Comparing GeForce GRD releases 527 & 517 for RTX 3070 benchmarks
Comparison of NVIDIA GeForce Game Ready Driver (GRD) releases 527 and 517 for RTX 3070 8 GiB with an Alienware Aurora R12 and Intel Core i9-11900KF.
HTML result view exported from: https://openbenchmarking.org/result/2301153-TAD-CMP517V561.
Waifu2x-NCNN Vulkan
Scale: 2x - Denoise: 3 - TAA: No
Waifu2x-NCNN Vulkan
Scale: 2x - Denoise: 3 - TAA: Yes
GravityMark
Resolution: 1920 x 1080 - Renderer: OpenGL
GravityMark
Resolution: 1920 x 1080 - Renderer: Vulkan
GravityMark
Resolution: 2560 x 1440 - Renderer: OpenGL
GravityMark
Resolution: 2560 x 1440 - Renderer: Vulkan
GravityMark
Resolution: 3840 x 2160 - Renderer: OpenGL
GravityMark
Resolution: 3840 x 2160 - Renderer: Vulkan
GravityMark
Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing
GravityMark
Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing
GravityMark
Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing
GravityMark
Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12
GravityMark
Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12
GravityMark
Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12
GravityMark
Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing
GravityMark
Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing
GravityMark
Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing
VkResample
Upscale: 2x - Precision: Double
VkResample
Upscale: 2x - Precision: Single
Counter-Strike: Global Offensive
Resolution: 1920 x 1080 - Renderer: OpenGL
Counter-Strike: Global Offensive
Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time
Counter-Strike: Global Offensive
Resolution: 2560 x 1440 - Renderer: OpenGL
Counter-Strike: Global Offensive
Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time
Counter-Strike: Global Offensive
Resolution: 3840 x 2160 - Renderer: OpenGL
Counter-Strike: Global Offensive
Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time
Cyberpunk 2077
Resolution: 1920 x 1080 - Graphics Setting: Low
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: Low
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: Low
Cyberpunk 2077
Resolution: 1920 x 1080 - Graphics Setting: High
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: High
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: High
Cyberpunk 2077
Resolution: 1920 x 1080 - Graphics Setting: Ultra
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: Ultra
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: Ultra
Cyberpunk 2077
Resolution: 1920 x 1080 - Graphics Setting: Medium
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: Medium
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: Medium
Portal
Resolution: 1920 x 1080
Portal
Resolution: 2560 x 1440
Portal
Resolution: 3840 x 2160
Portal 2
Resolution: 1920 x 1080 - Renderer: OpenGL
Portal 2
Resolution: 2560 x 1440 - Renderer: OpenGL
Portal 2
Resolution: 3840 x 2160 - Renderer: OpenGL
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Xonotic
Resolution: 3840 x 2160 - Effects Quality: Ultimate
Ray Tracing In Vulkan
Resolution: 1920 x 1080 - Scene: Cornell Box
Ray Tracing In Vulkan
Resolution: 2560 x 1440 - Scene: Cornell Box
Ray Tracing In Vulkan
Resolution: 3840 x 2160 - Scene: Cornell Box
Ray Tracing In Vulkan
Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy
Ray Tracing In Vulkan
Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy
Ray Tracing In Vulkan
Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy
Ray Tracing In Vulkan
Resolution: 1920 x 1080 - Scene: Lucy In One Weekend
Ray Tracing In Vulkan
Resolution: 2560 x 1440 - Scene: Lucy In One Weekend
Ray Tracing In Vulkan
Resolution: 3840 x 2160 - Scene: Lucy In One Weekend
Ray Tracing In Vulkan
Resolution: 1920 x 1080 - Scene: Planets In One Weekend
Ray Tracing In Vulkan
Resolution: 2560 x 1440 - Scene: Planets In One Weekend
Ray Tracing In Vulkan
Resolution: 3840 x 2160 - Scene: Planets In One Weekend
Ray Tracing In Vulkan
Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend
Ray Tracing In Vulkan
Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend
Ray Tracing In Vulkan
Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend
FAHBench
Blender
Blend File: BMW27 - Compute: CUDA
Blender
Blend File: Classroom - Compute: CUDA
Blender
Blend File: Fishy Cat - Compute: CUDA
Blender
Blend File: Barbershop - Compute: CUDA
Blender
Blend File: BMW27 - Compute: NVIDIA OptiX
Blender
Blend File: Classroom - Compute: NVIDIA OptiX
Blender
Blend File: Fishy Cat - Compute: NVIDIA OptiX
Blender
Blend File: Barbershop - Compute: NVIDIA OptiX
Blender
Blend File: Pabellon Barcelona - Compute: CUDA
Blender
Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX
Blender
Blend File: BMW27 - Compute: NVIDIA CUDA
Blender
Blend File: BMW27 - Compute: NVIDIA OptiX
Blender
Blend File: Classroom - Compute: NVIDIA CUDA
Blender
Blend File: Fishy Cat - Compute: NVIDIA CUDA
Blender
Blend File: Barbershop - Compute: NVIDIA CUDA
Blender
Blend File: Classroom - Compute: NVIDIA OptiX
Blender
Blend File: Fishy Cat - Compute: NVIDIA OptiX
Blender
Blend File: Barbershop - Compute: NVIDIA OptiX
Blender
Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA
Blender
Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX
LuxMark
OpenCL Device: GPU - Scene: Hotel
LuxMark
OpenCL Device: GPU - Scene: Microphone
LuxMark
OpenCL Device: GPU - Scene: Luxball HDR
Phoronix Test Suite v10.8.5