AMD Software Adrenalin ed. 22.11.2 for RX 6600 XT benchmarks on Windows Benchmarking AMD Software Adrenalin edition 22.11.2 (Radeon driver v22.20.29.10) for XFX Speedster QICK 308 AMD Radeon RX 6600 XT Black with an Omen 30L by HP and AMD Ryzen 5 5600X.
HTML result view exported from: https://openbenchmarking.org/result/2301290-TAD-AMDSW22103&grs .
AMD Software Adrenalin ed. 22.11.2 for RX 6600 XT benchmarks on Windows Processor Motherboard Memory Disk Graphics Audio Monitor Network OS Kernel Display Driver OpenCL File-System Screen Resolution RX 6600 XT: 22.11.2 AMD Ryzen 5 5600X 6-Core @ 3.70GHz (6 Cores / 12 Threads) HP 8876 (F.14 BIOS) 4 x 8192 MB 3733MHz Kingston HP37D4U1S8ME-8XR 3726GB WDC WD40EZAZ-22SF3B0 + 932GB CT1000P5PSSD8 + 932GB WDS100T3XHC-00SJG0 AMD Radeon RX 6600 XT 8GB AMD HD Audio Device + AMD Streaming Audio Device + Steam Streaming Microphone + Steam Streaming Speakers + Realtek HD Audio LG TV SSCR Realtek RTL8852AE WiFi 6 802.11ax PCIe + Realtek Gaming GbE Microsoft Windows 11 Home Build 22621 10.0.22621.1105 (x86_64) 31.0.12029.10015 OpenCL 2.1 AMD-APP (3444.0) NTFS 3840x2160 OpenBenchmarking.org - __user pointer sanitization: Disabled + Retpoline: Full + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled
AMD Software Adrenalin ed. 22.11.2 for RX 6600 XT benchmarks on Windows luxmark: GPU - Luxball HDR luxmark: GPU - Microphone luxmark: GPU - Hotel blender: Pabellon Barcelona - Radeon HIP blender: Barbershop - Radeon HIP blender: Fishy Cat - Radeon HIP blender: Classroom - Radeon HIP blender: BMW27 - Radeon HIP fahbench: rtiv: 3840 x 2160 - Ray Tracing In One Weekend rtiv: 2560 x 1440 - Ray Tracing In One Weekend rtiv: 1920 x 1080 - Ray Tracing In One Weekend rtiv: 3840 x 2160 - Planets In One Weekend rtiv: 2560 x 1440 - Planets In One Weekend rtiv: 1920 x 1080 - Planets In One Weekend rtiv: 3840 x 2160 - Lucy In One Weekend rtiv: 2560 x 1440 - Lucy In One Weekend rtiv: 1920 x 1080 - Lucy In One Weekend rtiv: 3840 x 2160 - Cornell Box + Lucy rtiv: 2560 x 1440 - Cornell Box + Lucy rtiv: 1920 x 1080 - Cornell Box + Lucy rtiv: 3840 x 2160 - Cornell Box rtiv: 2560 x 1440 - Cornell Box rtiv: 1920 x 1080 - Cornell Box xonotic: 3840 x 2160 - Ultimate unigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11 unigine-super: 3840 x 2160 - Fullscreen - High - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11 unigine-super: 2560 x 1440 - Fullscreen - High - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11 unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Low - OpenGL unigine-super: 3840 x 2160 - Fullscreen - High - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGL unigine-super: 2560 x 1440 - Fullscreen - High - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL unigine-super: 1920 x 1080 - Fullscreen - High - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11 quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query portal2: 3840 x 2160 - OpenGL portal2: 2560 x 1440 - OpenGL portal2: 1920 x 1080 - OpenGL portal: 3840 x 2160 portal: 2560 x 1440 portal: 1920 x 1080 cyberpunk2077: 3840 x 2160 - Medium cyberpunk2077: 2560 x 1440 - Medium cyberpunk2077: 1920 x 1080 - Medium cyberpunk2077: 3840 x 2160 - Ultra cyberpunk2077: 2560 x 1440 - Ultra cyberpunk2077: 1920 x 1080 - Ultra cyberpunk2077: 3840 x 2160 - High cyberpunk2077: 2560 x 1440 - High cyberpunk2077: 1920 x 1080 - High cyberpunk2077: 3840 x 2160 - Low cyberpunk2077: 2560 x 1440 - Low cyberpunk2077: 1920 x 1080 - Low csgo: 3840 x 2160 - OpenGL csgo: 2560 x 1440 - OpenGL csgo: 1920 x 1080 - OpenGL vkresample: 2x - Single gravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracing gravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracing gravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracing gravitymark: 3840 x 2160 - Windows Direct3D 12 gravitymark: 2560 x 1440 - Windows Direct3D 12 gravitymark: 1920 x 1080 - Windows Direct3D 12 gravitymark: 3840 x 2160 - Vulkan