Comparing GeForce GRD 517 & 527 for RTX 2080 & RTX 3080 Ti benchmarks on Windows

Comparison of GeForce Game Ready Driver (GRD) versions 517 and 527 for RTX 2080 8 GiB and RTX 3080 Ti 12 GiB with a Gigabyte Z590 Vision D on Microsoft Windows 11 via the Phoronix Test Suite.

HTML result view exported from: https://openbenchmarking.org/result/2301271-TAD-CMP517V546&grs&sor.

ProcessorMotherboardMemoryDiskGraphicsAudioMonitorNetworkOSKernelDisplay DriverFile-SystemScreen ResolutionRTX 3080 TiRTX 2080RTX 3080 Ti 517 517 527 527Intel Core i9-11900K @ 3.50GHz (8 Cores / 16 Threads)Gigabyte Z590 VISION D (F8b BIOS)4 x 8192 MB 4400MHz932GB NVMe SHGP31-1000GM-2 + 3726GB ST4000DM004-2CV104 + 932GB CT1000P5PSSD8 + 954GB NVMe HP SSD EX950 1TBNVIDIA GeForce RTX 3080 Ti 12GBNVIDIA HD Audio + Steam Streaming Microphone + Steam Streaming Speakers + Realtek USB AudioDELL P2415QIntel Wi-Fi 6 AX201 160MHz + Intel (3) I225-V + Bluetooth Device (Personal Area ) #2Microsoft Windows 11 Pro Build 2262110.0.22621.1105 (x86_64)517.66 (31.0.15.1766)NTFS3840x2160NVIDIA GeForce RTX 2080 8GB527.56 (31.0.15.2756)NVIDIA GeForce RTX 3080 Ti 12GBOpenBenchmarking.orgProcessor Details- CPU Microcode: 0000000040000000Security Details- __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled

quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_queryluxmark: GPU - Microphonequake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_queryluxmark: GPU - Luxball HDRquake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipelinertiv: 3840 x 2160 - Cornell Box + Lucyrtiv: 2560 x 1440 - Cornell Box + Lucyrtiv: 1920 x 1080 - Cornell Box + Lucyluxmark: GPU - Hotelquake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipelineunigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGLquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelinegravitymark: 1920 x 1080 - OpenGLgravitymark: 2560 x 1440 - OpenGLrtiv: 1920 x 1080 - Lucy In One Weekendgravitymark: 3840 x 2160 - OpenGLblender: Pabellon Barcelona - NVIDIA OptiXgravitymark: 3840 x 2160 - Vulkan Ray-Tracingrtiv: 2560 x 1440 - Lucy In One Weekendrtiv: 3840 x 2160 - Lucy In One Weekendquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryblender: Pabellon Barcelona - NVIDIA CUDAquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_querygravitymark: 2560 x 1440 - Vulkan Ray-Tracingblender: Barbershop - NVIDIA OptiXunigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11gravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracingquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryportal: 1920 x 1080quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinegravitymark: 1920 x 1080 - Vulkan Ray-Tracingvkresample: 2x - Singlequake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryblender: Classroom - NVIDIA CUDAblender: Classroom - NVIDIA OptiXgravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracingblender: Barbershop - NVIDIA CUDAgravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracingrtiv: 1920 x 1080 - Cornell Boxblender: Fishy Cat - NVIDIA OptiXrtiv: 3840 x 2160 - Cornell Boxrtiv: 2560 x 1440 - Cornell Boxcyberpunk2077: 3840 x 2160 - Lowcyberpunk2077: 2560 x 1440 - Highunigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11cyberpunk2077: 3840 x 2160 - Mediumblender: BMW27 - NVIDIA OptiXblender: BMW27 - NVIDIA CUDAcyberpunk2077: 2560 x 1440 - Mediumgravitymark: 3840 x 2160 - Vulkanportal: 2560 x 1440rtiv: 3840 x 2160 - Ray Tracing In One Weekendblender: Fishy Cat - NVIDIA CUDArtiv: 3840 x 2160 - Planets In One Weekendunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLrtiv: 2560 x 1440 - Ray Tracing In One Weekendgravitymark: 3840 x 2160 - Windows Direct3D 12rtiv: 2560 x 1440 - Planets In One Weekendcyberpunk2077: 3840 x 2160 - Highrtiv: 1920 x 1080 - Ray Tracing In One Weekendcyberpunk2077: 2560 x 1440 - Lowgravitymark: 2560 x 1440 - Vulkanrtiv: 1920 x 1080 - Planets In One Weekendcyberpunk2077: 1920 x 1080 - Highcyberpunk2077: 1920 x 1080 - Ultragravitymark: 1920 x 1080 - Vulkangravitymark: 2560 x 1440 - Windows Direct3D 12cyberpunk2077: 2560 x 1440 - Ultraunigine-super: 3840 x 2160 - Fullscreen - High - D3D11unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11gravitymark: 1920 x 1080 - Windows Direct3D 12unigine-super: 2560 x 1440 - Fullscreen - High - D3D11portal2: 3840 x 2160 - OpenGLvkresample: 2x - Doubleunigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11unigine-super: 3840 x 2160 - Fullscreen - High - OpenGLcyberpunk2077: 3840 x 2160 - Ultraunigine-super: 1920 x 1080 - Fullscreen - High - D3D11unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11cyberpunk2077: 1920 x 1080 - Mediumunigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGLunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Low - D3D11unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11unigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Low - OpenGLcyberpunk2077: 1920 x 1080 - Lowcsgo: 3840 x 2160 - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLwaifu2x-ncnn: 2x - 3 - Yesunigine-super: 2560 x 1440 - Fullscreen - Low - D3D11portal: 3840 x 2160fahbench: unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLwaifu2x-ncnn: 2x - 3 - Nounigine-super: 1920 x 1080 - Fullscreen - Low - D3D11portal2: 2560 x 1440 - OpenGLxonotic: 3840 x 2160 - Ultimateunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLcsgo: 2560 x 1440 - OpenGLcsgo: 1920 x 1080 - OpenGLportal2: 1920 x 1080 - OpenGLRTX 3080 TiRTX 2080RTX 3080 Ti 517 517 527 52769.7497915842258.66883848.1671838531952.72543257.78392820.235042.947974.62821854848.36742044.13936840.63994418.2102.690392112.082685144.719792119.161120123.31126988.429209103.31568993.493533165.2152.675.4446124.517.38173.643.941421.1019165.39103752.93145.616007198.407409182.249975242.157.4549.923.7161.5151.449346229.5837661999.91164.571955281.88.790194.46322121.9215.75222.397.96257.9148.21511.6738.889183.2398134.99128.6455.7115.646.5711.85160.26197.91585.3422.457024.9922.898179.448.0962183.449.200675.6583.9966177.79261.986.0299163.98138.83296.6241.298.9663.689.9273.5127.0570.28125.04891.357.351.35193.1174.2186.4981.8112.3210.4151.9250.9166.4185.4197.33304.78197.43.178292.9881.21249.4921235.7298.1639.20341.0055077240.2320.66319.83638.2623.0896711997520.24072316.7245782983418.39658520.5825577.6015816.231528.5480682317.88917316.47172915.2935328.141.87963947.10983359.26786550.56526651.81833136.40961243.29746540.192384124.6110.833.546883.639.0680.319.90939.5542774.253614117.7367.76998492.30918683.215174118.7123.9023.111.179.272.401703107.858571940.9781.039607144.118.41693.74077146.0431.92114.9200.90138.075.685322.2519.836542.815679.8878.4930.069.4612.2421.7298.99111.1869.4012.217144.9912.547843.926.5757105.427.241245.3346.6356110.83155.848.0336104.9391.34183.7146.162.823752.8171.275.3336.11211.75354.134.132.25116.0104.3120.4749.468.5128.194.3157.0103.9117.9132.72205.43138.24.402222.8684.95204.3463202.13.019285.6594.05331.7009620239.1318.41322.78633.9024.6021012002121.05474017.0274522976118.88869820.5790047.5399116.125128.3219680018.21201716.83048215.7180028.140.28535644.82570058.07121147.89229549.57991135.61718242.23149938.774081171.5146.133.2666102.439.2685.219.69909.4668074.985446117.0965.71392190.37425583.690745126.8123.8423.111.185.271.944466109.203072960.3278.708176153.318.43592.07473045.8331.72122.9200.79146.776.039222.1219.858042.864889.1087.3730.176.6412.0921.69114.15114.9858.8712.223845.1912.510844.126.4917106.227.172848.1846.6188128.82164.448.0430122.38103.60195.7148.968.4237.152.9175.775.5336.31212.04954.234.233.80116.5104.7143.1849.668.7128.494.7156.3104.6118.6159.21204.97139.94.368223.7682.32204.7436203.12.978286.5596.54335.6204528241.8317.34321.25636.8971.4075295827157.63969647.4589918429551.97740056.62080920.792844.314577.44171839948.54170043.80350240.34363221.498.864741108.402466142.864538117.049696118.14970286.529984100.60088393.478205298.0260.776.9397193.117.16181.244.291921.0761160.20826752.96143.651576186.551844174.103037258.157.0150.023.9169.7154.128469229.7167021941.85166.801936305.08.711190.41373221.9615.36238.097.33279.0149.97911.2739.147483.8635153.42147.4056.1129.896.5511.64184.60206.81538.8622.083424.6522.632580.247.5672191.148.737781.8383.2746199.21279.685.4640186.00159.62320.9254.5109.1063.890.2291.0127.9539.39125.52691.757.754.29194.9174.5200.5182.2113.6211.3153.6254.2168.6187.5198.54305.54203.23.146303.2881.94241.6220244.22.767308.3623.55342.9459892244.6320.34320.00633.41OpenBenchmarking.org

