920 x 1080 - Cornell Box rtiv: 2560 x 1440 - Cornell Box rtiv: 3840 x 2160 - Cornell Box rtiv: 1920 x 1080 - Cornell Box + Lucy rtiv: 2560 x 1440 - Cornell Box + Lucy rtiv: 3840 x 2160 - Cornell Box + Lucy rtiv: 1920 x 1080 - Lucy In One Weekend rtiv: 2560 x 1440 - Lucy In One Weekend rtiv: 3840 x 2160 - Lucy In One Weekend rtiv: 1920 x 1080 - Planets In One Weekend rtiv: 2560 x 1440 - Planets In One Weekend rtiv: 3840 x 2160 - Planets In One Weekend rtiv: 1920 x 1080 - Ray Tracing In One Weekend rtiv: 2560 x 1440 - Ray Tracing In One Weekend rtiv: 3840 x 2160 - Ray Tracing In One Weekend fahbench: blender: BMW27 - Radeon HIP blender: Classroom - Radeon HIP blender: Fishy Cat - Radeon HIP blender: Barbershop - Radeon HIP blender: Pabellon Barcelona - Radeon HIP luxmark: GPU - Hotel luxmark: GPU - Microphone luxmark: GPU - Luxball HDR Gigabyte Vision D Omen 30L by HP 3.034 241.2 245.5 220.2 221.7 164.9 174.1 138.2 115.7 80.3 253.7 225.7 168.7 143.7 119.7 82.2 7.558 291.81 290.92 286.58 192.06 193.50 165.34 181.31 154.23 85.58 172.43 119.07 55.25 192.72 189.53 142.50 1629.17 1251.44 853.45 695.44 695.03 681.30 122.074839 149.231522 71.168215 87.481036 32.305421 39.940079 93.778000 54.061002 24.36859 107.508280 62.000595 27.979005 119.094337 145.716543 69.234187 85.543887 31.616924 39.540470 91.947019 52.849058 23.938744 103.948174 59.992415 27.248797 216.8 217.0 208.3 197.8 304.3 143.0 305.7 65.7 227.6 195.2 88.7 130.5 52.9 60.7 22.1 204.8 86.3 190.6 52.3 104.6 22.4 252.6 181.4 93.8 313.5397249 85.5233 46.4996 22.5412 36.7979 19.8751 9.41252 53.0281 30.3475 14.6502 110.576 61.9001 29.2609 111.453 62.5597 29.4114 226.6000 19.56 30.63 30.59 129.06 64.90 12700 48181 59395 2.850 251.3 262.7 226.1 237.8 165.5 182.5 143.8 119.5 81.9 257.3 228.4 169.2 144.3 120.5 82.4 7.521 360.17 356.78 338.48 190.41 191.63 163.16 178.22 153.07 85.73 168.89 118.50 55.40 189.10 186.93 141.87 1679.72 1325.31 850.30 750.81 754.05 723.72 125.042534 152.920771 72.040377 88.661039 32.329276 39.906406 95.504834 54.377844 24.364215 109.081787 62.595080 28.036634 122.200416 150.704661 70.178706 87.010747 31.688449 39.644811 93.690287 53.295476 23.993318 106.564013 60.661443 27.319972 300.3 294.7 241.7 218.2 394.1 143.8 368.1 66.3 231.3 197.9 89.4 132.5 53.1 61.4 22.2 270.7 87.1 206.7 52.6 105.5 22.4 262.9 184.1 95.0 337.9267402 86.6777 46.6925 22.5345 36.6430 19.7473 9.39293 53.0006 30.0231 14.6088 111.763 62.1857 29.6589 113.067 63.2035 29.7579 218.5647 19.72 29.59 31.07 124.64 61.54 12607 47942 58958 OpenBenchmarking.org
Waifu2x-NCNN Vulkan Scale: 2x - Denoise: 3 - TAA: Yes OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: Yes Gigabyte Vision D Omen 30L by HP 0.6827 1.3654 2.0481 2.7308 3.4135 SE +/- 0.247, N = 15 SE +/- 0.136, N = 15 3.034 2.850
GravityMark Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 50 100 150 200 250 SE +/- 1.44, N = 3 SE +/- 0.96, N = 3 241.2 251.3
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: Vulkan Gigabyte Vision D Omen 30L by HP 60 120 180 240 300 SE +/- 2.58, N = 3 SE +/- 0.03, N = 3 245.5 262.7
GravityMark Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 50 100 150 200 250 SE +/- 0.35, N = 3 SE +/- 0.53, N = 3 220.2 226.1
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: Vulkan Gigabyte Vision D Omen 30L by HP 50 100 150 200 250 SE +/- 0.25, N = 3 SE +/- 0.28, N = 3 221.7 237.8
GravityMark Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.37, N = 3 SE +/- 0.24, N = 3 164.9 165.5
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: Vulkan Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.03, N = 3 SE +/- 0.23, N = 3 174.1 182.5
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.30, N = 3 SE +/- 0.36, N = 3 138.2 143.8
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.13, N = 3 115.7 119.5
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.07, N = 3 80.3 81.9
