prep

Tests for a future article.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2207109-PTS-FUPPER6147
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Desktop Graphics 5 Tests
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Steam 20 Tests
Unigine Test Suite 3 Tests
Vulkan Ray-Tracing 2 Tests

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RTX 3090c
July 09 2022
  6 Hours, 33 Minutes
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  20 Hours, 20 Minutes
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prep - Phoronix Test Suite

prep

Tests for a future article.

HTML result view exported from: https://openbenchmarking.org/result/2207109-PTS-FUPPER6147&grr&sor.

prepProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLOpenCLVulkanCompilerFile-SystemScreen ResolutionRTX 3090cRTX 3090Intel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads)ASUS ROG STRIX Z690-E GAMING WIFI (1601 BIOS)Intel Device 7aa732GB1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GBNVIDIA GeForce RTX 3090 24GBIntel Device 7ad0ASUS VP28UIntel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411Ubuntu 22.045.18.0-051800-generic (x86_64)GNOME Shell 42.2X Server 1.21.1.3NVIDIA 515.49.064.6.0OpenCL 3.0 CUDA 11.7.991.3.217GCC 11.2.0ext43840x2160Intel Alder Lake-S PCHIntel Alder Lake-S HD AudioOpenBenchmarking.orgKernel Details- Transparent Huge Pages: madviseProcessor Details- Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x1f - Thermald 2.4.9 Graphics Details- BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02Security Details- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected Compiler Details- RTX 3090: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v Python Details- RTX 3090: Python 3.10.4

