Performance comparison between NVIDIA GeForce driver releases 527 and 517 for RTX 3080 Laptop GPU 16 GiB with an Alienware x17 R1 and Intel Core i9-11980HK.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2301123-TAD-CMP527V553 Comparison of GeForce Driver Releases 527 & 517 for RTX 3080M - Phoronix Test Suite Comparison of GeForce Driver Releases 527 & 517 for RTX 3080M Performance comparison between NVIDIA GeForce driver releases 527 and 517 for RTX 3080 Laptop GPU 16 GiB with an Alienware x17 R1 and Intel Core i9-11980HK.
HTML result view exported from: https://openbenchmarking.org/result/2301123-TAD-CMP527V553&sro&grr .
Processor Motherboard Memory Disk Graphics Audio Network OS Kernel Display Driver File-System Screen Resolution RTX 3080M 527.56 517.66 Intel Core i9-11980HK @ 3.30GHz (8 Cores / 16 Threads) Alienware x17 R1 (1.15.0 BIOS) 2 x 32768 MB 3467MHz AO1E34RCTV2-BZWS 1863GB SHPP41-2000GM NVIDIA GeForce RTX 3080 Laptop GPU + Intel UHD 16GB Realtek Audio + Intel Smart Sound for Digital Microphones + NVIDIA HD Audio Killer Wi-Fi 6E AX1675w 160MHz Wireless (210D2W) Microsoft Windows 10 Pro Build 19045 10.0.19045.2364 (x86_64) 527.56 (31.0.15.2756) NTFS 3840x2160 517.66 (31.0.15.1766) OpenBenchmarking.org Processor Details - CPU Microcode: 000000003E000000 Security Details - VBS: Enabled and running
unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGL unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGL unigine-super: 1920 x 1080 - Fullscreen - High - D3D11 unigine-super: 2560 x 1440 - Fullscreen - High - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGL unigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11 unigine-super: 2560 x 1440 - Fullscreen - High - D3D11 unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11 unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11 unigine-super: 3840 x 2160 - Fullscreen - High - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Low - OpenGL unigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11 unigine-super: 3840 x 2160 - Fullscreen - High - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11 unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11 blender: Barbershop - CUDA gravitymark: 1920 x 1080 - OpenGL gravitymark: 1920 x 1080 - Vulkan gravitymark: 2560 x 1440 - OpenGL gravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracing gravitymark: 1920 x 1080 - Vulkan Ray-Tracing gravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracing gravitymark: 2560 x 1440 - Vulkan Ray-Tracing gravitymark: 2560 x 1440 - Vulkan gravitymark: 1920 x 1080 - Windows Direct3D 12 blender: Barbershop - NVIDIA CUDA gravitymark: 2560 x 1440 - Windows Direct3D 12 gravitymark: 3840 x 2160 - Vulkan Ray-Tracing gravitymark: 3840 x 2160 - OpenGL gravitymark: 3840 x 2160 - Vulkan gravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracing gravitymark: 3840 x 2160 - Windows Direct3D 12 xonotic: 3840 x 2160 - Ultimate cyberpunk2077: 1920 x 1080 - Low fahbench: blender: Barbershop - NVIDIA OptiX blender: Barbershop - NVIDIA OptiX blender: Pabellon Barcelona - CUDA blender: Pabellon Barcelona - NVIDIA CUDA cyberpunk2077: 3840 x 2160 - Ultra cyberpunk2077: 3840 x 2160 - High cyberpunk2077: 3840 x 2160 - Low cyberpunk2077: 2560 x 1440 - Ultra cyberpunk2077: 3840 x 2160 - Medium cyberpunk2077: 2560 x 1440 - High cyberpunk2077: 2560 x 1440 - Low cyberpunk2077: 2560 x 1440 - Medium cyberpunk2077: 1920 x 1080 - Ultra cyberpunk2077: 1920 x 1080 - High cyberpunk2077: 1920 x 1080 - Medium luxmark: GPU - Microphone luxmark: GPU - Hotel