Tests for a future article.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2207109-PTS-FUPPER6147 prep - Phoronix Test Suite prep Tests for a future article.
HTML result view exported from: https://openbenchmarking.org/result/2207109-PTS-FUPPER6147&sro&grs .
prep Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL OpenCL Vulkan Compiler File-System Screen Resolution RTX 3090c RTX 3090 Intel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads) ASUS ROG STRIX Z690-E GAMING WIFI (1601 BIOS) Intel Device 7aa7 32GB 1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GB NVIDIA GeForce RTX 3090 24GB Intel Device 7ad0 ASUS VP28U Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 Ubuntu 22.04 5.18.0-051800-generic (x86_64) GNOME Shell 42.2 X Server 1.21.1.3 NVIDIA 515.49.06 4.6.0 OpenCL 3.0 CUDA 11.7.99 1.3.217 GCC 11.2.0 ext4 3840x2160 Intel Alder Lake-S PCH Intel Alder Lake-S HD Audio OpenBenchmarking.org Kernel Details - Transparent Huge Pages: madvise Processor Details - Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x1f - Thermald 2.4.9 Graphics Details - BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02 Security Details - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected Compiler Details - RTX 3090: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v Python Details - RTX 3090: Python 3.10.4
prep l4d2: 2560 x 1440 - OpenGL talos-principle: Vulkan - 1920 x 1080 talos-principle: Vulkan - 2560 x 1440 twtk: 1920 x 1080 - Ultra - Battle Benchmark twtk: 1920 x 1080 - Low - Battle Benchmark yquake2: Vulkan - On - On - 2560 x 1440 twtk: 1920 x 1080 - Medium - Battle Benchmark twtk: 2560 x 1440 - Medium - Battle Benchmark twtk: 1920 x 1080 - High - Battle Benchmark quake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline twtk: 2560 x 1440 - Ultra - Battle Benchmark xonotic: 2560 x 1440 - Ultimate quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_query tf2: 1920 x 1080 metroll-redux: 1920 x 1080 quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - High - Off - VK_KHR_ray_query xplane11: 2560 x 1440 - Low - Vulkan quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_query tesseract: 1920 x 1080 quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query yquake2: Vulkan - On - On - 1920 x 1080 quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipeline tesseract: 2560 x 1440 dirt-rally2: 2880 x 1620 - Low csgo: 1920 x 1080 - OpenGL dow3: 1920 x 1080 - Maximum - Vulkan quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_query dow3: 2560 x 1440 - Maximum - Vulkan quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_tracing_pipeline dow3: 2560 x 1440 - Low - Vulkan gputest: Triangle - 2560 x 1440 - Fullscreen dow3: 1920 x 1080 - Ultra - Vulkan dow3: 2560 x 1440 - Ultra - Vulkan yquake2: OpenGL 3.x - On - On - 2560 x 1440 quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_query warsow: 1920 x 1080 portal2: 1920 x 1080 - Vulkan dirt-rally2: 2560 x 1080 - Low quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline csgo: 1920 x 1080 - Vulkan twtk: 2560 x 1440 - High - Battle Benchmark twtk: 2560 x 1440 - Low - Battle Benchmark gputest: TessMark - 2560 x 1440 - Fullscreen xonotic: 2560 x 1440 - Ultra tf2: 2560 x 1440 gputest: Plot3D - 2560 x 1440 - Fullscreen quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query gputest: GiMark - 2560 x 1440 - Fullscreen dow3: 2560 x 1440 - Medium - Vulkan quake2rtx: 2560 x 1440 - High - Off - VK_KHR_ray_tracing_pipeline hitman3: 2560 x 1440 - Ultra quake2rtx: 2560 x 1440 - Low - Off - VK_KHR_ray_tracing_pipeline hitman3: 2560 x 1440 - Low unigine-valley: 1920 x 1080 - Fullscreen - OpenGL gputest: Pixmark Volplosion - 2560 x 1440 - Fullscreen quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_query gputest: Furmark - 2560 x 1440 - Fullscreen quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline yquake2: OpenGL 3.x - On - On - 1920 x 1080 portal2: 1920 x 1080 - OpenGL strange-brigade: 2560 x 1440 - High dow3: 1920 x 1080 - Low - Vulkan batman-knight: 2560 x 1440 - Low strange-brigade: 2560 x 1440 - Low unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline batman-knight: 1920 x 1080 - High metroll-redux: 2560 x 1440 batman-knight: 1920 x 1080 - Low xplane11: 2560 x 1440 - Very High - Vulkan portal2: 2560 x 1440 - OpenGL quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query xplane11: 1920 x 1080 - Low - Vulkan batman-knight: 2560 x 1440 - High gputest: Pixmark Piano - 2560 x 1440 - Fullscreen unigine-super: 2560 x 1440 - Fullscreen - High - OpenGL f12021: 2560 x 1440 - Medium quake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_query ddnet: 2560 x 1440 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2 civilization-vi: Highest - 1920 x 1080 ddnet: 2560 x 1440 - Fullscreen - OpenGL 3.3 - Default - Multeasymap strange-brigade: 1920 x 1080 - Low hitman2: 2560 x 1440 - Ultra deus-exmd: 1920 x 1080 - Low Quality deus-exmd: 1920 x 1080 - Ultra Quality