NVIDIA GeForce Driver v528.02 and RTX 3080M Benchmarks
NVIDIA GeForce driver version 528.02 and RTX 3080 Laptop GPU 16 GiB testing with an Alienware x17 R1 and Intel Core i9-11980HK + UHD Graphics.
HTML result view exported from: https://openbenchmarking.org/result/2301127-TAD-NVGD528091&grw.
GravityMark
Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing
GravityMark
Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12
GravityMark
Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12
GravityMark
Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12
Blender
Blend File: BMW27 - Compute: CUDA
GravityMark
Resolution: 3840 x 2160 - Renderer: Vulkan
GravityMark
Resolution: 3840 x 2160 - Renderer: OpenGL
GravityMark
Resolution: 2560 x 1440 - Renderer: Vulkan
GravityMark
Resolution: 2560 x 1440 - Renderer: OpenGL
GravityMark
Resolution: 1920 x 1080 - Renderer: Vulkan
GravityMark
Resolution: 1920 x 1080 - Renderer: OpenGL
GravityMark
Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing
GravityMark
Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing
GravityMark
Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing
Blender
Blend File: Classroom - Compute: CUDA
GravityMark
Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing
GravityMark
Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing
Xonotic
Resolution: 3840 x 2160 - Effects Quality: Ultimate
Blender
Blend File: Fishy Cat - Compute: CUDA
Blender
Blend File: Barbershop - Compute: CUDA
Blender
Blend File: BMW27 - Compute: NVIDIA OptiX
Blender
Blend File: Classroom - Compute: NVIDIA OptiX
Blender
Blend File: Fishy Cat - Compute: NVIDIA OptiX
Blender
Blend File: Barbershop - Compute: NVIDIA OptiX
Blender
Blend File: Pabellon Barcelona - Compute: CUDA
Blender
Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX
Blender
Blend File: BMW27 - Compute: NVIDIA CUDA
Blender
Blend File: BMW27 - Compute: NVIDIA OptiX
Blender
Blend File: Classroom - Compute: NVIDIA CUDA
Blender
Blend File: Fishy Cat - Compute: NVIDIA CUDA
Blender
Blend File: Barbershop - Compute: NVIDIA CUDA
Blender
Blend File: Classroom - Compute: NVIDIA OptiX
Blender
Blend File: Fishy Cat - Compute: NVIDIA OptiX
Blender
Blend File: Barbershop - Compute: NVIDIA OptiX
Blender
Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA
Blender
Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX
FAHBench
VkResample
Upscale: 2x - Precision: Double
VkResample
Upscale: 2x - Precision: Single
Waifu2x-NCNN Vulkan
Scale: 2x - Denoise: 3 - TAA: No
Waifu2x-NCNN Vulkan
Scale: 2x - Denoise: 3 - TAA: Yes
LuxMark
OpenCL Device: GPU - Scene: Hotel
LuxMark
OpenCL Device: GPU - Scene: Microphone
LuxMark
OpenCL Device: GPU - Scene: Luxball HDR
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Counter-Strike: Global Offensive
Resolution: 1920 x 1080 - Renderer: OpenGL
Counter-Strike: Global Offensive
Resolution: 2560 x 1440 - Renderer: OpenGL
Counter-Strike: Global Offensive
Resolution: 3840 x 2160 - Renderer: OpenGL
Cyberpunk 2077
Resolution: 1920 x 1080 - Graphics Setting: Low
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: Low
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: Low
Cyberpunk 2077
Resolution: 1920 x 1080 - Graphics Setting: High
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: High
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: High
Cyberpunk 2077
Resolution: 1920 x 1080 - Graphics Setting: Ultra
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: Ultra
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: Ultra
Cyberpunk 2077
Resolution: 1920 x 1080 - Graphics Setting: Medium
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: Medium
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: Medium
Portal
Resolution: 1920 x 1080
Portal
Resolution: 2560 x 1440
Portal
Resolution: 3840 x 2160
Portal 2
Resolution: 1920 x 1080 - Renderer: OpenGL
Portal 2
Resolution: 2560 x 1440 - Renderer: OpenGL
Portal 2
Resolution: 3840 x 2160 - Renderer: OpenGL
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Counter-Strike: Global Offensive
Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time
Counter-Strike: Global Offensive
Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time
Counter-Strike: Global Offensive
Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time
Phoronix Test Suite v10.8.5