luxmark: GPU - Luxball HDR blender: Fishy Cat - NVIDIA OptiX blender: BMW27 - NVIDIA OptiX csgo: 3840 x 2160 - OpenGL csgo: 2560 x 1440 - OpenGL csgo: 1920 x 1080 - OpenGL quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline vkresample: 2x - Double quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline blender: Fishy Cat - CUDA blender: Fishy Cat - NVIDIA CUDA blender: Classroom - CUDA quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_query blender: Classroom - NVIDIA CUDA quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline blender: BMW27 - NVIDIA OptiX quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline portal2: 3840 x 2160 - OpenGL quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_query vkresample: 2x - Single quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline blender: Pabellon Barcelona - NVIDIA OptiX quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_query blender: Pabellon Barcelona - NVIDIA OptiX blender: Classroom - NVIDIA OptiX quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query blender: Classroom - NVIDIA OptiX quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query blender: BMW27 - NVIDIA CUDA portal2: 2560 x 1440 - OpenGL portal2: 1920 x 1080 - OpenGL blender: BMW27 - CUDA blender: Fishy Cat - NVIDIA OptiX portal: 3840 x 2160 portal: 2560 x 1440 waifu2x-ncnn: 2x - 3 - Yes portal: 1920 x 1080 waifu2x-ncnn: 2x - 3 - No rtiv: 2560 x 1440 - Ray Tracing In One Weekend RTX 3080M 527.56 517.66 52.5 127.9 100.4 31.1 172.2 60.0 92.8 128.9 71.4 12.8 144.1 35.1 116.4 82.3 241.1 52.0 166.5 208.2 35.5 92.5 14.2 39.8 59.2 132.1 177.54 185.7 203.3 159.8 151.9 183.8 181.8 155.0 172.4 195.7 169.03 167.8 104.2 113.1 117.1 102.6 121.4 256.9042337 131.73 172.6349 102.74 96.10 98.11 94.89 32.95 48.87 80.94 67.01 73.85 89.26 113.69 107.22 101.64 116.35 130.20 39906 12934 56306 20.08 11.28 179.64 270.68 288.09 23.332864 25.223769 44.671 28.093345 41.81 41.22 40.15 27.477222 39.20 32.329444 10.81 30.051417 48.461824 52.017861 33.661577 57.243735 219.28 65.707405 40.199637 222.539 80.643669 30.74 56.275449 92.162435 86.155199 105.349960 61.057044 68.072212 28.76 27.79 79.881549 91.633807 26.35 107.311107 98.205920 125.578669 20.33 413.51 537.65 20.85 19.42 296.30 656.56 5.001 936.60 3.64 52.6 123.3 98.6 31.2 145.0 59.9 91.3 129.1 71.2 12.8 129.8 35.1 116.7 82.4 238.8 51.9 166.9 208.6 35.5 94.3 14.2 39.6 59.1 132.2 178.66 111.1 189.7 97.2 144.6 174.7 171.2 149.0 165.9 186.6 170.14 161.3 102.9 70.5 115.5 99.3 117.7 222.0028470 128.42 182.6157 104.23 97.82 99.40 95.94 31.86 46.96 76.92 63.69 68.41 82.39 108.47 100.68 92.81 107.95 121.70 21.42 11.97 179.50 270.08 286.92 23.536425 25.315877 43.024 28.175470 41.98 42.17 40.92 27.578730 39.60 33.028285 11.34 30.121269 49.511059 52.852246 33.418757 57.880323 220.07 66.857816 39.750696 219.419 82.707644 31.95 57.986085 95.069132 87.962168 108.621368 63.248159 69.108515 29.75 28.75 80.967209 95.640396 27.21 112.854009 103.618464 128.708834 20.58 412.92 538.02 21.69 20.67 301.44 653.97 5.093 942.57 2.322 OpenBenchmarking.org
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 517.66 527.56 12 24 36 48 60 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 52.6 52.5 MAX: 60.7 MAX: 60.6
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 517.66 527.56 30 60 90 120 150 SE +/- 0.27, N = 3 SE +/- 0.37, N = 3 123.3 127.9 MAX: 167.8 MAX: 171.1
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 517.66 527.56 20 40 60 80 100 SE +/- 0.23, N = 3 SE +/- 0.06, N = 3 98.6 100.4 MAX: 128.3 MAX: 129.2