deus-exmd: 2560 x 1440 - High Quality f12021: 1920 x 1080 - Medium f12021: 1920 x 1080 - Low xonotic: 2560 x 1440 - Low strange-brigade: 1920 x 1080 - Medium civilization-vi: Lowest - 1920 x 1080 dirt-rally2: 2880 x 1620 - Ultra strange-brigade: 2560 x 1440 - Medium unigine-valley: 2560 x 1440 - Fullscreen - OpenGL ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2 f12021: 2560 x 1440 - High unigine-heaven: 1920 x 1080 - Fullscreen - OpenGL hitman2: 1920 x 1080 - Ultra hitman3: 1920 x 1080 - Medium ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymap strange-brigade: 2560 x 1440 - Ultra unigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGL deus-exmd: 1920 x 1080 - High Quality geexlab-rt: 2560 x 1440 civilization-vi: Lowest - 2560 x 1440 f12021: 1920 x 1080 - High csgo: 3840 x 2160 - OpenGL strange-brigade: 1920 x 1080 - High glmark2: 2560 x 1440 hitman2: 1920 x 1080 - Medium xplane11: 1920 x 1080 - Medium - Vulkan hitman2: 2560 x 1440 - Low unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL glmark2: 1920 x 1080 quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipeline unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGL geexlab-rt: 1920 x 1080 strange-brigade: 1920 x 1080 - Ultra hitman3: 1920 x 1080 - Low xplane11: 2560 x 1440 - Medium - Vulkan hitman3: 1920 x 1080 - Ultra civilization-vi: Highest - 2560 x 1440 quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL unigine-heaven: 2560 x 1440 - Fullscreen - OpenGL dow3: 1920 x 1080 - Medium - Vulkan xonotic: 2560 x 1440 - High l4d2: 1920 x 1080 - OpenGL hitman2: 1920 x 1080 - Low quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_query unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGL vkmark: 2560 x 1440 - Immediate vkmark: 1920 x 1080 - Immediate warsow: 2560 x 1440 csgo: 3840 x 2160 - Vulkan csgo: 2560 x 1440 - Vulkan csgo: 2560 x 1440 - OpenGL dirt-rally2: 2560 x 1080 - Ultra dirt-rally2: 2880 x 1620 - High dirt-rally2: 2560 x 1080 - High portal2: 2560 x 1440 - Vulkan tww3: 2560 x 1440 - Medium - Battle Benchmark tww3: 1920 x 1080 - Medium - Battle Benchmark tww3: 2560 x 1440 - Ultra - Battle Benchmark tww3: 1920 x 1080 - Ultra - Battle Benchmark tww3: 2560 x 1440 - High - Battle Benchmark tww3: 1920 x 1080 - High - Battle Benchmark shadowofthetombraider: 2560 x 1440 - Highest - SMAA shadowofthetombraider: 1920 x 1080 - Highest - SMAA shadowofthetombraider: 2560 x 1440 - Medium - SMAA shadowofthetombraider: 2560 x 1440 - Lowest - SMAA shadowofthetombraider: 2560 x 1440 - Highest - TAA shadowofthetombraider: 2560 x 1440 - Highest - Off shadowofthetombraider: 1920 x 1080 - Medium - SMAA shadowofthetombraider: 1920 x 1080 - Lowest - SMAA shadowofthetombraider: 1920 x 1080 - Highest - TAA shadowofthetombraider: 1920 x 1080 - Highest - Off shadowofthetombraider: 2560 x 1440 - Medium - TAA shadowofthetombraider: 2560 x 1440 - Medium - Off shadowofthetombraider: 2560 x 1440 - Lowest - TAA shadowofthetombraider: 2560 x 1440 - Lowest - Off shadowofthetombraider: 1920 x 1080 - Medium - TAA shadowofthetombraider: 1920 x 1080 - Medium - Off shadowofthetombraider: 1920 x 1080 - Lowest - TAA shadowofthetombraider: 1920 x 1080 - Lowest - Off shadowofthetombraider: 2560 x 1440 - High - SMAA shadowofthetombraider: 1920 x 1080 - High - SMAA shadowofthetombraider: 2560 x 1440 - High - TAA shadowofthetombraider: 1920 x 1080 - High - TAA shadowofthetombraider: 1920 x 1080 - High - Off f12021: 2560 x 1440 - Ultra High f12021: 1920 x 1080 - Ultra High f12021: 2560 x 1440 - Low RTX 3090c RTX 3090 49.99 363.3 433 157.7 370.6 1049.8 274 216.1 212 223.046997 157.63176 173.161346 167.240906 113.062172 113.1 451.1436982 277.606689 111.780327 264.51 445.34 189.205383 137.412888 281.61 137.20372 830.2573 203.54837 1637.3 231.389786 806.0403 457.907227 447.28 164.570114 176.355499 226.002853 161.385025 136.402924 104.782455 178.689133 338560 164.154404 157.981277 1365 99.511116 969.7 49.24 463.301239 90.686974 427.14 159.4 351.1 38035 574.854912 268.81 158017 157.043304 17945 164.500244 95.230904 205.18 119.598183 215.04 232.169 5032 118.253365 247.160187 9073 72.320915 115.631294 1712.7 530.2 230.3 179.20015 270.33 244 331.4 122.050285 265.1 346.88 283.34 119.13 455.27 148.052551 165.399719 284.55 247.23 3039 119.4 303 158.58255 2199.44 58.35 1366.03 242.5 146.22 135.4 109.3 109.8 384 396 764.8122829 229.8 79.68 172.514664 228.9 206.165 3547.24 251 358.99 146.17 287.84 1364.56 229.5 230.6 118 61 80.62 317 356.86 229.6 7784 155.94 247.47 157.8 84.1 10243 176.10939 161 107.5 228.6 290.21 248.16 273.75 58.17 76.960602 177.2 240.233 164.477844 624.476604 29.97 157.18 204.075012 312 4841 5617 983.5 59.87 174 220 325 29.99 434.5 373.2 175.3 401.7 1121.9 292.4 230.3 222.3 213.213368 163.858921 179.400864 161.764468 116.827704 116.7 464.6499434 285.619692 108.775566 271.51 457.11 184.673678 140.707703 287.84 140.228926 847.9058 207.758235 1604.8 226.872925 822.0731 466.547295 439.15 161.638021 179.524836 