Comparing GeForce GRD 517 & 527 for RTX 2080 & RTX 3080 Ti benchmarks on Windows Comparison of GeForce Game Ready Driver (GRD) versions 517 and 527 for RTX 2080 8 GiB and RTX 3080 Ti 12 GiB with a Gigabyte Z590 Vision D on Microsoft Windows 11 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2301271-TAD-CMP517V546&grs&rdt .
Processor Motherboard Memory Disk Graphics Audio Monitor Network OS Kernel Display Driver File-System Screen Resolution RTX 3080 Ti RTX 2080 RTX 3080 Ti 517 517 527 527 Intel Core i9-11900K @ 3.50GHz (8 Cores / 16 Threads) Gigabyte Z590 VISION D (F8b BIOS) 4 x 8192 MB 4400MHz 932GB NVMe SHGP31-1000GM-2 + 3726GB ST4000DM004-2CV104 + 932GB CT1000P5PSSD8 + 954GB NVMe HP SSD EX950 1TB NVIDIA GeForce RTX 3080 Ti 12GB NVIDIA HD Audio + Steam Streaming Microphone + Steam Streaming Speakers + Realtek USB Audio DELL P2415Q Intel Wi-Fi 6 AX201 160MHz + Intel (3) I225-V + Bluetooth Device (Personal Area ) #2 Microsoft Windows 11 Pro Build 22621 10.0.22621.1105 (x86_64) 517.66 (31.0.15.1766) NTFS 3840x2160 NVIDIA GeForce RTX 2080 8GB 527.56 (31.0.15.2756) NVIDIA GeForce RTX 3080 Ti 12GB OpenBenchmarking.org Processor Details - CPU Microcode: 0000000040000000 Security Details - __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled
quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_query luxmark: GPU - Microphone quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_query luxmark: GPU - Luxball HDR quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline rtiv: 3840 x 2160 - Cornell Box + Lucy rtiv: 2560 x 1440 - Cornell Box + Lucy rtiv: 1920 x 1080 - Cornell Box + Lucy luxmark: GPU - Hotel quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline unigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGL quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline gravitymark: 1920 x 1080 - OpenGL gravitymark: 2560 x 1440 - OpenGL rtiv: 1920 x 1080 - Lucy In One Weekend gravitymark: 3840 x 2160 - OpenGL blender: Pabellon Barcelona - NVIDIA OptiX gravitymark: 3840 x 2160 - Vulkan Ray-Tracing rtiv: 2560 x 1440 - Lucy In One Weekend rtiv: 3840 x 2160 - Lucy In One Weekend quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query blender: Pabellon Barcelona - NVIDIA CUDA quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query gravitymark: 2560 x 1440 - Vulkan Ray-Tracing blender: Barbershop - NVIDIA OptiX unigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11 gravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracing quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query portal: 1920 x 1080 quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline gravitymark: 1920 x 1080 - Vulkan Ray-Tracing vkresample: 2x - Single quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query blender: Classroom - NVIDIA CUDA blender: Classroom - NVIDIA OptiX gravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracing blender: Barbershop - NVIDIA CUDA gravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracing rtiv: 1920 x 1080 - Cornell Box blender: Fishy Cat - NVIDIA OptiX rtiv: 3840 x 2160 - Cornell Box rtiv: 2560 x 1440 - Cornell Box cyberpunk2077: 3840 x 2160 - Low cyberpunk2077: 2560 x 1440 - High unigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11 cyberpunk2077: 3840 x 2160 - Medium blender: BMW27 - NVIDIA OptiX blender: BMW27 - NVIDIA CUDA cyberpunk2077: 2560 x 1440 - Medium gravitymark: 3840 x 2160 - Vulkan portal: 2560 x 1440 rtiv: 3840 x 2160 - Ray Tracing In One Weekend blender: Fishy Cat - NVIDIA CUDA rtiv: 3840 x 2160 - Planets In One Weekend unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL rtiv: 2560 x 1440 - Ray Tracing In One Weekend gravitymark: 3840 x 2160 - Windows Direct3D 12 rtiv: 2560 x 1440 - Planets In One Weekend cyberpunk2077: 3840 x 2160 - High rtiv: 1920 x 1080 - Ray Tracing In One Weekend cyberpunk2077: 2560 x 1440 - Low gravitymark: 2560 x 1440 - Vulkan rtiv: 1920 x 1080 - Planets In One Weekend cyberpunk2077: 1920 x 1080 - High cyberpunk2077: 1920 x 1080 - Ultra gravitymark: 1920 x 1080 - Vulkan gravitymark: 2560 x 1440 - Windows Direct3D 12 cyberpunk2077: 2560 x 1440 - Ultra unigine-super: 3840 x 2160 - Fullscreen - High - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11 gravitymark: 1920 x 1080 - Windows Direct3D 12 unigine-super: 2560 x 1440 - Fullscreen - High - D3D11 portal2: 3840 x 2160 - OpenGL vkresample: 2x - Double unigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11 unigine-super: 3840 x 2160 - Fullscreen - High - OpenGL cyberpunk2077: 3840 x 2160 - Ultra unigine-super: 1920 x 1080 - Fullscreen - High - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11 cyberpunk2077: 1920 x 1080 - Medium unigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGL unigine-super: 2560 x 1440 - Fullscreen - High - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11 unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Low - OpenGL cyberpunk2077: 1920 x 1080 - Low csgo: 3840 x 2160 - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGL waifu2x-ncnn: 2x - 3 - Yes unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11 portal: 3840 x 2160 fahbench: unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGL waifu2x-ncnn: 2x - 3 - No unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11 portal2: 2560 x 1440 - OpenGL xonotic: 3840 x 2160 - Ultimate unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL csgo: 2560 x 1440 - OpenGL csgo: 1920 x 1080 - OpenGL portal2: 1920 x 1080 - OpenGL RTX 3080 Ti RTX 2080 RTX 3080 Ti 517 517 527 527 69.749791 58422 58.668838 48.167183 85319 52.725432 57.783928 20.2350 42.9479 74.6282 18548 48.367420 44.139368 40.639944 18.2 102.690392 112.082685 144.719792 119.161120 123.311269 88.429209 103.315689 93.493533 165.2 152.6 75.4446 124.5 17.38 173.6 43.9414 21.1019 165.391037 52.93 145.616007 198.407409 182.249975 242.1 57.45 49.9 23.7 161.5 151.449346 229.583766 1999.91 164.571955 281.8 8.790 194.463221 21.92 15.75 222.3 97.96 257.9 148.215 11.67 38.8891 83.2398 134.99 128.64 55.7 115.64 6.57 11.85 160.26 197.9 1585.34 22.4570 24.99 22.8981 79.4 48.0962 183.4 49.2006 75.65 83.9966 177.79 261.9 86.0299 163.98 138.83 296.6 241.2 98.96 63.6 89.9 273.5 127.0 570.28 125.048 91.3 57.3 51.35 193.1 174.2 186.49 81.8 112.3 210.4 151.9 250.9 166.4 185.4 197.33 304.78 197.4 3.178 292.9 881.21 249.4921 235.7 298.1 639.20 341.0055077 240.2 320.66 319.83 638.26 23.089671 19975 20.240723 16.724578 29834 18.396585 20.582557 7.60158 16.2315 28.5480 6823 17.889173 16.471729 15.293532 8.1 41.879639 47.109833 59.267865 50.565266 51.818331 36.409612 43.297465 40.192384 124.6 110.8 33.5468 83.6 39.06 80.3 19.9093 9.55427 74.253614 117.73 67.769984 92.309186 83.215174 118.7 123.90 23.1 11.1 79.2 72.401703 107.858571 940.97 81.039607 144.1 18.416 93.740771 46.04 31.92 114.9 200.90 138.0 75.6853 22.25 19.8365 42.8156 79.88 78.49 30.0 69.46 12.24 21.72 98.99 111.1 869.40 12.2171 44.99 12.5478 43.9 26.5757 105.4 27.2412 45.33 46.6356 110.83 155.8 48.0336 104.93 91.34 183.7 146.1 62.82 37 52.8 171.2 75.3 336.11 211.753 54.1 34.1 32.25 116.0 104.3 120.47 49.4 68.5 128.1 94.3 157.0 103.9 117.9 132.72 205.43 138.2 4.402 222.8 684.95 204.3463 202.1 3.019 285.6 594.05 331.7009620 239.1 318.41 322.78 633.90 24.602101 20021 21.054740 17.027452 29761 18.888698 20.579004 7.53991 16.1251 28.3219 6800 18.212017 16.830482 15.718002 8.1 40.285356 44.825700 58.071211 47.892295 49.579911 35.617182 42.231499 38.774081 171.5 146.1 33.2666 102.4 39.26 85.2 19.6990 9.46680 74.985446 117.09 65.713921 90.374255 83.690745 126.8 123.84 23.1 11.1 85.2 71.944466 109.203072 960.32 78.708176 153.3 18.435 92.074730 45.83 31.72 122.9 200.79 146.7 76.0392 22.12 19.8580 42.8648 89.10 87.37 30.1 76.64 12.09 21.69 114.15 114.9 858.87 12.2238 45.19 12.5108 44.1 26.4917 106.2 27.1728 48.18 46.6188 128.82 164.4 48.0430 122.38 103.60 195.7 148.9 68.42 37.1 52.9 175.7 75.5 336.31 212.049 54.2 34.2 33.80 116.5 104.7 143.18 49.6 68.7 128.4 94.7 156.3 104.6 118.6 159.21 204.97 139.9 4.368 223.7 682.32 204.7436 203.1 2.978 286.5 596.54 335.6204528 241.8 317.34 321.25 636.89 71.407529 58271 57.639696 47.458991 84295 51.977400 56.620809 20.7928 44.3145 77.4417 18399 48.541700 43.803502 40.343632 21.4 98.864741 108.402466 142.864538 117.049696 