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time

RTX 3080 TiRTX 2080OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time52751730060090012001500Min: 1.85 / Avg: 4.44 / Max: 1718.65Min: 1.8 / Avg: 4.47 / Max: 1742.76Min: 2.15 / Avg: 6.05 / Max: 1701.3Min: 2.13 / Avg: 6.06 / Max: 1724.74

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5275171632486480SE +/- 0.14, N = 3SE +/- 0.11, N = 3SE +/- 0.19, N = 15SE +/- 0.14, N = 371.4169.7524.6023.09

LuxMark

OpenCL Device: GPU - Scene: Microphone

RTX 3080 TiRTX 2080OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Microphone51752713K26K39K52K65KSE +/- 291.86, N = 3SE +/- 124.65, N = 3SE +/- 58.69, N = 3SE +/- 43.91, N = 358422582712002119975

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271326395265SE +/- 0.09, N = 3SE +/- 0.71, N = 3SE +/- 0.21, N = 15SE +/- 0.10, N = 358.6757.6421.0520.24

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271122334455SE +/- 0.20, N = 3SE +/- 0.29, N = 3SE +/- 0.19, N = 5SE +/- 0.12, N = 348.1747.4617.0316.72

LuxMark

OpenCL Device: GPU - Scene: Luxball HDR

RTX 3080 TiRTX 2080OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDR51752720K40K60K80K100KSE +/- 258.49, N = 3SE +/- 109.02, N = 3SE +/- 63.61, N = 3SE +/- 56.48, N = 385319842952983429761

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271224364860SE +/- 0.20, N = 3SE +/- 0.22, N = 3SE +/- 0.17, N = 15SE +/- 0.05, N = 352.7351.9818.8918.40

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175271326395265SE +/- 0.04, N = 3SE +/- 0.49, N = 3SE +/- 0.05, N = 3SE +/- 0.14, N = 357.7856.6220.5820.58

Ray Tracing In Vulkan

Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy527517510152025SE +/- 0.00219, N = 3SE +/- 0.02457, N = 3SE +/- 0.00363, N = 3SE +/- 0.00126, N = 320.7928020.235007.601587.53991

Ray Tracing In Vulkan

Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy5275171020304050SE +/- 0.02, N = 3SE +/- 0.02, N = 3SE +/- 0.01, N = 3SE +/- 0.02, N = 344.3142.9516.2316.13

Ray Tracing In Vulkan

Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy52751720406080100SE +/- 0.05, N = 3SE +/- 0.12, N = 3SE +/- 0.01, N = 3SE +/- 0.02, N = 377.4474.6328.5528.32

LuxMark

OpenCL Device: GPU - Scene: Hotel

RTX 3080 TiRTX 2080OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Hotel5175274K8K12K16K20KSE +/- 84.40, N = 3SE +/- 85.61, N = 3SE +/- 13.91, N = 3SE +/- 21.38, N = 3185481839968236800

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5275171122334455SE +/- 0.28, N = 3SE +/- 0.05, N = 3SE +/- 0.05, N = 3SE +/- 0.04, N = 348.5448.3718.2117.89

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175271020304050SE +/- 0.05, N = 3SE +/- 0.08, N = 3SE +/- 0.08, N = 3SE +/- 0.08, N = 344.1443.8016.8316.47

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527918273645SE +/- 0.15, N = 3SE +/- 0.14, N = 3SE +/- 0.03, N = 3SE +/- 0.01, N = 340.6440.3415.7215.29

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL527517510152025SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 321.418.28.18.1

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query51752720406080100SE +/- 0.52, N = 3SE +/- 1.08, N = 3SE +/- 0.20, N = 3SE +/- 0.30, N = 3102.6998.8641.8840.29