prepdirt-rally2: 2560 x 1080 - Highdirt-rally2: 2880 x 1620 - Lowshadowofthetombraider: 1920 x 1080 - Highest - Offtww3: 1920 x 1080 - Ultra - Battle Benchmarkshadowofthetombraider: 1920 x 1080 - High - Offshadowofthetombraider: 1920 x 1080 - High - TAAshadowofthetombraider: 2560 x 1440 - High - SMAAshadowofthetombraider: 2560 x 1440 - High - TAAshadowofthetombraider: 1920 x 1080 - Medium - Offshadowofthetombraider: 1920 x 1080 - Highest - TAAshadowofthetombraider: 2560 x 1440 - Lowest - Offshadowofthetombraider: 1920 x 1080 - High - SMAAshadowofthetombraider: 2560 x 1440 - Medium - Offshadowofthetombraider: 1920 x 1080 - Highest - SMAAshadowofthetombraider: 1920 x 1080 - Lowest - TAAshadowofthetombraider: 2560 x 1440 - Medium - TAAshadowofthetombraider: 2560 x 1440 - Lowest - TAAshadowofthetombraider: 2560 x 1440 - Lowest - SMAAshadowofthetombraider: 1920 x 1080 - Lowest - Offshadowofthetombraider: 1920 x 1080 - Lowest - SMAAshadowofthetombraider: 1920 x 1080 - Medium - TAAshadowofthetombraider: 1920 x 1080 - Medium - SMAAshadowofthetombraider: 2560 x 1440 - Medium - SMAAshadowofthetombraider: 2560 x 1440 - Highest - TAAshadowofthetombraider: 2560 x 1440 - Highest - SMAAshadowofthetombraider: 2560 x 1440 - Highest - Offunigine-heaven: 1920 x 1080 - Fullscreen - OpenGLunigine-heaven: 2560 x 1440 - Fullscreen - OpenGLdirt-rally2: 2560 x 1080 - Lowdirt-rally2: 2880 x 1620 - Ultratww3: 1920 x 1080 - High - Battle Benchmarkdirt-rally2: 2560 x 1080 - Ultrahitman3: 2560 x 1440 - Lowhitman2: 1920 x 1080 - Lowhitman2: 2560 x 1440 - Lowhitman2: 1920 x 1080 - Mediumhitman2: 1920 x 1080 - Ultrahitman2: 2560 x 1440 - Ultrahitman3: 1920 x 1080 - Mediumunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLunigine-valley: 1920 x 1080 - Fullscreen - OpenGLunigine-valley: 2560 x 1440 - Fullscreen - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLdirt-rally2: 2880 x 1620 - Highmetroll-redux: 1920 x 1080metroll-redux: 2560 x 1440deus-exmd: 1920 x 1080 - Low Qualityl4d2: 1920 x 1080 - OpenGLglmark2: 2560 x 1440glmark2: 1920 x 1080tww3: 2560 x 1440 - High - Battle Benchmarktww3: 1920 x 1080 - Medium - Battle Benchmarktww3: 2560 x 1440 - Ultra - Battle Benchmarktww3: 2560 x 1440 - Medium - Battle Benchmarkhitman3: 1920 x 1080 - Lowf12021: 2560 x 1440 - Highf12021: 1920 x 1080 - Lowf12021: 1920 x 1080 - Highf12021: 2560 x 1440 - Ultra Highf12021: 2560 x 1440 - Lowf12021: 1920 x 1080 - Ultra Highf12021: 2560 x 1440 - Mediumf12021: 1920 x 1080 - Mediuml4d2: 2560 x 1440 - OpenGLtwtk: 1920 x 1080 - Ultra - Battle Benchmarkvkmark: 2560 x 1440 - Immediatevkmark: 1920 x 1080 - Immediatehitman3: 1920 x 1080 - Ultrahitman3: 2560 x 1440 - Ultrabatman-knight: 1920 x 1080 - Lowportal2: 1920 x 1080 - Vulkanbatman-knight: 2560 x 1440 - Highbatman-knight: 1920 x 1080 - Highbatman-knight: 2560 x 1440 - Lowtwtk: 1920 x 1080 - Low - Battle Benchmarkdeus-exmd: 1920 x 1080 - Ultra Qualitydeus-exmd: 2560 x 1440 - High Qualitydeus-exmd: 1920 x 1080 - High Qualityxplane11: 2560 x 1440 - Very High - Vulkanxplane11: 1920 x 1080 - Medium - Vulkanxplane11: 2560 x 1440 - Medium - Vulkantwtk: 2560 x 1440 - Low - Battle Benchmarktwtk: 2560 x 1440 - Ultra - Battle Benchmarktwtk: 2560 x 1440 - High - Battle Benchmarktwtk: 1920 x 1080 - High - Battle Benchmarktwtk: 2560 x 1440 - Medium - Battle Benchmarktwtk: 1920 x 1080 - Medium - Battle Benchmarkxplane11: 1920 x 1080 - Low - Vulkanxplane11: 2560 x 1440 - Low - Vulkanportal2: 2560 x 1440 - Vulkanstrange-brigade: 2560 x 1440 - Highstrange-brigade: 1920 x 1080 - Lowstrange-brigade: 1920 x 1080 - Highstrange-brigade: 1920 x 1080 - Ultrastrange-brigade: 2560 x 1440 - Ultrastrange-brigade: 2560 x 1440 - Lowstrange-brigade: 1920 x 1080 - Mediumstrange-brigade: 2560 x 1440 - Mediumdow3: 2560 x 1440 - Maximum - Vulkandow3: 1920 x 1080 - Ultra - Vulkandow3: 1920 x 1080 - Maximum - Vulkandow3: 2560 x 1440 - Ultra - Vulkanwarsow: 1920 x 1080warsow: 2560 x 1440dow3: 1920 x 1080 - Medium - Vulkandow3: 2560 x 1440 - Medium - Vulkandow3: 1920 x 1080 - Low - Vulkandow3: 2560 x 1440 - Low - Vulkanxonotic: 2560 x 1440 - Ultimatecivilization-vi: Highest - 1920 x 1080civilization-vi: Highest - 2560 x 1440civilization-vi: Lowest - 1920 x 1080civilization-vi: Lowest - 2560 x 1440gputest: GiMark - 2560 x 1440 - Fullscreengputest: Furmark - 2560 x 1440 - Fullscreengputest: Triangle - 2560 x 1440 - Fullscreengputest: TessMark - 2560 x 1440 - Fullscreengputest: Plot3D - 2560 x 1440 - Fullscreengputest: Pixmark Volplosion - 2560 x 1440 - Fullscreengputest: Pixmark Piano - 2560 x 1440 - Fullscreenquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelineddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymapddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2xonotic: 2560 x 1440 - Ultraddnet: 2560 x 1440 - Fullscreen - OpenGL 3.3 - Default - Multeasymapddnet: 2560 x 1440 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2talos-principle: Vulkan - 1920 x 1080xonotic: 2560 x 1440 - Hightalos-principle: Vulkan - 2560 x 1440quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinexonotic: 2560 x 1440 - Lowquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipelinetesseract: 1920 x 1080tesseract: 2560 x 1440csgo: 3840 x 2160 - OpenGLquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_querycsgo: 1920 x 1080 - Vulkanportal2: 1920 x 1080 - OpenGLportal2: 2560 x 1440 - OpenGLquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinecsgo: 1920 x 1080 - OpenGLcsgo: 2560 x 1440 - OpenGLcsgo: 2560 x 1440 - Vulkancsgo: 3840 x 2160 - Vulkantf2: 1920 x 1080tf2: 2560 x 1440geexlab-rt: 1920 x 1080geexlab-rt: 2560 x 1440quake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Low - Off - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - High - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - High - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_queryyquake2: Vulkan - On - On - 1920 x 1080yquake2: Vulkan - On - On - 2560 x 1440yquake2: OpenGL 3.x - On - On - 2560 x 1440yquake2: OpenGL 3.x - On - On - 1920 x 1080RTX 3090cRTX 3090457.907227358.99240.233463.301239172.514664215.04157.18157.8155.94146.17146.22287.84177.284.1230.6161232.169206.165331.4119.4312445.34346.88135.429.97778410243290.2125139631717432522030338449.99157.748415617273.75205.18283.3449.24247.23265.1270.33370.6109.3109.8118119.13247.47248.16351.1113.1159.4212216.1274284.55281.6159.87230.3242.5229.6228.6229.5244229.8228.9161.385025164.154404164.570114157.981277969.7983.5164.477844164.500244179.20015178.689133451.143698258.3558.1779.6880.621794590733385603803515801750323039113.0621721364.563547.24574.8549121366.032199.44363.3624.476604433176.355499764.8122829189.205383203.54837223.046997226.002853277.606689167.240906830.2573806.0403356.86137.20372427.14530.2455.27122.050285447.28264.51268.81107.561104.782455115.631294119.59818372.320915136.40292476.960602148.052551157.6317699.51111690.686974176.10939111.780327173.16134695.230904118.253365204.075012231.389786247.160187137.412888157.043304158.58255165.3997191637.31049.813651712.7349.386747466.547295243123.9253.6254.6197.7197.7257.6240.3287.5253.8204.7238.9303.9204.7287.8286.3304.2301.0258.2255.4204.5183.3183.4183.2357.591240.012456.807810171.702774150.4222.179982212.70157.27157.37155.49146.74147.13286.75177.083.9229.8160.7229.681205.307328.5118.6311.9288.472758457.11349.87136.229.99776110265112.1203.098.6148.2289.8425239831817432522030138229.99175.348405618273.41202.91285.7449.94248.96267.40272.86401.7109.9110.4117.6120.07248.16247.85355.7116.7161.5222.3230.3292.4286.60287.8459.87228.1241.0228.9228.2228.7241.8228.7227.9158.593353161.584818161.638021160.461624983.6983.4164.343898162.603846177.501928175.770528464.649943458.7258.2480.0680.881816191663441223853015992950863060116.8277041359.763561.96582.21911071357.532213.40434.5623.9803746373.2179.524836768.5588238184.673678207.758235213.213368230.006052285.619692161.764468847.9058822.0731357.98140.228926421.50535.35451.80123.123614439.15437.39422.16425.48271.51272.16107.760.8106.615309116.784392118.28356271.588023138.79859577.048879149.181629163.858921100.94812689.471057175.779972108.775566179.40086496.323746119.514479203.959644226.872925244.565756140.707703155.167912157.570942166.5913471604.81121.91345.51729.5OpenBenchmarking.org

