High End Linux Gaming 2022
Benchmarks for a future article.
HTML result view exported from: https://openbenchmarking.org/result/2212049-NE-STRIPPER936&grr.
Grand Theft Auto V
Resolution: 2560 x 1440 - Quality: High
Unigine Heaven
Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL
Unigine Heaven
Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL
Shadow of the Tomb Raider
Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: Off
Shadow of the Tomb Raider
Resolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: Off
Grand Theft Auto V
Resolution: 3840 x 2160 - Quality: High
Grand Theft Auto V
Resolution: 3840 x 2160 - Quality: Very High
Grand Theft Auto V
Resolution: 2560 x 1440 - Quality: Very High
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
GravityMark
Resolution: 2560 x 1440 - Renderer: OpenGL
GravityMark
Resolution: 2560 x 1440 - Renderer: Vulkan
GravityMark
Resolution: 3840 x 2160 - Renderer: Vulkan
GravityMark
Resolution: 3840 x 2160 - Renderer: OpenGL
X-Plane
Resolution: 3840 x 2160 - Quality: High
X-Plane
Resolution: 3840 x 2160 - Quality: Extreme, Rainy + Overcast Weather
X-Plane
Resolution: 3840 x 2160 - Quality: High, Rainy + Overcast Weather
X-Plane
Resolution: 3840 x 2160 - Quality: Extreme
F1 22
Resolution: 3840 x 2160 - Graphics Preset: High
F1 22
Resolution: 2560 x 1440 - Graphics Preset: High
F1 22
Resolution: 3840 x 2160 - Graphics Preset: Ultra High
HITMAN 3
Resolution: 2560 x 1440 - Quality Level: Ultra
F1 22
Resolution: 2560 x 1440 - Graphics Preset: Ultra High
Total War: Three Kingdoms
Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark
Total War: Three Kingdoms
Resolution: 3840 x 2160 - Graphics Preset: High - Scenario: Battle Benchmark
HITMAN 3
Resolution: 3840 x 2160 - Quality Level: Ultra
Total War: Three Kingdoms
Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark
Total War: Three Kingdoms
Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: Medium
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: Ultra
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: Medium
Cyberpunk 2077
Resolution: 3840 x 2160 - Graphics Setting: High
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: High
Cyberpunk 2077
Resolution: 2560 x 1440 - Graphics Setting: Ultra
Counter-Strike: Global Offensive
Resolution: 3840 x 2160 - Renderer: OpenGL
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Counter-Strike: Global Offensive
Resolution: 3840 x 2160 - Renderer: Vulkan
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
GeeXLab Vulkan Ray-Tracing Demo
Resolution: 3840 x 2160
GeeXLab Vulkan Ray-Tracing Demo
Resolution: 2560 x 1440
Phoronix Test Suite v10.8.5