Comparing GeForce GRD 517 & 527 for RTX 2080 & RTX 3080 Ti benchmarks on Windows

Comparison of GeForce Game Ready Driver (GRD) versions 517 and 527 for RTX 2080 8 GiB and RTX 3080 Ti 12 GiB with a Gigabyte Z590 Vision D on Microsoft Windows 11 via the Phoronix Test Suite.

HTML result view exported from: https://openbenchmarking.org/result/2301271-TAD-CMP517V546&grs&sro.

ProcessorMotherboardMemoryDiskGraphicsAudioMonitorNetworkOSKernelDisplay DriverFile-SystemScreen ResolutionRTX 3080 TiRTX 2080RTX 3080 Ti 517 517 527 527Intel Core i9-11900K @ 3.50GHz (8 Cores / 16 Threads)Gigabyte Z590 VISION D (F8b BIOS)4 x 8192 MB 4400MHz932GB NVMe SHGP31-1000GM-2 + 3726GB ST4000DM004-2CV104 + 932GB CT1000P5PSSD8 + 954GB NVMe HP SSD EX950 1TBNVIDIA GeForce RTX 3080 Ti 12GBNVIDIA HD Audio + Steam Streaming Microphone + Steam Streaming Speakers + Realtek USB AudioDELL P2415QIntel Wi-Fi 6 AX201 160MHz + Intel (3) I225-V + Bluetooth Device (Personal Area ) #2Microsoft Windows 11 Pro Build 2262110.0.22621.1105 (x86_64)517.66 (31.0.15.1766)NTFS3840x2160NVIDIA GeForce RTX 2080 8GB527.56 (31.0.15.2756)NVIDIA GeForce RTX 3080 Ti 12GBOpenBenchmarking.orgProcessor Details- CPU Microcode: 0000000040000000Security Details- __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled

quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_queryluxmark: GPU - Microphonequake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_queryluxmark: GPU - Luxball HDRquake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipelinertiv: 3840 x 2160 - Cornell Box + Lucyrtiv: 2560 x 1440 - Cornell Box + Lucyrtiv: 1920 x 1080 - Cornell Box + Lucyluxmark: GPU - Hotelquake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipelineunigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGLquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelinegravitymark: 1920 x 1080 - OpenGLgravitymark: 2560 x 1440 - OpenGLrtiv: 1920 x 1080 - Lucy In One Weekendgravitymark: 3840 x 2160 - OpenGLblender: Pabellon Barcelona - NVIDIA OptiXgravitymark: 3840 x 2160 - Vulkan Ray-Tracingrtiv: 2560 x 1440 - Lucy In One Weekendrtiv: 3840 x 2160 - Lucy In One Weekendquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryblender: Pabellon Barcelona - NVIDIA CUDAquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_querygravitymark: 2560 x 1440 - Vulkan Ray-Tracingblender: Barbershop - NVIDIA OptiXunigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11gravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracingquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryportal: 1920 x 1080quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinegravitymark: 1920 x 1080 - Vulkan Ray-Tracingvkresample: 2x - Singlequake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryblender: Classroom - NVIDIA CUDAblender: Classroom - NVIDIA OptiXgravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracingblender: Barbershop - NVIDIA CUDAgravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracingrtiv: 1920 x 1080 - Cornell Boxblender: Fishy Cat - NVIDIA OptiXrtiv: 3840 x 2160 - Cornell Boxrtiv: 2560 x 1440 - Cornell Boxcyberpunk2077: 3840 x 2160 - Lowcyberpunk2077: 2560 x 1440 - Highunigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11cyberpunk2077: 3840 x 2160 - Mediumblender: BMW27 - NVIDIA OptiXblender: BMW27 - NVIDIA CUDAcyberpunk2077: 2560 x 1440 - Mediumgravitymark: 3840 x 2160 - Vulkanportal: 2560 x 1440rtiv: 3840 x 2160 - Ray Tracing In One Weekendblender: Fishy Cat - NVIDIA CUDArtiv: 3840 x 2160 - Planets In One Weekendunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLrtiv: 2560 x 1440 - Ray Tracing In One Weekendgravitymark: 3840 x 2160 - Windows Direct3D 12rtiv: 2560 x 1440 - Planets In One Weekendcyberpunk2077: 3840 x 2160 - Highrtiv: 1920 x 1080 - Ray Tracing In One Weekendcyberpunk2077: 2560 x 1440 - Lowgravitymark: 2560 x 1440 - Vulkanrtiv: 1920 x 1080 - Planets In One Weekendcyberpunk2077: 1920 x 1080 - Highcyberpunk2077: 1920 x 1080 - Ultragravitymark: 1920 x 1080 - Vulkangravitymark: 2560 x 1440 - Windows Direct3D 12cyberpunk2077: 2560 x 1440 - Ultraunigine-super: 3840 x 2160 - Fullscreen - High - D3D11unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11gravitymark: 1920 x 1080 - Windows Direct3D 12unigine-super: 2560 x 1440 - Fullscreen - High - D3D11portal2: 3840 x 2160 - OpenGLvkresample: 2x - Doubleunigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11unigine-super: 3840 x 2160 - Fullscreen - High - OpenGLcyberpunk2077: 3840 x 2160 - Ultraunigine-super: 1920 x 1080 - Fullscreen - High - D3D11unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11cyberpunk2077: 1920 x 1080 - Mediumunigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGLunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Low - D3D11unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11unigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Low - OpenGLcyberpunk2077: 1920 x 1080 - Lowcsgo: 3840 x 2160 - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLwaifu2x-ncnn: 2x - 3 - Yesunigine-super: 2560 x 1440 - Fullscreen - Low - D3D11portal: 3840 x 2160fahbench: unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLwaifu2x-ncnn: 2x - 3 - Nounigine-super: 1920 x 1080 - Fullscreen - Low - D3D11portal2: 2560 x 1440 - OpenGLxonotic: 3840 x 2160 - Ultimateunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLcsgo: 2560 x 1440 - OpenGLcsgo: 1920 x 1080 - OpenGLportal2: 1920 x 1080 - OpenGLRTX 3080 TiRTX 2080RTX 3080 Ti 517 517 527 52769.7497915842258.66883848.1671838531952.72543257.78392820.235042.947974.62821854848.36742044.13936840.63994418.2102.690392112.082685144.719792119.161120123.31126988.429209103.31568993.493533165.2152.675.4446124.517.38173.643.941421.1019165.39103752.93145.616007198.407409182.249975242.157.4549.923.7161.5151.449346229.5837661999.91164.571955281.88.790194.46322121.9215.75222.397.96257.9148.21511.6738.889183.2398134.99128.6455.7115.646.5711.85160.26197.91585.3422.457024.9922.898179.448.0962183.449.200675.6583.9966177.79261.986.0299163.98138.83296.6241.298.9663.689.9273.5127.0570.28125.04891.357.351.35193.1174.2186.4981.8112.3210.4151.9250.9166.4185.4197.33304.78197.43.178292.9881.21249.4921235.7298.1639.20341.0055077240.2320.66319.83638.2623.0896711997520.24072316.7245782983418.39658520.5825577.6015816.231528.5480682317.88917316.47172915.2935328.141.87963947.10983359.26786550.56526651.81833136.40961243.29746540.192384124.6110.833.546883.639.0680.319.90939.5542774.253614117.7367.76998492.30918683.215174118.7123.9023.111.179.272.401703107.858571940.9781.039607144.118.41693.74077146.0431.92114.9200.90138.075.685322.2519.836542.815679.8878.4930.069.4612.2421.7298.99111.1869.4012.217144.9912.547843.926.5757105.427.241245.3346.6356110.83155.848.0336104.9391.34183.7146.162.823752.8171.275.3336.11211.75354.134.132.25116.0104.3120.4749.468.5128.194.3157.0103.9117.9132.72205.43138.24.402222.8684.95204.3463202.13.019285.6594.05331.7009620239.1318.41322.78633.9024.6021012002121.05474017.0274522976118.88869820.5790047.5399116.125128.3219680018.21201716.83048215.7180028.140.28535644.82570058.07121147.89229549.57991135.61718242.23149938.774081171.5146.133.2666102.439.2685.219.69909.4668074.985446117.0965.71392190.37425583.690745126.8123.8423.111.185.271.944466109.203072960.3278.708176153.318.43592.07473045.8331.72122.9200.79146.776.039222.1219.858042.864889.1087.3730.176.6412.0921.69114.15114.9858.8712.223845.1912.510844.126.4917106.227.172848.1846.6188128.82164.448.0430122.38103.60195.7148.968.4237.152.9175.775.5336.31212.04954.234.233.80116.5104.7143.1849.668.7128.494.7156.3104.6118.6159.21204.97139.94.368223.7682.32204.7436203.12.978286.5596.54335.6204528241.8317.34321.25636.8971.4075295827157.63969647.4589918429551.97740056.62080920.792844.314577.44171839948.54170043.80350240.34363221.498.864741108.402466142.864538117.049696118.14970286.529984100.60088393.478205298.0260.776.9397193.117.16181.244.291921.0761160.20826752.96143.651576186.551844174.103037258.157.0150.023.9169.7154.128469229.7167021941.85166.801936305.08.711190.41373221.9615.36238.097.33279.0149.97911.2739.147483.8635153.42147.4056.1129.896.5511.64184.60206.81538.8622.083424.6522.632580.247.5672191.148.737781.8383.2746199.21279.685.4640186.00159.62320.9254.5109.1063.890.2291.0127.9539.39125.52691.757.754.29194.9174.5200.5182.2113.6211.3153.6254.2168.6187.5198.54305.54203.23.146303.2881.94241.6220244.22.767308.3623.55342.9459892244.6320.34320.00633.41OpenBenchmarking.org

