Comparing GeForce GRD 517 & 527 for RTX 2080 & RTX 3080 Ti benchmarks on Windows Comparison of GeForce Game Ready Driver (GRD) versions 517 and 527 for RTX 2080 8 GiB and RTX 3080 Ti 12 GiB with a Gigabyte Z590 Vision D on Microsoft Windows 11 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2301271-TAD-CMP517V546&sro .
Processor Motherboard Memory Disk Graphics Audio Monitor Network OS Kernel Display Driver File-System Screen Resolution RTX 3080 Ti RTX 2080 RTX 3080 Ti 517 517 527 527 Intel Core i9-11900K @ 3.50GHz (8 Cores / 16 Threads) Gigabyte Z590 VISION D (F8b BIOS) 4 x 8192 MB 4400MHz 932GB NVMe SHGP31-1000GM-2 + 3726GB ST4000DM004-2CV104 + 932GB CT1000P5PSSD8 + 954GB NVMe HP SSD EX950 1TB NVIDIA GeForce RTX 3080 Ti 12GB NVIDIA HD Audio + Steam Streaming Microphone + Steam Streaming Speakers + Realtek USB Audio DELL P2415Q Intel Wi-Fi 6 AX201 160MHz + Intel (3) I225-V + Bluetooth Device (Personal Area ) #2 Microsoft Windows 11 Pro Build 22621 10.0.22621.1105 (x86_64) 517.66 (31.0.15.1766) NTFS 3840x2160 NVIDIA GeForce RTX 2080 8GB 527.56 (31.0.15.2756) NVIDIA GeForce RTX 3080 Ti 12GB OpenBenchmarking.org Processor Details - CPU Microcode: 0000000040000000 Security Details - __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled
waifu2x-ncnn: 2x - 3 - No waifu2x-ncnn: 2x - 3 - Yes gravitymark: 1920 x 1080 - OpenGL gravitymark: 1920 x 1080 - Vulkan gravitymark: 2560 x 1440 - OpenGL gravitymark: 2560 x 1440 - Vulkan gravitymark: 3840 x 2160 - OpenGL gravitymark: 3840 x 2160 - Vulkan gravitymark: 1920 x 1080 - Vulkan Ray-Tracing gravitymark: 2560 x 1440 - Vulkan Ray-Tracing gravitymark: 3840 x 2160 - Vulkan Ray-Tracing gravitymark: 1920 x 1080 - Windows Direct3D 12 gravitymark: 2560 x 1440 - Windows Direct3D 12 gravitymark: 3840 x 2160 - Windows Direct3D 12 gravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracing gravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracing gravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracing vkresample: 2x - Double vkresample: 2x - Single csgo: 1920 x 1080 - OpenGL csgo: 2560 x 1440 - OpenGL csgo: 3840 x 2160 - OpenGL cyberpunk2077: 1920 x 1080 - Low cyberpunk2077: 2560 x 1440 - Low cyberpunk2077: 3840 x 2160 - Low cyberpunk2077: 1920 x 1080 - High cyberpunk2077: 2560 x 1440 - High cyberpunk2077: 3840 x 2160 - High cyberpunk2077: 1920 x 1080 - Ultra cyberpunk2077: 2560 x 1440 - Ultra cyberpunk2077: 3840 x 2160 - Ultra cyberpunk2077: 1920 x 1080 - Medium cyberpunk2077: 2560 x 1440 - Medium cyberpunk2077: 3840 x 2160 - Medium portal: 1920 x 1080 portal: 2560 x 1440 portal: 3840 x 2160 portal2: 1920 x 1080 - OpenGL portal2: 2560 x 1440 - OpenGL portal2: 3840 x 2160 - OpenGL quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11 unigine-super: 1920 x 1080 - Fullscreen - High - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL unigine-super: 2560 x 1440 - Fullscreen - High - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGL unigine-super: 3840 x 2160 - Fullscreen - High - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Low - OpenGL unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11 unigine-super: 2560 x 1440 - Fullscreen - High - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11 unigine-super: 3840 x 2160 - Fullscreen - High - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGL xonotic: 3840 x 2160 - Ultimate rtiv: 1920 x 1080 - Cornell Box rtiv: 2560 x 1440 - Cornell Box rtiv: 3840 x 2160 - Cornell Box rtiv: 1920 x 1080 - Cornell Box + Lucy rtiv: 2560 x 1440 - Cornell Box + Lucy rtiv: 3840 x 2160 - Cornell Box + Lucy rtiv: 1920 x 1080 - Lucy In One Weekend rtiv: 2560 x 1440 - Lucy In One Weekend rtiv: 3840 x 2160 - Lucy In One Weekend rtiv: 1920 x 1080 - Planets In One Weekend rtiv: 2560 x 1440 - Planets In One Weekend rtiv: 3840 x 2160 - Planets In One Weekend rtiv: 1920 x 1080 - Ray Tracing In One Weekend rtiv: 2560 x 1440 - Ray Tracing In One Weekend rtiv: 3840 x 2160 - Ray Tracing In One Weekend fahbench: blender: BMW27 - NVIDIA CUDA blender: BMW27 - NVIDIA OptiX blender: Classroom - NVIDIA CUDA blender: Fishy Cat - NVIDIA CUDA blender: Barbershop - NVIDIA CUDA blender: Classroom - NVIDIA OptiX blender: Fishy Cat - NVIDIA OptiX blender: Barbershop - NVIDIA OptiX blender: Pabellon Barcelona - NVIDIA CUDA blender: Pabellon Barcelona - NVIDIA OptiX luxmark: GPU - Hotel luxmark: GPU - Microphone luxmark: GPU - Luxball HDR RTX 3080 Ti RTX 2080 RTX 3080 Ti 517 517 527 527 3.178 165.2 296.6 152.6 261.9 124.5 197.9 281.8 242.1 173.6 273.5 241.2 183.4 257.9 222.3 161.5 125.048 8.790 319.83 320.66 304.78 197.33 177.79 134.99 163.98 128.64 75.65 138.83 98.96 51.35 186.49 160.26 115.64 1999.91 1585.34 881.21 638.26 639.20 570.28 194.463221 229.583766 123.311269 144.719792 58.668838 69.749791 165.391037 102.690392 48.167183 182.249975 112.082685 52.725432 164.571955 198.407409 103.315689 119.161120 48.367420 57.783928 145.616007 88.429209 40.639944 151.449346 93.493533 44.139368 298.1 292.9 210.4 193.1 240.2 127.0 235.7 63.6 185.4 166.4 89.9 112.3 55.7 57.3 23.7 250.9 79.4 174.2 49.9 91.3 18.2 197.4 151.9 81.8 341.0055077 148.215 83.2398 38.8891 74.6282 42.9479 20.2350 75.4446 43.9414 21.1019 86.0299 49.2006 22.8981 83.9966 48.0962 22.4570 249.4921 11.85 6.57 21.92 24.99 97.96 15.75 11.67 57.45 52.93 17.38 18548 58422 85319 3.019 4.402 124.6 183.7 110.8 155.8 83.6 111.1 144.1 118.7 80.3 171.2 146.1 105.4 138.0 114.9 79.2 211.753 18.416 322.78 318.41 205.43 132.72 110.83 79.88 104.93 78.49 45.33 91.34 62.82 32.25 120.47 98.99 69.46 940.97 869.40 684.95 633.90 594.05 336.11 93.740771 107.858571 51.818331 59.267865 20.240723 23.089671 74.253614 41.879639 16.724578 83.215174 47.109833 18.396585 81.039607 92.309186 43.297465 50.565266 17.889173 20.582557 67.769984 36.409612 15.293532 72.401703 40.192384 16.471729 285.6 222.8 128.1 116.0 239.1 75.3 202.1 37 117.9 103.9 52.8 68.5 30.0 34.1 11.1 157.0 43.9 104.3 23.1 54.1 8.1 138.2 94.3 49.4 331.7009620 75.6853 42.8156 19.8365 28.5480 16.2315 7.60158 33.5468 19.9093 9.55427 48.0336 27.2412 12.5478 46.6356 26.5757 12.2171 204.3463 21.72 12.24 46.04 44.99 200.90 31.92 22.25 123.90 117.73 39.06 6823 19975 29834 2.978 4.368 171.5 195.7 146.1 164.4 102.4 114.9 153.3 126.8 85.2 175.7 148.9 106.2 146.7 122.9 85.2 212.049 18.435 321.25 317.34 204.97 159.21 128.82 89.10 122.38 87.37 48.18 103.60 68.42 33.80 143.18 114.15 76.64 960.32 858.87 682.32 636.89 596.54 336.31 92.074730 109.203072 49.579911 58.071211 21.054740 24.602101 74.985446 40.285356 17.027452 83.690745 44.825700 18.888698 78.708176 90.374255 42.231499 47.892295 18.212017 20.579004 65.713921 35.617182 15.718002 71.944466 38.774081 16.830482 286.5 223.7 128.4 116.5 241.8 75.5 203.1 37.1 118.6 104.6 52.9 68.7 30.1 34.2 11.1 156.3 44.1 104.7 23.1 54.2 8.1 139.9 94.7 49.6 335.6204528 76.0392 42.8648 19.8580 28.3219 16.1251 7.53991 33.2666 19.6990 9.46680 48.0430 27.1728 12.5108 46.6188 26.4917 12.2238 204.7436 21.69 12.09 45.83 45.19 200.79 31.72 22.12 123.84 117.09 39.26 6800 20021 29761 2.767 3.146 298.0 320.9 260.7 279.6 193.1 206.8 305.0 258.1 181.2 291.0 254.5 191.1 279.0 238.0 169.7 125.526 8.711 320.00 320.34 305.54 198.54 199.21 153.42 186.00 147.40 81.83 159.62 109.10 54.29 200.51 184.60 129.89 1941.85 1538.86 881.94 633.41 623.55 539.39 190.413732 229.716702 118.149702 142.864538 57.639696 71.407529 160.208267 98.864741 47.458991 174.103037 108.402466 51.977400 166.801936 186.551844 100.600883 117.049696 48.541700 56.620809 143.651576 86.529984 40.343632 154.128469 93.478205 43.803502 308.3 303.2 211.3 194.9 244.6 127.9 244.2 63.8 187.5 168.6 90.2 113.6 56.1 57.7 23.9 254.2 80.2 174.5 50.0 91.7 21.4 203.2 153.6 82.2 342.9459892 149.979 83.8635 39.1474 77.4417 44.3145 20.7928 76.9397 44.2919 21.0761 85.4640 48.7377 22.6325 83.2746 47.5672 22.0834 241.6220 11.64 6.55 21.96 24.65 97.33 15.36 11.27 57.01 52.96 17.16 18399 58271 84295 OpenBenchmarking.org
Waifu2x-NCNN Vulkan Scale: 2x - Denoise: 3 - TAA: No RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: No 517 527 0.6793 1.3586 2.0379 2.7172 3.3965 3.019 2.978 2.767
