Comparing GeForce GRD 517 & 527 for RTX 2080 & RTX 3080 Ti benchmarks on Windows Comparison of GeForce Game Ready Driver (GRD) versions 517 and 527 for RTX 2080 8 GiB and RTX 3080 Ti 12 GiB with a Gigabyte Z590 Vision D on Microsoft Windows 11 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2301271-TAD-CMP517V546&grr&rdt .
Processor Motherboard Memory Disk Graphics Audio Monitor Network OS Kernel Display Driver File-System Screen Resolution RTX 3080 Ti RTX 2080 RTX 3080 Ti 517 517 527 527 Intel Core i9-11900K @ 3.50GHz (8 Cores / 16 Threads) Gigabyte Z590 VISION D (F8b BIOS) 4 x 8192 MB 4400MHz 932GB NVMe SHGP31-1000GM-2 + 3726GB ST4000DM004-2CV104 + 932GB CT1000P5PSSD8 + 954GB NVMe HP SSD EX950 1TB NVIDIA GeForce RTX 3080 Ti 12GB NVIDIA HD Audio + Steam Streaming Microphone + Steam Streaming Speakers + Realtek USB Audio DELL P2415Q Intel Wi-Fi 6 AX201 160MHz + Intel (3) I225-V + Bluetooth Device (Personal Area ) #2 Microsoft Windows 11 Pro Build 22621 10.0.22621.1105 (x86_64) 517.66 (31.0.15.1766) NTFS 3840x2160 NVIDIA GeForce RTX 2080 8GB 527.56 (31.0.15.2756) NVIDIA GeForce RTX 3080 Ti 12GB OpenBenchmarking.org Processor Details - CPU Microcode: 0000000040000000 Security Details - __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled
unigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGL unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL unigine-super: 2560 x 1440 - Fullscreen - High - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGL unigine-super: 3840 x 2160 - Fullscreen - High - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Low - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11 unigine-super: 1920 x 1080 - Fullscreen - High - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11 unigine-super: 2560 x 1440 - Fullscreen - High - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11 unigine-super: 3840 x 2160 - Fullscreen - High - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11 gravitymark: 1920 x 1080 - OpenGL gravitymark: 1920 x 1080 - Vulkan gravitymark: 1920 x 1080 - Windows Direct3D 12 gravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracing gravitymark: 1920 x 1080 - Vulkan Ray-Tracing gravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracing gravitymark: 2560 x 1440 - OpenGL gravitymark: 2560 x 1440 - Vulkan gravitymark: 2560 x 1440 - Vulkan Ray-Tracing gravitymark: 2560 x 1440 - Windows Direct3D 12 gravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracing gravitymark: 3840 x 2160 - Vulkan Ray-Tracing gravitymark: 3840 x 2160 - Vulkan gravitymark: 3840 x 2160 - Windows Direct3D 12 gravitymark: 3840 x 2160 - OpenGL blender: Barbershop - NVIDIA CUDA xonotic: 3840 x 2160 - Ultimate luxmark: GPU - Hotel luxmark: GPU - Microphone luxmark: GPU - Luxball HDR portal2: 1920 x 1080 - OpenGL fahbench: blender: Barbershop - NVIDIA OptiX cyberpunk2077: 1920 x 1080 - Low quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_query cyberpunk2077: 3840 x 2160 - Ultra cyberpunk2077: 3840 x 2160 - High cyberpunk2077: 3840 x 2160 - Low cyberpunk2077: 2560 x 1440 - Ultra cyberpunk2077: 2560 x 1440 - High cyberpunk2077: 1920 x 1080 - High cyberpunk2077: 2560 x 1440 - Low cyberpunk2077: 1920 x 1080 - Ultra cyberpunk2077: 3840 x 2160 - Medium cyberpunk2077: 2560 x 1440 - Medium cyberpunk2077: 1920 x 1080 - Medium blender: Pabellon Barcelona - NVIDIA CUDA quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_query csgo: 3840 x 2160 - OpenGL quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_query csgo: 1920 x 1080 - OpenGL quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline csgo: 2560 x 1440 - OpenGL quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline blender: BMW27 - NVIDIA OptiX quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline blender: Fishy Cat - NVIDIA OptiX quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline blender: Classroom - NVIDIA OptiX blender: Fishy Cat - NVIDIA CUDA blender: Classroom - NVIDIA CUDA quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline rtiv: 3840 x 2160 - Lucy In One Weekend rtiv: 3840 x 2160 - Cornell