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time

RTX 2080RTX 3080 TiOpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time51752730060090012001500Min: 2.15 / Avg: 6.05 / Max: 1701.3Min: 2.13 / Avg: 6.06 / Max: 1724.74Min: 1.8 / Avg: 4.47 / Max: 1742.76Min: 1.85 / Avg: 4.44 / Max: 1718.65

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271632486480SE +/- 0.14, N = 3SE +/- 0.19, N = 15SE +/- 0.11, N = 3SE +/- 0.14, N = 323.0924.6069.7571.41

LuxMark

OpenCL Device: GPU - Scene: Microphone

RTX 2080RTX 3080 TiOpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Microphone51752713K26K39K52K65KSE +/- 43.91, N = 3SE +/- 58.69, N = 3SE +/- 291.86, N = 3SE +/- 124.65, N = 319975200215842258271

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271326395265SE +/- 0.10, N = 3SE +/- 0.21, N = 15SE +/- 0.09, N = 3SE +/- 0.71, N = 320.2421.0558.6757.64

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271122334455SE +/- 0.12, N = 3SE +/- 0.19, N = 5SE +/- 0.20, N = 3SE +/- 0.29, N = 316.7217.0348.1747.46

LuxMark

OpenCL Device: GPU - Scene: Luxball HDR

RTX 2080RTX 3080 TiOpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDR51752720K40K60K80K100KSE +/- 63.61, N = 3SE +/- 56.48, N = 3SE +/- 258.49, N = 3SE +/- 109.02, N = 329834297618531984295

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271224364860SE +/- 0.05, N = 3SE +/- 0.17, N = 15SE +/- 0.20, N = 3SE +/- 0.22, N = 318.4018.8952.7351.98

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175271326395265SE +/- 0.05, N = 3SE +/- 0.14, N = 3SE +/- 0.04, N = 3SE +/- 0.49, N = 320.5820.5857.7856.62

Ray Tracing In Vulkan

Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy517527510152025SE +/- 0.00363, N = 3SE +/- 0.00126, N = 3SE +/- 0.02457, N = 3SE +/- 0.00219, N = 37.601587.5399120.2350020.79280

Ray Tracing In Vulkan

Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy5175271020304050SE +/- 0.01, N = 3SE +/- 0.02, N = 3SE +/- 0.02, N = 3SE +/- 0.02, N = 316.2316.1342.9544.31

Ray Tracing In Vulkan

Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy51752720406080100SE +/- 0.01, N = 3SE +/- 0.02, N = 3SE +/- 0.12, N = 3SE +/- 0.05, N = 328.5528.3274.6377.44

LuxMark

OpenCL Device: GPU - Scene: Hotel

RTX 2080RTX 3080 TiOpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Hotel5175274K8K12K16K20KSE +/- 13.91, N = 3SE +/- 21.38, N = 3SE +/- 84.40, N = 3SE +/- 85.61, N = 3682368001854818399

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175271122334455SE +/- 0.04, N = 3SE +/- 0.05, N = 3SE +/- 0.05, N = 3SE +/- 0.28, N = 317.8918.2148.3748.54

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175271020304050SE +/- 0.08, N = 3SE +/- 0.08, N = 3SE +/- 0.05, N = 3SE +/- 0.08, N = 316.4716.8344.1443.80

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527918273645SE +/- 0.01, N = 3SE +/- 0.03, N = 3SE +/- 0.15, N = 3SE +/- 0.14, N = 315.2915.7240.6440.34

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL517527510152025SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 38.18.118.221.4

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query51752720406080100SE +/- 0.20, N = 3SE +/- 0.30, N = 3SE +/- 0.52, N = 3SE +/- 1.08, N = 341.8840.29102.6998.86

