NVIDIA GeForce Driver v528.02 and RTX 3080M Benchmarks

NVIDIA GeForce driver version 528.02 and RTX 3080 Laptop GPU 16 GiB testing with an Alienware x17 R1 and Intel Core i9-11980HK + UHD Graphics.

HTML result view exported from: https://openbenchmarking.org/result/2301127-TAD-NVGD528091&grw.

NVIDIA GeForce Driver v528.02 and RTX 3080M BenchmarksProcessorMotherboardMemoryDiskGraphicsAudioNetworkOSKernelDisplay DriverFile-SystemScreen ResolutionRTX 3080M: 528.02Intel Core i9-11980HK @ 3.30GHz (8 Cores / 16 Threads)Alienware x17 R1 (1.15.0 BIOS)2 x 32768 MB 3467MHz AO1E34RCTV2-BZWS1863GB SHPP41-2000GMNVIDIA GeForce RTX 3080 Laptop GPU + Intel UHD 16GBRealtek Audio + Intel Smart Sound for Digital Microphones + NVIDIA HD AudioKiller Wi-Fi 6E AX1675w 160MHz Wireless (210D2W)Microsoft Windows 10 Pro Build 1904510.0.19045.2486 (x86_64)528.02 (31.0.15.2802)NTFS3840x2160OpenBenchmarking.org- CPU Microcode: 000000003E000000- VBS: Enabled and running

NVIDIA GeForce Driver v528.02 and RTX 3080M Benchmarksgravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracinggravitymark: 3840 x 2160 - Windows Direct3D 12gravitymark: 2560 x 1440 - Windows Direct3D 12gravitymark: 1920 x 1080 - Windows Direct3D 12blender: BMW27 - CUDAgravitymark: 3840 x 2160 - Vulkangravitymark: 3840 x 2160 - OpenGLgravitymark: 2560 x 1440 - Vulkangravitymark: 2560 x 1440 - OpenGLgravitymark: 1920 x 1080 - Vulkangravitymark: 1920 x 1080 - OpenGLgravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracinggravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracinggravitymark: 1920 x 1080 - Vulkan Ray-Tracingblender: Classroom - CUDAgravitymark: 2560 x 1440 - Vulkan Ray-Tracinggravitymark: 3840 x 2160 - Vulkan Ray-Tracingxonotic: 3840 x 2160 - Ultimateblender: Fishy Cat - CUDAblender: Barbershop - CUDAblender: BMW27 - NVIDIA OptiXblender: Classroom - NVIDIA OptiXblender: Fishy Cat - NVIDIA OptiXblender: Barbershop - NVIDIA OptiXblender: Pabellon Barcelona - CUDAblender: Pabellon Barcelona - NVIDIA OptiXblender: BMW27 - NVIDIA CUDAblender: BMW27 - NVIDIA OptiXblender: Classroom - NVIDIA CUDAblender: Fishy Cat - NVIDIA CUDAblender: Barbershop - NVIDIA CUDAblender: Classroom - NVIDIA OptiXblender: Fishy Cat - NVIDIA OptiXblender: Barbershop - NVIDIA OptiXblender: Pabellon Barcelona - NVIDIA CUDAblender: Pabellon Barcelona - NVIDIA OptiXfahbench: vkresample: 2x - Doublevkresample: 2x - Singlewaifu2x-ncnn: 2x - 3 - Nowaifu2x-ncnn: 2x - 3 - Yesluxmark: GPU - Hotelluxmark: GPU - Microphoneluxmark: GPU - Luxball HDRunigine-super: 1920 x 1080 - Fullscreen - Low - D3D11unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11unigine-super: 1920 x 1080 - Fullscreen - High - D3D11unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 2560 x 1440 - Fullscreen - High - D3D11unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLunigine-super: 3840 x 2160 - Fullscreen - High - D3D11unigine-super: 3840 x 2160 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11unigine-super: 2560 x 1440 - Fullscreen - High - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11unigine-super: 3840 x 2160 - Fullscreen - High - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11unigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11unigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGLcsgo: 1920 x 1080 - OpenGLcsgo: 2560 x 1440 - OpenGLcsgo: 3840 x 2160 - OpenGLcyberpunk2077: 1920 x 1080 - Lowcyberpunk2077: 2560 x 1440 - Lowcyberpunk2077: 3840 x 2160 - Lowcyberpunk2077: 1920 x 1080 - Highcyberpunk2077: 2560 x 1440 - Highcyberpunk2077: 3840 x 2160 - Highcyberpunk2077: 1920 x 1080 - Ultracyberpunk2077: 2560 x 1440 - Ultracyberpunk2077: 3840 x 2160 - Ultracyberpunk2077: 1920 x 1080 - Mediumcyberpunk2077: 2560 x 1440 - Mediumcyberpunk2077: 3840 x 2160 - Mediumportal: 1920 x 1080portal: 2560 x 1440portal: 3840 x 2160portal2: 1920 x 1080 - OpenGLportal2: 2560 x 1440 - OpenGLportal2: 3840 x 2160 - OpenGLquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipelinertiv: 3840 x 2160 - Ray Tracing In One WeekendRTX 3080M: 528.02181.7121.2168195.721.11117.1113.1173.4159.2203.6184.9151.8102.7183.340.55154.8104.0256.739908541.90177.9311.6127.5520.07103.1798.2530.8420.4510.7239.1841.88170.4826.8319.6096.4795.3128.73170.177641.972220.3393.5985.089128233953156237240.3208.6131.9129.0170.082.4143.339.691.599.960.171.435.135.514.3166.452.6116.531.259.212.8127.692.552.0285.21269.74179.00130.69113.0581.18116.4189.0048.83101.1267.0432.99129.47106.9674.04935.82652.15295.44541.70409.91218.32108.111305127.48256767.30161880.12107133.86005740.18615892.18404756.83037227.48434499.05735560.80839530.06293493.530116104.32929757.30068065.92617528.08034832.85270982.14918248.64501523.46845786.83360152.86975725.339433OpenBenchmarking.org