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517527306090120150SE +/- 0.79, N = 3SE +/- 0.32, N = 3SE +/- 0.09, N = 3SE +/- 0.13, N = 3112.08108.4047.1144.83

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517527306090120150SE +/- 1.90, N = 3SE +/- 1.14, N = 3SE +/- 0.56, N = 15SE +/- 0.33, N = 3144.72142.8659.2758.07

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527306090120150SE +/- 1.50, N = 3SE +/- 1.36, N = 3SE +/- 0.46, N = 3SE +/- 0.50, N = 3119.16117.0550.5747.89

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517527306090120150SE +/- 1.13, N = 3SE +/- 0.65, N = 3SE +/- 0.71, N = 3SE +/- 0.52, N = 3123.31118.1551.8249.58

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100SE +/- 0.09, N = 3SE +/- 0.18, N = 3SE +/- 0.50, N = 3SE +/- 0.17, N = 388.4386.5336.4135.62

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100SE +/- 0.66, N = 3SE +/- 1.05, N = 3SE +/- 0.22, N = 3SE +/- 0.11, N = 3103.32100.6043.3042.23

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100SE +/- 0.59, N = 3SE +/- 0.25, N = 3SE +/- 0.31, N = 3SE +/- 0.16, N = 393.4993.4840.1938.77

GravityMark

Resolution: 1920 x 1080 - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGL52751760120180240300SE +/- 0.22, N = 3SE +/- 0.19, N = 3SE +/- 0.49, N = 3SE +/- 0.17, N = 3298.0165.2171.5124.6

GravityMark

Resolution: 2560 x 1440 - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: OpenGL52751760120180240300SE +/- 0.44, N = 3SE +/- 0.17, N = 3SE +/- 0.81, N = 3SE +/- 0.17, N = 3260.7152.6146.1110.8

Ray Tracing In Vulkan

Resolution: 1920 x 1080 - Scene: Lucy In One Weekend

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Lucy In One Weekend52751720406080100SE +/- 0.06, N = 3SE +/- 0.05, N = 3SE +/- 0.00, N = 3SE +/- 0.01, N = 376.9475.4433.5533.27

GravityMark

Resolution: 3840 x 2160 - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGL5275174080120160200SE +/- 0.47, N = 3SE +/- 0.09, N = 3SE +/- 0.13, N = 3SE +/- 0.03, N = 3193.1124.5102.483.6

Blender

Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX527517918273645SE +/- 0.02, N = 3SE +/- 0.02, N = 3SE +/- 0.01, N = 3SE +/- 0.02, N = 317.1617.3839.0639.26

GravityMark

Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing5275174080120160200SE +/- 0.43, N = 3SE +/- 0.03, N = 3SE +/- 0.07, N = 3SE +/- 0.03, N = 3181.2173.685.280.3

Ray Tracing In Vulkan

Resolution: 2560 x 1440 - Scene: Lucy In One Weekend

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Lucy In One Weekend5275171020304050SE +/- 0.07, N = 3SE +/- 0.11, N = 3SE +/- 0.01, N = 3SE +/- 0.01, N = 344.2943.9419.9119.70

Ray Tracing In Vulkan

Resolution: 3840 x 2160 - Scene: Lucy In One Weekend

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Lucy In One Weekend517527510152025SE +/- 0.05635, N = 3SE +/- 0.02694, N = 3SE +/- 0.00597, N = 3SE +/- 0.00266, N = 321.1019021.076109.554279.46680

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175274080120160200SE +/- 2.01, N = 3SE +/- 0.38, N = 3SE +/- 0.11, N = 3SE +/- 0.37, N = 3165.39160.2174.9974.25

Blender

Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA517527306090120150SE +/- 0.04, N = 3SE +/- 0.01, N = 3SE +/- 0.11, N = 3SE +/- 0.03, N = 352.9352.96117.09117.73

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527306090120150SE +/- 0.21, N = 3SE +/- 0.47, N = 3SE +/- 0.52, N = 3SE +/- 0.32, N = 3145.62143.6567.7765.71

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175274080120160200SE +/- 0.23, N = 3SE +/- 2.16, N = 3SE +/- 0.62, N = 3SE +/- 0.59, N = 3198.41186.5592.3190.37

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175274080120160200SE +/- 0.52, N = 3SE +/- 0.42, N = 3SE +/- 0.04, N = 3SE +/- 0.75, N = 3182.25174.1083.6983.22

GravityMark

Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing52751760120180240300SE +/- 0.30, N = 3SE +/- 0.22, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3258.1242.1126.8118.7