Box + Lucy rtiv: 2560 x 1440 - Lucy In One Weekend rtiv: 1920 x 1080 - Lucy In One Weekend rtiv: 2560 x 1440 - Cornell Box + Lucy rtiv: 1920 x 1080 - Cornell Box + Lucy rtiv: 3840 x 2160 - Planets In One Weekend rtiv: 3840 x 2160 - Ray Tracing In One Weekend rtiv: 1920 x 1080 - Planets In One Weekend rtiv: 2560 x 1440 - Planets In One Weekend rtiv: 1920 x 1080 - Cornell Box rtiv: 3840 x 2160 - Cornell Box rtiv: 2560 x 1440 - Ray Tracing In One Weekend rtiv: 1920 x 1080 - Ray Tracing In One Weekend rtiv: 2560 x 1440 - Cornell Box quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline blender: Pabellon Barcelona - NVIDIA OptiX quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_query vkresample: 2x - Double quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query blender: BMW27 - NVIDIA CUDA portal2: 3840 x 2160 - OpenGL portal: 2560 x 1440 portal: 1920 x 1080 portal2: 2560 x 1440 - OpenGL portal: 3840 x 2160 vkresample: 2x - Single waifu2x-ncnn: 2x - 3 - Yes waifu2x-ncnn: 2x - 3 - No RTX 3080 Ti RTX 2080 RTX 3080 Ti 517 517 527 527 18.2 166.4 49.9 197.4 79.4 112.3 240.2 151.9 57.3 81.8 23.7 185.4 235.7 55.7 193.1 89.9 127.0 298.1 174.2 250.9 292.9 63.6 91.3 210.4 165.2 296.6 273.5 257.9 281.8 222.3 152.6 261.9 242.1 241.2 161.5 173.6 197.9 183.4 124.5 97.96 341.0055077 18548 58422 85319 638.26 249.4921 57.45 197.33 52.725432 51.35 75.65 134.99 98.96 128.64 163.98 177.79 138.83 115.64 160.26 186.49 52.93 58.668838 69.749791 304.78 144.719792 48.167183 319.83 40.639944 320.66 44.139368 6.57 48.367420 11.67 57.783928 15.75 24.99 21.92 229.583766 88.429209 21.1019 20.2350 43.9414 75.4446 42.9479 74.6282 22.8981 22.4570 86.0299 49.2006 148.215 38.8891 48.0962 83.9966 83.2398 93.493533 103.315689 17.38 119.161120 102.690392 125.048 112.082685 145.616007 151.449346 164.571955 123.311269 198.407409 165.391037 194.463221 182.249975 11.85 570.28 1585.34 1999.91 639.20 881.21 8.790 3.178 8.1 103.9 23.1 138.2 43.9 68.5 239.1 94.3 34.1 49.4 11.1 117.9 202.1 30.0 116.0 52.8 75.3 285.6 104.3 157.0 222.8 37 54.1 128.1 124.6 183.7 171.2 138.0 144.1 114.9 110.8 155.8 118.7 146.1 79.2 80.3 111.1 105.4 83.6 200.90 331.7009620 6823 19975 29834 633.90 204.3463 123.90 132.72 18.396585 32.25 45.33 79.88 62.82 78.49 104.93 110.83 91.34 69.46 98.99 120.47 117.73 20.240723 23.089671 205.43 59.267865 16.724578 322.78 15.293532 318.41 16.471729 12.24 17.889173 22.25 20.582557 31.92 44.99 46.04 107.858571 36.409612 9.55427 7.60158 19.9093 33.5468 16.2315 28.5480 12.5478 12.2171 48.0336 27.2412 75.6853 19.8365 26.5757 46.6356 42.8156 40.192384 43.297465 39.06 50.565266 41.879639 211.753 47.109833 67.769984 72.401703 81.039607 51.818331 92.309186 74.253614 93.740771 83.215174 21.72 336.11 869.40 940.97 594.05 684.95 18.416 4.402 3.019 8.1 104.6 23.1 139.9 44.1 68.7 241.8 94.7 34.2 49.6 11.1 118.6 203.1 30.1 116.5 52.9 75.5 286.5 104.7 156.3 223.7 37.1 54.2 128.4 171.5 195.7 175.7 146.7 153.3 122.9 146.1 164.4 126.8 148.9 85.2 85.2 114.9 106.2 102.4 200.79 335.6204528 6800 20021 29761 636.89 204.7436 123.84 159.21 18.888698 33.80 48.18 89.10 68.42 87.37 122.38 128.82 103.60 76.64 114.15 143.18 117.09 21.054740 24.602101 204.97 58.071211 17.027452 321.25 15.718002 317.34 16.830482 12.09 18.212017 22.12 20.579004 31.72 45.19 45.83 109.203072 35.617182 9.46680 7.53991 19.6990 33.2666 16.1251 28.3219 12.5108 12.2238 48.0430 27.1728 76.0392 19.8580 26.4917 46.6188 42.8648 38.774081 42.231499 39.26 47.892295 40.285356 212.049 44.825700 65.713921 71.944466 78.708176 49.579911 90.374255 74.985446 92.074730 83.690745 21.69 336.31 858.87 960.32 596.54 682.32 18.435 4.368 2.978 21.4 168.6 50.0 203.2 80.2 113.6 244.6 153.6 57.7 82.2 23.9 187.5 244.2 56.1 194.9 90.2 127.9 308.3 174.5 254.2 303.2 63.8 91.7 211.3 298.0 320.9 291.0 279.0 305.0 238.0 260.7 279.6 258.1 254.5 169.7 181.2 206.8 191.1 193.1 97.33 342.9459892 18399 58271 84295 633.41 241.6220 57.01 198.54 51.977400 54.29 81.83 153.42 109.10 147.40 186.00 199.21 159.62 129.89 184.60 200.51 52.96 57.639696 71.407529 305.54 142.864538 47.458991 320.00 40.343632 320.34 43.803502 6.55 48.541700 11.27 56.620809 15.36 24.65 21.96 229.716702 86.529984 21.0761 20.7928 44.2919 76.9397 44.3145 77.4417 22.6325 22.0834 85.4640 48.7377 149.979 39.1474 47.5672 83.2746 83.8635 93.478205 100.600883 17.16 117.049696 98.864741 125.526 108.402466 143.651576 154.128469 166.801936 118.149702 186.551844 160.208267 190.413732 174.103037 11.64 539.39 1538.86 1941.85 623.55 881.94 8.711 3.146 2.767 OpenBenchmarking.org