Ray-Tracing gravitymark: 2560 x 1440 - Vulkan Ray-Tracing gravitymark: 1920 x 1080 - Vulkan Ray-Tracing gravitymark: 3840 x 2160 - Vulkan gravitymark: 3840 x 2160 - OpenGL gravitymark: 2560 x 1440 - Vulkan gravitymark: 2560 x 1440 - OpenGL gravitymark: 1920 x 1080 - Vulkan gravitymark: 1920 x 1080 - OpenGL quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query waifu2x-ncnn: 2x - 3 - Yes RX 6600 XT: 22.11.2 25774 20455 5344 144.58 289.42 63.98 68.49 40.98 155.6578 11.4906 24.2522 44.9707 10.9670 23.2158 42.3072 5.76952 11.9371 20.1004 3.41485 7.26550 12.8154 8.85741 19.1304 34.0054 324.6493861 40.3 83.6 132.0 8.3 42.6 23.8 88.8 41.1 140.0 7.8 25.9 22.9 56.3 41.4 93.6 99.5 27.1 187.8 58.8 263.0 99.0 103.9 194.7 257.0 11.988221 26.686407 45.721331 10.390595 23.249261 40.076220 18.178507 14.137206 39.794823 31.267062 66.862137 53.130898 12.157918 27.118789 46.332328 10.461282 23.379323 40.142503 18.157054 14.249047 39.816621 31.560026 66.876350 288.17 656.40 744.48 619.61 800.18 806.81 65.95 107.20 142.28 23.90 54.82 90.95 37.08 75.65 113.88 80.45 128.10 162.37 186.05 325.80 343.24 13.626 35 52.7 65.1 81.0 123.3 151.4 35.4 53.7 66.9 88 77.5 131.0 117.3 158 143.9 52.349940 4.802 OpenBenchmarking.org
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time RX 6600 XT: 22.11.2 300 600 900 1200 1500 Min: 2.11 / Avg: 6.69 / Max: 1687.84
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time RX 6600 XT: 22.11.2 300 600 900 1200 1500 Min: 1.57 / Avg: 4.23 / Max: 1717.13
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time RX 6600 XT: 22.11.2 300 600 900 1200 1500 Min: 1.59 / Avg: 4.39 / Max: 1690.45
LuxMark OpenCL Device: GPU - Scene: Luxball HDR OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Luxball HDR RX 6600 XT: 22.11.2 6K 12K 18K 24K 30K SE +/- 82.95, N = 3 25774
LuxMark OpenCL Device: GPU - Scene: Microphone OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Microphone RX 6600 XT: 22.11.2 4K 8K 12K 16K 20K SE +/- 37.10, N = 3 20455
LuxMark OpenCL Device: GPU - Scene: Hotel OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Hotel RX 6600 XT: 22.11.2 1100 2200 3300 4400 5500 SE +/- 8.67, N = 3 5344
Blender Blend File: Pabellon Barcelona - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: Radeon HIP RX 6600 XT: 22.11.2 30 60 90 120 150 SE +/- 0.43, N = 3 144.58
Blender Blend File: Barbershop - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: Radeon HIP RX 6600 XT: 22.11.2 60 120 180 240 300 SE +/- 1.11, N = 3 289.42
Blender Blend File: Fishy Cat - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: Radeon HIP RX 6600 XT: 22.11.2 14 28 42 56 70 SE +/- 0.06, N = 3 63.98
Blender Blend File: Classroom - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: Radeon HIP RX 6600 XT: 22.11.2 15 30 45 60 75 SE +/- 0.08, N = 3 68.49
Blender Blend File: BMW27 - Compute: Radeon HIP OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: Radeon HIP RX 6600 XT: 22.11.2 9 18 27 36 45 SE +/- 0.34, N = 3 40.98
FAHBench OpenBenchmarking.org Ns Per Day, More Is Better FAHBench 2.3.2 RX 6600 XT: 22.11.2 30 60 90 120 150 SE +/- 0.03, N = 3 155.66
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend RX 6600 XT: 22.11.2 3 6 9 12 15 SE +/- 0.02, N = 3 11.49
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend RX 6600 XT: 22.11.2 6 12 18 24 30 SE +/- 0.02, N = 3 24.25
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend RX 6600 XT: 22.11.2 10 20 30 40 50 SE +/- 0.03, N = 3 44.97
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Planets In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Planets In One Weekend RX 6600 XT: 22.11.2 3 6 9 12 15 SE +/- 0.01, N = 3 10.97
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Planets In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Planets In One Weekend RX 6600 XT: 22.11.2 6 12 18 24 30 SE +/- 0.03, N = 3 23.22
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Planets In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Planets In One Weekend RX 6600 XT: 22.11.2 10 20 30 40 50 SE +/- 0.04, N = 3 42.31