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Gigabyte Vision D Omen 30L by HP 60 120 180 240 300 SE +/- 0.15, N = 3 SE +/- 0.07, N = 3 253.7 257.3
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Gigabyte Vision D Omen 30L by HP 50 100 150 200 250 SE +/- 0.22, N = 3 SE +/- 0.06, N = 3 225.7 228.4
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.10, N = 3 SE +/- 0.30, N = 3 168.7 169.2
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 143.7 144.3
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.15, N = 3 119.7 120.5
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.79 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.07, N = 3 82.2 82.4
VkResample Upscale: 2x - Precision: Single OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Single Gigabyte Vision D Omen 30L by HP 2 4 6 8 10 SE +/- 0.006, N = 3 SE +/- 0.004, N = 3 7.558 7.521
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 80 160 240 320 400 SE +/- 0.62, N = 3 SE +/- 0.85, N = 3 291.81 360.17
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time Gigabyte Vision D Omen 30L by HP 300 600 900 1200 1500 Min: 1.85 / Avg: 4.42 / Max: 1644.36 Min: 1.53 / Avg: 3.74 / Max: 1651.13
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 80 160 240 320 400 SE +/- 0.32, N = 3 SE +/- 1.03, N = 3 290.92 356.78
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time Gigabyte Vision D Omen 30L by HP 300 600 900 1200 1500 Min: 1.89 / Avg: 4.44 / Max: 1597.41 Min: 1.51 / Avg: 3.79 / Max: 1660.08
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 70 140 210 280 350 SE +/- 0.66, N = 3 SE +/- 0.73, N = 3 286.58 338.48
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time Gigabyte Vision D Omen 30L by HP 300 600 900 1200 1500 Min: 1.85 / Avg: 4.48 / Max: 1629.31 Min: 1.65 / Avg: 3.95 / Max: 1657.38
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.62, N = 3 SE +/- 1.92, N = 3 192.06 190.41 MIN: 81.71 / MAX: 274.88 MIN: 77.06 / MAX: 301.66
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.10, N = 3 SE +/- 0.39, N = 3 193.50 191.63 MIN: 72.24 / MAX: 279.2 MIN: 75.29 / MAX: 303.38
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.25, N = 3 SE +/- 0.19, N = 3 165.34 163.16 MIN: 47.55 / MAX: 242.48 MIN: 61.68 / MAX: 256.38
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.26, N = 3 SE +/- 0.73, N = 3 181.31 178.22 MIN: 74.01 / MAX: 260.28 MIN: 69.36 / MAX: 275.69
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.20, N = 3 SE +/- 0.34, N = 3 154.23 153.07 MIN: 55.04 / MAX: 255.79 MIN: 60.89 / MAX: 243.83
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.08, N = 3 SE +/- 0.05, N = 3 85.58 85.73 MIN: 68.13 / MAX: 206.44 MIN: 67.33 / MAX: 111.68
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.11, N = 3 SE +/- 0.43, N = 3 172.43 168.89 MIN: 53.28 / MAX: 252.53 MIN: 57.03 / MAX: 260.84
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.11, N = 3 SE +/- 0.20, N = 3 119.07 118.50 MIN: 66 / MAX: 245.89 MIN: 60.6 / MAX: 216.85
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra Gigabyte Vision D Omen 30L by HP 12 24 36 48 60 SE +/- 0.06, N = 3 SE +/- 0.02, N = 3 55.25 55.40 MIN: 45.48 / MAX: 83.83 MIN: 46.89 / MAX: 81.51
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.18, N = 3 SE +/- 1.48, N = 3 192.72 189.10 MIN: 82.07 / MAX: 278.37 MIN: 45.66 / MAX: 297.17
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.13, N = 3 SE +/- 0.47, N = 3 189.53 186.93 MIN: 57.44 / MAX: 267.54 MIN: 69.57 / MAX: 285.4
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.20, N = 3 SE +/- 0.19, N = 3 142.50 141.87 MIN: 61.74 / MAX: 245.42 MIN: 59.24 / MAX: 257.33
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 Gigabyte Vision D Omen 30L by HP 400 800 1200 1600 2000 SE +/- 18.80, N = 3 SE +/- 8.64, N = 3 1629.17 1679.72