118.149702 86.529984 100.600883 93.478205 298.0 260.7 76.9397 193.1 17.16 181.2 44.2919 21.0761 160.208267 52.96 143.651576 186.551844 174.103037 258.1 57.01 50.0 23.9 169.7 154.128469 229.716702 1941.85 166.801936 305.0 8.711 190.413732 21.96 15.36 238.0 97.33 279.0 149.979 11.27 39.1474 83.8635 153.42 147.40 56.1 129.89 6.55 11.64 184.60 206.8 1538.86 22.0834 24.65 22.6325 80.2 47.5672 191.1 48.7377 81.83 83.2746 199.21 279.6 85.4640 186.00 159.62 320.9 254.5 109.10 63.8 90.2 291.0 127.9 539.39 125.526 91.7 57.7 54.29 194.9 174.5 200.51 82.2 113.6 211.3 153.6 254.2 168.6 187.5 198.54 305.54 203.2 3.146 303.2 881.94 241.6220 244.2 2.767 308.3 623.55 342.9459892 244.6 320.34 320.00 633.41 OpenBenchmarking.org
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time RTX 3080 Ti RTX 2080 OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time 517 527 300 600 900 1200 1500 Min: 1.8 / Avg: 4.47 / Max: 1742.76 Min: 1.85 / Avg: 4.44 / Max: 1718.65 Min: 2.15 / Avg: 6.05 / Max: 1701.3 Min: 2.13 / Avg: 6.06 / Max: 1724.74
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 16 32 48 64 80 SE +/- 0.11, N = 3 SE +/- 0.14, N = 3 SE +/- 0.14, N = 3 SE +/- 0.19, N = 15 69.75 71.41 23.09 24.60
LuxMark OpenCL Device: GPU - Scene: Microphone RTX 3080 Ti RTX 2080 OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Microphone 517 527 13K 26K 39K 52K 65K SE +/- 291.86, N = 3 SE +/- 124.65, N = 3 SE +/- 43.91, N = 3 SE +/- 58.69, N = 3 58422 58271 19975 20021
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 13 26 39 52 65 SE +/- 0.09, N = 3 SE +/- 0.71, N = 3 SE +/- 0.10, N = 3 SE +/- 0.21, N = 15 58.67 57.64 20.24 21.05
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 11 22 33 44 55 SE +/- 0.20, N = 3 SE +/- 0.29, N = 3 SE +/- 0.12, N = 3 SE +/- 0.19, N = 5 48.17 47.46 16.72 17.03
LuxMark OpenCL Device: GPU - Scene: Luxball HDR RTX 3080 Ti RTX 2080 OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Luxball HDR 517 527 20K 40K 60K 80K 100K SE +/- 258.49, N = 3 SE +/- 109.02, N = 3 SE +/- 63.61, N = 3 SE +/- 56.48, N = 3 85319 84295 29834 29761
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 12 24 36 48 60 SE +/- 0.20, N = 3 SE +/- 0.22, N = 3 SE +/- 0.05, N = 3 SE +/- 0.17, N = 15 52.73 51.98 18.40 18.89
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 13 26 39 52 65 SE +/- 0.04, N = 3 SE +/- 0.49, N = 3 SE +/- 0.05, N = 3 SE +/- 0.14, N = 3 57.78 56.62 20.58 20.58
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy 517 527 5 10 15 20 25 SE +/- 0.02457, N = 3 SE +/- 0.00219, N = 3 SE +/- 0.00363, N = 3 SE +/- 0.00126, N = 3 20.23500 20.79280 7.60158 7.53991
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy 517 527 10 20 30 40 50 SE +/- 0.02, N = 3 SE +/- 0.02, N = 3 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 42.95 44.31 16.23 16.13
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy 517 527 20 40 60 80 100 SE +/- 0.12, N = 3 SE +/- 0.05, N = 3 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 74.63 77.44 28.55 28.32
LuxMark OpenCL Device: GPU - Scene: Hotel RTX 3080 Ti RTX 2080 OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Hotel 517 527 4K 8K 12K 16K 20K SE +/- 84.40, N = 3 SE +/- 85.61, N = 3 SE +/- 13.91, N = 3 SE +/- 21.38, N = 3 18548 18399 6823 6800
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 11 22 33 44 55 SE +/- 0.05, N = 3 SE +/- 0.28, N = 3 SE +/- 0.04, N = 3 SE +/- 0.05, N = 3 48.37 48.54 17.89 18.21
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 10 20 30 40 50 SE +/- 0.05, N = 3 SE +/- 0.08, N = 3 SE +/- 0.08, N = 3 SE +/- 0.08, N = 3 44.14 43.80 16.47 16.83
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 9 18 27 36 45 SE +/- 0.15, N = 3 SE +/- 0.14, N = 3 SE +/- 0.01, N = 3 SE +/- 0.03, N = 3 40.64 40.34 15.29 15.72
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 517 527 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 18.2 21.4 8.1 8.1
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 20 40 60 80 100 SE +/- 0.52, N = 3 SE +/- 1.08, N = 3 SE +/- 0.20, N = 3 SE +/- 0.30, N = 3 102.69 98.86 41.88 40.29