230.006052 158.593353 138.798595 106.615309 175.770528 344122 161.584818 160.461624 1345.5 100.948126 983.6 49.94 456.807810 89.471057 421.50 161.5 355.7 38530 582.2191107 272.16 159929 155.167912 18161 162.603846 96.323746 202.91 118.283562 212.70 229.681 5086 119.514479 244.565756 9166 71.588023 116.784392 1729.5 535.35 228.1 177.501928 272.86 241.8 328.5 123.123614 267.40 349.87 285.74 120.07 451.80 149.181629 166.591347 286.60 248.96 3060 118.6 301 157.570942 2213.40 58.72 1357.53 241.0 147.13 136.2 109.9 110.4 382 398 768.5588238 228.7 80.06 171.702774 227.9 205.307 3561.96 252 357.591 146.74 286.75 1359.76 228.7 229.8 117.6 60.8 80.88 318 357.98 228.9 7761 155.49 248.16 157.37 83.9 10265 175.779972 160.7 107.7 228.2 289.84 247.85 273.41 58.24 77.048879 177.0 240.012 164.343898 623.9803746 29.99 157.27 203.959644 311.9 4840 5618 983.4 425.48 422.16 437.39 222.179982 288.472758 349.386747 59.87 148.2 203.0 98.6 123.9 112.1 150.4 183.4 238.9 204.5 286.3 183.3 183.2 255.4 301.0 240.3 243 204.7 204.7 287.8 287.5 258.2 257.6 303.9 304.2 197.7 253.8 197.7 254.6 253.6 174 220 325 OpenBenchmarking.org
Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3090 RTX 3090c 11 22 33 44 55 SE +/- 0.00, N = 3 29.99 49.99
The Talos Principle Renderer: Vulkan - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better The Talos Principle Renderer: Vulkan - Resolution: 1920 x 1080 RTX 3090 RTX 3090c 90 180 270 360 450 SE +/- 3.08, N = 3 434.5 363.3
The Talos Principle Renderer: Vulkan - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better The Talos Principle Renderer: Vulkan - Resolution: 2560 x 1440 RTX 3090 RTX 3090c 90 180 270 360 450 SE +/- 1.24, N = 3 373.2 433.0
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 1.94, N = 4 175.3 157.7 MIN: 6.2 / MAX: 535.6 MIN: 5.2 / MAX: 514.9
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle Benchmark RTX 3090 RTX 3090c 90 180 270 360 450 SE +/- 4.58, N = 3 401.7 370.6 MIN: 11.7 / MAX: 1013.2 MIN: 9 / MAX: 1010.1
yquake2 Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440 RTX 3090 RTX 3090c 200 400 600 800 1000 SE +/- 6.27, N = 12 1121.9 1049.8 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 3.47, N = 3 292.4 274.0 MIN: 6.7 / MAX: 699.3 MIN: 6.8 / MAX: 636.1
Total War: Three Kingdoms Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.64, N = 3 230.3 216.1 MIN: 7.8 / MAX: 644.7 MIN: 8.1 / MAX: 601.7
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 1.80, N = 3 222.3 212.0 MIN: 6.3 / MAX: 545.9 MIN: 7.5 / MAX: 563.7
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 1.83, N = 15 213.21 223.05
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.94, N = 4 163.86 157.63
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 1.90, N = 5 179.40 173.16
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 1.23, N = 10 161.76 167.24
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.91, N = 15 116.83 113.06
Total War: Three Kingdoms Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.58, N = 3 116.7 113.1 MIN: 7.4 / MAX: 528.8 MIN: 6.1 / MAX: 444
Xonotic Resolution: 2560 x 1440 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 2560 x 1440 - Effects Quality: Ultimate RTX 3090 RTX 3090c 100 200 300 400 500 SE +/- 1.28, N = 3 464.65 451.14 MIN: 104 / MAX: 914 MIN: 96 / MAX: 907
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 4.06, N = 15 285.62 277.61
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.46, N = 4 108.78 111.78
Team Fortress 2 Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Team Fortress 2 Resolution: 1920 x 1080 RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 1.62, N = 3 271.51 264.51
Metro: Last Light Redux Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Metro: Last Light Redux Resolution: 1920 x 1080 RTX 3090 RTX 3090c 100 200 300 400 500 SE +/- 0.75, N = 3 457.11 445.34
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 1.78, N = 15 184.67 189.21
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.20, N = 4 140.71 137.41
X-Plane Resolution: 2560 x 1440 - Quality: Low - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 2560 x 1440 - Quality: Low - Renderer: Vulkan RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 0.54, N = 3 287.84 281.61
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 1.11, N = 9 140.23 137.20
Tesseract Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 1920 x 1080 RTX 3090 RTX 3090c 200 400 600 800 1000 SE +/- 8.12, N = 3 847.91 830.26
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 1.50, N = 15 207.76 203.55
yquake2 Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080 RTX 3090 RTX 3090c 400 800 1200 1600 2000 SE +/- 15.22, N = 15 1604.8 1637.3 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 1.13, N = 4 226.87 231.39
Tesseract Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 2560 x 1440 RTX 3090 RTX 3090c 200 400 600 800 1000 SE +/- 5.84, N = 3 822.07 806.04
DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Low OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Low RTX 3090 RTX 3090c 100 200 300 400 500 SE +/- 6.00, N = 12 466.55 457.91 MIN: 365.51 / MAX: 596.03 MIN: 378.47 / MAX: 587.95
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3090 RTX 3090c 100 200 300 400 500 SE +/- 1.01, N = 3 439.15 447.28
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: Vulkan RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.80, N = 3 161.64 164.57 MIN: 117.65 / MAX: 337 MIN: 122.27 / MAX: 325.67
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 1.51, N = 15 179.52 176.36
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 2.12, N = 15 230.01 226.00
Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Maximum - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Maximum - Renderer: Vulkan RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.14, N = 3 158.59 161.39 MIN: 119 / MAX: 308.38 MIN: 122.27 / MAX: 311.69
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.37, N = 4 138.80 136.40
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.42, N = 4 106.62 104.78
Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: Vulkan RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.12, N = 3 175.77 178.69 MIN: 132.87 / MAX: 390.61 MIN: 131.61 / MAX: 402.2
GpuTest Test: Triangle - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090 RTX 3090c 70K 140K 210K 280K 350K SE +/- 226.85, N = 3 344122 338560
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: Vulkan RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.38, N = 3 161.58 164.15 MIN: 119.76 / MAX: 334.33 MIN: 123.51 / MAX: 333
Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: Vulkan RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.35, N = 3 160.46 157.98 MIN: 119.64 / MAX: 329.01 MIN: 121 / MAX: 332.34
yquake2 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440 RTX 3090 RTX 3090c 300 600 900 1200 1500 SE +/- 8.89, N = 14 1345.5 1365.0 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.38, N = 4 100.95 99.51
Warsow Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Warsow 2.5 Beta Resolution: 1920 x 1080 RTX 3090 RTX 3090c 200 400 600 800 1000 SE +/- 1.20, N = 3 983.6 969.7
Portal 2 Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: Vulkan RTX 3090 RTX 3090c 11 22 33 44 55 SE +/- 0.01, N = 3 49.94 49.24
DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Low OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Low RTX 3090 RTX 3090c 100 200 300 400 500 SE +/- 3.32, N = 3 456.81 463.30 MIN: 222.83 / MAX: 648.75 MIN: 380.94 / MAX: 652.34
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 1.01, N = 3 89.47 90.69
Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: Vulkan RTX 3090 RTX 3090c 90 180 270 360 450 SE +/- 0.63, N = 3 421.50 427.14
Total War: Three Kingdoms Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.83, N = 3 161.5 159.4 MIN: 6.9 / MAX: 583.1 MIN: 6.5 / MAX: 541.4
Total War: Three Kingdoms Resolution: 2560 x 1440 - Graphics Preset: Low - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: Low - Scenario: Battle Benchmark RTX 3090 RTX 3090c 80 160 240 320 400 SE +/- 4.73, N = 3 355.7 351.1 MIN: 8.4 / MAX: 1016.3 MIN: 8.6 / MAX: 819
GpuTest Test: TessMark - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: TessMark - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090 RTX 3090c 8K 16K 24K 32K 40K SE +/- 36.22, N = 3 38530 38035
Xonotic Resolution: 2560 x 1440 - Effects Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 2560 x 1440 - Effects Quality: Ultra RTX 3090 RTX 3090c 130 260 390 520 650 SE +/- 2.63, N = 3 582.22 574.85 MIN: 114 / MAX: 961 MIN: 120 / MAX: 944
Team Fortress 2 Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Team Fortress 2 Resolution: 2560 x 1440 RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 1.11, N = 3 272.16 268.81
GpuTest Test: Plot3D - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Plot3D - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090 RTX 3090c 30K 60K 90K 120K 150K SE +/- 18.28, N = 3 159929 158017
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.93, N = 4 155.17 157.04
GpuTest Test: GiMark - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: GiMark - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090 RTX 3090c 4K 8K 12K 16K 20K SE +/- 48.74, N = 3 18161 17945
Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: Vulkan RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.46, N = 3 162.60 164.50 MIN: 119.76 / MAX: 366.63 MIN: 121.15 / MAX: 349.65
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.35, N = 3 96.32 95.23
HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.10, N = 3 202.91 205.18 MIN: 202.71 / MAX: 203.03
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.31, N = 4 118.28 119.60
HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Low OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Low RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.05, N = 2 212.70 215.04 MIN: 212.65 / MAX: 212.75