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517527306090120150SE +/- 0.09, N = 3SE +/- 0.13, N = 3SE +/- 0.79, N = 3SE +/- 0.32, N = 347.1144.83112.08108.40

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517527306090120150SE +/- 0.56, N = 15SE +/- 0.33, N = 3SE +/- 1.90, N = 3SE +/- 1.14, N = 359.2758.07144.72142.86

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527306090120150SE +/- 0.46, N = 3SE +/- 0.50, N = 3SE +/- 1.50, N = 3SE +/- 1.36, N = 350.5747.89119.16117.05

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517527306090120150SE +/- 0.71, N = 3SE +/- 0.52, N = 3SE +/- 1.13, N = 3SE +/- 0.65, N = 351.8249.58123.31118.15

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100SE +/- 0.50, N = 3SE +/- 0.17, N = 3SE +/- 0.09, N = 3SE +/- 0.18, N = 336.4135.6288.4386.53

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100SE +/- 0.22, N = 3SE +/- 0.11, N = 3SE +/- 0.66, N = 3SE +/- 1.05, N = 343.3042.23103.32100.60

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100SE +/- 0.31, N = 3SE +/- 0.16, N = 3SE +/- 0.59, N = 3SE +/- 0.25, N = 340.1938.7793.4993.48

GravityMark

Resolution: 1920 x 1080 - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGL51752760120180240300SE +/- 0.17, N = 3SE +/- 0.49, N = 3SE +/- 0.19, N = 3SE +/- 0.22, N = 3124.6171.5165.2298.0

GravityMark

Resolution: 2560 x 1440 - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: OpenGL51752760120180240300SE +/- 0.17, N = 3SE +/- 0.81, N = 3SE +/- 0.17, N = 3SE +/- 0.44, N = 3110.8146.1152.6260.7

Ray Tracing In Vulkan

Resolution: 1920 x 1080 - Scene: Lucy In One Weekend

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Lucy In One Weekend51752720406080100SE +/- 0.00, N = 3SE +/- 0.01, N = 3SE +/- 0.05, N = 3SE +/- 0.06, N = 333.5533.2775.4476.94

GravityMark

Resolution: 3840 x 2160 - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGL5175274080120160200SE +/- 0.03, N = 3SE +/- 0.13, N = 3SE +/- 0.09, N = 3SE +/- 0.47, N = 383.6102.4124.5193.1

Blender

Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX517527918273645SE +/- 0.01, N = 3SE +/- 0.02, N = 3SE +/- 0.02, N = 3SE +/- 0.02, N = 339.0639.2617.3817.16

GravityMark

Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing5175274080120160200SE +/- 0.03, N = 3SE +/- 0.07, N = 3SE +/- 0.03, N = 3SE +/- 0.43, N = 380.385.2173.6181.2

Ray Tracing In Vulkan

Resolution: 2560 x 1440 - Scene: Lucy In One Weekend

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Lucy In One Weekend5175271020304050SE +/- 0.01, N = 3SE +/- 0.01, N = 3SE +/- 0.11, N = 3SE +/- 0.07, N = 319.9119.7043.9444.29

Ray Tracing In Vulkan

Resolution: 3840 x 2160 - Scene: Lucy In One Weekend

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Lucy In One Weekend517527510152025SE +/- 0.00597, N = 3SE +/- 0.00266, N = 3SE +/- 0.05635, N = 3SE +/- 0.02694, N = 39.554279.4668021.1019021.07610

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175274080120160200SE +/- 0.37, N = 3SE +/- 0.11, N = 3SE +/- 2.01, N = 3SE +/- 0.38, N = 374.2574.99165.39160.21

Blender

Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA517527306090120150SE +/- 0.03, N = 3SE +/- 0.11, N = 3SE +/- 0.04, N = 3SE +/- 0.01, N = 3117.73117.0952.9352.96

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527306090120150SE +/- 0.52, N = 3SE +/- 0.32, N = 3SE +/- 0.21, N = 3SE +/- 0.47, N = 367.7765.71145.62143.65

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175274080120160200SE +/- 0.62, N = 3SE +/- 0.59, N = 3SE +/- 0.23, N = 3SE +/- 2.16, N = 392.3190.37198.41186.55

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175274080120160200SE +/- 0.75, N = 3SE +/- 0.04, N = 3SE +/- 0.52, N = 3SE +/- 0.42, N = 383.2283.69182.25174.10