Waifu2x-NCNN Vulkan Scale: 2x - Denoise: 3 - TAA: Yes RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: Yes 517 527 0.9905 1.981 2.9715 3.962 4.9525 SE +/- 0.018, N = 3 SE +/- 0.018, N = 3 SE +/- 0.015, N = 3 SE +/- 0.015, N = 3 4.402 4.368 3.178 3.146
GravityMark Resolution: 1920 x 1080 - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: OpenGL 517 527 60 120 180 240 300 SE +/- 0.17, N = 3 SE +/- 0.49, N = 3 SE +/- 0.19, N = 3 SE +/- 0.22, N = 3 124.6 171.5 165.2 298.0
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan 517 527 70 140 210 280 350 SE +/- 0.10, N = 3 SE +/- 0.31, N = 3 SE +/- 0.51, N = 3 SE +/- 0.34, N = 3 183.7 195.7 296.6 320.9
GravityMark Resolution: 2560 x 1440 - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: OpenGL 517 527 60 120 180 240 300 SE +/- 0.17, N = 3 SE +/- 0.81, N = 3 SE +/- 0.17, N = 3 SE +/- 0.44, N = 3 110.8 146.1 152.6 260.7
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan 517 527 60 120 180 240 300 SE +/- 0.25, N = 3 SE +/- 0.12, N = 3 SE +/- 0.12, N = 3 SE +/- 0.55, N = 3 155.8 164.4 261.9 279.6
GravityMark Resolution: 3840 x 2160 - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: OpenGL 517 527 40 80 120 160 200 SE +/- 0.03, N = 3 SE +/- 0.13, N = 3 SE +/- 0.09, N = 3 SE +/- 0.47, N = 3 83.6 102.4 124.5 193.1
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan 517 527 50 100 150 200 250 SE +/- 0.15, N = 3 SE +/- 0.07, N = 3 SE +/- 0.06, N = 3 SE +/- 0.32, N = 3 111.1 114.9 197.9 206.8
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing 517 527 70 140 210 280 350 SE +/- 0.03, N = 3 SE +/- 0.12, N = 3 SE +/- 0.18, N = 3 SE +/- 0.29, N = 3 144.1 153.3 281.8 305.0
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing 517 527 60 120 180 240 300 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.22, N = 3 SE +/- 0.30, N = 3 118.7 126.8 242.1 258.1
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing 517 527 40 80 120 160 200 SE +/- 0.03, N = 3 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 SE +/- 0.43, N = 3 80.3 85.2 173.6 181.2
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 517 527 60 120 180 240 300 SE +/- 0.12, N = 3 SE +/- 0.06, N = 3 SE +/- 0.15, N = 3 SE +/- 0.15, N = 3 171.2 175.7 273.5 291.0
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 517 527 60 120 180 240 300 SE +/- 0.07, N = 3 SE +/- 0.25, N = 3 SE +/- 0.07, N = 3 SE +/- 0.09, N = 3 146.1 148.9 241.2 254.5
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 517 527 40 80 120 160 200 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 105.4 106.2 183.4 191.1
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing 517 527 60 120 180 240 300 SE +/- 0.06, N = 3 SE +/- 0.06, N = 3 SE +/- 0.15, N = 3 SE +/- 0.13, N = 3 138.0 146.7 257.9 279.0
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing 517 527 50 100 150 200 250 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 SE +/- 0.12, N = 3 SE +/- 0.12, N = 3 114.9 122.9 222.3 238.0
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing 517 527 40 80 120 160 200 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 SE +/- 0.09, N = 3 79.2 85.2 161.5 169.7
VkResample Upscale: 2x - Precision: Double RTX 2080 RTX 3080 Ti OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Double 517 527 50 100 150 200 250 SE +/- 0.10, N = 3 SE +/- 0.33, N = 3 SE +/- 0.13, N = 3 SE +/- 0.10, N = 3 211.75 212.05 125.05 125.53
VkResample Upscale: 2x - Precision: Single RTX 2080 RTX 3080 Ti OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Single 517 527 5 10 15 20 25 SE +/- 0.006, N = 3 SE +/- 0.011, N = 3 SE +/- 0.001, N = 3 SE +/- 0.003, N = 3 18.416 18.435 8.790 8.711
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL 517 527 70 140 210 280 350 SE +/- 0.21, N = 3 SE +/- 0.82, N = 3 SE +/- 0.08, N = 3 SE +/- 0.20, N = 3 322.78 321.25 319.83 320.00