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 517 527 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 18.2 21.4 8.1 8.1
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 517 527 40 80 120 160 200 SE +/- 0.15, N = 3 SE +/- 0.12, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 166.4 168.6 103.9 104.6
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 517 527 11 22 33 44 55 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 49.9 50.0 23.1 23.1
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 517 527 40 80 120 160 200 SE +/- 0.23, N = 3 SE +/- 0.17, N = 3 SE +/- 0.19, N = 3 SE +/- 0.03, N = 3 197.4 203.2 138.2 139.9
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 517 527 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 79.4 80.2 43.9 44.1
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 517 527 30 60 90 120 150 SE +/- 0.09, N = 3 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 112.3 113.6 68.5 68.7
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 517 527 50 100 150 200 250 SE +/- 2.27, N = 3 SE +/- 0.24, N = 3 SE +/- 0.47, N = 3 SE +/- 0.35, N = 3 240.2 244.6 239.1 241.8
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 517 527 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.10, N = 3 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 151.9 153.6 94.3 94.7
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 517 527 13 26 39 52 65 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 57.3 57.7 34.1 34.2
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 517 527 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.07, N = 3 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 81.8 82.2 49.4 49.6
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 517 527 6 12 18 24 30 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 23.7 23.9 11.1 11.1
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 517 527 40 80 120 160 200 SE +/- 0.15, N = 3 SE +/- 0.09, N = 3 SE +/- 0.13, N = 3 SE +/- 0.00, N = 3 185.4 187.5 117.9 118.6
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 517 527 50 100 150 200 250 SE +/- 0.52, N = 3 SE +/- 0.23, N = 3 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 235.7 244.2 202.1 203.1
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 517 527 13 26 39 52 65 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 55.7 56.1 30.0 30.1
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 517 527 40 80 120 160 200 SE +/- 0.21, N = 3 SE +/- 0.13, N = 3 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 193.1 194.9 116.0 116.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 517 527 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 89.9 90.2 52.8 52.9
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 517 527 30 60 90 120 150 SE +/- 0.06, N = 3 SE +/- 0.12, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 127.0 127.9 75.3 75.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 517 527 70 140 210 280 350 SE +/- 0.87, N = 3 SE +/- 0.78, N = 3 SE +/- 0.15, N = 3 SE +/- 0.46, N = 3 298.1 308.3 285.6 286.5
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 517 527 40 80 120 160 200 SE +/- 0.32, N = 3 SE +/- 0.09, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 174.2 174.5 104.3 104.7
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 517 527 60 120 180 240 300 SE +/- 0.20, N = 3 SE +/- 0.12, N = 3 SE +/- 0.12, N = 3 SE +/- 0.07, N = 3 250.9 254.2 157.0 156.3
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 517 527 70 140 210 280 350 SE +/- 0.62, N = 3 SE +/- 0.25, N = 3 SE +/- 0.09, N = 3 SE +/- 0.41, N = 3 292.9 303.2 222.8 223.7