Blender

Blend File: Barbershop - Compute: NVIDIA OptiX

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA OptiX527517306090120150SE +/- 0.05, N = 3SE +/- 0.06, N = 3SE +/- 0.16, N = 3SE +/- 0.07, N = 357.0157.45123.84123.90

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL5275171122334455SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 350.049.923.123.1

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11527517612182430SE +/- 0.03, N = 3SE +/- 0.07, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 323.923.711.111.1

GravityMark

Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing5275174080120160200SE +/- 0.09, N = 3SE +/- 0.06, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 3169.7161.585.279.2

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline527517306090120150SE +/- 0.19, N = 3SE +/- 1.87, N = 3SE +/- 0.14, N = 3SE +/- 0.06, N = 3154.13151.4572.4071.94

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query52751750100150200250SE +/- 1.76, N = 10SE +/- 1.44, N = 3SE +/- 0.33, N = 3SE +/- 1.32, N = 3229.72229.58109.20107.86

Portal

Resolution: 1920 x 1080

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080517527400800120016002000SE +/- 24.73, N = 3SE +/- 22.39, N = 15SE +/- 3.22, N = 3SE +/- 4.06, N = 31999.911941.85960.32940.97

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5275174080120160200SE +/- 0.51, N = 3SE +/- 2.30, N = 3SE +/- 0.09, N = 3SE +/- 0.13, N = 3166.80164.5781.0478.71

GravityMark

Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing52751770140210280350SE +/- 0.29, N = 3SE +/- 0.18, N = 3SE +/- 0.12, N = 3SE +/- 0.03, N = 3305.0281.8153.3144.1

VkResample

Upscale: 2x - Precision: Single

RTX 3080 TiRTX 2080OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Single527517510152025SE +/- 0.003, N = 3SE +/- 0.001, N = 3SE +/- 0.006, N = 3SE +/- 0.011, N = 38.7118.79018.41618.435

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175274080120160200SE +/- 2.61, N = 3SE +/- 0.95, N = 3SE +/- 0.05, N = 3SE +/- 0.86, N = 3194.46190.4193.7492.07

Blender

Blend File: Classroom - Compute: NVIDIA CUDA

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA CUDA5175271020304050SE +/- 0.00, N = 3SE +/- 0.02, N = 3SE +/- 0.04, N = 3SE +/- 0.06, N = 321.9221.9645.8346.04

Blender

Blend File: Classroom - Compute: NVIDIA OptiX

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA OptiX527517714212835SE +/- 0.01, N = 3SE +/- 0.24, N = 13SE +/- 0.00, N = 3SE +/- 0.00, N = 315.3615.7531.7231.92

GravityMark

Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing52751750100150200250SE +/- 0.12, N = 3SE +/- 0.12, N = 3SE +/- 0.06, N = 3SE +/- 0.03, N = 3238.0222.3122.9114.9

Blender

Blend File: Barbershop - Compute: NVIDIA CUDA

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA CUDA5275174080120160200SE +/- 0.09, N = 3SE +/- 0.08, N = 3SE +/- 0.11, N = 3SE +/- 0.29, N = 397.3397.96200.79200.90

GravityMark

Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing52751760120180240300SE +/- 0.13, N = 3SE +/- 0.15, N = 3SE +/- 0.06, N = 3SE +/- 0.06, N = 3279.0257.9146.7138.0

Counter-Strike: Global Offensive

Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time

RTX 2080RTX 3080 TiOpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time51752730060090012001500Min: 1.77 / Avg: 4.23 / Max: 1711.45Min: 1.66 / Avg: 4.24 / Max: 1703.38Min: 1.84 / Avg: 4.26 / Max: 1717.84Min: 1.81 / Avg: 4.26 / Max: 1720.95

Counter-Strike: Global Offensive

Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time

RTX 3080 TiRTX 2080OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time51752730060090012001500Min: 1.73 / Avg: 4.26 / Max: 1720.54Min: 1.73 / Avg: 4.27 / Max: 1733.77Min: 1.8 / Avg: 4.28 / Max: 1710.74Min: 1.75 / Avg: 4.29 / Max: 1730.25

Ray Tracing In Vulkan

Resolution: 1920 x 1080 - Scene: Cornell Box

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box527517306090120150SE +/- 0.02, N = 3SE +/- 0.27, N = 3SE +/- 0.06, N = 3SE +/- 0.01, N = 3149.98148.2276.0475.69

Blender

Blend File: Fishy Cat - Compute: NVIDIA OptiX

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA OptiX527517510152025SE +/- 0.07, N = 14SE +/- 0.08, N = 14SE +/- 0.24, N = 4SE +/- 0.32, N = 311.2711.6722.1222.25

