Comparison of Intel Graphics Driver builds 3802-4091 for Arc A770 on Windows
Comparing bechmarks across Intel Graphics Driver WHQL builds 101.3802, 101.3959, 101.4032 and 101.4091 for Arc A770 16 GiB on Microsoft Windows 10.
HTML result view exported from: https://openbenchmarking.org/result/2302063-TAD-23Q1ARCU80&grw.
GravityMark
Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12
GravityMark
Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing
Xonotic
Resolution: 3840 x 2160 - Effects Quality: Ultimate
GravityMark
Resolution: 3840 x 2160 - Renderer: OpenGL
GravityMark
Resolution: 3840 x 2160 - Renderer: Vulkan
GravityMark
Resolution: 2560 x 1440 - Renderer: Vulkan
GravityMark
Resolution: 2560 x 1440 - Renderer: OpenGL
GravityMark
Resolution: 1920 x 1080 - Renderer: Vulkan
GravityMark
Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing
GravityMark
Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing
Blender
Blend File: BMW27 - Compute: Intel oneAPI
GravityMark
Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing
GravityMark
Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing
Blender
Blend File: Classroom - Compute: Intel oneAPI
Blender
Blend File: Fishy Cat - Compute: Intel oneAPI
GravityMark
Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12
Blender
Blend File: Barbershop - Compute: Intel oneAPI
GravityMark
Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12
Blender
Blend File: Pabellon Barcelona - Compute: Intel oneAPI
GravityMark
Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing
FAHBench
VkResample
Upscale: 2x - Precision: Double
VkResample
Upscale: 2x - Precision: Single
Waifu2x-NCNN Vulkan
Scale: 2x - Denoise: 3 - TAA: Yes
LuxMark
OpenCL Device: GPU - Scene: Hotel
LuxMark
OpenCL Device: GPU - Scene: Microphone
LuxMark
OpenCL Device: GPU - Scene: Luxball HDR
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
GravityMark
Resolution: 1920 x 1080 - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Counter-Strike: Global Offensive
Resolution: 1920 x 1080 - Renderer: OpenGL
Counter-Strike: Global Offensive
Resolution: 2560 x 1440 - Renderer: OpenGL
Counter-Strike: Global Offensive
Resolution: 3840 x 2160 - Renderer: OpenGL
Cyberpunk 2077
Resolution: 1920 x 1080 - Graphics Setting: Low
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: Low
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: Low
Cyberpunk 2077
Resolution: 1920 x 1080 - Graphics Setting: High
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: High
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: High
Cyberpunk 2077
Resolution: 1920 x 1080 - Graphics Setting: Ultra
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: Ultra
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: Ultra
Cyberpunk 2077
Resolution: 1920 x 1080 - Graphics Setting: Medium
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: Medium
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: Medium
Portal
Resolution: 1920 x 1080
Portal
Resolution: 2560 x 1440
Portal
Resolution: 3840 x 2160
Portal 2
Resolution: 1920 x 1080 - Renderer: OpenGL
Portal 2
Resolution: 2560 x 1440 - Renderer: OpenGL
Portal 2
Resolution: 3840 x 2160 - Renderer: OpenGL
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Counter-Strike: Global Offensive
Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time
Counter-Strike: Global Offensive
Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time
Counter-Strike: Global Offensive
Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time
Phoronix Test Suite v10.8.5