Windows vs. Linux - NVIDIA Benchmarks
Benchmarks by Michael Larabel for a future article.
HTML result view exported from: https://openbenchmarking.org/result/2301025-NE-NVWINDOWS74&rdt&grw.
GravityMark
Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing
GravityMark
Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing
GravityMark
Resolution: 3840 x 2160 - Renderer: Vulkan
GravityMark
Resolution: 3840 x 2160 - Renderer: OpenGL
Xonotic
Resolution: 3840 x 2160 - Effects Quality: High
Xonotic
Resolution: 3840 x 2160 - Effects Quality: Ultra
Xonotic
Resolution: 3840 x 2160 - Effects Quality: Ultimate
Unigine Heaven
Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL
Unigine Heaven
Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
GravityMark
Resolution: 2560 x 1440 - Renderer: Vulkan
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: High
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: Ultra
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: Ultra
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: Medium
F1 22
Resolution: 2560 x 1440 - Graphics Preset: High
F1 22
Resolution: 3840 x 2160 - Graphics Preset: High
F1 22
Resolution: 2560 x 1440 - Graphics Preset: Ultra High
F1 22
Resolution: 3840 x 2160 - Graphics Preset: Ultra High
HITMAN 3
Resolution: 2560 x 1440 - Quality Level: Ultra
HITMAN 3
Resolution: 3840 x 2160 - Quality Level: Ultra
HITMAN 3
Resolution: 2560 x 1440 - Quality Level: Medium
Left 4 Dead 2
Resolution: 2560 x 1440 - Renderer: OpenGL
Left 4 Dead 2
Resolution: 3840 x 2160 - Renderer: OpenGL
Portal 2
Resolution: 2560 x 1440 - Renderer: OpenGL
Portal 2
Resolution: 3840 x 2160 - Renderer: OpenGL
Strange Brigade
Resolution: 1920 x 1080 - Graphics Setting: High
Strange Brigade
Resolution: 2560 x 1440 - Graphics Setting: High
Strange Brigade
Resolution: 3840 x 2160 - Graphics Setting: High
Strange Brigade
Resolution: 1920 x 1080 - Graphics Setting: Ultra
Strange Brigade
Resolution: 2560 x 1440 - Graphics Setting: Ultra
Strange Brigade
Resolution: 3840 x 2160 - Graphics Setting: Ultra
X-Plane
Resolution: 3840 x 2160 - Quality: Low
X-Plane
Resolution: 3840 x 2160 - Quality: Extreme
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
GravityMark
Resolution: 2560 x 1440 - Renderer: OpenGL
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Phoronix Test Suite v10.8.5