Benchmarks by Michael Larabel for a future article.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2208267-NE-ZINKEDGPU32 Arc Graphics A380 Zink Benchmark - Phoronix Test Suite Arc Graphics A380 Zink Benchmark Benchmarks by Michael Larabel for a future article.
HTML result view exported from: https://openbenchmarking.org/result/2208267-NE-ZINKEDGPU32&rdt&rro .
Arc Graphics A380 Zink Benchmark Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server OpenGL Vulkan Compiler File-System Screen Resolution Iris Gallium3D Zink AMD Ryzen 7 5700G @ 4.67GHz (8 Cores / 16 Threads) ASUS TUF GAMING B550M-PLUS (WI-FI) (2423 BIOS) AMD Renoir/Cezanne 16GB 1000GB Samsung SSD 980 PRO 1TB + 2000GB Intel Arc Graphics A380 6GB (2450MHz) Intel Device 4f92 MX279 Realtek RTL8125 2.5GbE + Intel Wi-Fi 6 AX200 Ubuntu 22.04 6.0.0-060000rc2daily20220824-generic (x86_64) GNOME Shell 42.2 X Server 1.21.1.3 + Wayland 4.6 Mesa 22.3.0-devel (git-0c8492c 2022-08-24 jammy-oibaf-ppa) 1.3.224 GCC 11.2.0 ext4 1920x1080 zink 6GB (2450MHz) OpenBenchmarking.org Kernel Details - i915.force_probe=56a5 - Transparent Huge Pages: madvise Compiler Details - --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v Processor Details - Scaling Governor: amd-pstate performance (Boost: Enabled) - CPU Microcode: 0xa50000c Python Details - Python 3.10.4 Security Details - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected Environment Details - Zink: MESA_LOADER_DRIVER_OVERRIDE=zink
Arc Graphics A380 Zink Benchmark xonotic: 1920 x 1080 - High xonotic: 1920 x 1080 - Ultra xonotic: 1920 x 1080 - Ultimate unvanquished: 1920 x 1080 - Medium unvanquished: 1920 x 1080 - High unvanquished: 1920 x 1080 - Ultra ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymap yquake2: OpenGL 3.x - Off - Off - 1920 x 1080 yquake2: OpenGL 3.x - Off - On - 1920 x 1080 yquake2: OpenGL 3.x - On - Off - 1920 x 1080 yquake2: OpenGL 3.x - On - On - 1920 x 1080 etlegacy: 1920 x 1080 unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL glmark2: 1920 x 1080 hl2-ep2: 1920 x 1080 - OpenGL hl2lostcoast: 1920 x 1080 l4d2: 1920 x 1080 - OpenGL portal2: 1920 x 1080 - OpenGL batman-knight: 1920 x 1080 - Low batman-knight: 1920 x 1080 - High bioshock-infinite: 1920 x 1080 - Low bioshock-infinite: 1920 x 1080 - High Iris Gallium3D Zink 231.1631344 215.4336055 190.5432193 534.5 506.6 365.0 253.71 658.8 143.6 660.2 142.7 198.5 81.0 750 169.16 189.76 215.49 140.87 74.89 65.31 162.31 164.05 228.9253907 199.0778908 176.5082028 274.6 259.4 253.7 100.81 641.4 151.7 643.8 151.3 181.2 70.1 705 106.61 121.46 79.49 98.54 98.47 98.99 OpenBenchmarking.org
Xonotic Resolution: 1920 x 1080 - Effects Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 1920 x 1080 - Effects Quality: High Zink Iris Gallium3D 50 100 150 200 250 SE +/- 0.11, N = 3 SE +/- 0.32, N = 3 228.93 231.16 MIN: 114 / MAX: 315 MIN: 85 / MAX: 310
Xonotic Resolution: 1920 x 1080 - Effects Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 1920 x 1080 - Effects Quality: Ultra Zink Iris Gallium3D 50 100 150 200 250 SE +/- 0.16, N = 3 SE +/- 0.30, N = 3 199.08 215.43 MIN: 90 / MAX: 274 MIN: 110 / MAX: 305
Xonotic Resolution: 1920 x 1080 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 1920 x 1080 - Effects Quality: Ultimate Zink Iris Gallium3D 40 80 120 160 200 SE +/- 0.54, N = 3 SE +/- 0.08, N = 3 176.51 190.54 MIN: 45 / MAX: 261 MIN: 66 / MAX: 290
Unvanquished Resolution: 1920 x 1080 - Effects Quality: Medium OpenBenchmarking.org Frames Per Second, More Is Better Unvanquished 0.53 Resolution: 1920 x 1080 - Effects Quality: Medium Zink Iris Gallium3D 120 240 360 480 600 SE +/- 1.64, N = 3 SE +/- 5.29, N = 3 274.6 534.5
Unvanquished Resolution: 1920 x 1080 - Effects Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Unvanquished 0.53 Resolution: 1920 x 1080 - Effects Quality: High Zink Iris Gallium3D 110 220 330 440 550 SE +/- 0.79, N = 3 SE +/- 2.12, N = 3 259.4 506.6