Unigine Valley Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.23, N = 3 229.68 232.17
GpuTest Test: Pixmark Volplosion - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Volplosion - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090 RTX 3090c 1100 2200 3300 4400 5500 SE +/- 8.88, N = 3 5086 5032
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.22, N = 4 119.51 118.25
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 1.35, N = 5 244.57 247.16
GpuTest Test: Furmark - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Furmark - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090 RTX 3090c 2K 4K 6K 8K 10K SE +/- 3.18, N = 3 9166 9073
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 16 32 48 64 80 SE +/- 0.05, N = 3 71.59 72.32
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 1.17, N = 4 116.78 115.63
yquake2 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080 RTX 3090 RTX 3090c 400 800 1200 1600 2000 SE +/- 17.18, N = 15 1729.5 1712.7 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3090 RTX 3090c 120 240 360 480 600 SE +/- 0.53, N = 3 535.35 530.20
Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: High RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.15, N = 3 228.1 230.3 MIN: 41.4 / MAX: 311.1 MIN: 44.2 / MAX: 304.9
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: Vulkan RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 1.09, N = 3 177.50 179.20 MIN: 128.74 / MAX: 395.6 MIN: 134 / MAX: 384.62
Batman: Arkham Knight Resolution: 2560 x 1440 - Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 2560 x 1440 - Quality: Low RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 0.43, N = 3 272.86 270.33 MIN: 158.06 / MAX: 401.52 MIN: 165.03 / MAX: 368.75
Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Low RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.35, N = 3 241.8 244.0 MIN: 39.2 / MAX: 321 MIN: 48.9 / MAX: 323.5
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 3090 RTX 3090c 70 140 210 280 350 SE +/- 0.36, N = 3 328.5 331.4 MAX: 457.4 MAX: 458.4
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 1.17, N = 6 123.12 122.05
Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: High RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 0.54, N = 3 267.40 265.10 MIN: 146.71 / MAX: 417.99 MIN: 146.83 / MAX: 404.17
Metro: Last Light Redux Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Metro: Last Light Redux Resolution: 2560 x 1440 RTX 3090 RTX 3090c 80 160 240 320 400 SE +/- 0.86, N = 3 349.87 346.88
Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: Low RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 0.89, N = 3 285.74 283.34 MIN: 162.89 / MAX: 416.6 MIN: 166.92 / MAX: 416.61
X-Plane Resolution: 2560 x 1440 - Quality: Very High - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 2560 x 1440 - Quality: Very High - Renderer: Vulkan RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.26, N = 3 120.07 119.13
Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3090 RTX 3090c 100 200 300 400 500 SE +/- 0.72, N = 3 451.80 455.27
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.11, N = 4 149.18 148.05
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.31, N = 4 166.59 165.40
X-Plane Resolution: 1920 x 1080 - Quality: Low - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 1920 x 1080 - Quality: Low - Renderer: Vulkan RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 0.38, N = 3 286.60 284.55
Batman: Arkham Knight Resolution: 2560 x 1440 - Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 2560 x 1440 - Quality: High RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 1.51, N = 3 248.96 247.23 MIN: 143.07 / MAX: 386.07 MIN: 146.39 / MAX: 354.67
GpuTest Test: Pixmark Piano - Resolution: 2560 x 1440 - Mode: Fullscreen OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Piano - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090 RTX 3090c 700 1400 2100 2800 3500 SE +/- 7.42, N = 3 3060 3039
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.06, N = 3 118.6 119.4 MAX: 139.9 MAX: 140.3
F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Medium OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Medium RTX 3090 RTX 3090c 70 140 210 280 350 SE +/- 0.58, N = 3 301 303 MIN: 152 / MAX: 351 MIN: 178 / MAX: 352
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.97, N = 4 157.57 158.58
DDraceNetwork Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 RTX 3090 RTX 3090c 500 1000 1500 2000 2500 SE +/- 1.47, N = 3 2213.40 2199.44 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
Civilization VI Quality: Highest - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Highest - Resolution: 1920 x 1080 RTX 3090 RTX 3090c 13 26 39 52 65 SE +/- 0.11, N = 3 58.72 58.35