Portal Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 Gigabyte Vision D Omen 30L by HP 300 600 900 1200 1500 SE +/- 2.97, N = 3 SE +/- 3.23, N = 3 1251.44 1325.31
Portal Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 Gigabyte Vision D Omen 30L by HP 200 400 600 800 1000 SE +/- 1.15, N = 3 SE +/- 3.43, N = 3 853.45 850.30
Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 160 320 480 640 800 SE +/- 4.82, N = 3 SE +/- 3.87, N = 3 695.44 750.81
Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 160 320 480 640 800 SE +/- 4.11, N = 3 SE +/- 1.59, N = 3 695.03 754.05
Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 160 320 480 640 800 SE +/- 1.74, N = 3 SE +/- 0.68, N = 3 681.30 723.72
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.24, N = 3 SE +/- 0.28, N = 3 122.07 125.04
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.10, N = 3 SE +/- 0.20, N = 3 149.23 152.92
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 16 32 48 64 80 SE +/- 0.07, N = 3 SE +/- 0.08, N = 3 71.17 72.04
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.06, N = 3 87.48 88.66
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 8 16 24 32 40 SE +/- 0.02, N = 3 SE +/- 0.05, N = 3 32.31 32.33
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 9 18 27 36 45 SE +/- 0.01, N = 3 SE +/- 0.01, N = 3 39.94 39.91
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.08, N = 3 SE +/- 0.06, N = 3 93.78 95.50
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 12 24 36 48 60 SE +/- 0.01, N = 3 SE +/- 0.04, N = 3 54.06 54.38
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 6 12 18 24 30 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 24.37 24.36
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.13, N = 3 SE +/- 0.13, N = 3 107.51 109.08
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 14 28 42 56 70 SE +/- 0.05, N = 3 SE +/- 0.02, N = 3 62.00 62.60
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Gigabyte Vision D Omen 30L by HP 7 14 21 28 35 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 27.98 28.04
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.13, N = 3 SE +/- 0.16, N = 3 119.09 122.20
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.14, N = 3 SE +/- 0.09, N = 3 145.72 150.70
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 16 32 48 64 80 SE +/- 0.04, N = 3 SE +/- 0.02, N = 3 69.23 70.18
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.04, N = 3 SE +/- 0.11, N = 3 85.54 87.01
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 7 14 21 28 35 SE +/- 0.01, N = 3 SE +/- 0.04, N = 3 31.62 31.69
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 9 18 27 36 45 SE +/- 0.00, N = 3 SE +/- 0.01, N = 3 39.54 39.64
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.11, N = 3 SE +/- 0.17, N = 3 91.95 93.69
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 12 24 36 48 60 SE +/- 0.02, N = 3 SE +/- 0.04, N = 3 52.85 53.30
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 6 12 18 24 30 SE +/- 0.03, N = 3 SE +/- 0.01, N = 3 23.94 23.99
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.10, N = 3 103.95 106.56
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 14 28 42 56 70 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 59.99 60.66
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Gigabyte Vision D Omen 30L by HP 6 12 18 24 30 SE +/- 0.02, N = 3 SE +/- 0.01, N = 3 27.25 27.32
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 70 140 210 280 350 SE +/- 0.23, N = 3 SE +/- 3.11, N = 3 216.8 300.3 MAX: 337 MAX: 477.6
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 60 120 180 240 300 SE +/- 0.03, N = 3 SE +/- 3.42, N = 4 217.0 294.7 MAX: 339.7 MAX: 469.3
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 50 100 150 200 250 SE +/- 0.09, N = 3 SE +/- 0.32, N = 3 208.3 241.7 MAX: 304.1 MAX: 340.4