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 30 60 90 120 150 SE +/- 0.79, N = 3 SE +/- 0.32, N = 3 SE +/- 0.09, N = 3 SE +/- 0.13, N = 3 112.08 108.40 47.11 44.83
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 30 60 90 120 150 SE +/- 1.90, N = 3 SE +/- 1.14, N = 3 SE +/- 0.56, N = 15 SE +/- 0.33, N = 3 144.72 142.86 59.27 58.07
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 30 60 90 120 150 SE +/- 1.50, N = 3 SE +/- 1.36, N = 3 SE +/- 0.46, N = 3 SE +/- 0.50, N = 3 119.16 117.05 50.57 47.89
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 30 60 90 120 150 SE +/- 1.13, N = 3 SE +/- 0.65, N = 3 SE +/- 0.71, N = 3 SE +/- 0.52, N = 3 123.31 118.15 51.82 49.58
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.18, N = 3 SE +/- 0.50, N = 3 SE +/- 0.17, N = 3 88.43 86.53 36.41 35.62
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 20 40 60 80 100 SE +/- 0.66, N = 3 SE +/- 1.05, N = 3 SE +/- 0.22, N = 3 SE +/- 0.11, N = 3 103.32 100.60 43.30 42.23
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 20 40 60 80 100 SE +/- 0.59, N = 3 SE +/- 0.25, N = 3 SE +/- 0.31, N = 3 SE +/- 0.16, N = 3 93.49 93.48 40.19 38.77
GravityMark Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: OpenGL 517 527 60 120 180 240 300 SE +/- 0.19, N = 3 SE +/- 0.22, N = 3 SE +/- 0.17, N = 3 SE +/- 0.49, N = 3 165.2 298.0 124.6 171.5
GravityMark Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: OpenGL 517 527 60 120 180 240 300 SE +/- 0.17, N = 3 SE +/- 0.44, N = 3 SE +/- 0.17, N = 3 SE +/- 0.81, N = 3 152.6 260.7 110.8 146.1
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Lucy In One Weekend RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Lucy In One Weekend 517 527 20 40 60 80 100 SE +/- 0.05, N = 3 SE +/- 0.06, N = 3 SE +/- 0.00, N = 3 SE +/- 0.01, N = 3 75.44 76.94 33.55 33.27
GravityMark Resolution: 3840 x 2160 - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: OpenGL 517 527 40 80 120 160 200 SE +/- 0.09, N = 3 SE +/- 0.47, N = 3 SE +/- 0.03, N = 3 SE +/- 0.13, N = 3 124.5 193.1 83.6 102.4
Blender Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX 517 527 9 18 27 36 45 SE +/- 0.02, N = 3 SE +/- 0.02, N = 3 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 17.38 17.16 39.06 39.26
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing 517 527 40 80 120 160 200 SE +/- 0.03, N = 3 SE +/- 0.43, N = 3 SE +/- 0.03, N = 3 SE +/- 0.07, N = 3 173.6 181.2 80.3 85.2
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Lucy In One Weekend RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Lucy In One Weekend 517 527 10 20 30 40 50 SE +/- 0.11, N = 3 SE +/- 0.07, N = 3 SE +/- 0.01, N = 3 SE +/- 0.01, N = 3 43.94 44.29 19.91 19.70
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Lucy In One Weekend RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Lucy In One Weekend 517 527 5 10 15 20 25 SE +/- 0.05635, N = 3 SE +/- 0.02694, N = 3 SE +/- 0.00597, N = 3 SE +/- 0.00266, N = 3 21.10190 21.07610 9.55427 9.46680
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 40 80 120 160 200 SE +/- 2.01, N = 3 SE +/- 0.38, N = 3 SE +/- 0.37, N = 3 SE +/- 0.11, N = 3 165.39 160.21 74.25 74.99
Blender Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA 517 527 30 60 90 120 150 SE +/- 0.04, N = 3 SE +/- 0.01, N = 3 SE +/- 0.03, N = 3 SE +/- 0.11, N = 3 52.93 52.96 117.73 117.09
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 30 60 90 120 150 SE +/- 0.21, N = 3 SE +/- 0.47, N = 3 SE +/- 0.52, N = 3 SE +/- 0.32, N = 3 145.62 143.65 67.77 65.71
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 40 80 120 160 200 SE +/- 0.23, N = 3 SE +/- 2.16, N = 3 SE +/- 0.62, N = 3 SE +/- 0.59, N = 3 198.41 186.55 92.31 90.37
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 40 80 120 160 200 SE +/- 0.52, N = 3 SE +/- 0.42, N = 3 SE +/- 0.75, N = 3 SE +/- 0.04, N = 3 182.25 174.10 83.22 83.69
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing 517 527 60 120 180 240 300 SE +/- 0.22, N = 3 SE +/- 0.30, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 242.1 258.1 118.7 126.8
