Intel graphics driver build 101.4032 WHQL and Arc A770 benchmarks
Performance evaluation of Intel Graphics Driver (IGD) build 101.4032 WHQL for Arc A770 16 GiB with an Alienware Aurora R12 and Intel Core i9-11900KF.
HTML result view exported from: https://openbenchmarking.org/result/2212311-TAD-IGD1014046&grs.
Counter-Strike: Global Offensive
Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time
Counter-Strike: Global Offensive
Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time
Counter-Strike: Global Offensive
Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time
LuxMark
OpenCL Device: GPU - Scene: Luxball HDR
LuxMark
OpenCL Device: GPU - Scene: Microphone
LuxMark
OpenCL Device: GPU - Scene: Hotel
Blender
Blend File: Pabellon Barcelona - Compute: Intel oneAPI
Blender
Blend File: Barbershop - Compute: Intel oneAPI
Blender
Blend File: Fishy Cat - Compute: Intel oneAPI
Blender
Blend File: Classroom - Compute: Intel oneAPI
Blender
Blend File: BMW27 - Compute: Intel oneAPI
FAHBench
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Portal
Resolution: 3840 x 2160
Portal
Resolution: 2560 x 1440
Portal
Resolution: 1920 x 1080
Counter-Strike: Global Offensive
Resolution: 3840 x 2160 - Renderer: OpenGL
Counter-Strike: Global Offensive
Resolution: 2560 x 1440 - Renderer: OpenGL
VkResample
Upscale: 2x - Precision: Single
VkResample
Upscale: 2x - Precision: Double
Waifu2x-NCNN Vulkan
Scale: 2x - Denoise: 3 - TAA: Yes
Waifu2x-NCNN Vulkan
Scale: 2x - Denoise: 3 - TAA: No
Counter-Strike: Global Offensive
Resolution: 1920 x 1080 - Renderer: OpenGL
Phoronix Test Suite v10.8.5