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 50 100 150 200 250 SE +/- 0.06, N = 3 SE +/- 0.18, N = 3 197.8 218.2 MAX: 275.3 MAX: 273.8
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 90 180 270 360 450 SE +/- 1.39, N = 3 SE +/- 0.20, N = 3 304.3 394.1 MAX: 444.4 MAX: 581.3
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 143.0 143.8 MAX: 168.2 MAX: 169.7
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 80 160 240 320 400 SE +/- 0.58, N = 3 SE +/- 0.38, N = 3 305.7 368.1 MAX: 441 MAX: 539.8
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 15 30 45 60 75 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 65.7 66.3 MAX: 76.5 MAX: 75.3
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 50 100 150 200 250 SE +/- 0.20, N = 3 SE +/- 0.09, N = 3 227.6 231.3 MAX: 315.6 MAX: 310.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.09, N = 3 SE +/- 0.22, N = 3 195.2 197.9 MAX: 243.2 MAX: 252.6
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.09, N = 3 88.7 89.4 MAX: 107.2 MAX: 108.6
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.09, N = 3 SE +/- 0.09, N = 3 130.5 132.5 MAX: 165 MAX: 164
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 12 24 36 48 60 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 52.9 53.1 MAX: 61.6 MAX: 62
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 14 28 42 56 70 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 60.7 61.4 MAX: 70.7 MAX: 71.8
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 5 10 15 20 25 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 22.1 22.2 MAX: 25.8 MAX: 25.9
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 60 120 180 240 300 SE +/- 0.26, N = 3 SE +/- 1.44, N = 3 204.8 270.7 MAX: 321 MAX: 389.2
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 86.3 87.1 MAX: 103.6 MAX: 104.5
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 50 100 150 200 250 SE +/- 0.06, N = 3 SE +/- 0.20, N = 3 190.6 206.7 MAX: 260.6 MAX: 253.3
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 12 24 36 48 60 SE +/- 0.00, N = 3 SE +/- 0.06, N = 3 52.3 52.6 MAX: 62.4 MAX: 63.3
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.09, N = 3 104.6 105.5 MAX: 124.9 MAX: 126.3
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 5 10 15 20 25 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 22.4 22.4 MAX: 26.7 MAX: 26.7
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 60 120 180 240 300 SE +/- 0.17, N = 3 SE +/- 0.09, N = 3 252.6 262.9 MAX: 356.3 MAX: 351.3
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 40 80 120 160 200 SE +/- 0.15, N = 3 SE +/- 0.19, N = 3 181.4 184.1 MAX: 228.4 MAX: 231.8
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.09, N = 3 93.8 95.0 MAX: 114 MAX: 116.7
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: Ultimate Gigabyte Vision D Omen 30L by HP 70 140 210 280 350 SE +/- 0.47, N = 3 SE +/- 0.43, N = 3 313.54 337.93 MIN: 64 / MAX: 690 MIN: 87 / MAX: 656
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Cornell Box OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box Gigabyte Vision D Omen 30L by HP 20 40 60 80 100 SE +/- 0.08, N = 3 SE +/- 0.18, N = 3 85.52 86.68
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Cornell Box OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box Gigabyte Vision D Omen 30L by HP 11 22 33 44 55 SE +/- 0.02, N = 3 SE +/- 0.08, N = 3 46.50 46.69
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box Gigabyte Vision D Omen 30L by HP 5 10 15 20 25 SE +/- 0.01, N = 3 SE +/- 0.03, N = 3 22.54 22.53
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy Gigabyte Vision D Omen 30L by HP 8 16 24 32 40 SE +/- 0.04, N = 3 SE +/- 0.03, N = 3 36.80 36.64
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy Gigabyte Vision D Omen 30L by HP 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 19.88 19.75