Blender Blend File: Barbershop - Compute: NVIDIA OptiX RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: NVIDIA OptiX 517 527 30 60 90 120 150 SE +/- 0.06, N = 3 SE +/- 0.05, N = 3 SE +/- 0.07, N = 3 SE +/- 0.16, N = 3 57.45 57.01 123.90 123.84
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 517 527 11 22 33 44 55 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 49.9 50.0 23.1 23.1
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 517 527 6 12 18 24 30 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 23.7 23.9 11.1 11.1
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing 517 527 40 80 120 160 200 SE +/- 0.06, N = 3 SE +/- 0.09, N = 3 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 161.5 169.7 79.2 85.2
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 30 60 90 120 150 SE +/- 1.87, N = 3 SE +/- 0.19, N = 3 SE +/- 0.14, N = 3 SE +/- 0.06, N = 3 151.45 154.13 72.40 71.94
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 50 100 150 200 250 SE +/- 1.44, N = 3 SE +/- 1.76, N = 10 SE +/- 1.32, N = 3 SE +/- 0.33, N = 3 229.58 229.72 107.86 109.20
Portal Resolution: 1920 x 1080 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 517 527 400 800 1200 1600 2000 SE +/- 24.73, N = 3 SE +/- 22.39, N = 15 SE +/- 4.06, N = 3 SE +/- 3.22, N = 3 1999.91 1941.85 940.97 960.32
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 40 80 120 160 200 SE +/- 2.30, N = 3 SE +/- 0.51, N = 3 SE +/- 0.09, N = 3 SE +/- 0.13, N = 3 164.57 166.80 81.04 78.71
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing 517 527 70 140 210 280 350 SE +/- 0.18, N = 3 SE +/- 0.29, N = 3 SE +/- 0.03, N = 3 SE +/- 0.12, N = 3 281.8 305.0 144.1 153.3
VkResample Upscale: 2x - Precision: Single RTX 3080 Ti RTX 2080 OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Single 517 527 5 10 15 20 25 SE +/- 0.001, N = 3 SE +/- 0.003, N = 3 SE +/- 0.006, N = 3 SE +/- 0.011, N = 3 8.790 8.711 18.416 18.435
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 40 80 120 160 200 SE +/- 2.61, N = 3 SE +/- 0.95, N = 3 SE +/- 0.05, N = 3 SE +/- 0.86, N = 3 194.46 190.41 93.74 92.07
Blender Blend File: Classroom - Compute: NVIDIA CUDA RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: NVIDIA CUDA 517 527 10 20 30 40 50 SE +/- 0.00, N = 3 SE +/- 0.02, N = 3 SE +/- 0.06, N = 3 SE +/- 0.04, N = 3 21.92 21.96 46.04 45.83
Blender Blend File: Classroom - Compute: NVIDIA OptiX RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: NVIDIA OptiX 517 527 7 14 21 28 35 SE +/- 0.24, N = 13 SE +/- 0.01, N = 3 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 15.75 15.36 31.92 31.72
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing 517 527 50 100 150 200 250 SE +/- 0.12, N = 3 SE +/- 0.12, N = 3 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 222.3 238.0 114.9 122.9
Blender Blend File: Barbershop - Compute: NVIDIA CUDA RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: NVIDIA CUDA 517 527 40 80 120 160 200 SE +/- 0.08, N = 3 SE +/- 0.09, N = 3 SE +/- 0.29, N = 3 SE +/- 0.11, N = 3 97.96 97.33 200.90 200.79
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing 517 527 60 120 180 240 300 SE +/- 0.15, N = 3 SE +/- 0.13, N = 3 SE +/- 0.06, N = 3 SE +/- 0.06, N = 3 257.9 279.0 138.0 146.7
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time RTX 3080 Ti RTX 2080 OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time 517 527 300 600 900 1200 1500 Min: 1.84 / Avg: 4.26 / Max: 1717.84 Min: 1.81 / Avg: 4.26 / Max: 1720.95 Min: 1.77 / Avg: 4.23 / Max: 1711.45 Min: 1.66 / Avg: 4.24 / Max: 1703.38
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time RTX 3080 Ti RTX 2080 OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time 517 527 300 600 900 1200 1500 Min: 1.73 / Avg: 4.26 / Max: 1720.54 Min: 1.73 / Avg: 4.27 / Max: 1733.77 Min: 1.8 / Avg: 4.28 / Max: 1710.74 Min: 1.75 / Avg: 4.29 / Max: 1730.25
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Cornell Box RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box 517 527 30 60 90 120 150 SE +/- 0.27, N = 3 SE +/- 0.02, N = 3 SE +/- 0.01, N = 3 SE +/- 0.06, N = 3 148.22 149.98 75.69 76.04
Blender Blend File: Fishy Cat - Compute: NVIDIA OptiX RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA OptiX 517 527 5 10 15 20 25 SE +/- 0.08, N = 14 SE +/- 0.07, N = 14 SE +/- 0.32, N = 3 SE +/- 0.24, N = 4 11.67 11.27 22.25 22.12