DDraceNetwork Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap RTX 3090 RTX 3090c 300 600 900 1200 1500 SE +/- 2.17, N = 3 1357.53 1366.03 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Low RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.80, N = 3 241.0 242.5 MIN: 42.7 / MAX: 322.4 MIN: 69.9 / MAX: 329.8
HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Ultra RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.14, N = 3 147.13 146.22 MIN: 146.86 / MAX: 147.3
Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.44, N = 3 136.2 135.4 MIN: 95.2 / MAX: 212.9 MIN: 96.2 / MAX: 210.8
Deus Ex: Mankind Divided Preset: 1920 x 1080 - Ultra Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Ultra Quality RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.12, N = 3 109.9 109.3 MIN: 72.1 / MAX: 161.8 MIN: 72.8 / MAX: 163.4
Deus Ex: Mankind Divided Preset: 2560 x 1440 - High Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 2560 x 1440 - High Quality RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.24, N = 3 110.4 109.8 MIN: 81 / MAX: 149.8 MIN: 82.5 / MAX: 148.5
F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Medium OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Medium RTX 3090 RTX 3090c 80 160 240 320 400 SE +/- 0.58, N = 3 382 384 MIN: 155 / MAX: 450 MIN: 213 / MAX: 450
F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Low OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Low RTX 3090 RTX 3090c 90 180 270 360 450 SE +/- 0.88, N = 3 398 396 MIN: 154 / MAX: 469 MIN: 218 / MAX: 462
Xonotic Resolution: 2560 x 1440 - Effects Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 2560 x 1440 - Effects Quality: Low RTX 3090 RTX 3090c 170 340 510 680 850 SE +/- 1.23, N = 3 768.56 764.81 MIN: 258 / MAX: 1320 MIN: 181 / MAX: 1252
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Medium RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.30, N = 3 228.7 229.8 MIN: 36.5 / MAX: 306.7 MIN: 46.2 / MAX: 303.2
Civilization VI Quality: Lowest - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Lowest - Resolution: 1920 x 1080 RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.69, N = 3 80.06 79.68
DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Ultra RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.29, N = 3 171.70 172.51 MIN: 134.62 / MAX: 210.07 MIN: 136.66 / MAX: 210.97
Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Medium RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.37, N = 3 227.9 228.9 MIN: 41.6 / MAX: 308.3 MIN: 42.5 / MAX: 303.3
Unigine Valley Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.16, N = 3 205.31 206.17
DDraceNetwork Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 RTX 3090 RTX 3090c 800 1600 2400 3200 4000 SE +/- 0.83, N = 3 3561.96 3547.24 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
F1 2021 Resolution: 2560 x 1440 - Graphics Preset: High OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 2560 x 1440 - Graphics Preset: High RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 0.00, N = 3 252 251 MIN: 184 / MAX: 289 MIN: 187 / MAX: 287
Unigine Heaven Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL RTX 3090 RTX 3090c 80 160 240 320 400 SE +/- 0.13, N = 3 357.59 358.99
HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Ultra RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.27, N = 3 146.74 146.17 MIN: 146.32 / MAX: 147.25
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Medium OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Medium RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 0.61, N = 2 286.75 287.84 MIN: 286.14 / MAX: 287.35
DDraceNetwork Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap RTX 3090 RTX 3090c 300 600 900 1200 1500 SE +/- 0.87, N = 3 1359.76 1364.56 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Ultra RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.22, N = 3 228.7 229.5 MIN: 42.9 / MAX: 310.5 MIN: 49.3 / MAX: 310.2
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.19, N = 3 229.8 230.6 MAX: 289.9 MAX: 285.3
Deus Ex: Mankind Divided Preset: 1920 x 1080 - High Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - High Quality RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.21, N = 3 117.6 118.0 MIN: 82.5 / MAX: 179.6 MIN: 83.7 / MAX: 179.1
GeeXLab Vulkan Ray-Tracing Demo Resolution: 2560 x 1440 OpenBenchmarking.org FPS, More Is Better GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 2560 x 1440 RTX 3090 RTX 3090c 14 28 42 56 70 SE +/- 0.07, N = 3 60.8 61.0
Civilization VI Quality: Lowest - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Lowest - Resolution: 2560 x 1440 RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.16, N = 3 80.88 80.62
F1 2021 Resolution: 1920 x 1080 - Graphics Preset: High OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: High RTX 3090 RTX 3090c 70 140 210 280 350 SE +/- 0.67, N = 3 318 317 MIN: 145 / MAX: 375 MIN: 137 / MAX: 368
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL RTX 3090 RTX 3090c 80 160 240 320 400 SE +/- 0.20, N = 3 357.98 356.86