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 517 527 14 28 42 56 70 SE +/- 0.00, N = 3 SE +/- 0.06, N = 3 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 63.6 63.8 37.0 37.1
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 517 527 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 91.3 91.7 54.1 54.2
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 517 527 50 100 150 200 250 SE +/- 0.19, N = 3 SE +/- 0.37, N = 3 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 210.4 211.3 128.1 128.4
GravityMark Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: OpenGL 517 527 60 120 180 240 300 SE +/- 0.19, N = 3 SE +/- 0.22, N = 3 SE +/- 0.17, N = 3 SE +/- 0.49, N = 3 165.2 298.0 124.6 171.5
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan 517 527 70 140 210 280 350 SE +/- 0.51, N = 3 SE +/- 0.34, N = 3 SE +/- 0.10, N = 3 SE +/- 0.31, N = 3 296.6 320.9 183.7 195.7
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 517 527 60 120 180 240 300 SE +/- 0.15, N = 3 SE +/- 0.15, N = 3 SE +/- 0.12, N = 3 SE +/- 0.06, N = 3 273.5 291.0 171.2 175.7
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing 517 527 60 120 180 240 300 SE +/- 0.15, N = 3 SE +/- 0.13, N = 3 SE +/- 0.06, N = 3 SE +/- 0.06, N = 3 257.9 279.0 138.0 146.7
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing 517 527 70 140 210 280 350 SE +/- 0.18, N = 3 SE +/- 0.29, N = 3 SE +/- 0.03, N = 3 SE +/- 0.12, N = 3 281.8 305.0 144.1 153.3
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing 517 527 50 100 150 200 250 SE +/- 0.12, N = 3 SE +/- 0.12, N = 3 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 222.3 238.0 114.9 122.9
GravityMark Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: OpenGL 517 527 60 120 180 240 300 SE +/- 0.17, N = 3 SE +/- 0.44, N = 3 SE +/- 0.17, N = 3 SE +/- 0.81, N = 3 152.6 260.7 110.8 146.1
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan 517 527 60 120 180 240 300 SE +/- 0.12, N = 3 SE +/- 0.55, N = 3 SE +/- 0.25, N = 3 SE +/- 0.12, N = 3 261.9 279.6 155.8 164.4
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing 517 527 60 120 180 240 300 SE +/- 0.22, N = 3 SE +/- 0.30, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 242.1 258.1 118.7 126.8
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 517 527 60 120 180 240 300 SE +/- 0.07, N = 3 SE +/- 0.09, N = 3 SE +/- 0.07, N = 3 SE +/- 0.25, N = 3 241.2 254.5 146.1 148.9
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing 517 527 40 80 120 160 200 SE +/- 0.06, N = 3 SE +/- 0.09, N = 3 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 161.5 169.7 79.2 85.2
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing 517 527 40 80 120 160 200 SE +/- 0.03, N = 3 SE +/- 0.43, N = 3 SE +/- 0.03, N = 3 SE +/- 0.07, N = 3 173.6 181.2 80.3 85.2
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan 517 527 50 100 150 200 250 SE +/- 0.06, N = 3 SE +/- 0.32, N = 3 SE +/- 0.15, N = 3 SE +/- 0.07, N = 3 197.9 206.8 111.1 114.9
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 517 527 40 80 120 160 200 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 183.4 191.1 105.4 106.2
GravityMark Resolution: 3840 x 2160 - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: OpenGL 517 527 40 80 120 160 200 SE +/- 0.09, N = 3 SE +/- 0.47, N = 3 SE +/- 0.03, N = 3 SE +/- 0.13, N = 3 124.5 193.1 83.6 102.4
Blender Blend File: Barbershop - Compute: NVIDIA CUDA RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: NVIDIA CUDA 517 527 40 80 120 160 200 SE +/- 0.08, N = 3 SE +/- 0.09, N = 3 SE +/- 0.29, N = 3 SE +/- 0.11, N = 3 97.96 97.33 200.90 200.79
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: Ultimate 517 527 70 140 210 280 350 SE +/- 1.15, N = 3 SE +/- 0.80, N = 3 SE +/- 3.15, N = 6 SE +/- 0.55, N = 3 341.01 342.95 331.70 335.62
LuxMark OpenCL Device: GPU - Scene: Hotel RTX 3080 Ti RTX 2080 OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Hotel 517 527 4K 8K 12K 16K 20K SE +/- 84.40, N = 3 SE +/- 85.61, N = 3 SE +/- 13.91, N = 3 SE +/- 21.38, N = 3 18548 18399 6823 6800
LuxMark OpenCL Device: GPU - Scene: Microphone RTX 3080 Ti RTX 2080 OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Microphone 517 527 13K 26K 39K 52K 65K SE +/- 291.86, N = 3 SE +/- 124.65, N = 3 SE +/- 43.91, N = 3 SE +/- 58.69, N = 3 58422 58271 19975 20021