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 517.66 527.56 7 14 21 28 35 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 31.2 31.1 MAX: 35 MAX: 35.3
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 517.66 527.56 40 80 120 160 200 SE +/- 0.25, N = 3 SE +/- 0.32, N = 3 145.0 172.2 MAX: 190 MAX: 232.4
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 517.66 527.56 13 26 39 52 65 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 59.9 60.0 MAX: 71.2 MAX: 74.2
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 517.66 527.56 20 40 60 80 100 SE +/- 0.10, N = 3 SE +/- 0.12, N = 3 91.3 92.8 MAX: 119.1 MAX: 117.7
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 517.66 527.56 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 129.1 128.9 MAX: 172 MAX: 169.5
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 517.66 527.56 16 32 48 64 80 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 71.2 71.4 MAX: 83.2 MAX: 83.2
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 517.66 527.56 3 6 9 12 15 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 12.8 12.8 MAX: 14.4 MAX: 14.4
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 517.66 527.56 30 60 90 120 150 SE +/- 0.23, N = 3 SE +/- 0.20, N = 3 129.8 144.1 MAX: 167.3 MAX: 184
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 517.66 527.56 8 16 24 32 40 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 35.1 35.1 MAX: 40.7 MAX: 40.3
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 517.66 527.56 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 116.7 116.4 MAX: 149.7 MAX: 159.4
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 517.66 527.56 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 82.4 82.3 MAX: 98.8 MAX: 98.8
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 517.66 527.56 50 100 150 200 250 SE +/- 0.57, N = 3 SE +/- 1.09, N = 3 238.8 241.1 MAX: 367.2 MAX: 373.1
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 517.66 527.56 12 24 36 48 60 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 51.9 52.0 MAX: 61.6 MAX: 61.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 517.66 527.56 40 80 120 160 200 SE +/- 0.20, N = 3 SE +/- 0.23, N = 3 166.9 166.5 MAX: 241.7 MAX: 239.5
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 517.66 527.56 50 100 150 200 250 SE +/- 0.21, N = 3 SE +/- 0.43, N = 3 208.6 208.2 MAX: 301.5 MAX: 304.6
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 517.66 527.56 8 16 24 32 40 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 35.5 35.5 MAX: 40 MAX: 40.1
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 517.66 527.56 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 94.3 92.5 MAX: 123.1 MAX: 109.5
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 517.66 527.56 4 8 12 16 20 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 14.2 14.2 MAX: 16.7 MAX: 16.5
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 517.66 527.56 9 18 27 36 45 SE +/- 0.06, N = 3 SE +/- 0.09, N = 3 39.6 39.8 MAX: 46.4 MAX: 46.2
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 517.66 527.56 13 26 39 52 65 SE +/- 0.03, N = 3 SE +/- 0.07, N = 3 59.1 59.2 MAX: 73.7 MAX: 72.2
Unigine Superposition Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 517.66 527.56 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.10, N = 3 132.2 132.1 MAX: 155.6 MAX: 155.5
Blender Blend File: Barbershop - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Barbershop - Compute: CUDA 517.66 527.56 40 80 120 160 200 SE +/- 0.28, N = 3 SE +/- 0.16, N = 3 178.66 177.54