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy Gigabyte Vision D Omen 30L by HP 3 6 9 12 15 SE +/- 0.01537, N = 3 SE +/- 0.01312, N = 3 9.41252 9.39293
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Lucy In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Lucy In One Weekend Gigabyte Vision D Omen 30L by HP 12 24 36 48 60 SE +/- 0.08, N = 3 SE +/- 0.13, N = 3 53.03 53.00
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Lucy In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Lucy In One Weekend Gigabyte Vision D Omen 30L by HP 7 14 21 28 35 SE +/- 0.03, N = 3 SE +/- 0.05, N = 3 30.35 30.02
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Lucy In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Lucy In One Weekend Gigabyte Vision D Omen 30L by HP 4 8 12 16 20 SE +/- 0.01, N = 3 SE +/- 0.01, N = 3 14.65 14.61
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Planets In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Planets In One Weekend Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.08, N = 3 SE +/- 0.07, N = 3 110.58 111.76
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Planets In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Planets In One Weekend Gigabyte Vision D Omen 30L by HP 14 28 42 56 70 SE +/- 0.08, N = 3 SE +/- 0.03, N = 3 61.90 62.19
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Planets In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Planets In One Weekend Gigabyte Vision D Omen 30L by HP 7 14 21 28 35 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 29.26 29.66
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.08, N = 3 SE +/- 0.15, N = 3 111.45 113.07
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend Gigabyte Vision D Omen 30L by HP 14 28 42 56 70 SE +/- 0.01, N = 3 SE +/- 0.07, N = 3 62.56 63.20
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend Gigabyte Vision D Omen 30L by HP 7 14 21 28 35 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 29.41 29.76
FAHBench OpenBenchmarking.org Ns Per Day, More Is Better FAHBench 2.3.2 Gigabyte Vision D Omen 30L by HP 50 100 150 200 250 SE +/- 0.85, N = 3 SE +/- 0.67, N = 3 226.60 218.56
Blender Blend File: BMW27 - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: Radeon HIP Gigabyte Vision D Omen 30L by HP 5 10 15 20 25 SE +/- 0.22, N = 3 SE +/- 0.15, N = 3 19.56 19.72
Blender Blend File: Classroom - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: Radeon HIP Gigabyte Vision D Omen 30L by HP 7 14 21 28 35 SE +/- 0.23, N = 3 SE +/- 0.02, N = 3 30.63 29.59
Blender Blend File: Fishy Cat - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: Radeon HIP Gigabyte Vision D Omen 30L by HP 7 14 21 28 35 SE +/- 0.04, N = 3 SE +/- 0.01, N = 3 30.59 31.07
Blender Blend File: Barbershop - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: Radeon HIP Gigabyte Vision D Omen 30L by HP 30 60 90 120 150 SE +/- 0.78, N = 3 SE +/- 0.33, N = 3 129.06 124.64
Blender Blend File: Pabellon Barcelona - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: Radeon HIP Gigabyte Vision D Omen 30L by HP 14 28 42 56 70 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 64.90 61.54
LuxMark OpenCL Device: GPU - Scene: Hotel OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Hotel Gigabyte Vision D Omen 30L by HP 3K 6K 9K 12K 15K SE +/- 45.37, N = 3 SE +/- 1.45, N = 3 12700 12607
LuxMark OpenCL Device: GPU - Scene: Microphone OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Microphone Gigabyte Vision D Omen 30L by HP 10K 20K 30K 40K 50K SE +/- 106.16, N = 3 SE +/- 156.77, N = 3 48181 47942
LuxMark OpenCL Device: GPU - Scene: Luxball HDR OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Luxball HDR Gigabyte Vision D Omen 30L by HP 13K 26K 39K 52K 65K SE +/- 273.82, N = 3 SE +/- 261.43, N = 3 59395 58958
Phoronix Test Suite v10.8.5