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Lucy In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Lucy In One Weekend RX 6600 XT: 22.11.2 1.2981 2.5962 3.8943 5.1924 6.4905 SE +/- 0.00142, N = 3 5.76952
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Lucy In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Lucy In One Weekend RX 6600 XT: 22.11.2 3 6 9 12 15 SE +/- 0.00, N = 3 11.94
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Lucy In One Weekend OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Lucy In One Weekend RX 6600 XT: 22.11.2 5 10 15 20 25 SE +/- 0.01, N = 3 20.10
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy RX 6600 XT: 22.11.2 0.7683 1.5366 2.3049 3.0732 3.8415 SE +/- 0.00035, N = 3 3.41485
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy RX 6600 XT: 22.11.2 2 4 6 8 10 SE +/- 0.00273, N = 3 7.26550
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy RX 6600 XT: 22.11.2 3 6 9 12 15 SE +/- 0.01, N = 3 12.82
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box RX 6600 XT: 22.11.2 2 4 6 8 10 SE +/- 0.00517, N = 3 8.85741
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Cornell Box OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box RX 6600 XT: 22.11.2 5 10 15 20 25 SE +/- 0.01, N = 3 19.13
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Cornell Box OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box RX 6600 XT: 22.11.2 8 16 24 32 40 SE +/- 0.02, N = 3 34.01
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: Ultimate RX 6600 XT: 22.11.2 70 140 210 280 350 SE +/- 0.97, N = 3 324.65 MIN: 67 / MAX: 627
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RX 6600 XT: 22.11.2 9 18 27 36 45 SE +/- 0.03, N = 3 40.3 MAX: 49.2
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RX 6600 XT: 22.11.2 20 40 60 80 100 SE +/- 0.00, N = 3 83.6 MAX: 104.7
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RX 6600 XT: 22.11.2 30 60 90 120 150 SE +/- 0.03, N = 3 132.0 MAX: 170.9
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RX 6600 XT: 22.11.2 2 4 6 8 10 SE +/- 0.03, N = 3 8.3 MAX: 10.2
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 RX 6600 XT: 22.11.2 10 20 30 40 50 SE +/- 0.00, N = 3 42.6 MAX: 51.9
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RX 6600 XT: 22.11.2 6 12 18 24 30 SE +/- 0.00, N = 3 23.8 MAX: 27.5
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 RX 6600 XT: 22.11.2 20 40 60 80 100 SE +/- 0.03, N = 3 88.8 MAX: 110.8
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RX 6600 XT: 22.11.2 9 18 27 36 45 SE +/- 0.00, N = 3 41.1 MAX: 49.4
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 RX 6600 XT: 22.11.2 30 60 90 120 150 SE +/- 0.03, N = 3 140.0 MAX: 181.7
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 RX 6600 XT: 22.11.2 2 4 6 8 10 SE +/- 0.03, N = 3 7.8 MAX: 8.9
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RX 6600 XT: 22.11.2 6 12 18 24 30 SE +/- 0.00, N = 3 25.9 MAX: 30.1
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 RX 6600 XT: 22.11.2 5 10 15 20 25 SE +/- 0.03, N = 3 22.9 MAX: 27.2
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RX 6600 XT: 22.11.2 13 26 39 52 65 SE +/- 0.00, N = 3 56.3 MAX: 67.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 RX 6600 XT: 22.11.2 9 18 27 36 45 SE +/- 0.03, N = 3 41.4 MAX: 50.3
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RX 6600 XT: 22.11.2 20 40 60 80 100 SE +/- 0.06, N = 3 93.6 MAX: 115.6
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RX 6600 XT: 22.11.2 20 40 60 80 100 SE +/- 0.03, N = 3 99.5 MAX: 139.6
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 RX 6600 XT: 22.11.2 6 12 18 24 30 SE +/- 0.00, N = 3 27.1 MAX: 31.2
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RX 6600 XT: 22.11.2 40 80 120 160 200 SE +/- 0.10, N = 3 187.8 MAX: 272.1