GravityMark Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: OpenGL 517.66 527.56 40 80 120 160 200 SE +/- 0.40, N = 3 SE +/- 0.15, N = 3 111.1 185.7
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan 517.66 527.56 40 80 120 160 200 SE +/- 0.18, N = 3 SE +/- 1.15, N = 3 189.7 203.3
GravityMark Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: OpenGL 517.66 527.56 40 80 120 160 200 SE +/- 0.07, N = 3 SE +/- 0.43, N = 3 97.2 159.8
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing 517.66 527.56 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.28, N = 3 144.6 151.9
GravityMark Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing 517.66 527.56 40 80 120 160 200 SE +/- 0.07, N = 3 SE +/- 1.34, N = 3 174.7 183.8
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing 517.66 527.56 40 80 120 160 200 SE +/- 0.28, N = 3 SE +/- 0.06, N = 3 171.2 181.8
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing 517.66 527.56 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 1.11, N = 3 149.0 155.0
GravityMark Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan 517.66 527.56 40 80 120 160 200 SE +/- 0.43, N = 3 SE +/- 0.27, N = 3 165.9 172.4
GravityMark Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 517.66 527.56 40 80 120 160 200 SE +/- 0.23, N = 3 SE +/- 0.07, N = 3 186.6 195.7
Blender Blend File: Barbershop - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: NVIDIA CUDA 517.66 527.56 40 80 120 160 200 SE +/- 0.35, N = 3 SE +/- 0.12, N = 3 170.14 169.03
GravityMark Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 517.66 527.56 40 80 120 160 200 SE +/- 0.10, N = 3 SE +/- 0.27, N = 3 161.3 167.8
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing 517.66 527.56 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.39, N = 3 102.9 104.2
GravityMark Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: OpenGL 517.66 527.56 30 60 90 120 150 SE +/- 0.06, N = 3 SE +/- 0.23, N = 3 70.5 113.1
GravityMark Resolution: 3840 x 2160 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan 517.66 527.56 30 60 90 120 150 SE +/- 0.50, N = 3 SE +/- 0.03, N = 3 115.5 117.1
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing 517.66 527.56 20 40 60 80 100 SE +/- 0.19, N = 3 SE +/- 0.23, N = 3 99.3 102.6
GravityMark Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 517.66 527.56 30 60 90 120 150 SE +/- 0.06, N = 3 SE +/- 0.18, N = 3 117.7 121.4
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: Ultimate 517.66 527.56 60 120 180 240 300 SE +/- 0.44, N = 3 SE +/- 0.61, N = 3 222.00 256.90 MIN: 58 / MAX: 473 MIN: 58 / MAX: 556
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low 517.66 527.56 30 60 90 120 150 SE +/- 1.15, N = 7 SE +/- 0.32, N = 3 128.42 131.73 MIN: 30.06 / MAX: 190.39 MIN: 54.7 / MAX: 186.93
FAHBench OpenBenchmarking.org Ns Per Day, More Is Better FAHBench 2.3.2 517.66 527.56 40 80 120 160 200 SE +/- 0.43, N = 3 SE +/- 0.43, N = 3 182.62 172.63
Blender Blend File: Barbershop - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Barbershop - Compute: NVIDIA OptiX 517.66 527.56 20 40 60 80 100 SE +/- 0.39, N = 3 SE +/- 0.25, N = 3 104.23 102.74
Blender Blend File: Barbershop - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: NVIDIA OptiX 517.66 527.56 20 40 60 80 100 SE +/- 0.30, N = 3 SE +/- 0.21, N = 3 97.82 96.10
Blender Blend File: Pabellon Barcelona - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Pabellon Barcelona - Compute: CUDA 517.66 527.56 20 40 60 80 100 SE +/- 0.22, N = 3 SE +/- 0.19, N = 3 99.40 98.11