GravityMark

Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-TracingRTX 3080M: 528.024080120160200SE +/- 0.07, N = 3181.7

GravityMark

Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12RTX 3080M: 528.02306090120150SE +/- 0.10, N = 3121.2

GravityMark

Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12RTX 3080M: 528.024080120160200SE +/- 0.33, N = 3168

GravityMark

Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12RTX 3080M: 528.024080120160200SE +/- 0.03, N = 3195.7

Blender

Blend File: BMW27 - Compute: CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: CUDARTX 3080M: 528.02510152025SE +/- 0.21, N = 321.11

GravityMark

Resolution: 3840 x 2160 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: VulkanRTX 3080M: 528.02306090120150SE +/- 0.09, N = 3117.1

GravityMark

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGLRTX 3080M: 528.02306090120150SE +/- 0.09, N = 3113.1

GravityMark

Resolution: 2560 x 1440 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: VulkanRTX 3080M: 528.024080120160200SE +/- 1.55, N = 3173.4

GravityMark

Resolution: 2560 x 1440 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3080M: 528.024080120160200SE +/- 0.44, N = 3159.2

GravityMark

Resolution: 1920 x 1080 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: VulkanRTX 3080M: 528.024080120160200SE +/- 1.25, N = 3203.6

GravityMark

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3080M: 528.024080120160200SE +/- 0.35, N = 3184.9

GravityMark

Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-TracingRTX 3080M: 528.02306090120150SE +/- 0.28, N = 3151.8

GravityMark

Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-TracingRTX 3080M: 528.0220406080100SE +/- 0.06, N = 3102.7

GravityMark

Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan Ray-TracingRTX 3080M: 528.024080120160200SE +/- 1.20, N = 3183.3

Blender

Blend File: Classroom - Compute: CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: CUDARTX 3080M: 528.02918273645SE +/- 0.20, N = 340.55

GravityMark

Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan Ray-TracingRTX 3080M: 528.02306090120150SE +/- 0.83, N = 3154.8