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 RX 6600 XT: 22.11.2 13 26 39 52 65 SE +/- 0.00, N = 3 58.8 MAX: 69.7
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RX 6600 XT: 22.11.2 60 120 180 240 300 SE +/- 0.15, N = 3 263.0 MAX: 396.8
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 RX 6600 XT: 22.11.2 20 40 60 80 100 SE +/- 0.06, N = 3 99.0 MAX: 121.7
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 RX 6600 XT: 22.11.2 20 40 60 80 100 SE +/- 0.07, N = 3 103.9 MAX: 133
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 RX 6600 XT: 22.11.2 40 80 120 160 200 SE +/- 0.03, N = 3 194.7 MAX: 267.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 RX 6600 XT: 22.11.2 60 120 180 240 300 SE +/- 0.46, N = 3 257.0 MAX: 376.3
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 3 6 9 12 15 SE +/- 0.00, N = 3 11.99
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 6 12 18 24 30 SE +/- 0.01, N = 3 26.69
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 10 20 30 40 50 SE +/- 0.01, N = 3 45.72
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 3 6 9 12 15 SE +/- 0.00, N = 3 10.39
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 6 12 18 24 30 SE +/- 0.01, N = 3 23.25
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 9 18 27 36 45 SE +/- 0.01, N = 3 40.08
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 4 8 12 16 20 SE +/- 0.01, N = 3 18.18
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 4 8 12 16 20 SE +/- 0.00, N = 3 14.14
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 9 18 27 36 45 SE +/- 0.00, N = 3 39.79
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 7 14 21 28 35 SE +/- 0.02, N = 3 31.27
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 15 30 45 60 75 SE +/- 0.03, N = 3 66.86
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RX 6600 XT: 22.11.2 12 24 36 48 60 SE +/- 0.03, N = 3 53.13
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 3 6 9 12 15 SE +/- 0.00, N = 3 12.16
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 6 12 18 24 30 SE +/- 0.00, N = 3 27.12
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 11 22 33 44 55 SE +/- 0.00, N = 3 46.33
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 3 6 9 12 15 SE +/- 0.00, N = 3 10.46
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 6 12 18 24 30 SE +/- 0.01, N = 3 23.38
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 9 18 27 36 45 SE +/- 0.01, N = 3 40.14
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 4 8 12 16 20 SE +/- 0.00, N = 3 18.16
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 4 8 12 16 20 SE +/- 0.00, N = 3 14.25
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 9 18 27 36 45 SE +/- 0.03, N = 3 39.82
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 7 14 21 28 35 SE +/- 0.02, N = 3 31.56
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 15 30 45 60 75 SE +/- 0.05, N = 3 66.88
Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL RX 6600 XT: 22.11.2 60 120 180 240 300 SE +/- 0.07, N = 3 288.17
Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL RX 6600 XT: 22.11.2 140 280 420 560 700 SE +/- 2.46, N = 3 656.40
Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL RX 6600 XT: 22.11.2 160 320 480 640 800 SE +/- 8.79, N = 12 744.48
Portal Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 RX 6600 XT: 22.11.2 130 260 390 520 650 SE +/- 0.92, N = 3 619.61
Portal Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 RX 6600 XT: 22.11.2 200 400 600 800 1000 SE +/- 8.72, N = 4 800.18
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 RX 6600 XT: 22.11.2 200 400 600 800 1000 SE +/- 8.79, N = 14 806.81
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium RX 6600 XT: 22.11.2 15 30 45 60 75 SE +/- 0.12, N = 3 65.95 MIN: 54.08 / MAX: 80.16
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium RX 6600 XT: 22.11.2 20 40 60 80 100 SE +/- 0.02, N = 3 107.20 MIN: 73.01 / MAX: 146.94