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box 517 527 9 18 27 36 45 SE +/- 0.01, N = 3 SE +/- 0.11, N = 3 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 38.89 39.15 19.84 19.86
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Cornell Box RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box 517 527 20 40 60 80 100 SE +/- 0.21, N = 3 SE +/- 0.22, N = 3 SE +/- 0.01, N = 3 SE +/- 0.01, N = 3 83.24 83.86 42.82 42.86
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low 517 527 30 60 90 120 150 SE +/- 0.14, N = 3 SE +/- 0.11, N = 3 SE +/- 0.13, N = 3 SE +/- 0.10, N = 3 134.99 153.42 79.88 89.10
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High 517 527 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.33, N = 3 SE +/- 0.10, N = 3 SE +/- 0.07, N = 3 128.64 147.40 78.49 87.37
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 517 527 13 26 39 52 65 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 55.7 56.1 30.0 30.1
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium 517 527 30 60 90 120 150 SE +/- 0.04, N = 3 SE +/- 0.14, N = 3 SE +/- 0.02, N = 3 SE +/- 0.03, N = 3 115.64 129.89 69.46 76.64
Blender Blend File: BMW27 - Compute: NVIDIA OptiX RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: NVIDIA OptiX 517 527 3 6 9 12 15 SE +/- 0.09, N = 14 SE +/- 0.09, N = 14 SE +/- 0.09, N = 13 SE +/- 0.10, N = 13 6.57 6.55 12.24 12.09
Blender Blend File: BMW27 - Compute: NVIDIA CUDA RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: NVIDIA CUDA 517 527 5 10 15 20 25 SE +/- 0.07, N = 3 SE +/- 0.02, N = 3 SE +/- 0.03, N = 3 SE +/- 0.04, N = 3 11.85 11.64 21.72 21.69
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium 517 527 40 80 120 160 200 SE +/- 0.28, N = 3 SE +/- 0.18, N = 3 SE +/- 0.06, N = 3 SE +/- 0.10, N = 3 160.26 184.60 98.99 114.15
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan 517 527 50 100 150 200 250 SE +/- 0.06, N = 3 SE +/- 0.32, N = 3 SE +/- 0.15, N = 3 SE +/- 0.07, N = 3 197.9 206.8 111.1 114.9
Portal Resolution: 2560 x 1440 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 517 527 300 600 900 1200 1500 SE +/- 15.00, N = 15 SE +/- 4.00, N = 3 SE +/- 2.09, N = 3 SE +/- 0.60, N = 3 1585.34 1538.86 869.40 858.87
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend 517 527 5 10 15 20 25 SE +/- 0.00, N = 3 SE +/- 0.01, N = 3 SE +/- 0.03, N = 3 SE +/- 0.04, N = 3 22.46 22.08 12.22 12.22
Blender Blend File: Fishy Cat - Compute: NVIDIA CUDA RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA CUDA 517 527 10 20 30 40 50 SE +/- 0.01, N = 3 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 SE +/- 0.09, N = 3 24.99 24.65 44.99 45.19
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Planets In One Weekend RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Planets In One Weekend 517 527 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.01, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 22.90 22.63 12.55 12.51
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 517 527 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 79.4 80.2 43.9 44.1
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend 517 527 11 22 33 44 55 SE +/- 0.03, N = 3 SE +/- 0.02, N = 3 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 48.10 47.57 26.58 26.49
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 517 527 40 80 120 160 200 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 183.4 191.1 105.4 106.2
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Planets In One Weekend RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Planets In One Weekend 517 527 11 22 33 44 55 SE +/- 0.05, N = 3 SE +/- 0.01, N = 3 SE +/- 0.06, N = 3 SE +/- 0.08, N = 3 49.20 48.74 27.24 27.17
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High 517 527 20 40 60 80 100 SE +/- 0.13, N = 3 SE +/- 0.17, N = 3 SE +/- 0.01, N = 3 SE +/- 0.04, N = 3 75.65 81.83 45.33 48.18
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend 517 527 20 40 60 80 100 SE +/- 0.20, N = 3 SE +/- 0.08, N = 3 SE +/- 0.10, N = 3 SE +/- 0.10, N = 3 84.00 83.27 46.64 46.62