LuxMark OpenCL Device: GPU - Scene: Luxball HDR RTX 3080 Ti RTX 2080 OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Luxball HDR 517 527 20K 40K 60K 80K 100K SE +/- 258.49, N = 3 SE +/- 109.02, N = 3 SE +/- 63.61, N = 3 SE +/- 56.48, N = 3 85319 84295 29834 29761
Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL 517 527 140 280 420 560 700 SE +/- 5.24, N = 3 SE +/- 6.04, N = 3 SE +/- 4.21, N = 3 SE +/- 2.81, N = 3 638.26 633.41 633.90 636.89
FAHBench RTX 3080 Ti RTX 2080 OpenBenchmarking.org Ns Per Day, More Is Better FAHBench 2.3.2 517 527 50 100 150 200 250 SE +/- 0.08, N = 3 SE +/- 0.54, N = 3 SE +/- 0.23, N = 3 SE +/- 0.29, N = 3 249.49 241.62 204.35 204.74
Blender Blend File: Barbershop - Compute: NVIDIA OptiX RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: NVIDIA OptiX 517 527 30 60 90 120 150 SE +/- 0.06, N = 3 SE +/- 0.05, N = 3 SE +/- 0.07, N = 3 SE +/- 0.16, N = 3 57.45 57.01 123.90 123.84
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low 517 527 40 80 120 160 200 SE +/- 0.31, N = 3 SE +/- 1.76, N = 3 SE +/- 0.36, N = 3 SE +/- 0.35, N = 3 197.33 198.54 132.72 159.21
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 12 24 36 48 60 SE +/- 0.20, N = 3 SE +/- 0.22, N = 3 SE +/- 0.05, N = 3 SE +/- 0.17, N = 15 52.73 51.98 18.40 18.89
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra 517 527 12 24 36 48 60 SE +/- 0.07, N = 3 SE +/- 0.10, N = 3 SE +/- 0.06, N = 3 SE +/- 0.04, N = 3 51.35 54.29 32.25 33.80
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High 517 527 20 40 60 80 100 SE +/- 0.13, N = 3 SE +/- 0.17, N = 3 SE +/- 0.01, N = 3 SE +/- 0.04, N = 3 75.65 81.83 45.33 48.18
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low 517 527 30 60 90 120 150 SE +/- 0.14, N = 3 SE +/- 0.11, N = 3 SE +/- 0.13, N = 3 SE +/- 0.10, N = 3 134.99 153.42 79.88 89.10
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra 517 527 20 40 60 80 100 SE +/- 0.11, N = 3 SE +/- 0.25, N = 3 SE +/- 0.19, N = 3 SE +/- 0.08, N = 3 98.96 109.10 62.82 68.42
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High 517 527 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.33, N = 3 SE +/- 0.10, N = 3 SE +/- 0.07, N = 3 128.64 147.40 78.49 87.37
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High 517 527 40 80 120 160 200 SE +/- 0.18, N = 3 SE +/- 0.05, N = 3 SE +/- 0.11, N = 3 SE +/- 0.28, N = 3 163.98 186.00 104.93 122.38
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low 517 527 40 80 120 160 200 SE +/- 0.24, N = 3 SE +/- 0.61, N = 3 SE +/- 0.04, N = 3 SE +/- 0.12, N = 3 177.79 199.21 110.83 128.82
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra 517 527 40 80 120 160 200 SE +/- 1.05, N = 3 SE +/- 0.28, N = 3 SE +/- 0.07, N = 3 SE +/- 0.22, N = 3 138.83 159.62 91.34 103.60
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium 517 527 30 60 90 120 150 SE +/- 0.04, N = 3 SE +/- 0.14, N = 3 SE +/- 0.02, N = 3 SE +/- 0.03, N = 3 115.64 129.89 69.46 76.64
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium 517 527 40 80 120 160 200 SE +/- 0.28, N = 3 SE +/- 0.18, N = 3 SE +/- 0.06, N = 3 SE +/- 0.10, N = 3 160.26 184.60 98.99 114.15
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium 517 527 40 80 120 160 200 SE +/- 0.15, N = 3 SE +/- 0.31, N = 3 SE +/- 0.07, N = 3 SE +/- 0.04, N = 3 186.49 200.51 120.47 143.18
Blender Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA 517 527 30 60 90 120 150 SE +/- 0.04, N = 3 SE +/- 0.01, N = 3 SE +/- 0.03, N = 3 SE +/- 0.11, N = 3 52.93 52.96 117.73 117.09
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 13 26 39 52 65 SE +/- 0.09, N = 3 SE +/- 0.71, N = 3 SE +/- 0.10, N = 3 SE +/- 0.21, N = 15 58.67 57.64 20.24 21.05
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 16 32 48 64 80 SE +/- 0.11, N = 3 SE +/- 0.14, N = 3 SE +/- 0.14, N = 3 SE +/- 0.19, N = 15 69.75 71.41 23.09 24.60