GravityMark

Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing51752760120180240300SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.22, N = 3SE +/- 0.30, N = 3118.7126.8242.1258.1

Blender

Blend File: Barbershop - Compute: NVIDIA OptiX

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA OptiX517527306090120150SE +/- 0.07, N = 3SE +/- 0.16, N = 3SE +/- 0.06, N = 3SE +/- 0.05, N = 3123.90123.8457.4557.01

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL5175271122334455SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 323.123.149.950.0

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11517527612182430SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.07, N = 3SE +/- 0.03, N = 311.111.123.723.9

GravityMark

Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing5175274080120160200SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.06, N = 3SE +/- 0.09, N = 379.285.2161.5169.7

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527306090120150SE +/- 0.14, N = 3SE +/- 0.06, N = 3SE +/- 1.87, N = 3SE +/- 0.19, N = 372.4071.94151.45154.13

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query51752750100150200250SE +/- 1.32, N = 3SE +/- 0.33, N = 3SE +/- 1.44, N = 3SE +/- 1.76, N = 10107.86109.20229.58229.72

Portal

Resolution: 1920 x 1080

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080517527400800120016002000SE +/- 4.06, N = 3SE +/- 3.22, N = 3SE +/- 24.73, N = 3SE +/- 22.39, N = 15940.97960.321999.911941.85

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175274080120160200SE +/- 0.09, N = 3SE +/- 0.13, N = 3SE +/- 2.30, N = 3SE +/- 0.51, N = 381.0478.71164.57166.80

GravityMark

Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing51752770140210280350SE +/- 0.03, N = 3SE +/- 0.12, N = 3SE +/- 0.18, N = 3SE +/- 0.29, N = 3144.1153.3281.8305.0

VkResample

Upscale: 2x - Precision: Single

RTX 2080RTX 3080 TiOpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Single517527510152025SE +/- 0.006, N = 3SE +/- 0.011, N = 3SE +/- 0.001, N = 3SE +/- 0.003, N = 318.41618.4358.7908.711

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175274080120160200SE +/- 0.05, N = 3SE +/- 0.86, N = 3SE +/- 2.61, N = 3SE +/- 0.95, N = 393.7492.07194.46190.41

Blender

Blend File: Classroom - Compute: NVIDIA CUDA

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA CUDA5175271020304050SE +/- 0.06, N = 3SE +/- 0.04, N = 3SE +/- 0.00, N = 3SE +/- 0.02, N = 346.0445.8321.9221.96

Blender

Blend File: Classroom - Compute: NVIDIA OptiX

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA OptiX517527714212835SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.24, N = 13SE +/- 0.01, N = 331.9231.7215.7515.36

GravityMark

Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing51752750100150200250SE +/- 0.03, N = 3SE +/- 0.06, N = 3SE +/- 0.12, N = 3SE +/- 0.12, N = 3114.9122.9222.3238.0

Blender

Blend File: Barbershop - Compute: NVIDIA CUDA

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA CUDA5175274080120160200SE +/- 0.29, N = 3SE +/- 0.11, N = 3SE +/- 0.08, N = 3SE +/- 0.09, N = 3200.90200.7997.9697.33

GravityMark

Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing51752760120180240300SE +/- 0.06, N = 3SE +/- 0.06, N = 3SE +/- 0.15, N = 3SE +/- 0.13, N = 3138.0146.7257.9279.0

Counter-Strike: Global Offensive

Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time

RTX 2080RTX 3080 TiOpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time51752730060090012001500Min: 1.77 / Avg: 4.23 / Max: 1711.45Min: 1.66 / Avg: 4.24 / Max: 1703.38Min: 1.84 / Avg: 4.26 / Max: 1717.84Min: 1.81 / Avg: 4.26 / Max: 1720.95

Counter-Strike: Global Offensive

Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time

RTX 2080RTX 3080 TiOpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time51752730060090012001500Min: 1.8 / Avg: 4.28 / Max: 1710.74Min: 1.75 / Avg: 4.29 / Max: 1730.25Min: 1.73 / Avg: 4.26 / Max: 1720.54Min: 1.73 / Avg: 4.27 / Max: 1733.77

Ray Tracing In Vulkan

Resolution: 1920 x 1080 - Scene: Cornell Box

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box517527306090120150SE +/- 0.01, N = 3SE +/- 0.06, N = 3SE +/- 0.27, N = 3SE +/- 0.02, N = 375.6976.04148.22149.98