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low 517 527 40 80 120 160 200 SE +/- 0.24, N = 3 SE +/- 0.61, N = 3 SE +/- 0.04, N = 3 SE +/- 0.12, N = 3 177.79 199.21 110.83 128.82
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan 517 527 60 120 180 240 300 SE +/- 0.12, N = 3 SE +/- 0.55, N = 3 SE +/- 0.25, N = 3 SE +/- 0.12, N = 3 261.9 279.6 155.8 164.4
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Planets In One Weekend RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Planets In One Weekend 517 527 20 40 60 80 100 SE +/- 0.10, N = 3 SE +/- 0.04, N = 3 SE +/- 0.01, N = 3 SE +/- 0.09, N = 3 86.03 85.46 48.03 48.04
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High 517 527 40 80 120 160 200 SE +/- 0.18, N = 3 SE +/- 0.05, N = 3 SE +/- 0.11, N = 3 SE +/- 0.28, N = 3 163.98 186.00 104.93 122.38
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra 517 527 40 80 120 160 200 SE +/- 1.05, N = 3 SE +/- 0.28, N = 3 SE +/- 0.07, N = 3 SE +/- 0.22, N = 3 138.83 159.62 91.34 103.60
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan 517 527 70 140 210 280 350 SE +/- 0.51, N = 3 SE +/- 0.34, N = 3 SE +/- 0.10, N = 3 SE +/- 0.31, N = 3 296.6 320.9 183.7 195.7
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 517 527 60 120 180 240 300 SE +/- 0.07, N = 3 SE +/- 0.09, N = 3 SE +/- 0.07, N = 3 SE +/- 0.25, N = 3 241.2 254.5 146.1 148.9
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra 517 527 20 40 60 80 100 SE +/- 0.11, N = 3 SE +/- 0.25, N = 3 SE +/- 0.19, N = 3 SE +/- 0.08, N = 3 98.96 109.10 62.82 68.42
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 517 527 14 28 42 56 70 SE +/- 0.00, N = 3 SE +/- 0.06, N = 3 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 63.6 63.8 37.0 37.1
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 517 527 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 89.9 90.2 52.8 52.9
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 517 527 60 120 180 240 300 SE +/- 0.15, N = 3 SE +/- 0.15, N = 3 SE +/- 0.12, N = 3 SE +/- 0.06, N = 3 273.5 291.0 171.2 175.7
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 517 527 30 60 90 120 150 SE +/- 0.06, N = 3 SE +/- 0.12, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 127.0 127.9 75.3 75.5
Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL 517 527 120 240 360 480 600 SE +/- 1.29, N = 3 SE +/- 0.44, N = 3 SE +/- 0.28, N = 3 SE +/- 0.02, N = 3 570.28 539.39 336.11 336.31
VkResample Upscale: 2x - Precision: Double RTX 3080 Ti RTX 2080 OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Double 517 527 50 100 150 200 250 SE +/- 0.13, N = 3 SE +/- 0.10, N = 3 SE +/- 0.10, N = 3 SE +/- 0.33, N = 3 125.05 125.53 211.75 212.05
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 517 527 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 91.3 91.7 54.1 54.2
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 517 527 13 26 39 52 65 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 57.3 57.7 34.1 34.2
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra 517 527 12 24 36 48 60 SE +/- 0.07, N = 3 SE +/- 0.10, N = 3 SE +/- 0.06, N = 3 SE +/- 0.04, N = 3 51.35 54.29 32.25 33.80
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 517 527 40 80 120 160 200 SE +/- 0.21, N = 3 SE +/- 0.13, N = 3 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 193.1 194.9 116.0 116.5
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 517 527 40 80 120 160 200 SE +/- 0.32, N = 3 SE +/- 0.09, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 174.2 174.5 104.3 104.7
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium 517 527 40 80 120 160 200 SE +/- 0.15, N = 3 SE +/- 0.31, N = 3 SE +/- 0.07, N = 3 SE +/- 0.04, N = 3 186.49 200.51 120.47 143.18
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 517 527 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.07, N = 3 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 81.8 82.2 49.4 49.6
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 517 527 30 60 90 120 150 SE +/- 0.09, N = 3 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 112.3 113.6 68.5 68.7