Ray Tracing In Vulkan

Resolution: 3840 x 2160 - Scene: Cornell Box

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box527517918273645SE +/- 0.11, N = 3SE +/- 0.01, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 339.1538.8919.8619.84

Ray Tracing In Vulkan

Resolution: 2560 x 1440 - Scene: Cornell Box

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box52751720406080100SE +/- 0.22, N = 3SE +/- 0.21, N = 3SE +/- 0.01, N = 3SE +/- 0.01, N = 383.8683.2442.8642.82

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: Low

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Low527517306090120150SE +/- 0.11, N = 3SE +/- 0.14, N = 3SE +/- 0.10, N = 3SE +/- 0.13, N = 3153.42134.9989.1079.88

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: High

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: High527517306090120150SE +/- 0.33, N = 3SE +/- 0.07, N = 3SE +/- 0.07, N = 3SE +/- 0.10, N = 3147.40128.6487.3778.49

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D115275171326395265SE +/- 0.06, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 356.155.730.130.0

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: Medium

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Medium527517306090120150SE +/- 0.14, N = 3SE +/- 0.04, N = 3SE +/- 0.03, N = 3SE +/- 0.02, N = 3129.89115.6476.6469.46

Blender

Blend File: BMW27 - Compute: NVIDIA OptiX

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA OptiX5275173691215SE +/- 0.09, N = 14SE +/- 0.09, N = 14SE +/- 0.10, N = 13SE +/- 0.09, N = 136.556.5712.0912.24

Blender

Blend File: BMW27 - Compute: NVIDIA CUDA

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA CUDA527517510152025SE +/- 0.02, N = 3SE +/- 0.07, N = 3SE +/- 0.04, N = 3SE +/- 0.03, N = 311.6411.8521.6921.72

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: Medium

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Medium5275174080120160200SE +/- 0.18, N = 3SE +/- 0.28, N = 3SE +/- 0.10, N = 3SE +/- 0.06, N = 3184.60160.26114.1598.99

GravityMark

Resolution: 3840 x 2160 - Renderer: Vulkan

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan52751750100150200250SE +/- 0.32, N = 3SE +/- 0.06, N = 3SE +/- 0.07, N = 3SE +/- 0.15, N = 3206.8197.9114.9111.1

Portal

Resolution: 2560 x 1440

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 144051752730060090012001500SE +/- 15.00, N = 15SE +/- 4.00, N = 3SE +/- 2.09, N = 3SE +/- 0.60, N = 31585.341538.86869.40858.87

Ray Tracing In Vulkan

Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend517527510152025SE +/- 0.00, N = 3SE +/- 0.01, N = 3SE +/- 0.04, N = 3SE +/- 0.03, N = 322.4622.0812.2212.22

Blender

Blend File: Fishy Cat - Compute: NVIDIA CUDA

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA CUDA5275171020304050SE +/- 0.00, N = 3SE +/- 0.01, N = 3SE +/- 0.03, N = 3SE +/- 0.09, N = 324.6524.9944.9945.19

Ray Tracing In Vulkan

Resolution: 3840 x 2160 - Scene: Planets In One Weekend

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Planets In One Weekend517527510152025SE +/- 0.03, N = 3SE +/- 0.01, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 322.9022.6312.5512.51

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL52751720406080100SE +/- 0.03, N = 3SE +/- 0.07, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 380.279.444.143.9

Ray Tracing In Vulkan

Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend5175271122334455SE +/- 0.03, N = 3SE +/- 0.02, N = 3SE +/- 0.07, N = 3SE +/- 0.07, N = 348.1047.5726.5826.49

GravityMark

Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 125275174080120160200SE +/- 0.03, N = 3SE +/- 0.07, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3191.1183.4106.2105.4

Ray Tracing In Vulkan

Resolution: 2560 x 1440 - Scene: Planets In One Weekend

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Planets In One Weekend5175271122334455SE +/- 0.05, N = 3SE +/- 0.01, N = 3SE +/- 0.06, N = 3SE +/- 0.08, N = 349.2048.7427.2427.17

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: High

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: High52751720406080100SE +/- 0.17, N = 3SE +/- 0.13, N = 3SE +/- 0.04, N = 3SE +/- 0.01, N = 381.8375.6548.1845.33

Ray Tracing In Vulkan

Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend51752720406080100SE +/- 0.20, N = 3SE +/- 0.08, N = 3SE +/- 0.10, N = 3SE +/- 0.10, N = 384.0083.2746.6446.62