Unvanquished Resolution: 1920 x 1080 - Effects Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Unvanquished 0.53 Resolution: 1920 x 1080 - Effects Quality: Ultra Zink Iris Gallium3D 80 160 240 320 400 SE +/- 2.42, N = 3 SE +/- 3.00, N = 3 253.7 365.0
DDraceNetwork Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap Zink Iris Gallium3D 60 120 180 240 300 SE +/- 0.05, N = 3 SE +/- 0.02, N = 3 100.81 253.71 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
yquake2 Renderer: OpenGL 3.x - AF: Off - MSAA: Off - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: Off - MSAA: Off - Resolution: 1920 x 1080 Zink Iris Gallium3D 140 280 420 560 700 SE +/- 3.49, N = 3 SE +/- 0.99, N = 3 641.4 658.8 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
yquake2 Renderer: OpenGL 3.x - AF: Off - MSAA: On - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: Off - MSAA: On - Resolution: 1920 x 1080 Zink Iris Gallium3D 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 151.7 143.6 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
yquake2 Renderer: OpenGL 3.x - AF: On - MSAA: Off - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: On - MSAA: Off - Resolution: 1920 x 1080 Zink Iris Gallium3D 140 280 420 560 700 SE +/- 0.43, N = 3 SE +/- 0.62, N = 3 643.8 660.2 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
yquake2 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080 Zink Iris Gallium3D 30 60 90 120 150 SE +/- 0.10, N = 3 SE +/- 0.10, N = 3 151.3 142.7 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
ET: Legacy Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better ET: Legacy 2.78 Resolution: 1920 x 1080 Zink Iris Gallium3D 40 80 120 160 200 SE +/- 0.47, N = 3 SE +/- 0.88, N = 3 181.2 198.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL Zink Iris Gallium3D 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.07, N = 3 70.1 81.0 MAX: 97 MAX: 106.9
GLmark2 Resolution: 1920 x 1080 OpenBenchmarking.org Score, More Is Better GLmark2 2021.08.30 Resolution: 1920 x 1080 Zink Iris Gallium3D 160 320 480 640 800 705 750
Half-Life 2: Episode Two Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2: Episode Two Resolution: 1920 x 1080 - Renderer: OpenGL Zink Iris Gallium3D 40 80 120 160 200 SE +/- 0.54, N = 3 SE +/- 0.28, N = 3 106.61 169.16
Half-Life 2 - Lost Coast Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2 - Lost Coast Resolution: 1920 x 1080 Zink Iris Gallium3D 40 80 120 160 200 SE +/- 1.01, N = 8 SE +/- 0.85, N = 3 121.46 189.76
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL Zink Iris Gallium3D 50 100 150 200 250 SE +/- 0.61, N = 12 SE +/- 2.47, N = 12 79.49 215.49
Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL Zink Iris Gallium3D 30 60 90 120 150 SE +/- 0.65, N = 12 SE +/- 1.16, N = 3 98.54 140.87
Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: Low Iris Gallium3D 20 40 60 80 100 SE +/- 0.12, N = 3 74.89 MIN: 52.93 / MAX: 109.94
Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: High Iris Gallium3D 15 30 45 60 75 SE +/- 0.07, N = 3 65.31 MIN: 46.93 / MAX: 99.86
BioShock Infinite Resolution: 1920 x 1080 - Effects Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 1920 x 1080 - Effects Quality: Low Zink Iris Gallium3D 40 80 120 160 200 SE +/- 0.54, N = 3 SE +/- 0.73, N = 3 98.47 162.31 MIN: 14.51 / MAX: 99.54 MIN: 34.93 / MAX: 163.39
BioShock Infinite Resolution: 1920 x 1080 - Effects Quality: High OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 1920 x 1080 - Effects Quality: High Zink Iris Gallium3D 40 80 120 160 200 SE +/- 0.81, N = 3 SE +/- 0.62, N = 3 98.99 164.05 MIN: 20.67 / MAX: 100.58 MIN: 34.83 / MAX: 164.99
Phoronix Test Suite v10.8.4