GravityMark

Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan Ray-TracingRTX 3080M: 528.0220406080100SE +/- 0.07, N = 3104.0

Xonotic

Resolution: 3840 x 2160 - Effects Quality: Ultimate

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: UltimateRTX 3080M: 528.0260120180240300SE +/- 1.07, N = 3256.74MIN: 57 / MAX: 563

Blender

Blend File: Fishy Cat - Compute: CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: CUDARTX 3080M: 528.021020304050SE +/- 0.03, N = 341.90

Blender

Blend File: Barbershop - Compute: CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: CUDARTX 3080M: 528.024080120160200SE +/- 0.11, N = 3177.93

Blender

Blend File: BMW27 - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: BMW27 - Compute: NVIDIA OptiXRTX 3080M: 528.023691215SE +/- 0.22, N = 1411.61

Blender

Blend File: Classroom - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Classroom - Compute: NVIDIA OptiXRTX 3080M: 528.02612182430SE +/- 0.09, N = 327.55

Blender

Blend File: Fishy Cat - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Fishy Cat - Compute: NVIDIA OptiXRTX 3080M: 528.02510152025SE +/- 0.13, N = 1420.07

Blender

Blend File: Barbershop - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Barbershop - Compute: NVIDIA OptiXRTX 3080M: 528.0220406080100SE +/- 0.18, N = 3103.17

Blender

Blend File: Pabellon Barcelona - Compute: CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: CUDARTX 3080M: 528.0220406080100SE +/- 0.08, N = 398.25

Blender

Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.3Blend File: Pabellon Barcelona - Compute: NVIDIA OptiXRTX 3080M: 528.02714212835SE +/- 0.19, N = 330.84

Blender

Blend File: BMW27 - Compute: NVIDIA CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA CUDARTX 3080M: 528.02510152025SE +/- 0.07, N = 320.45

Blender

Blend File: BMW27 - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA OptiXRTX 3080M: 528.023691215SE +/- 0.11, N = 1510.72

Blender

Blend File: Classroom - Compute: NVIDIA CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA CUDARTX 3080M: 528.02918273645SE +/- 0.24, N = 339.18

Blender

Blend File: Fishy Cat - Compute: NVIDIA CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA CUDARTX 3080M: 528.021020304050SE +/- 0.16, N = 341.88

Blender

Blend File: Barbershop - Compute: NVIDIA CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA CUDARTX 3080M: 528.024080120160200SE +/- 0.70, N = 3170.48

Blender

Blend File: Classroom - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA OptiXRTX 3080M: 528.02612182430SE +/- 0.10, N = 326.83

Blender

Blend File: Fishy Cat - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA OptiXRTX 3080M: 528.02510152025SE +/- 0.15, N = 1319.60

Blender

Blend File: Barbershop - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA OptiXRTX 3080M: 528.0220406080100SE +/- 0.26, N = 396.47

Blender

Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA CUDARTX 3080M: 528.0220406080100SE +/- 0.27, N = 395.31

Blender

Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA OptiXRTX 3080M: 528.02714212835SE +/- 0.17, N = 328.73

FAHBench

OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.2RTX 3080M: 528.024080120160200SE +/- 0.49, N = 3170.18

VkResample

Upscale: 2x - Precision: Double

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: DoubleRTX 3080M: 528.021020304050SE +/- 0.79, N = 1241.97

VkResample

Upscale: 2x - Precision: Single

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: SingleRTX 3080M: 528.0250100150200250SE +/- 0.76, N = 3220.34

Waifu2x-NCNN Vulkan

Scale: 2x - Denoise: 3 - TAA: No

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: NoRTX 3080M: 528.020.80961.61922.42883.23844.0483.598

Waifu2x-NCNN Vulkan

Scale: 2x - Denoise: 3 - TAA: Yes

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: YesRTX 3080M: 528.021.1452.293.4354.585.725SE +/- 0.051, N = 35.089

LuxMark

OpenCL Device: GPU - Scene: Hotel

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: HotelRTX 3080M: 528.023K6K9K12K15KSE +/- 22.82, N = 312823