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time RTX 3080 Ti RTX 2080 OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time 517 527 300 600 900 1200 1500 Min: 1.8 / Avg: 4.47 / Max: 1742.76 Min: 1.85 / Avg: 4.44 / Max: 1718.65 Min: 2.15 / Avg: 6.05 / Max: 1701.3 Min: 2.13 / Avg: 6.06 / Max: 1724.74
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL 517 527 70 140 210 280 350 SE +/- 0.67, N = 3 SE +/- 0.17, N = 3 SE +/- 0.33, N = 3 SE +/- 0.34, N = 3 304.78 305.54 205.43 204.97
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 30 60 90 120 150 SE +/- 1.90, N = 3 SE +/- 1.14, N = 3 SE +/- 0.56, N = 15 SE +/- 0.33, N = 3 144.72 142.86 59.27 58.07
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 11 22 33 44 55 SE +/- 0.20, N = 3 SE +/- 0.29, N = 3 SE +/- 0.12, N = 3 SE +/- 0.19, N = 5 48.17 47.46 16.72 17.03
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time RTX 3080 Ti RTX 2080 OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time 517 527 300 600 900 1200 1500 Min: 1.84 / Avg: 4.26 / Max: 1717.84 Min: 1.81 / Avg: 4.26 / Max: 1720.95 Min: 1.77 / Avg: 4.23 / Max: 1711.45 Min: 1.66 / Avg: 4.24 / Max: 1703.38
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL 517 527 70 140 210 280 350 SE +/- 0.08, N = 3 SE +/- 0.20, N = 3 SE +/- 0.21, N = 3 SE +/- 0.82, N = 3 319.83 320.00 322.78 321.25
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 9 18 27 36 45 SE +/- 0.15, N = 3 SE +/- 0.14, N = 3 SE +/- 0.01, N = 3 SE +/- 0.03, N = 3 40.64 40.34 15.29 15.72
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time RTX 3080 Ti RTX 2080 OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time 517 527 300 600 900 1200 1500 Min: 1.73 / Avg: 4.26 / Max: 1720.54 Min: 1.73 / Avg: 4.27 / Max: 1733.77 Min: 1.8 / Avg: 4.28 / Max: 1710.74 Min: 1.75 / Avg: 4.29 / Max: 1730.25
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL 517 527 70 140 210 280 350 SE +/- 0.66, N = 3 SE +/- 0.30, N = 3 SE +/- 0.68, N = 3 SE +/- 0.76, N = 3 320.66 320.34 318.41 317.34
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 10 20 30 40 50 SE +/- 0.05, N = 3 SE +/- 0.08, N = 3 SE +/- 0.08, N = 3 SE +/- 0.08, N = 3 44.14 43.80 16.47 16.83
Blender Blend File: BMW27 - Compute: NVIDIA OptiX RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: NVIDIA OptiX 517 527 3 6 9 12 15 SE +/- 0.09, N = 14 SE +/- 0.09, N = 14 SE +/- 0.09, N = 13 SE +/- 0.10, N = 13 6.57 6.55 12.24 12.09
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 11 22 33 44 55 SE +/- 0.05, N = 3 SE +/- 0.28, N = 3 SE +/- 0.04, N = 3 SE +/- 0.05, N = 3 48.37 48.54 17.89 18.21
Blender Blend File: Fishy Cat - Compute: NVIDIA OptiX RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA OptiX 517 527 5 10 15 20 25 SE +/- 0.08, N = 14 SE +/- 0.07, N = 14 SE +/- 0.32, N = 3 SE +/- 0.24, N = 4 11.67 11.27 22.25 22.12
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 13 26 39 52 65 SE +/- 0.04, N = 3 SE +/- 0.49, N = 3 SE +/- 0.05, N = 3 SE +/- 0.14, N = 3 57.78 56.62 20.58 20.58
Blender Blend File: Classroom - Compute: NVIDIA OptiX RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: NVIDIA OptiX 517 527 7 14 21 28 35 SE +/- 0.24, N = 13 SE +/- 0.01, N = 3 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 15.75 15.36 31.92 31.72
Blender Blend File: Fishy Cat - Compute: NVIDIA CUDA RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA CUDA 517 527 10 20 30 40 50 SE +/- 0.01, N = 3 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 SE +/- 0.09, N = 3 24.99 24.65 44.99 45.19
Blender Blend File: Classroom - Compute: NVIDIA CUDA RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: NVIDIA CUDA 517 527 10 20 30 40 50 SE +/- 0.00, N = 3 SE +/- 0.02, N = 3 SE +/- 0.06, N = 3 SE +/- 0.04, N = 3 21.92 21.96 46.04 45.83
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 50 100 150 200 250 SE +/- 1.44, N = 3 SE +/- 1.76, N = 10 SE +/- 1.32, N = 3 SE +/- 0.33, N = 3 229.58 229.72 107.86 109.20
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.18, N = 3 SE +/- 0.50, N = 3 SE +/- 0.17, N = 3 88.43 86.53 36.41 35.62
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Lucy In One Weekend RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Lucy In One Weekend 517 527 5 10 15 20 25 SE +/- 0.05635, N = 3 SE +/- 0.02694, N = 3 SE +/- 0.00597, N = 3 SE +/- 0.00266, N = 3 21.10190 21.07610 9.55427 9.46680