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time RTX 2080 RTX 3080 Ti OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time 517 527 300 600 900 1200 1500 Min: 1.77 / Avg: 4.23 / Max: 1711.45 Min: 1.66 / Avg: 4.24 / Max: 1703.38 Min: 1.84 / Avg: 4.26 / Max: 1717.84 Min: 1.81 / Avg: 4.26 / Max: 1720.95
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL 517 527 70 140 210 280 350 SE +/- 0.68, N = 3 SE +/- 0.76, N = 3 SE +/- 0.66, N = 3 SE +/- 0.30, N = 3 318.41 317.34 320.66 320.34
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time RTX 2080 RTX 3080 Ti OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time 517 527 300 600 900 1200 1500 Min: 1.8 / Avg: 4.28 / Max: 1710.74 Min: 1.75 / Avg: 4.29 / Max: 1730.25 Min: 1.73 / Avg: 4.26 / Max: 1720.54 Min: 1.73 / Avg: 4.27 / Max: 1733.77
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL 517 527 70 140 210 280 350 SE +/- 0.33, N = 3 SE +/- 0.34, N = 3 SE +/- 0.67, N = 3 SE +/- 0.17, N = 3 205.43 204.97 304.78 305.54
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time RTX 2080 RTX 3080 Ti OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time 517 527 300 600 900 1200 1500 Min: 2.15 / Avg: 6.05 / Max: 1701.3 Min: 2.13 / Avg: 6.06 / Max: 1724.74 Min: 1.8 / Avg: 4.47 / Max: 1742.76 Min: 1.85 / Avg: 4.44 / Max: 1718.65
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low 517 527 40 80 120 160 200 SE +/- 0.36, N = 3 SE +/- 0.35, N = 3 SE +/- 0.31, N = 3 SE +/- 1.76, N = 3 132.72 159.21 197.33 198.54
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low 517 527 40 80 120 160 200 SE +/- 0.04, N = 3 SE +/- 0.12, N = 3 SE +/- 0.24, N = 3 SE +/- 0.61, N = 3 110.83 128.82 177.79 199.21
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low 517 527 30 60 90 120 150 SE +/- 0.13, N = 3 SE +/- 0.10, N = 3 SE +/- 0.14, N = 3 SE +/- 0.11, N = 3 79.88 89.10 134.99 153.42
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High 517 527 40 80 120 160 200 SE +/- 0.11, N = 3 SE +/- 0.28, N = 3 SE +/- 0.18, N = 3 SE +/- 0.05, N = 3 104.93 122.38 163.98 186.00
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High 517 527 30 60 90 120 150 SE +/- 0.10, N = 3 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 SE +/- 0.33, N = 3 78.49 87.37 128.64 147.40
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High 517 527 20 40 60 80 100 SE +/- 0.01, N = 3 SE +/- 0.04, N = 3 SE +/- 0.13, N = 3 SE +/- 0.17, N = 3 45.33 48.18 75.65 81.83
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra 517 527 40 80 120 160 200 SE +/- 0.07, N = 3 SE +/- 0.22, N = 3 SE +/- 1.05, N = 3 SE +/- 0.28, N = 3 91.34 103.60 138.83 159.62
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra 517 527 20 40 60 80 100 SE +/- 0.19, N = 3 SE +/- 0.08, N = 3 SE +/- 0.11, N = 3 SE +/- 0.25, N = 3 62.82 68.42 98.96 109.10
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra 517 527 12 24 36 48 60 SE +/- 0.06, N = 3 SE +/- 0.04, N = 3 SE +/- 0.07, N = 3 SE +/- 0.10, N = 3 32.25 33.80 51.35 54.29
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium 517 527 40 80 120 160 200 SE +/- 0.07, N = 3 SE +/- 0.04, N = 3 SE +/- 0.15, N = 3 SE +/- 0.31, N = 3 120.47 143.18 186.49 200.51
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium 517 527 40 80 120 160 200 SE +/- 0.06, N = 3 SE +/- 0.10, N = 3 SE +/- 0.28, N = 3 SE +/- 0.18, N = 3 98.99 114.15 160.26 184.60
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium 517 527 30 60 90 120 150 SE +/- 0.02, N = 3 SE +/- 0.03, N = 3 SE +/- 0.04, N = 3 SE +/- 0.14, N = 3 69.46 76.64 115.64 129.89
Portal Resolution: 1920 x 1080 RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 517 527 400 800 1200 1600 2000 SE +/- 4.06, N = 3 SE +/- 3.22, N = 3 SE +/- 24.73, N = 3 SE +/- 22.39, N = 15 940.97 960.32 1999.91 1941.85
Portal Resolution: 2560 x 1440 RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 517 527 300 600 900 1200 1500 SE +/- 2.09, N = 3 SE +/- 0.60, N = 3 SE +/- 15.00, N = 15 SE +/- 4.00, N = 3 869.40 858.87 1585.34 1538.86