Blender Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA 517.66 527.56 20 40 60 80 100 SE +/- 0.25, N = 3 SE +/- 0.14, N = 3 95.94 94.89
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra 517.66 527.56 8 16 24 32 40 SE +/- 0.02, N = 3 SE +/- 0.06, N = 3 31.86 32.95 MIN: 24.89 / MAX: 46.87 MIN: 23.85 / MAX: 75.59
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High 517.66 527.56 11 22 33 44 55 SE +/- 0.05, N = 3 SE +/- 0.03, N = 3 46.96 48.87 MIN: 37.1 / MAX: 61.6 MIN: 33.12 / MAX: 91.49
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low 517.66 527.56 20 40 60 80 100 SE +/- 0.15, N = 3 SE +/- 0.16, N = 3 76.92 80.94 MIN: 48.71 / MAX: 112.17 MIN: 30.63 / MAX: 133.58
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra 517.66 527.56 15 30 45 60 75 SE +/- 0.06, N = 3 SE +/- 0.26, N = 3 63.69 67.01 MIN: 37.51 / MAX: 101.46 MIN: 40 / MAX: 125.74
Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium 517.66 527.56 16 32 48 64 80 SE +/- 0.06, N = 3 SE +/- 0.17, N = 3 68.41 73.85 MIN: 46.11 / MAX: 101.16 MIN: 35.09 / MAX: 123.26
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High 517.66 527.56 20 40 60 80 100 SE +/- 0.06, N = 3 SE +/- 0.01, N = 3 82.39 89.26 MIN: 20.25 / MAX: 130 MIN: 41.81 / MAX: 141.34
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low 517.66 527.56 30 60 90 120 150 SE +/- 0.09, N = 3 SE +/- 0.16, N = 3 108.47 113.69 MIN: 43.36 / MAX: 154.05 MIN: 47.57 / MAX: 184.86
Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium 517.66 527.56 20 40 60 80 100 SE +/- 0.08, N = 3 SE +/- 0.09, N = 3 100.68 107.22 MIN: 51.26 / MAX: 147.41 MIN: 43.13 / MAX: 162.69
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra 517.66 527.56 20 40 60 80 100 SE +/- 0.10, N = 3 SE +/- 0.04, N = 3 92.81 101.64 MIN: 46.53 / MAX: 141.26 MIN: 39.94 / MAX: 158.61
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High 517.66 527.56 30 60 90 120 150 SE +/- 0.37, N = 3 SE +/- 0.35, N = 3 107.95 116.35 MIN: 49.88 / MAX: 157.35 MIN: 44.73 / MAX: 176.44
Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium 517.66 527.56 30 60 90 120 150 SE +/- 0.25, N = 3 SE +/- 0.23, N = 3 121.70 130.20 MIN: 30.64 / MAX: 171.6 MIN: 42.37 / MAX: 188.3
LuxMark OpenCL Device: GPU - Scene: Microphone OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Microphone 527.56 9K 18K 27K 36K 45K SE +/- 478.90, N = 3 39906
LuxMark OpenCL Device: GPU - Scene: Hotel OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Hotel 527.56 3K 6K 9K 12K 15K SE +/- 142.84, N = 3 12934
LuxMark OpenCL Device: GPU - Scene: Luxball HDR OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Luxball HDR 527.56 12K 24K 36K 48K 60K SE +/- 267.83, N = 3 56306
Blender Blend File: Fishy Cat - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Fishy Cat - Compute: NVIDIA OptiX 517.66 527.56 5 10 15 20 25 SE +/- 0.27, N = 3 SE +/- 0.12, N = 15 21.42 20.08
Blender Blend File: BMW27 - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: BMW27 - Compute: NVIDIA OptiX 517.66 527.56 3 6 9 12 15 SE +/- 0.17, N = 15 SE +/- 0.10, N = 15 11.97 11.28
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time 517.66 527.56 400 800 1200 1600 2000 Min: 2.69 / Avg: 6.73 / Max: 2047.29 Min: 2.63 / Avg: 6.74 / Max: 2002.72
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL 517.66 527.56 40 80 120 160 200 SE +/- 0.06, N = 3 SE +/- 0.31, N = 3 179.50 179.64
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time 517.66 527.56 400 800 1200 1600 2000 Min: 1.89 / Avg: 4.88 / Max: 2034.8 Min: 1.9 / Avg: 4.86 / Max: 2054.08