Blender

Blend File: Fishy Cat - Compute: NVIDIA OptiX

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA OptiX517527510152025SE +/- 0.32, N = 3SE +/- 0.24, N = 4SE +/- 0.08, N = 14SE +/- 0.07, N = 1422.2522.1211.6711.27

Ray Tracing In Vulkan

Resolution: 3840 x 2160 - Scene: Cornell Box

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box517527918273645SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.01, N = 3SE +/- 0.11, N = 319.8419.8638.8939.15

Ray Tracing In Vulkan

Resolution: 2560 x 1440 - Scene: Cornell Box

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box51752720406080100SE +/- 0.01, N = 3SE +/- 0.01, N = 3SE +/- 0.21, N = 3SE +/- 0.22, N = 342.8242.8683.2483.86

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: Low

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Low517527306090120150SE +/- 0.13, N = 3SE +/- 0.10, N = 3SE +/- 0.14, N = 3SE +/- 0.11, N = 379.8889.10134.99153.42

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: High

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: High517527306090120150SE +/- 0.10, N = 3SE +/- 0.07, N = 3SE +/- 0.07, N = 3SE +/- 0.33, N = 378.4987.37128.64147.40

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D115175271326395265SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.06, N = 330.030.155.756.1

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: Medium

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Medium517527306090120150SE +/- 0.02, N = 3SE +/- 0.03, N = 3SE +/- 0.04, N = 3SE +/- 0.14, N = 369.4676.64115.64129.89

Blender

Blend File: BMW27 - Compute: NVIDIA OptiX

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA OptiX5175273691215SE +/- 0.09, N = 13SE +/- 0.10, N = 13SE +/- 0.09, N = 14SE +/- 0.09, N = 1412.2412.096.576.55

Blender

Blend File: BMW27 - Compute: NVIDIA CUDA

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA CUDA517527510152025SE +/- 0.03, N = 3SE +/- 0.04, N = 3SE +/- 0.07, N = 3SE +/- 0.02, N = 321.7221.6911.8511.64

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: Medium

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Medium5175274080120160200SE +/- 0.06, N = 3SE +/- 0.10, N = 3SE +/- 0.28, N = 3SE +/- 0.18, N = 398.99114.15160.26184.60

GravityMark

Resolution: 3840 x 2160 - Renderer: Vulkan

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan51752750100150200250SE +/- 0.15, N = 3SE +/- 0.07, N = 3SE +/- 0.06, N = 3SE +/- 0.32, N = 3111.1114.9197.9206.8

Portal

Resolution: 2560 x 1440

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 144051752730060090012001500SE +/- 2.09, N = 3SE +/- 0.60, N = 3SE +/- 15.00, N = 15SE +/- 4.00, N = 3869.40858.871585.341538.86

Ray Tracing In Vulkan

Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend517527510152025SE +/- 0.03, N = 3SE +/- 0.04, N = 3SE +/- 0.00, N = 3SE +/- 0.01, N = 312.2212.2222.4622.08

Blender

Blend File: Fishy Cat - Compute: NVIDIA CUDA

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA CUDA5175271020304050SE +/- 0.03, N = 3SE +/- 0.09, N = 3SE +/- 0.01, N = 3SE +/- 0.00, N = 344.9945.1924.9924.65

Ray Tracing In Vulkan

Resolution: 3840 x 2160 - Scene: Planets In One Weekend

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Planets In One Weekend517527510152025SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.01, N = 312.5512.5122.9022.63

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL51752720406080100SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.07, N = 3SE +/- 0.03, N = 343.944.179.480.2

Ray Tracing In Vulkan

Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend5175271122334455SE +/- 0.07, N = 3SE +/- 0.07, N = 3SE +/- 0.03, N = 3SE +/- 0.02, N = 326.5826.4948.1047.57

GravityMark

Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 125175274080120160200SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.07, N = 3SE +/- 0.03, N = 3105.4106.2183.4191.1

Ray Tracing In Vulkan

Resolution: 2560 x 1440 - Scene: Planets In One Weekend

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Planets In One Weekend5175271122334455SE +/- 0.06, N = 3SE +/- 0.08, N = 3SE +/- 0.05, N = 3SE +/- 0.01, N = 327.2427.1749.2048.74

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: High

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: High51752720406080100SE +/- 0.01, N = 3SE +/- 0.04, N = 3SE +/- 0.13, N = 3SE +/- 0.17, N = 345.3348.1875.6581.83

Ray Tracing In Vulkan

Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend51752720406080100SE +/- 0.10, N = 3SE +/- 0.10, N = 3SE +/- 0.20, N = 3SE +/- 0.08, N = 346.6446.6284.0083.27