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: Low

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Low5275174080120160200SE +/- 0.61, N = 3SE +/- 0.24, N = 3SE +/- 0.12, N = 3SE +/- 0.04, N = 3199.21177.79128.82110.83

GravityMark

Resolution: 2560 x 1440 - Renderer: Vulkan

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan52751760120180240300SE +/- 0.55, N = 3SE +/- 0.12, N = 3SE +/- 0.12, N = 3SE +/- 0.25, N = 3279.6261.9164.4155.8

Ray Tracing In Vulkan

Resolution: 1920 x 1080 - Scene: Planets In One Weekend

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Planets In One Weekend51752720406080100SE +/- 0.10, N = 3SE +/- 0.04, N = 3SE +/- 0.09, N = 3SE +/- 0.01, N = 386.0385.4648.0448.03

Cyberpunk 2077

Resolution: 1920 x 1080 - Graphics Setting: High

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: High5275174080120160200SE +/- 0.05, N = 3SE +/- 0.18, N = 3SE +/- 0.28, N = 3SE +/- 0.11, N = 3186.00163.98122.38104.93

Cyberpunk 2077

Resolution: 1920 x 1080 - Graphics Setting: Ultra

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Ultra5275174080120160200SE +/- 0.28, N = 3SE +/- 1.05, N = 3SE +/- 0.22, N = 3SE +/- 0.07, N = 3159.62138.83103.6091.34

GravityMark

Resolution: 1920 x 1080 - Renderer: Vulkan

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan52751770140210280350SE +/- 0.34, N = 3SE +/- 0.51, N = 3SE +/- 0.31, N = 3SE +/- 0.10, N = 3320.9296.6195.7183.7

GravityMark

Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 1252751760120180240300SE +/- 0.09, N = 3SE +/- 0.07, N = 3SE +/- 0.25, N = 3SE +/- 0.07, N = 3254.5241.2148.9146.1

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: Ultra

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Ultra52751720406080100SE +/- 0.25, N = 3SE +/- 0.11, N = 3SE +/- 0.08, N = 3SE +/- 0.19, N = 3109.1098.9668.4262.82

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D115275171428425670SE +/- 0.06, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 363.863.637.137.0

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D1152751720406080100SE +/- 0.06, N = 3SE +/- 0.07, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 390.289.952.952.8

GravityMark

Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 1252751760120180240300SE +/- 0.15, N = 3SE +/- 0.15, N = 3SE +/- 0.06, N = 3SE +/- 0.12, N = 3291.0273.5175.7171.2

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11527517306090120150SE +/- 0.12, N = 3SE +/- 0.06, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3127.9127.075.575.3

Portal 2

Resolution: 3840 x 2160 - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGL517527120240360480600SE +/- 1.29, N = 3SE +/- 0.44, N = 3SE +/- 0.02, N = 3SE +/- 0.28, N = 3570.28539.39336.31336.11

VkResample

Upscale: 2x - Precision: Double

RTX 3080 TiRTX 2080OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Double51752750100150200250SE +/- 0.13, N = 3SE +/- 0.10, N = 3SE +/- 0.10, N = 3SE +/- 0.33, N = 3125.05125.53211.75212.05

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D1152751720406080100SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 391.791.354.254.1

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL5275171326395265SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 357.757.334.234.1

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: Ultra

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Ultra5275171224364860SE +/- 0.10, N = 3SE +/- 0.07, N = 3SE +/- 0.04, N = 3SE +/- 0.06, N = 354.2951.3533.8032.25

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D115275174080120160200SE +/- 0.13, N = 3SE +/- 0.21, N = 3SE +/- 0.03, N = 3SE +/- 0.06, N = 3194.9193.1116.5116.0

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D115275174080120160200SE +/- 0.09, N = 3SE +/- 0.32, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3174.5174.2104.7104.3

Cyberpunk 2077

Resolution: 1920 x 1080 - Graphics Setting: Medium

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Medium5275174080120160200SE +/- 0.31, N = 3SE +/- 0.15, N = 3SE +/- 0.04, N = 3SE +/- 0.07, N = 3200.51186.49143.18120.47

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL52751720406080100SE +/- 0.07, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 382.281.849.649.4

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL527517306090120150SE +/- 0.07, N = 3SE +/- 0.09, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3113.6112.368.768.5

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D1152751750100150200250SE +/- 0.37, N = 3SE +/- 0.19, N = 3SE +/- 0.03, N = 3SE +/- 0.06, N = 3211.3210.4128.4128.1

