prep
Tests for a future article.
HTML result view exported from: https://openbenchmarking.org/result/2207283-PTS-UPPER08713&rdt&grr.
Shadow of the Tomb Raider
Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAA
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAA
Shadow of the Tomb Raider
Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAA
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAA
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAA
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAA
Shadow of the Tomb Raider
Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAA
Shadow of the Tomb Raider
Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAA
Warsow
Resolution: 2560 x 1440
Unigine Heaven
Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL
Unigine Heaven
Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL
DiRT Rally 2.0
Resolution: 2560 x 1080 - Graphics Preset: Ultra
DiRT Rally 2.0
Resolution: 2560 x 1080 - Graphics Preset: Low
DiRT Rally 2.0
Resolution: 2560 x 1080 - Graphics Preset: High
HITMAN 2
Resolution: 2560 x 1440 - Quality Level: Low
HITMAN 2
Resolution: 2560 x 1440 - Quality Level: Ultra
Unigine Valley
Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL
Unigine Valley
Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Total War: WARHAMMER III
Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Deus Ex: Mankind Divided
Preset: 1920 x 1080 - Low Quality
Metro: Last Light Redux
Resolution: 1920 x 1080
Metro: Last Light Redux
Resolution: 2560 x 1440
Total War: WARHAMMER III
Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark
Total War: WARHAMMER III
Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark
Total War: WARHAMMER III
Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark
Total War: WARHAMMER III
Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark
Total War: WARHAMMER III
Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark
Left 4 Dead 2
Resolution: 1920 x 1080 - Renderer: OpenGL
Deus Ex: Mankind Divided
Preset: 1920 x 1080 - High Quality
F1 2021
Resolution: 2560 x 1440 - Graphics Preset: Low
Batman: Arkham Knight
Resolution: 1920 x 1080 - Quality: Low
Total War: Three Kingdoms
Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark
Total War: Three Kingdoms
Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark
Total War: Three Kingdoms
Resolution: 2560 x 1440 - Graphics Preset: Low - Scenario: Battle Benchmark
Total War: Three Kingdoms
Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark
Total War: Three Kingdoms
Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark
F1 2021
Resolution: 1920 x 1080 - Graphics Preset: High
F1 2021
Resolution: 1920 x 1080 - Graphics Preset: Low
HITMAN 3
Resolution: 1920 x 1080 - Quality Level: Low
X-Plane
Resolution: 2560 x 1440 - Quality: Medium - Renderer: Vulkan
HITMAN 3
Resolution: 2560 x 1440 - Quality Level: Low
Batman: Arkham Knight
Resolution: 2560 x 1440 - Quality: Low
Batman: Arkham Knight
Resolution: 2560 x 1440 - Quality: High
Batman: Arkham Knight
Resolution: 1920 x 1080 - Quality: High
HITMAN 3
Resolution: 1920 x 1080 - Quality Level: Ultra
Total War: Three Kingdoms
Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle Benchmark
Deus Ex: Mankind Divided
Preset: 1920 x 1080 - Ultra Quality
HITMAN 3
Resolution: 1920 x 1080 - Quality Level: Medium
HITMAN 3
Resolution: 2560 x 1440 - Quality Level: Ultra
X-Plane
Resolution: 2560 x 1440 - Quality: Low - Renderer: Vulkan
Deus Ex: Mankind Divided
Preset: 2560 x 1440 - High Quality
X-Plane
Resolution: 2560 x 1440 - Quality: Very High - Renderer: Vulkan
HITMAN 3