Portal Resolution: 3840 x 2160 RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 517 527 200 400 600 800 1000 SE +/- 0.99, N = 3 SE +/- 1.25, N = 3 SE +/- 2.11, N = 3 SE +/- 0.05, N = 3 684.95 682.32 881.21 881.94
Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL 517 527 140 280 420 560 700 SE +/- 4.21, N = 3 SE +/- 2.81, N = 3 SE +/- 5.24, N = 3 SE +/- 6.04, N = 3 633.90 636.89 638.26 633.41
Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL 517 527 140 280 420 560 700 SE +/- 2.70, N = 3 SE +/- 0.24, N = 3 SE +/- 1.22, N = 3 SE +/- 5.66, N = 3 594.05 596.54 639.20 623.55
Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL 517 527 120 240 360 480 600 SE +/- 0.28, N = 3 SE +/- 0.02, N = 3 SE +/- 1.29, N = 3 SE +/- 0.44, N = 3 336.11 336.31 570.28 539.39
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 40 80 120 160 200 SE +/- 0.05, N = 3 SE +/- 0.86, N = 3 SE +/- 2.61, N = 3 SE +/- 0.95, N = 3 93.74 92.07 194.46 190.41
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 50 100 150 200 250 SE +/- 1.32, N = 3 SE +/- 0.33, N = 3 SE +/- 1.44, N = 3 SE +/- 1.76, N = 10 107.86 109.20 229.58 229.72
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 30 60 90 120 150 SE +/- 0.71, N = 3 SE +/- 0.52, N = 3 SE +/- 1.13, N = 3 SE +/- 0.65, N = 3 51.82 49.58 123.31 118.15
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 30 60 90 120 150 SE +/- 0.56, N = 15 SE +/- 0.33, N = 3 SE +/- 1.90, N = 3 SE +/- 1.14, N = 3 59.27 58.07 144.72 142.86
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 13 26 39 52 65 SE +/- 0.10, N = 3 SE +/- 0.21, N = 15 SE +/- 0.09, N = 3 SE +/- 0.71, N = 3 20.24 21.05 58.67 57.64
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 16 32 48 64 80 SE +/- 0.14, N = 3 SE +/- 0.19, N = 15 SE +/- 0.11, N = 3 SE +/- 0.14, N = 3 23.09 24.60 69.75 71.41
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 40 80 120 160 200 SE +/- 0.37, N = 3 SE +/- 0.11, N = 3 SE +/- 2.01, N = 3 SE +/- 0.38, N = 3 74.25 74.99 165.39 160.21
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 20 40 60 80 100 SE +/- 0.20, N = 3 SE +/- 0.30, N = 3 SE +/- 0.52, N = 3 SE +/- 1.08, N = 3 41.88 40.29 102.69 98.86
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 11 22 33 44 55 SE +/- 0.12, N = 3 SE +/- 0.19, N = 5 SE +/- 0.20, N = 3 SE +/- 0.29, N = 3 16.72 17.03 48.17 47.46
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 40 80 120 160 200 SE +/- 0.75, N = 3 SE +/- 0.04, N = 3 SE +/- 0.52, N = 3 SE +/- 0.42, N = 3 83.22 83.69 182.25 174.10
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 30 60 90 120 150 SE +/- 0.09, N = 3 SE +/- 0.13, N = 3 SE +/- 0.79, N = 3 SE +/- 0.32, N = 3 47.11 44.83 112.08 108.40
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 12 24 36 48 60 SE +/- 0.05, N = 3 SE +/- 0.17, N = 15 SE +/- 0.20, N = 3 SE +/- 0.22, N = 3 18.40 18.89 52.73 51.98
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 40 80 120 160 200 SE +/- 0.09, N = 3 SE +/- 0.13, N = 3 SE +/- 2.30, N = 3 SE +/- 0.51, N = 3 81.04 78.71 164.57 166.80
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 40 80 120 160 200 SE +/- 0.62, N = 3 SE +/- 0.59, N = 3 SE +/- 0.23, N = 3 SE +/- 2.16, N = 3 92.31 90.37 198.41 186.55
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 20 40 60 80 100 SE +/- 0.22, N = 3 SE +/- 0.11, N = 3 SE +/- 0.66, N = 3 SE +/- 1.05, N = 3 43.30 42.23 103.32 100.60
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 30 60 90 120 150 SE +/- 0.46, N = 3 SE +/- 0.50, N = 3 SE +/- 1.50, N = 3 SE +/- 1.36, N = 3 50.57 47.89 119.16 117.05
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 11 22 33 44 55 SE +/- 0.04, N = 3 SE +/- 0.05, N = 3 SE +/- 0.05, N = 3 SE +/- 0.28, N = 3 17.89 18.21 48.37 48.54
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 13 26 39 52 65 SE +/- 0.05, N = 3 SE +/- 0.14, N = 3 SE +/- 0.04, N = 3 SE +/- 0.49, N = 3 20.58 20.58 57.78 56.62
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 30 60 90 120 150 SE +/- 0.52, N = 3 SE +/- 0.32, N = 3 SE +/- 0.21, N = 3 SE +/- 0.47, N = 3 67.77 65.71 145.62 143.65