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL527517306090120150SE +/- 0.10, N = 3SE +/- 0.03, N = 3SE +/- 0.06, N = 3SE +/- 0.03, N = 3153.6151.994.794.3

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D1152751760120180240300SE +/- 0.12, N = 3SE +/- 0.20, N = 3SE +/- 0.12, N = 3SE +/- 0.07, N = 3254.2250.9157.0156.3

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL5275174080120160200SE +/- 0.12, N = 3SE +/- 0.15, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3168.6166.4104.6103.9

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL5275174080120160200SE +/- 0.09, N = 3SE +/- 0.15, N = 3SE +/- 0.00, N = 3SE +/- 0.13, N = 3187.5185.4118.6117.9

Cyberpunk 2077

Resolution: 1920 x 1080 - Graphics Setting: Low

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Low5275174080120160200SE +/- 1.76, N = 3SE +/- 0.31, N = 3SE +/- 0.35, N = 3SE +/- 0.36, N = 3198.54197.33159.21132.72

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL52751770140210280350SE +/- 0.17, N = 3SE +/- 0.67, N = 3SE +/- 0.33, N = 3SE +/- 0.34, N = 3305.54304.78205.43204.97

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL5275174080120160200SE +/- 0.17, N = 3SE +/- 0.23, N = 3SE +/- 0.03, N = 3SE +/- 0.19, N = 3203.2197.4139.9138.2

Waifu2x-NCNN Vulkan

Scale: 2x - Denoise: 3 - TAA: Yes

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: Yes5275170.99051.9812.97153.9624.9525SE +/- 0.015, N = 3SE +/- 0.015, N = 3SE +/- 0.018, N = 3SE +/- 0.018, N = 33.1463.1784.3684.402

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D1152751770140210280350SE +/- 0.25, N = 3SE +/- 0.62, N = 3SE +/- 0.41, N = 3SE +/- 0.09, N = 3303.2292.9223.7222.8

Portal

Resolution: 3840 x 2160

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 21605275172004006008001000SE +/- 0.05, N = 3SE +/- 2.11, N = 3SE +/- 0.99, N = 3SE +/- 1.25, N = 3881.94881.21684.95682.32

FAHBench

RTX 3080 TiRTX 2080OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.251752750100150200250SE +/- 0.08, N = 3SE +/- 0.54, N = 3SE +/- 0.29, N = 3SE +/- 0.23, N = 3249.49241.62204.74204.35

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL52751750100150200250SE +/- 0.23, N = 3SE +/- 0.52, N = 3SE +/- 0.03, N = 3SE +/- 0.06, N = 3244.2235.7203.1202.1

Waifu2x-NCNN Vulkan

Scale: 2x - Denoise: 3 - TAA: No

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: No5275170.67931.35862.03792.71723.39652.7672.9783.019

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D1152751770140210280350SE +/- 0.78, N = 3SE +/- 0.87, N = 3SE +/- 0.46, N = 3SE +/- 0.15, N = 3308.3298.1286.5285.6

Portal 2

Resolution: 2560 x 1440 - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGL517527140280420560700SE +/- 1.22, N = 3SE +/- 5.66, N = 3SE +/- 0.24, N = 3SE +/- 2.70, N = 3639.20623.55596.54594.05

Xonotic

Resolution: 3840 x 2160 - Effects Quality: Ultimate

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: Ultimate52751770140210280350SE +/- 0.80, N = 3SE +/- 1.15, N = 3SE +/- 0.55, N = 3SE +/- 3.15, N = 6342.95341.01335.62331.70

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL52751750100150200250SE +/- 0.24, N = 3SE +/- 2.27, N = 3SE +/- 0.35, N = 3SE +/- 0.47, N = 3244.6240.2241.8239.1

Counter-Strike: Global Offensive

Resolution: 2560 x 1440 - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL51752770140210280350SE +/- 0.66, N = 3SE +/- 0.30, N = 3SE +/- 0.68, N = 3SE +/- 0.76, N = 3320.66320.34318.41317.34

Counter-Strike: Global Offensive

Resolution: 1920 x 1080 - Renderer: OpenGL

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL51752770140210280350SE +/- 0.21, N = 3SE +/- 0.82, N = 3SE +/- 0.20, N = 3SE +/- 0.08, N = 3322.78321.25320.00319.83

Portal 2

Resolution: 1920 x 1080 - Renderer: OpenGL

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGL517527140280420560700SE +/- 5.24, N = 3SE +/- 6.04, N = 3SE +/- 2.81, N = 3SE +/- 4.21, N = 3638.26633.41636.89633.90


Phoronix Test Suite v10.8.4