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium RX 6600 XT: 22.11.2 30 60 90 120 150 SE +/- 0.11, N = 3 142.28 MIN: 61.23 / MAX: 257.9
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra RX 6600 XT: 22.11.2 6 12 18 24 30 SE +/- 0.01, N = 3 23.90 MIN: 20.5 / MAX: 35.5
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra RX 6600 XT: 22.11.2 12 24 36 48 60 SE +/- 0.03, N = 3 54.82 MIN: 44.38 / MAX: 81.1
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra RX 6600 XT: 22.11.2 20 40 60 80 100 SE +/- 0.07, N = 3 90.95 MIN: 68.63 / MAX: 131.41
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High RX 6600 XT: 22.11.2 9 18 27 36 45 SE +/- 0.02, N = 3 37.08 MIN: 31.06 / MAX: 45.96
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High RX 6600 XT: 22.11.2 20 40 60 80 100 SE +/- 0.06, N = 3 75.65 MIN: 58.57 / MAX: 100.43
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High RX 6600 XT: 22.11.2 30 60 90 120 150 SE +/- 0.14, N = 3 113.88 MIN: 64.42 / MAX: 154.02
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low RX 6600 XT: 22.11.2 20 40 60 80 100 SE +/- 0.09, N = 3 80.45 MIN: 37.41 / MAX: 103.28
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low RX 6600 XT: 22.11.2 30 60 90 120 150 SE +/- 0.20, N = 3 128.10 MIN: 66.51 / MAX: 211.92
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low RX 6600 XT: 22.11.2 40 80 120 160 200 SE +/- 0.68, N = 3 162.37 MIN: 58.98 / MAX: 274.89
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL RX 6600 XT: 22.11.2 40 80 120 160 200 SE +/- 0.32, N = 3 186.05
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL RX 6600 XT: 22.11.2 70 140 210 280 350 SE +/- 1.40, N = 3 325.80
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL RX 6600 XT: 22.11.2 70 140 210 280 350 SE +/- 2.58, N = 11 343.24
VkResample Upscale: 2x - Precision: Single OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Single RX 6600 XT: 22.11.2 4 8 12 16 20 SE +/- 0.02, N = 3 13.63
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing RX 6600 XT: 22.11.2 8 16 24 32 40 35
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing RX 6600 XT: 22.11.2 12 24 36 48 60 SE +/- 0.00, N = 3 52.7
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing RX 6600 XT: 22.11.2 15 30 45 60 75 SE +/- 0.20, N = 3 65.1
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 RX 6600 XT: 22.11.2 20 40 60 80 100 SE +/- 0.03, N = 3 81.0
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 RX 6600 XT: 22.11.2 30 60 90 120 150 SE +/- 0.00, N = 3 123.3
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 RX 6600 XT: 22.11.2 30 60 90 120 150 SE +/- 0.00, N = 3 151.4
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing RX 6600 XT: 22.11.2 8 16 24 32 40 SE +/- 0.00, N = 3 35.4
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing RX 6600 XT: 22.11.2 12 24 36 48 60 SE +/- 0.03, N = 3 53.7
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing RX 6600 XT: 22.11.2 15 30 45 60 75 SE +/- 0.13, N = 3 66.9
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan RX 6600 XT: 22.11.2 20 40 60 80 100 88
GravityMark Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: OpenGL RX 6600 XT: 22.11.2 20 40 60 80 100 SE +/- 0.23, N = 3 77.5
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan RX 6600 XT: 22.11.2 30 60 90 120 150 SE +/- 0.03, N = 3 131.0
GravityMark Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: OpenGL RX 6600 XT: 22.11.2 30 60 90 120 150 SE +/- 0.03, N = 3 117.3
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan RX 6600 XT: 22.11.2 30 60 90 120 150 158
GravityMark Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: OpenGL RX 6600 XT: 22.11.2 30 60 90 120 150 SE +/- 0.47, N = 3 143.9
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RX 6600 XT: 22.11.2 12 24 36 48 60 SE +/- 1.19, N = 12 52.35
Waifu2x-NCNN Vulkan Scale: 2x - Denoise: 3 - TAA: Yes OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: Yes RX 6600 XT: 22.11.2 1.0805 2.161 3.2415 4.322 5.4025 SE +/- 0.263, N = 15 4.802
Phoronix Test Suite v10.8.5