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy 517 527 5 10 15 20 25 SE +/- 0.02457, N = 3 SE +/- 0.00219, N = 3 SE +/- 0.00363, N = 3 SE +/- 0.00126, N = 3 20.23500 20.79280 7.60158 7.53991
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Lucy In One Weekend RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Lucy In One Weekend 517 527 10 20 30 40 50 SE +/- 0.11, N = 3 SE +/- 0.07, N = 3 SE +/- 0.01, N = 3 SE +/- 0.01, N = 3 43.94 44.29 19.91 19.70
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Lucy In One Weekend RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Lucy In One Weekend 517 527 20 40 60 80 100 SE +/- 0.05, N = 3 SE +/- 0.06, N = 3 SE +/- 0.00, N = 3 SE +/- 0.01, N = 3 75.44 76.94 33.55 33.27
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy 517 527 10 20 30 40 50 SE +/- 0.02, N = 3 SE +/- 0.02, N = 3 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 42.95 44.31 16.23 16.13
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy 517 527 20 40 60 80 100 SE +/- 0.12, N = 3 SE +/- 0.05, N = 3 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 74.63 77.44 28.55 28.32
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Planets In One Weekend RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Planets In One Weekend 517 527 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.01, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 22.90 22.63 12.55 12.51
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend 517 527 5 10 15 20 25 SE +/- 0.00, N = 3 SE +/- 0.01, N = 3 SE +/- 0.03, N = 3 SE +/- 0.04, N = 3 22.46 22.08 12.22 12.22
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Planets In One Weekend RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Planets In One Weekend 517 527 20 40 60 80 100 SE +/- 0.10, N = 3 SE +/- 0.04, N = 3 SE +/- 0.01, N = 3 SE +/- 0.09, N = 3 86.03 85.46 48.03 48.04
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Planets In One Weekend RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Planets In One Weekend 517 527 11 22 33 44 55 SE +/- 0.05, N = 3 SE +/- 0.01, N = 3 SE +/- 0.06, N = 3 SE +/- 0.08, N = 3 49.20 48.74 27.24 27.17
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Cornell Box RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box 517 527 30 60 90 120 150 SE +/- 0.27, N = 3 SE +/- 0.02, N = 3 SE +/- 0.01, N = 3 SE +/- 0.06, N = 3 148.22 149.98 75.69 76.04
Ray Tracing In Vulkan Resolution: 3840 x 2160 - Scene: Cornell Box RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box 517 527 9 18 27 36 45 SE +/- 0.01, N = 3 SE +/- 0.11, N = 3 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 38.89 39.15 19.84 19.86
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend 517 527 11 22 33 44 55 SE +/- 0.03, N = 3 SE +/- 0.02, N = 3 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 48.10 47.57 26.58 26.49
Ray Tracing In Vulkan Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend 517 527 20 40 60 80 100 SE +/- 0.20, N = 3 SE +/- 0.08, N = 3 SE +/- 0.10, N = 3 SE +/- 0.10, N = 3 84.00 83.27 46.64 46.62
Ray Tracing In Vulkan Resolution: 2560 x 1440 - Scene: Cornell Box RTX 3080 Ti RTX 2080 OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box 517 527 20 40 60 80 100 SE +/- 0.21, N = 3 SE +/- 0.22, N = 3 SE +/- 0.01, N = 3 SE +/- 0.01, N = 3 83.24 83.86 42.82 42.86
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 20 40 60 80 100 SE +/- 0.59, N = 3 SE +/- 0.25, N = 3 SE +/- 0.31, N = 3 SE +/- 0.16, N = 3 93.49 93.48 40.19 38.77
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 20 40 60 80 100 SE +/- 0.66, N = 3 SE +/- 1.05, N = 3 SE +/- 0.22, N = 3 SE +/- 0.11, N = 3 103.32 100.60 43.30 42.23
Blender Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX 517 527 9 18 27 36 45 SE +/- 0.02, N = 3 SE +/- 0.02, N = 3 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 17.38 17.16 39.06 39.26
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 30 60 90 120 150 SE +/- 1.50, N = 3 SE +/- 1.36, N = 3 SE +/- 0.46, N = 3 SE +/- 0.50, N = 3 119.16 117.05 50.57 47.89