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL 517.66 527.56 60 120 180 240 300 SE +/- 1.22, N = 3 SE +/- 0.47, N = 3 270.08 270.68
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time 517.66 527.56 400 800 1200 1600 2000 Min: 1.71 / Avg: 4.65 / Max: 2048.99 Min: 1.62 / Avg: 4.6 / Max: 2050.03
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL 517.66 527.56 60 120 180 240 300 SE +/- 0.71, N = 3 SE +/- 0.91, N = 3 286.92 288.09
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 6 12 18 24 30 SE +/- 0.04, N = 3 SE +/- 0.08, N = 3 23.54 23.33
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 6 12 18 24 30 SE +/- 0.09, N = 3 SE +/- 0.06, N = 3 25.32 25.22
VkResample Upscale: 2x - Precision: Double OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Double 517.66 527.56 10 20 30 40 50 SE +/- 0.90, N = 15 SE +/- 1.25, N = 12 43.02 44.67
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 7 14 21 28 35 SE +/- 0.07, N = 3 SE +/- 0.05, N = 3 28.18 28.09
Blender Blend File: Fishy Cat - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Fishy Cat - Compute: CUDA 517.66 527.56 10 20 30 40 50 SE +/- 0.18, N = 3 SE +/- 0.06, N = 3 41.98 41.81
Blender Blend File: Fishy Cat - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA CUDA 517.66 527.56 10 20 30 40 50 SE +/- 0.43, N = 3 SE +/- 0.02, N = 3 42.17 41.22
Blender Blend File: Classroom - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Classroom - Compute: CUDA 517.66 527.56 9 18 27 36 45 SE +/- 0.33, N = 3 SE +/- 0.04, N = 3 40.92 40.15
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 6 12 18 24 30 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 27.58 27.48
Blender Blend File: Classroom - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: NVIDIA CUDA 517.66 527.56 9 18 27 36 45 SE +/- 0.21, N = 3 SE +/- 0.14, N = 3 39.60 39.20
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 8 16 24 32 40 SE +/- 0.07, N = 3 SE +/- 0.12, N = 3 33.03 32.33
Blender Blend File: BMW27 - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: NVIDIA OptiX 517.66 527.56 3 6 9 12 15 SE +/- 0.10, N = 15 SE +/- 0.12, N = 5 11.34 10.81
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 7 14 21 28 35 SE +/- 0.02, N = 3 SE +/- 0.08, N = 3 30.12 30.05
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 11 22 33 44 55 SE +/- 0.06, N = 3 SE +/- 0.10, N = 3 49.51 48.46
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 12 24 36 48 60 SE +/- 0.08, N = 3 SE +/- 0.16, N = 3 52.85 52.02
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 8 16 24 32 40 SE +/- 0.04, N = 3 SE +/- 0.13, N = 3 33.42 33.66
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 13 26 39 52 65 SE +/- 0.17, N = 3 SE +/- 0.21, N = 3 57.88 57.24
Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL 517.66 527.56 50 100 150 200 250 SE +/- 0.50, N = 3 SE +/- 0.09, N = 3 220.07 219.28
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 15 30 45 60 75 SE +/- 0.12, N = 3 SE +/- 0.33, N = 3 66.86 65.71
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 9 18 27 36 45 SE +/- 0.06, N = 3 SE +/- 0.02, N = 3 39.75 40.20
VkResample Upscale: 2x - Precision: Single OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Single 517.66 527.56 50 100 150 200 250 SE +/- 0.24, N = 3 SE +/- 1.55, N = 3 219.42 222.54
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 20 40 60 80 100 SE +/- 0.15, N = 3 SE +/- 0.44, N = 3 82.71 80.64
Blender Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX 517.66 527.56 7 14 21 28 35 SE +/- 0.12, N = 3 SE +/- 0.19, N = 3 31.95 30.74
