Comparing test systems for Arc A770 benchmarking
Comparing an Alienware Aurora R12 and NZXT N7 Z490 as test systems for performing benchmarking of an Intel Arc A770 16 GiB GPU.
HTML result view exported from: https://openbenchmarking.org/result/2302010-TAD-N7VR124791&grr&sor.
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11
GravityMark
Resolution: 1920 x 1080 - Renderer: OpenGL
GravityMark
Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11
Blender
Blend File: Barbershop - Compute: Intel oneAPI
Blender
Blend File: Barbershop - Compute: Intel oneAPI
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11
Counter-Strike: Global Offensive
Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time
Counter-Strike: Global Offensive
Resolution: 1920 x 1080 - Renderer: OpenGL
Xonotic
Resolution: 3840 x 2160 - Effects Quality: Ultimate
GravityMark
Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing
GravityMark
Resolution: 2560 x 1440 - Renderer: OpenGL
GravityMark
Resolution: 2560 x 1440 - Renderer: Vulkan
GravityMark
Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing
GravityMark
Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12
GravityMark
Resolution: 1920 x 1080 - Renderer: Vulkan
GravityMark
Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing
GravityMark
Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12
GravityMark
Resolution: 3840 x 2160 - Renderer: OpenGL
GravityMark
Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing
GravityMark
Resolution: 3840 x 2160 - Renderer: Vulkan
GravityMark
Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing
GravityMark
Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12
LuxMark
OpenCL Device: GPU - Scene: Hotel
LuxMark
OpenCL Device: GPU - Scene: Microphone
LuxMark
OpenCL Device: GPU - Scene: Luxball HDR
FAHBench
Cyberpunk 2077
Resolution: 1920 x 1080 - Graphics Setting: Low
Blender
Blend File: Pabellon Barcelona - Compute: Intel oneAPI
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: Ultra
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: High
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: Ultra
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: High
Cyberpunk 2077
Resolution: 1920 x 1080 - Graphics Setting: High
Cyberpunk 2077
Resolution: 1920 x 1080 - Graphics Setting: Ultra
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: Low
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: Low
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: Medium
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: Medium
Cyberpunk 2077
Resolution: 1920 x 1080 - Graphics Setting: Medium
Blender
Blend File: Pabellon Barcelona - Compute: Intel oneAPI
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Counter-Strike: Global Offensive
Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time
Counter-Strike: Global Offensive
Resolution: 3840 x 2160 - Renderer: OpenGL
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Blender
Blend File: Classroom - Compute: Intel oneAPI
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Blender
Blend File: Classroom - Compute: Intel oneAPI
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Portal 2
Resolution: 1920 x 1080 - Renderer: OpenGL
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Counter-Strike: Global Offensive
Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time
Counter-Strike: Global Offensive
Resolution: 2560 x 1440 - Renderer: OpenGL
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
VkResample
Upscale: 2x - Precision: Double
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Blender
Blend File: Fishy Cat - Compute: Intel oneAPI
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Blender
Blend File: Fishy Cat - Compute: Intel oneAPI
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Portal
Resolution: 1920 x 1080
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Blender
Blend File: BMW27 - Compute: Intel oneAPI
Blender
Blend File: BMW27 - Compute: Intel oneAPI
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Waifu2x-NCNN Vulkan
Scale: 2x - Denoise: 3 - TAA: Yes
Portal 2
Resolution: 2560 x 1440 - Renderer: OpenGL
Portal 2
Resolution: 3840 x 2160 - Renderer: OpenGL
Portal
Resolution: 3840 x 2160
Portal
Resolution: 2560 x 1440
VkResample
Upscale: 2x - Precision: Single
Phoronix Test Suite v10.8.5