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: Low

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Low5175274080120160200SE +/- 0.04, N = 3SE +/- 0.12, N = 3SE +/- 0.24, N = 3SE +/- 0.61, N = 3110.83128.82177.79199.21

GravityMark

Resolution: 2560 x 1440 - Renderer: Vulkan

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan51752760120180240300SE +/- 0.25, N = 3SE +/- 0.12, N = 3SE +/- 0.12, N = 3SE +/- 0.55, N = 3155.8164.4261.9279.6

Ray Tracing In Vulkan

Resolution: 1920 x 1080 - Scene: Planets In One Weekend

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Planets In One Weekend51752720406080100SE +/- 0.01, N = 3SE +/- 0.09, N = 3SE +/- 0.10, N = 3SE +/- 0.04, N = 348.0348.0486.0385.46

Cyberpunk 2077

Resolution: 1920 x 1080 - Graphics Setting: High

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: High5175274080120160200SE +/- 0.11, N = 3SE +/- 0.28, N = 3SE +/- 0.18, N = 3SE +/- 0.05, N = 3104.93122.38163.98186.00

Cyberpunk 2077

Resolution: 1920 x 1080 - Graphics Setting: Ultra

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Ultra5175274080120160200SE +/- 0.07, N = 3SE +/- 0.22, N = 3SE +/- 1.05, N = 3SE +/- 0.28, N = 391.34103.60138.83159.62

GravityMark

Resolution: 1920 x 1080 - Renderer: Vulkan

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan51752770140210280350SE +/- 0.10, N = 3SE +/- 0.31, N = 3SE +/- 0.51, N = 3SE +/- 0.34, N = 3183.7195.7296.6320.9

GravityMark

Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 1251752760120180240300SE +/- 0.07, N = 3SE +/- 0.25, N = 3SE +/- 0.07, N = 3SE +/- 0.09, N = 3146.1148.9241.2254.5

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: Ultra

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Ultra51752720406080100SE +/- 0.19, N = 3SE +/- 0.08, N = 3SE +/- 0.11, N = 3SE +/- 0.25, N = 362.8268.4298.96109.10

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D115175271428425670SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.06, N = 337.037.163.663.8

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D1151752720406080100SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.07, N = 3SE +/- 0.06, N = 352.852.989.990.2

GravityMark

Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 1251752760120180240300SE +/- 0.12, N = 3SE +/- 0.06, N = 3SE +/- 0.15, N = 3SE +/- 0.15, N = 3171.2175.7273.5291.0

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11517527306090120150SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.06, N = 3SE +/- 0.12, N = 375.375.5127.0127.9

Portal 2

Resolution: 3840 x 2160 - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGL517527120240360480600SE +/- 0.28, N = 3SE +/- 0.02, N = 3SE +/- 1.29, N = 3SE +/- 0.44, N = 3336.11336.31570.28539.39

VkResample

Upscale: 2x - Precision: Double

RTX 2080RTX 3080 TiOpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Double51752750100150200250SE +/- 0.10, N = 3SE +/- 0.33, N = 3SE +/- 0.13, N = 3SE +/- 0.10, N = 3211.75212.05125.05125.53

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D1151752720406080100SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 354.154.291.391.7

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL5175271326395265SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 334.134.257.357.7

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: Ultra

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Ultra5175271224364860SE +/- 0.06, N = 3SE +/- 0.04, N = 3SE +/- 0.07, N = 3SE +/- 0.10, N = 332.2533.8051.3554.29

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D115175274080120160200SE +/- 0.06, N = 3SE +/- 0.03, N = 3SE +/- 0.21, N = 3SE +/- 0.13, N = 3116.0116.5193.1194.9

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D115175274080120160200SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.32, N = 3SE +/- 0.09, N = 3104.3104.7174.2174.5

Cyberpunk 2077

Resolution: 1920 x 1080 - Graphics Setting: Medium

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Medium5175274080120160200SE +/- 0.07, N = 3SE +/- 0.04, N = 3SE +/- 0.15, N = 3SE +/- 0.31, N = 3120.47143.18186.49200.51

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL51752720406080100SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.07, N = 349.449.681.882.2

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL517527306090120150SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.09, N = 3SE +/- 0.07, N = 368.568.7112.3113.6

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D1151752750100150200250SE +/- 0.06, N = 3SE +/- 0.03, N = 3SE +/- 0.19, N = 3SE +/- 0.37, N = 3128.1128.4210.4211.3