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 20 40 60 80 100 SE +/- 0.50, N = 3 SE +/- 0.17, N = 3 SE +/- 0.09, N = 3 SE +/- 0.18, N = 3 36.41 35.62 88.43 86.53
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 9 18 27 36 45 SE +/- 0.01, N = 3 SE +/- 0.03, N = 3 SE +/- 0.15, N = 3 SE +/- 0.14, N = 3 15.29 15.72 40.64 40.34
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 30 60 90 120 150 SE +/- 0.14, N = 3 SE +/- 0.06, N = 3 SE +/- 1.87, N = 3 SE +/- 0.19, N = 3 72.40 71.94 151.45 154.13
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 20 40 60 80 100 SE +/- 0.31, N = 3 SE +/- 0.16, N = 3 SE +/- 0.59, N = 3 SE +/- 0.25, N = 3 40.19 38.77 93.49 93.48
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 10 20 30 40 50 SE +/- 0.08, N = 3 SE +/- 0.08, N = 3 SE +/- 0.05, N = 3 SE +/- 0.08, N = 3 16.47 16.83 44.14 43.80
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 517 527 70 140 210 280 350 SE +/- 0.15, N = 3 SE +/- 0.46, N = 3 SE +/- 0.87, N = 3 SE +/- 0.78, N = 3 285.6 286.5 298.1 308.3
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 517 527 70 140 210 280 350 SE +/- 0.09, N = 3 SE +/- 0.41, N = 3 SE +/- 0.62, N = 3 SE +/- 0.25, N = 3 222.8 223.7 292.9 303.2
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 517 527 50 100 150 200 250 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 SE +/- 0.19, N = 3 SE +/- 0.37, N = 3 128.1 128.4 210.4 211.3
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 517 527 40 80 120 160 200 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 SE +/- 0.21, N = 3 SE +/- 0.13, N = 3 116.0 116.5 193.1 194.9
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 517 527 50 100 150 200 250 SE +/- 0.47, N = 3 SE +/- 0.35, N = 3 SE +/- 2.27, N = 3 SE +/- 0.24, N = 3 239.1 241.8 240.2 244.6
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 517 527 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 SE +/- 0.12, N = 3 75.3 75.5 127.0 127.9
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 517 527 50 100 150 200 250 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 SE +/- 0.52, N = 3 SE +/- 0.23, N = 3 202.1 203.1 235.7 244.2
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 517 527 14 28 42 56 70 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 SE +/- 0.06, N = 3 37.0 37.1 63.6 63.8
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 517 527 40 80 120 160 200 SE +/- 0.13, N = 3 SE +/- 0.00, N = 3 SE +/- 0.15, N = 3 SE +/- 0.09, N = 3 117.9 118.6 185.4 187.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 517 527 40 80 120 160 200 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.15, N = 3 SE +/- 0.12, N = 3 103.9 104.6 166.4 168.6
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 517 527 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.07, N = 3 SE +/- 0.06, N = 3 52.8 52.9 89.9 90.2
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 517 527 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.09, N = 3 SE +/- 0.07, N = 3 68.5 68.7 112.3 113.6
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 517 527 13 26 39 52 65 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 30.0 30.1 55.7 56.1
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 517 527 13 26 39 52 65 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 34.1 34.2 57.3 57.7
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 517 527 6 12 18 24 30 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 11.1 11.1 23.7 23.9
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 517 527 60 120 180 240 300 SE +/- 0.12, N = 3 SE +/- 0.07, N = 3 SE +/- 0.20, N = 3 SE +/- 0.12, N = 3 157.0 156.3 250.9 254.2
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 517 527 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 43.9 44.1 79.4 80.2
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 517 527 40 80 120 160 200 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.32, N = 3 SE +/- 0.09, N = 3 104.3 104.7 174.2 174.5