LuxMark

OpenCL Device: GPU - Scene: Microphone

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: MicrophoneRTX 3080M: 528.028K16K24K32K40KSE +/- 63.00, N = 339531

LuxMark

OpenCL Device: GPU - Scene: Luxball HDR

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDRRTX 3080M: 528.0212K24K36K48K60KSE +/- 169.93, N = 356237

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11RTX 3080M: 528.0250100150200250SE +/- 0.94, N = 3240.3MAX: 384

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11RTX 3080M: 528.0250100150200250SE +/- 0.24, N = 3208.6MAX: 306.2

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11RTX 3080M: 528.02306090120150SE +/- 0.21, N = 3131.9MAX: 155.4

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11RTX 3080M: 528.02306090120150SE +/- 0.03, N = 3129.0MAX: 166.6

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3080M: 528.024080120160200SE +/- 0.32, N = 3170.0MAX: 228.9

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11RTX 3080M: 528.0220406080100SE +/- 0.07, N = 382.4MAX: 98.9

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3080M: 528.02306090120150SE +/- 0.15, N = 3143.3MAX: 183.1

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11RTX 3080M: 528.02918273645SE +/- 0.00, N = 339.6MAX: 46

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3080M: 528.0220406080100SE +/- 0.85, N = 391.5MAX: 111.4

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3080M: 528.0220406080100SE +/- 0.29, N = 399.9MAX: 128.1

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11RTX 3080M: 528.021326395265SE +/- 0.03, N = 360.1MAX: 75.2

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3080M: 528.021632486480SE +/- 0.03, N = 371.4MAX: 83.3

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11RTX 3080M: 528.02816243240SE +/- 0.06, N = 335.1MAX: 40.5

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3080M: 528.02816243240SE +/- 0.00, N = 335.5MAX: 40.4

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11RTX 3080M: 528.0248121620SE +/- 0.00, N = 314.3MAX: 16.5

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11RTX 3080M: 528.024080120160200SE +/- 0.26, N = 3166.4MAX: 239

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3080M: 528.021224364860SE +/- 0.00, N = 352.6MAX: 61.8

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11RTX 3080M: 528.02306090120150SE +/- 0.06, N = 3116.5MAX: 159.5

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3080M: 528.02714212835SE +/- 0.00, N = 331.2MAX: 34.9

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11RTX 3080M: 528.021326395265SE +/- 0.03, N = 359.2MAX: 72

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3080M: 528.023691215SE +/- 0.00, N = 312.8MAX: 14.4

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3080M: 528.02306090120150SE +/- 0.58, N = 3127.6MAX: 168.5

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3080M: 528.0220406080100SE +/- 0.15, N = 392.5MAX: 117.7

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3080M: 528.021224364860SE +/- 0.06, N = 352.0MAX: 61.8

Counter-Strike: Global Offensive

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLRTX 3080M: 528.0260120180240300SE +/- 1.41, N = 3285.21

Counter-Strike: Global Offensive

Resolution: 2560 x 1440 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGLRTX 3080M: 528.0260120180240300SE +/- 0.88, N = 3269.74

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLRTX 3080M: 528.024080120160200SE +/- 0.55, N = 3179.00

Cyberpunk 2077

Resolution: 1920 x 1080 - Graphics Setting: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: LowRTX 3080M: 528.02306090120150SE +/- 0.20, N = 3130.69MIN: 45.47 / MAX: 187.67

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: LowRTX 3080M: 528.02306090120150SE +/- 0.22, N = 3113.05MIN: 36.52 / MAX: 173.67

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: LowRTX 3080M: 528.0220406080100SE +/- 0.16, N = 381.18MIN: 30.5 / MAX: 178.32

Cyberpunk 2077

Resolution: 1920 x 1080 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: HighRTX 3080M: 528.02306090120150SE +/- 0.28, N = 3116.41MIN: 39.38 / MAX: 170.71