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: High RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.41, N = 3 228.9 229.6 MIN: 42.5 / MAX: 305.9 MIN: 15.6 / MAX: 306.6
GLmark2 Resolution: 2560 x 1440 OpenBenchmarking.org Score, More Is Better GLmark2 2021.08.30 Resolution: 2560 x 1440 RTX 3090 RTX 3090c 2K 4K 6K 8K 10K 7761 7784
HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Medium OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Medium RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.33, N = 3 155.49 155.94 MIN: 154.87 / MAX: 155.99
X-Plane Resolution: 1920 x 1080 - Quality: Medium - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 1920 x 1080 - Quality: Medium - Renderer: Vulkan RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.79, N = 3 248.16 247.47
HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Low OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Low RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.12, N = 3 157.37 157.80 MIN: 157.17 / MAX: 157.58
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.03, N = 3 83.9 84.1 MAX: 102.5 MAX: 102.4
GLmark2 Resolution: 1920 x 1080 OpenBenchmarking.org Score, More Is Better GLmark2 2021.08.30 Resolution: 1920 x 1080 RTX 3090 RTX 3090c 2K 4K 6K 8K 10K 10265 10243
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.32, N = 4 175.78 176.11
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.19, N = 3 160.7 161.0 MAX: 195 MAX: 194.1
GeeXLab Vulkan Ray-Tracing Demo Resolution: 1920 x 1080 OpenBenchmarking.org FPS, More Is Better GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 1920 x 1080 RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.15, N = 3 107.7 107.5
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Ultra RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.40, N = 3 228.2 228.6 MIN: 38 / MAX: 302.1 MIN: 46.1 / MAX: 296
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Low OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Low RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 0.63, N = 2 289.84 290.21 MIN: 289.21 / MAX: 290.47
X-Plane Resolution: 2560 x 1440 - Quality: Medium - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 2560 x 1440 - Quality: Medium - Renderer: Vulkan RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.26, N = 3 247.85 248.16
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra RTX 3090 RTX 3090c 60 120 180 240 300 SE +/- 0.30, N = 3 273.41 273.75 MIN: 272.85 / MAX: 273.87
Civilization VI Quality: Highest - Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Highest - Resolution: 2560 x 1440 RTX 3090 RTX 3090c 13 26 39 52 65 SE +/- 0.63, N = 3 58.24 58.17
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090 RTX 3090c 20 40 60 80 100 SE +/- 0.15, N = 3 77.05 76.96
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.12, N = 3 177.0 177.2 MAX: 217.7 MAX: 218
Unigine Heaven Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.17, N = 3 240.01 240.23
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: Vulkan RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 1.23, N = 3 164.34 164.48 MIN: 119.88 / MAX: 385.23 MIN: 120 / MAX: 383.85
Xonotic Resolution: 2560 x 1440 - Effects Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 2560 x 1440 - Effects Quality: High RTX 3090 RTX 3090c 130 260 390 520 650 SE +/- 1.61, N = 3 623.98 624.48 MIN: 120 / MAX: 1103 MIN: 219 / MAX: 1026
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3090 RTX 3090c 7 14 21 28 35 SE +/- 0.00, N = 3 29.99 29.97
HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Low OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Low RTX 3090 RTX 3090c 30 60 90 120 150 SE +/- 0.45, N = 3 157.27 157.18 MIN: 156.74 / MAX: 158.17
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 1.23, N = 5 203.96 204.08
Unigine Superposition Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 3090 RTX 3090c 70 140 210 280 350 SE +/- 0.00, N = 3 311.9 312.0 MAX: 428.5 MAX: 437.7
VKMark Resolution: 2560 x 1440 - Present Mode: Immediate OpenBenchmarking.org VKMark Score, More Is Better VKMark 2022-05-16 Resolution: 2560 x 1440 - Present Mode: Immediate RTX 3090 RTX 3090c 1000 2000 3000 4000 5000 SE +/- 4.18, N = 3 4840 4841 1. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF
VKMark Resolution: 1920 x 1080 - Present Mode: Immediate OpenBenchmarking.org VKMark Score, More Is Better VKMark 2022-05-16 Resolution: 1920 x 1080 - Present Mode: Immediate RTX 3090 RTX 3090c 1200 2400 3600 4800 6000 SE +/- 3.48, N = 3 5618 5617 1. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF
Warsow Resolution: 2560 x 1440 OpenBenchmarking.org Frames Per Second, More Is Better Warsow 2.5 Beta Resolution: 2560 x 1440 RTX 3090 RTX 3090c 200 400 600 800 1000 SE +/- 0.32, N = 3 983.4 983.5
Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan RTX 3090 90 180 270 360 450 SE +/- 1.42, N = 3 425.48
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: Vulkan RTX 3090 90 180 270 360 450 SE +/- 0.49, N = 3 422.16
Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3090 90 180 270 360 450 SE +/- 0.48, N = 3 437.39
DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra RTX 3090 50 100 150 200 250 SE +/- 0.69, N = 3 222.18 MIN: 165.09 / MAX: 280.97
DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: High OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: High RTX 3090 60 120 180 240 300 SE +/- 0.22, N = 3 288.47 MIN: 244.39 / MAX: 351.23
DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: High OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: High RTX 3090 80 160 240 320 400 SE +/- 4.43, N = 12 349.39 MIN: 207.57 / MAX: 444.77
Portal 2 Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: Vulkan RTX 3090 RTX 3090c 13 26 39 52 65 SE +/- 0.01, N = 3 59.87 59.87
Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark RTX 3090 30 60 90 120 150 SE +/- 1.08, N = 3 148.2 MIN: 11.5 / MAX: 821.7
Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark RTX 3090 40 80 120 160 200 SE +/- 1.76, N = 3 203.0 MIN: 11.3 / MAX: 671.6
Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark RTX 3090 20 40 60 80 100 SE +/- 0.72, N = 3 98.6 MIN: 7.7 / MAX: 558.3
Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark RTX 3090 30 60 90 120 150 SE +/- 1.11, N = 7 123.9 MIN: 8.9 / MAX: 776.4
Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark RTX 3090 30 60 90 120 150 SE +/- 1.15, N = 3 112.1 MIN: 12.5 / MAX: 478.2
Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark RTX 3090 30 60 90 120 150 SE +/- 1.73, N = 4 150.4 MIN: 2.4 / MAX: 644.7
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAA RTX 3090 40 80 120 160 200 SE +/- 0.19, N = 3 183.4 MAX: 306.7
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAA RTX 3090 50 100 150 200 250 SE +/- 0.47, N = 3 238.9 MAX: 385.5
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAA RTX 3090 40 80 120 160 200 SE +/- 0.17, N = 3 204.5 MAX: 347.9
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAA RTX 3090 60 120 180 240 300 SE +/- 0.52, N = 3 286.3 MAX: 409.2
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAA RTX 3090 40 80 120 160 200 SE +/- 0.12, N = 3 183.3 MAX: 318.6
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: Off RTX 3090 40 80 120 160 200 SE +/- 0.09, N = 3 183.2 MAX: 301.4
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAA RTX 3090 60 120 180 240 300 SE +/- 0.42, N = 3 255.4 MAX: 393.5
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAA RTX 3090 70 140 210 280 350 SE +/- 0.52, N = 3 301.0 MAX: 426.7
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAA RTX 3090 50 100 150 200 250 SE +/- 0.64, N = 3 240.3 MAX: 395.4
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off RTX 3090 50 100 150 200 250 243 MAX: 402.1
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAA RTX 3090 40 80 120 160 200 SE +/- 0.32, N = 3 204.7 MAX: 344.4
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off RTX 3090 40 80 120 160 200 SE +/- 0.21, N = 3 204.7 MAX: 331.5
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAA RTX 3090 60 120 180 240 300 SE +/- 0.58, N = 3 287.8 MAX: 411.7
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off RTX 3090 60 120 180 240 300 SE +/- 0.28, N = 3 287.5 MAX: 410.1
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAA RTX 3090 60 120 180 240 300 SE +/- 0.50, N = 3 258.2 MAX: 400.8
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off RTX 3090 60 120 180 240 300 SE +/- 1.85, N = 3 257.6 MAX: 400.3
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAA RTX 3090 70 140 210 280 350 SE +/- 0.47, N = 3 303.9 MAX: 433.9
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off RTX 3090 70 140 210 280 350 SE +/- 0.50, N = 3 304.2 MAX: 435.1
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAA RTX 3090 40 80 120 160 200 SE +/- 0.29, N = 3 197.7 MAX: 335.8
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAA RTX 3090 60 120 180 240 300 SE +/- 0.37, N = 3 253.8 MAX: 405
Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAA RTX 3090 40 80 120 160 200 SE +/- 0.18, N = 3 197.7 MAX: 339
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAA OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAA RTX 3090 60 120 180 240 300 SE +/- 0.12, N = 3 254.6 MAX: 400.4
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off RTX 3090 60 120 180 240 300 SE +/- 1.10, N = 3 253.6 MAX: 402.8
F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Ultra High RTX 3090 RTX 3090c 40 80 120 160 200 SE +/- 0.33, N = 3 174 174 MIN: 106 / MAX: 203 MIN: 121 / MAX: 202
F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Ultra High RTX 3090 RTX 3090c 50 100 150 200 250 SE +/- 0.88, N = 3 220 220 MIN: 126 / MAX: 260 MIN: 166 / MAX: 255
F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Low OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Low RTX 3090 RTX 3090c 70 140 210 280 350 SE +/- 0.58, N = 3 325 325 MIN: 159 / MAX: 383 MIN: 194 / MAX: 378
Phoronix Test Suite v10.8.4