Resolution: 2560 x 1440 - Quality Level: Medium
Strange Brigade
Resolution: 2560 x 1440 - Graphics Setting: Low
Total War: Three Kingdoms
Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark
GLmark2
Resolution: 1920 x 1080
GLmark2
Resolution: 2560 x 1440
Total War: Three Kingdoms
Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark
Left 4 Dead 2
Resolution: 2560 x 1440 - Renderer: OpenGL
The Talos Principle
Renderer: Vulkan - Resolution: 2560 x 1440
Civilization VI
Quality: Lowest - Resolution: 2560 x 1440
Strange Brigade
Resolution: 1920 x 1080 - Graphics Setting: Ultra
Strange Brigade
Resolution: 2560 x 1440 - Graphics Setting: Ultra
Strange Brigade
Resolution: 1920 x 1080 - Graphics Setting: High
Strange Brigade
Resolution: 2560 x 1440 - Graphics Setting: High
Strange Brigade
Resolution: 2560 x 1440 - Graphics Setting: Medium
Strange Brigade
Resolution: 1920 x 1080 - Graphics Setting: Medium
Dawn of War III
Resolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: Vulkan
Dawn of War III
Resolution: 2560 x 1440 - Graphics Preset: Maximum - Renderer: Vulkan
The Talos Principle
Renderer: Vulkan - Resolution: 1920 x 1080
Dawn of War III
Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: Vulkan
Dawn of War III
Resolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: Vulkan
Civilization VI
Quality: Highest - Resolution: 2560 x 1440
Xonotic
Resolution: 2560 x 1440 - Effects Quality: Ultimate
GpuTest
Test: GiMark - Resolution: 2560 x 1440 - Mode: Fullscreen
GpuTest
Test: Pixmark Volplosion - Resolution: 2560 x 1440 - Mode: Fullscreen
Xonotic
Resolution: 2560 x 1440 - Effects Quality: High
GpuTest
Test: Pixmark Piano - Resolution: 2560 x 1440 - Mode: Fullscreen
GpuTest
Test: Furmark - Resolution: 2560 x 1440 - Mode: Fullscreen
GpuTest
Test: Plot3D - Resolution: 2560 x 1440 - Mode: Fullscreen
GpuTest
Test: TessMark - Resolution: 2560 x 1440 - Mode: Fullscreen
GpuTest
Test: Triangle - Resolution: 2560 x 1440 - Mode: Fullscreen
VKMark
Resolution: 2560 x 1440 - Present Mode: Immediate
VKMark
Resolution: 1920 x 1080 - Present Mode: Immediate
VKMark
Resolution: 1920 x 1080 - Present Mode: Mailbox
VKMark
Resolution: 2560 x 1440 - Present Mode: Mailbox
Portal 2
Resolution: 1920 x 1080 - Renderer: Vulkan
Portal 2
Resolution: 2560 x 1440 - Renderer: Vulkan
Xonotic
Resolution: 2560 x 1440 - Effects Quality: Ultra
Tesseract
Resolution: 1920 x 1080
Tesseract
Resolution: 2560 x 1440
Xonotic
Resolution: 2560 x 1440 - Effects Quality: Low
Team Fortress 2
Resolution: 1920 x 1080
Portal 2
Resolution: 1920 x 1080 - Renderer: OpenGL
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Counter-Strike: Global Offensive
Resolution: 2560 x 1440 - Renderer: Vulkan
Counter-Strike: Global Offensive
Resolution: 3840 x 2160 - Renderer: Vulkan
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Portal 2
Resolution: 2560 x 1440 - Renderer: OpenGL
Counter-Strike: Global Offensive
Resolution: 1920 x 1080 - Renderer: Vulkan
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Team Fortress 2
Resolution: 2560 x 1440
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Counter-Strike: Global Offensive
Resolution: 2560 x 1440 - Renderer: OpenGL
Counter-Strike: Global Offensive
Resolution: 3840 x 2160 - Renderer: OpenGL
GeeXLab Vulkan Ray-Tracing Demo
Resolution: 2560 x 1440
GeeXLab Vulkan Ray-Tracing Demo
Resolution: 1920 x 1080
yquake2
Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440
yquake2
Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080
yquake2
Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440
yquake2
Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080
Phoronix Test Suite v10.8.5