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL517527306090120150SE +/- 0.03, N = 3SE +/- 0.06, N = 3SE +/- 0.03, N = 3SE +/- 0.10, N = 394.394.7151.9153.6

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D1151752760120180240300SE +/- 0.12, N = 3SE +/- 0.07, N = 3SE +/- 0.20, N = 3SE +/- 0.12, N = 3157.0156.3250.9254.2

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL5175274080120160200SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.15, N = 3SE +/- 0.12, N = 3103.9104.6166.4168.6

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL5175274080120160200SE +/- 0.13, N = 3SE +/- 0.00, N = 3SE +/- 0.15, N = 3SE +/- 0.09, N = 3117.9118.6185.4187.5

Cyberpunk 2077

Resolution: 1920 x 1080 - Graphics Setting: Low

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Low5175274080120160200SE +/- 0.36, N = 3SE +/- 0.35, N = 3SE +/- 0.31, N = 3SE +/- 1.76, N = 3132.72159.21197.33198.54

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL51752770140210280350SE +/- 0.33, N = 3SE +/- 0.34, N = 3SE +/- 0.67, N = 3SE +/- 0.17, N = 3205.43204.97304.78305.54

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL5175274080120160200SE +/- 0.19, N = 3SE +/- 0.03, N = 3SE +/- 0.23, N = 3SE +/- 0.17, N = 3138.2139.9197.4203.2

Waifu2x-NCNN Vulkan

Scale: 2x - Denoise: 3 - TAA: Yes

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: Yes5175270.99051.9812.97153.9624.9525SE +/- 0.018, N = 3SE +/- 0.018, N = 3SE +/- 0.015, N = 3SE +/- 0.015, N = 34.4024.3683.1783.146

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D1151752770140210280350SE +/- 0.09, N = 3SE +/- 0.41, N = 3SE +/- 0.62, N = 3SE +/- 0.25, N = 3222.8223.7292.9303.2

Portal

Resolution: 3840 x 2160

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 21605175272004006008001000SE +/- 0.99, N = 3SE +/- 1.25, N = 3SE +/- 2.11, N = 3SE +/- 0.05, N = 3684.95682.32881.21881.94

FAHBench

RTX 2080RTX 3080 TiOpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.251752750100150200250SE +/- 0.23, N = 3SE +/- 0.29, N = 3SE +/- 0.08, N = 3SE +/- 0.54, N = 3204.35204.74249.49241.62

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL51752750100150200250SE +/- 0.06, N = 3SE +/- 0.03, N = 3SE +/- 0.52, N = 3SE +/- 0.23, N = 3202.1203.1235.7244.2

Waifu2x-NCNN Vulkan

Scale: 2x - Denoise: 3 - TAA: No

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: No5175270.67931.35862.03792.71723.39653.0192.9782.767

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D1151752770140210280350SE +/- 0.15, N = 3SE +/- 0.46, N = 3SE +/- 0.87, N = 3SE +/- 0.78, N = 3285.6286.5298.1308.3

Portal 2

Resolution: 2560 x 1440 - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGL517527140280420560700SE +/- 2.70, N = 3SE +/- 0.24, N = 3SE +/- 1.22, N = 3SE +/- 5.66, N = 3594.05596.54639.20623.55

Xonotic

Resolution: 3840 x 2160 - Effects Quality: Ultimate

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: Ultimate51752770140210280350SE +/- 3.15, N = 6SE +/- 0.55, N = 3SE +/- 1.15, N = 3SE +/- 0.80, N = 3331.70335.62341.01342.95

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL51752750100150200250SE +/- 0.47, N = 3SE +/- 0.35, N = 3SE +/- 2.27, N = 3SE +/- 0.24, N = 3239.1241.8240.2244.6

Counter-Strike: Global Offensive

Resolution: 2560 x 1440 - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL51752770140210280350SE +/- 0.68, N = 3SE +/- 0.76, N = 3SE +/- 0.66, N = 3SE +/- 0.30, N = 3318.41317.34320.66320.34

Counter-Strike: Global Offensive

Resolution: 1920 x 1080 - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL51752770140210280350SE +/- 0.21, N = 3SE +/- 0.82, N = 3SE +/- 0.08, N = 3SE +/- 0.20, N = 3322.78321.25319.83320.00

Portal 2

Resolution: 1920 x 1080 - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGL517527140280420560700SE +/- 4.21, N = 3SE +/- 2.81, N = 3SE +/- 5.24, N = 3SE +/- 6.04, N = 3633.90636.89638.26633.41


Phoronix Test Suite v10.8.5