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 517 527 11 22 33 44 55 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 23.1 23.1 49.9 50.0
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 517 527 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 54.1 54.2 91.3 91.7
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 517 527 5 10 15 20 25 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 8.1 8.1 18.2 21.4
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 517 527 40 80 120 160 200 SE +/- 0.19, N = 3 SE +/- 0.03, N = 3 SE +/- 0.23, N = 3 SE +/- 0.17, N = 3 138.2 139.9 197.4 203.2
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 517 527 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 SE +/- 0.10, N = 3 94.3 94.7 151.9 153.6
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 517 527 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 SE +/- 0.07, N = 3 49.4 49.6 81.8 82.2
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: Ultimate 517 527 70 140 210 280 350 SE +/- 3.15, N = 6 SE +/- 0.55, N = 3 SE +/- 1.15, N = 3 SE +/- 0.80, N = 3 331.70 335.62 341.01 342.95
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Cornell Box RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box 517 527 30 60 90 120 150 SE +/- 0.01, N = 3 SE +/- 0.06, N = 3 SE +/- 0.27, N = 3 SE +/- 0.02, N = 3 75.69 76.04 148.22 149.98
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Cornell Box RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box 517 527 20 40 60 80 100 SE +/- 0.01, N = 3 SE +/- 0.01, N = 3 SE +/- 0.21, N = 3 SE +/- 0.22, N = 3 42.82 42.86 83.24 83.86
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box 517 527 9 18 27 36 45 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 SE +/- 0.01, N = 3 SE +/- 0.11, N = 3 19.84 19.86 38.89 39.15
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy 517 527 20 40 60 80 100 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 SE +/- 0.12, N = 3 SE +/- 0.05, N = 3 28.55 28.32 74.63 77.44
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy 517 527 10 20 30 40 50 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 SE +/- 0.02, N = 3 SE +/- 0.02, N = 3 16.23 16.13 42.95 44.31
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy 517 527 5 10 15 20 25 SE +/- 0.00363, N = 3 SE +/- 0.00126, N = 3 SE +/- 0.02457, N = 3 SE +/- 0.00219, N = 3 7.60158 7.53991 20.23500 20.79280
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Lucy In One Weekend RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Lucy In One Weekend 517 527 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.01, N = 3 SE +/- 0.05, N = 3 SE +/- 0.06, N = 3 33.55 33.27 75.44 76.94
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Lucy In One Weekend RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Lucy In One Weekend 517 527 10 20 30 40 50 SE +/- 0.01, N = 3 SE +/- 0.01, N = 3 SE +/- 0.11, N = 3 SE +/- 0.07, N = 3 19.91 19.70 43.94 44.29
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Lucy In One Weekend RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Lucy In One Weekend 517 527 5 10 15 20 25 SE +/- 0.00597, N = 3 SE +/- 0.00266, N = 3 SE +/- 0.05635, N = 3 SE +/- 0.02694, N = 3 9.55427 9.46680 21.10190 21.07610
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Planets In One Weekend RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Planets In One Weekend 517 527 20 40 60 80 100 SE +/- 0.01, N = 3 SE +/- 0.09, N = 3 SE +/- 0.10, N = 3 SE +/- 0.04, N = 3 48.03 48.04 86.03 85.46
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Planets In One Weekend RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Planets In One Weekend 517 527 11 22 33 44 55 SE +/- 0.06, N = 3 SE +/- 0.08, N = 3 SE +/- 0.05, N = 3 SE +/- 0.01, N = 3 27.24 27.17 49.20 48.74
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Planets In One Weekend RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Planets In One Weekend 517 527 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.01, N = 3 12.55 12.51 22.90 22.63