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 20 40 60 80 100 SE +/- 0.52, N = 3 SE +/- 1.08, N = 3 SE +/- 0.20, N = 3 SE +/- 0.30, N = 3 102.69 98.86 41.88 40.29
VkResample Upscale: 2x - Precision: Double RTX 3080 Ti RTX 2080 OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Double 517 527 50 100 150 200 250 SE +/- 0.13, N = 3 SE +/- 0.10, N = 3 SE +/- 0.10, N = 3 SE +/- 0.33, N = 3 125.05 125.53 211.75 212.05
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 30 60 90 120 150 SE +/- 0.79, N = 3 SE +/- 0.32, N = 3 SE +/- 0.09, N = 3 SE +/- 0.13, N = 3 112.08 108.40 47.11 44.83
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 30 60 90 120 150 SE +/- 0.21, N = 3 SE +/- 0.47, N = 3 SE +/- 0.52, N = 3 SE +/- 0.32, N = 3 145.62 143.65 67.77 65.71
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 30 60 90 120 150 SE +/- 1.87, N = 3 SE +/- 0.19, N = 3 SE +/- 0.14, N = 3 SE +/- 0.06, N = 3 151.45 154.13 72.40 71.94
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 40 80 120 160 200 SE +/- 2.30, N = 3 SE +/- 0.51, N = 3 SE +/- 0.09, N = 3 SE +/- 0.13, N = 3 164.57 166.80 81.04 78.71
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 30 60 90 120 150 SE +/- 1.13, N = 3 SE +/- 0.65, N = 3 SE +/- 0.71, N = 3 SE +/- 0.52, N = 3 123.31 118.15 51.82 49.58
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 40 80 120 160 200 SE +/- 0.23, N = 3 SE +/- 2.16, N = 3 SE +/- 0.62, N = 3 SE +/- 0.59, N = 3 198.41 186.55 92.31 90.37
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 40 80 120 160 200 SE +/- 2.01, N = 3 SE +/- 0.38, N = 3 SE +/- 0.37, N = 3 SE +/- 0.11, N = 3 165.39 160.21 74.25 74.99
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 40 80 120 160 200 SE +/- 2.61, N = 3 SE +/- 0.95, N = 3 SE +/- 0.05, N = 3 SE +/- 0.86, N = 3 194.46 190.41 93.74 92.07
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 40 80 120 160 200 SE +/- 0.52, N = 3 SE +/- 0.42, N = 3 SE +/- 0.75, N = 3 SE +/- 0.04, N = 3 182.25 174.10 83.22 83.69
Blender Blend File: BMW27 - Compute: NVIDIA CUDA RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: NVIDIA CUDA 517 527 5 10 15 20 25 SE +/- 0.07, N = 3 SE +/- 0.02, N = 3 SE +/- 0.03, N = 3 SE +/- 0.04, N = 3 11.85 11.64 21.72 21.69
Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL 517 527 120 240 360 480 600 SE +/- 1.29, N = 3 SE +/- 0.44, N = 3 SE +/- 0.28, N = 3 SE +/- 0.02, N = 3 570.28 539.39 336.11 336.31
Portal Resolution: 2560 x 1440 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 517 527 300 600 900 1200 1500 SE +/- 15.00, N = 15 SE +/- 4.00, N = 3 SE +/- 2.09, N = 3 SE +/- 0.60, N = 3 1585.34 1538.86 869.40 858.87
Portal Resolution: 1920 x 1080 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 517 527 400 800 1200 1600 2000 SE +/- 24.73, N = 3 SE +/- 22.39, N = 15 SE +/- 4.06, N = 3 SE +/- 3.22, N = 3 1999.91 1941.85 940.97 960.32
Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL 517 527 140 280 420 560 700 SE +/- 1.22, N = 3 SE +/- 5.66, N = 3 SE +/- 2.70, N = 3 SE +/- 0.24, N = 3 639.20 623.55 594.05 596.54
Portal Resolution: 3840 x 2160 RTX 3080 Ti RTX 2080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 517 527 200 400 600 800 1000 SE +/- 2.11, N = 3 SE +/- 0.05, N = 3 SE +/- 0.99, N = 3 SE +/- 1.25, N = 3 881.21 881.94 684.95 682.32
VkResample Upscale: 2x - Precision: Single RTX 3080 Ti RTX 2080 OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Single 517 527 5 10 15 20 25 SE +/- 0.001, N = 3 SE +/- 0.003, N = 3 SE +/- 0.006, N = 3 SE +/- 0.011, N = 3 8.790 8.711 18.416 18.435
Waifu2x-NCNN Vulkan Scale: 2x - Denoise: 3 - TAA: Yes RTX 3080 Ti RTX 2080 OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: Yes 517 527 0.9905 1.981 2.9715 3.962 4.9525 SE +/- 0.015, N = 3 SE +/- 0.015, N = 3 SE +/- 0.018, N = 3 SE +/- 0.018, N = 3 3.178 3.146 4.402 4.368
Waifu2x-NCNN Vulkan Scale: 2x - Denoise: 3 - TAA: No RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: No 517 527 0.6793 1.3586 2.0379 2.7172 3.3965 3.019 2.978 2.767
Phoronix Test Suite v10.8.5