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 13 26 39 52 65 SE +/- 0.25, N = 3 SE +/- 0.20, N = 3 57.99 56.28
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 20 40 60 80 100 SE +/- 0.70, N = 3 SE +/- 0.67, N = 3 95.07 92.16
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 20 40 60 80 100 SE +/- 0.65, N = 3 SE +/- 0.06, N = 3 87.96 86.16
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517.66 527.56 20 40 60 80 100 SE +/- 0.41, N = 3 SE +/- 0.31, N = 3 108.62 105.35
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 14 28 42 56 70 SE +/- 0.14, N = 3 SE +/- 0.37, N = 3 63.25 61.06
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 15 30 45 60 75 SE +/- 0.16, N = 3 SE +/- 0.16, N = 3 69.11 68.07
Blender Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX 517.66 527.56 7 14 21 28 35 SE +/- 0.23, N = 3 SE +/- 0.20, N = 3 29.75 28.76
Blender Blend File: Classroom - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: Classroom - Compute: NVIDIA OptiX 517.66 527.56 7 14 21 28 35 SE +/- 0.03, N = 3 SE +/- 0.21, N = 3 28.75 27.79
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 20 40 60 80 100 SE +/- 0.40, N = 3 SE +/- 0.24, N = 3 80.97 79.88
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 20 40 60 80 100 SE +/- 0.70, N = 3 SE +/- 0.37, N = 3 95.64 91.63
Blender Blend File: Classroom - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: NVIDIA OptiX 517.66 527.56 6 12 18 24 30 SE +/- 0.34, N = 3 SE +/- 0.15, N = 3 27.21 26.35
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 30 60 90 120 150 SE +/- 0.21, N = 3 SE +/- 0.74, N = 3 112.85 107.31
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 20 40 60 80 100 SE +/- 0.13, N = 3 SE +/- 0.74, N = 3 103.62 98.21
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517.66 527.56 30 60 90 120 150 SE +/- 1.38, N = 3 SE +/- 0.64, N = 3 128.71 125.58
Blender Blend File: BMW27 - Compute: NVIDIA CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: NVIDIA CUDA 517.66 527.56 5 10 15 20 25 SE +/- 0.25, N = 4 SE +/- 0.15, N = 3 20.58 20.33
Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL 517.66 527.56 90 180 270 360 450 SE +/- 1.95, N = 3 SE +/- 1.11, N = 3 412.92 413.51
Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL 517.66 527.56 120 240 360 480 600 SE +/- 1.31, N = 3 SE +/- 2.54, N = 3 538.02 537.65
Blender Blend File: BMW27 - Compute: CUDA OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.3 Blend File: BMW27 - Compute: CUDA 517.66 527.56 5 10 15 20 25 SE +/- 0.26, N = 3 SE +/- 0.18, N = 3 21.69 20.85
Blender Blend File: Fishy Cat - Compute: NVIDIA OptiX OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA OptiX 517.66 527.56 5 10 15 20 25 SE +/- 0.29, N = 3 SE +/- 0.22, N = 3 20.67 19.42
Portal Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 517.66 527.56 70 140 210 280 350 SE +/- 2.65, N = 3 SE +/- 0.37, N = 3 301.44 296.30
Portal Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 517.66 527.56 140 280 420 560 700 SE +/- 0.39, N = 3 SE +/- 2.58, N = 3 653.97 656.56
Waifu2x-NCNN Vulkan Scale: 2x - Denoise: 3 - TAA: Yes OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: Yes 517.66 527.56 1.1459 2.2918 3.4377 4.5836 5.7295 SE +/- 0.092, N = 15 SE +/- 0.016, N = 3 5.093 5.001
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 517.66 527.56 200 400 600 800 1000 SE +/- 2.38, N = 3 SE +/- 2.42, N = 3 942.57 936.60
Waifu2x-NCNN Vulkan Scale: 2x - Denoise: 3 - TAA: No OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: No 517.66 527.56 0.819 1.638 2.457 3.276 4.095 SE +/- 0.149, N = 15 2.322 3.640
Phoronix Test Suite v10.8.4