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend 517 527 20 40 60 80 100 SE +/- 0.10, N = 3 SE +/- 0.10, N = 3 SE +/- 0.20, N = 3 SE +/- 0.08, N = 3 46.64 46.62 84.00 83.27
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend 517 527 11 22 33 44 55 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 SE +/- 0.02, N = 3 26.58 26.49 48.10 47.57
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend 517 527 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.04, N = 3 SE +/- 0.00, N = 3 SE +/- 0.01, N = 3 12.22 12.22 22.46 22.08
FAHBench RTX 2080 RTX 3080 Ti OpenBenchmarking.org Ns Per Day, More Is Better FAHBench 2.3.2 517 527 50 100 150 200 250 SE +/- 0.23, N = 3 SE +/- 0.29, N = 3 SE +/- 0.08, N = 3 SE +/- 0.54, N = 3 204.35 204.74 249.49 241.62
Blender Blend File: BMW27 - Compute: NVIDIA CUDA RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: NVIDIA CUDA 517 527 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.04, N = 3 SE +/- 0.07, N = 3 SE +/- 0.02, N = 3 21.72 21.69 11.85 11.64
Blender Blend File: BMW27 - Compute: NVIDIA OptiX RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: NVIDIA OptiX 517 527 3 6 9 12 15 SE +/- 0.09, N = 13 SE +/- 0.10, N = 13 SE +/- 0.09, N = 14 SE +/- 0.09, N = 14 12.24 12.09 6.57 6.55
Blender Blend File: Classroom - Compute: NVIDIA CUDA RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: NVIDIA CUDA 517 527 10 20 30 40 50 SE +/- 0.06, N = 3 SE +/- 0.04, N = 3 SE +/- 0.00, N = 3 SE +/- 0.02, N = 3 46.04 45.83 21.92 21.96
Blender Blend File: Fishy Cat - Compute: NVIDIA CUDA RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA CUDA 517 527 10 20 30 40 50 SE +/- 0.03, N = 3 SE +/- 0.09, N = 3 SE +/- 0.01, N = 3 SE +/- 0.00, N = 3 44.99 45.19 24.99 24.65
Blender Blend File: Barbershop - Compute: NVIDIA CUDA RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: NVIDIA CUDA 517 527 40 80 120 160 200 SE +/- 0.29, N = 3 SE +/- 0.11, N = 3 SE +/- 0.08, N = 3 SE +/- 0.09, N = 3 200.90 200.79 97.96 97.33
Blender Blend File: Classroom - Compute: NVIDIA OptiX RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: NVIDIA OptiX 517 527 7 14 21 28 35 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 SE +/- 0.24, N = 13 SE +/- 0.01, N = 3 31.92 31.72 15.75 15.36
Blender Blend File: Fishy Cat - Compute: NVIDIA OptiX RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA OptiX 517 527 5 10 15 20 25 SE +/- 0.32, N = 3 SE +/- 0.24, N = 4 SE +/- 0.08, N = 14 SE +/- 0.07, N = 14 22.25 22.12 11.67 11.27
Blender Blend File: Barbershop - Compute: NVIDIA OptiX RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: NVIDIA OptiX 517 527 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.16, N = 3 SE +/- 0.06, N = 3 SE +/- 0.05, N = 3 123.90 123.84 57.45 57.01
Blender Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA 517 527 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.11, N = 3 SE +/- 0.04, N = 3 SE +/- 0.01, N = 3 117.73 117.09 52.93 52.96
Blender Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX 517 527 9 18 27 36 45 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 SE +/- 0.02, N = 3 SE +/- 0.02, N = 3 39.06 39.26 17.38 17.16
LuxMark OpenCL Device: GPU - Scene: Hotel RTX 2080 RTX 3080 Ti OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Hotel 517 527 4K 8K 12K 16K 20K SE +/- 13.91, N = 3 SE +/- 21.38, N = 3 SE +/- 84.40, N = 3 SE +/- 85.61, N = 3 6823 6800 18548 18399
LuxMark OpenCL Device: GPU - Scene: Microphone RTX 2080 RTX 3080 Ti OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Microphone 517 527 13K 26K 39K 52K 65K SE +/- 43.91, N = 3 SE +/- 58.69, N = 3 SE +/- 291.86, N = 3 SE +/- 124.65, N = 3 19975 20021 58422 58271
LuxMark OpenCL Device: GPU - Scene: Luxball HDR RTX 2080 RTX 3080 Ti OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Luxball HDR 517 527 20K 40K 60K 80K 100K SE +/- 63.61, N = 3 SE +/- 56.48, N = 3 SE +/- 258.49, N = 3 SE +/- 109.02, N = 3 29834 29761 85319 84295
Phoronix Test Suite v10.8.5