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 517 527 50 100 150 200 250 SE +/- 0.19, N = 3 SE +/- 0.37, N = 3 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 210.4 211.3 128.1 128.4
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 517 527 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.10, N = 3 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 151.9 153.6 94.3 94.7
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 517 527 60 120 180 240 300 SE +/- 0.20, N = 3 SE +/- 0.12, N = 3 SE +/- 0.12, N = 3 SE +/- 0.07, N = 3 250.9 254.2 157.0 156.3
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 517 527 40 80 120 160 200 SE +/- 0.15, N = 3 SE +/- 0.12, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 166.4 168.6 103.9 104.6
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 517 527 40 80 120 160 200 SE +/- 0.15, N = 3 SE +/- 0.09, N = 3 SE +/- 0.13, N = 3 SE +/- 0.00, N = 3 185.4 187.5 117.9 118.6
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low 517 527 40 80 120 160 200 SE +/- 0.31, N = 3 SE +/- 1.76, N = 3 SE +/- 0.36, N = 3 SE +/- 0.35, N = 3 197.33 198.54 132.72 159.21
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL 517 527 70 140 210 280 350 SE +/- 0.67, N = 3 SE +/- 0.17, N = 3 SE +/- 0.33, N = 3 SE +/- 0.34, N = 3 304.78 305.54 205.43 204.97
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 517 527 40 80 120 160 200 SE +/- 0.23, N = 3 SE +/- 0.17, N = 3 SE +/- 0.19, N = 3 SE +/- 0.03, N = 3 197.4 203.2 138.2 139.9
Waifu2x-NCNN Vulkan Scale: 2x - Denoise: 3 - TAA: Yes RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: Yes 517 527 0.9905 1.981 2.9715 3.962 4.9525 SE +/- 0.015, N = 3 SE +/- 0.015, N = 3 SE +/- 0.018, N = 3 SE +/- 0.018, N = 3 3.178 3.146 4.402 4.368
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 517 527 70 140 210 280 350 SE +/- 0.62, N = 3 SE +/- 0.25, N = 3 SE +/- 0.09, N = 3 SE +/- 0.41, N = 3 292.9 303.2 222.8 223.7
Portal Resolution: 3840 x 2160 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 517 527 200 400 600 800 1000 SE +/- 2.11, N = 3 SE +/- 0.05, N = 3 SE +/- 0.99, N = 3 SE +/- 1.25, N = 3 881.21 881.94 684.95 682.32
FAHBench RTX 3080 Ti RTX 2080 OpenBenchmarking.org Ns Per Day, More Is Better FAHBench 2.3.2 517 527 50 100 150 200 250 SE +/- 0.08, N = 3 SE +/- 0.54, N = 3 SE +/- 0.23, N = 3 SE +/- 0.29, N = 3 249.49 241.62 204.35 204.74
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 517 527 50 100 150 200 250 SE +/- 0.52, N = 3 SE +/- 0.23, N = 3 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 235.7 244.2 202.1 203.1
Waifu2x-NCNN Vulkan Scale: 2x - Denoise: 3 - TAA: No RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: No 517 527 0.6793 1.3586 2.0379 2.7172 3.3965 3.019 2.978 2.767
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 517 527 70 140 210 280 350 SE +/- 0.87, N = 3 SE +/- 0.78, N = 3 SE +/- 0.15, N = 3 SE +/- 0.46, N = 3 298.1 308.3 285.6 286.5
Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL 517 527 140 280 420 560 700 SE +/- 1.22, N = 3 SE +/- 5.66, N = 3 SE +/- 2.70, N = 3 SE +/- 0.24, N = 3 639.20 623.55 594.05 596.54
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: Ultimate 517 527 70 140 210 280 350 SE +/- 1.15, N = 3 SE +/- 0.80, N = 3 SE +/- 3.15, N = 6 SE +/- 0.55, N = 3 341.01 342.95 331.70 335.62
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 517 527 50 100 150 200 250 SE +/- 2.27, N = 3 SE +/- 0.24, N = 3 SE +/- 0.47, N = 3 SE +/- 0.35, N = 3 240.2 244.6 239.1 241.8
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL 517 527 70 140 210 280 350 SE +/- 0.66, N = 3 SE +/- 0.30, N = 3 SE +/- 0.68, N = 3 SE +/- 0.76, N = 3 320.66 320.34 318.41 317.34
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL 517 527 70 140 210 280 350 SE +/- 0.08, N = 3 SE +/- 0.20, N = 3 SE +/- 0.21, N = 3 SE +/- 0.82, N = 3 319.83 320.00 322.78 321.25
Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL 517 527 140 280 420 560 700 SE +/- 5.24, N = 3 SE +/- 6.04, N = 3 SE +/- 4.21, N = 3 SE +/- 2.81, N = 3 638.26 633.41 633.90 636.89
Phoronix Test Suite v10.8.5