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: HighRTX 3080M: 528.0220406080100SE +/- 0.13, N = 389.00MIN: 30.6 / MAX: 177.7

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: HighRTX 3080M: 528.021122334455SE +/- 0.07, N = 348.83MIN: 24.34 / MAX: 108.4

Cyberpunk 2077

Resolution: 1920 x 1080 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: UltraRTX 3080M: 528.0220406080100SE +/- 0.13, N = 3101.12MIN: 35.29 / MAX: 169.69

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: UltraRTX 3080M: 528.021530456075SE +/- 0.17, N = 367.04MIN: 30.16 / MAX: 122.03

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: UltraRTX 3080M: 528.02816243240SE +/- 0.04, N = 332.99MIN: 20.88 / MAX: 87.25

Cyberpunk 2077

Resolution: 1920 x 1080 - Graphics Setting: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: MediumRTX 3080M: 528.02306090120150SE +/- 0.12, N = 3129.47MIN: 29.81 / MAX: 190.31

Cyberpunk 2077

Resolution: 2560 x 1440 - Graphics Setting: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: MediumRTX 3080M: 528.0220406080100SE +/- 0.11, N = 3106.96MIN: 37.62 / MAX: 178.53

Cyberpunk 2077

Resolution: 3840 x 2160 - Graphics Setting: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: MediumRTX 3080M: 528.021632486480SE +/- 0.09, N = 374.04MIN: 29.68 / MAX: 179.95

Portal

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080RTX 3080M: 528.022004006008001000SE +/- 5.48, N = 3935.82

Portal

Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440RTX 3080M: 528.02140280420560700SE +/- 1.55, N = 3652.15

Portal

Resolution: 3840 x 2160

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160RTX 3080M: 528.0260120180240300SE +/- 0.82, N = 3295.44

Portal 2

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3080M: 528.02120240360480600SE +/- 3.41, N = 3541.70

Portal 2

Resolution: 2560 x 1440 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3080M: 528.0290180270360450SE +/- 1.83, N = 3409.91

Portal 2

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGLRTX 3080M: 528.0250100150200250SE +/- 0.48, N = 3218.32

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.0220406080100SE +/- 0.30, N = 3108.11

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.02306090120150SE +/- 0.70, N = 3127.48

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.021530456075SE +/- 0.63, N = 367.30

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.0220406080100SE +/- 0.66, N = 380.12

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.02816243240SE +/- 0.07, N = 333.86

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.02918273645SE +/- 0.06, N = 340.19

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.0220406080100SE +/- 0.64, N = 392.18

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.021326395265SE +/- 0.26, N = 356.83

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.02612182430SE +/- 0.05, N = 327.48

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.0220406080100SE +/- 0.69, N = 399.06

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.021428425670SE +/- 0.29, N = 360.81

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3080M: 528.02714212835SE +/- 0.03, N = 330.06

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.0220406080100SE +/- 0.34, N = 393.53

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.0220406080100SE +/- 0.68, N = 3104.33

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.021326395265SE +/- 0.19, N = 357.30

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.021530456075SE +/- 0.07, N = 365.93

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.02714212835SE +/- 0.14, N = 328.08

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.02816243240SE +/- 0.11, N = 332.85

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.0220406080100SE +/- 0.82, N = 382.15

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.021122334455SE +/- 0.11, N = 348.65

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.02612182430SE +/- 0.04, N = 323.47

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.0220406080100SE +/- 0.34, N = 386.83

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.021224364860SE +/- 0.04, N = 352.87

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3080M: 528.02612182430SE +/- 0.07, N = 325.34

Counter-Strike: Global Offensive

Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame TimeRTX 3080M: 528.02400800120016002000Min: 1.71 / Avg: 4.67 / Max: 2059.5

Counter-Strike: Global Offensive

Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame TimeRTX 3080M: 528.02400800120016002000Min: 1.71 / Avg: 4.9 / Max: 2039.61

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame TimeRTX 3080M: 528.02400800120016002000Min: 2.71 / Avg: 6.79 / Max: 2059.84


Phoronix Test Suite v10.8.5