DiRT Rally 2.0

Resolution: 2560 x 1080 - Graphics Preset: High

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: HighRTX 309080160240320400SE +/- 4.43, N = 12349.39MIN: 207.57 / MAX: 444.77

DiRT Rally 2.0

Resolution: 2880 x 1620 - Graphics Preset: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: LowRTX 3090RTX 3090c100200300400500SE +/- 6.00, N = 12466.55457.91MIN: 365.51 / MAX: 596.03MIN: 378.47 / MAX: 587.95

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: OffRTX 309050100150200250243MAX: 402.1

Total War: WARHAMMER III

Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 1.11, N = 7123.9MIN: 8.9 / MAX: 776.4

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: OffRTX 309060120180240300SE +/- 1.10, N = 3253.6MAX: 402.8

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAARTX 309060120180240300SE +/- 0.12, N = 3254.6MAX: 400.4

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAARTX 30904080120160200SE +/- 0.29, N = 3197.7MAX: 335.8

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAARTX 30904080120160200SE +/- 0.18, N = 3197.7MAX: 339

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: OffRTX 309060120180240300SE +/- 1.85, N = 3257.6MAX: 400.3

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAARTX 309050100150200250SE +/- 0.64, N = 3240.3MAX: 395.4

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: OffRTX 309060120180240300SE +/- 0.28, N = 3287.5MAX: 410.1

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAARTX 309060120180240300SE +/- 0.37, N = 3253.8MAX: 405

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: OffRTX 30904080120160200SE +/- 0.21, N = 3204.7MAX: 331.5

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAARTX 309050100150200250SE +/- 0.47, N = 3238.9MAX: 385.5

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAARTX 309070140210280350SE +/- 0.47, N = 3303.9MAX: 433.9

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAARTX 30904080120160200SE +/- 0.32, N = 3204.7MAX: 344.4

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAARTX 309060120180240300SE +/- 0.58, N = 3287.8MAX: 411.7

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAARTX 309060120180240300SE +/- 0.52, N = 3286.3MAX: 409.2

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: OffRTX 309070140210280350SE +/- 0.50, N = 3304.2MAX: 435.1

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAARTX 309070140210280350SE +/- 0.52, N = 3301.0MAX: 426.7

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAARTX 309060120180240300SE +/- 0.50, N = 3258.2MAX: 400.8

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAARTX 309060120180240300SE +/- 0.42, N = 3255.4MAX: 393.5

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAARTX 30904080120160200SE +/- 0.17, N = 3204.5MAX: 347.9

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAARTX 30904080120160200SE +/- 0.12, N = 3183.3MAX: 318.6

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAARTX 30904080120160200SE +/- 0.19, N = 3183.4MAX: 306.7

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: OffRTX 30904080120160200SE +/- 0.09, N = 3183.2MAX: 301.4

Unigine Heaven

Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 309080160240320400SE +/- 0.13, N = 3358.99357.59

Unigine Heaven

Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 309050100150200250SE +/- 0.17, N = 3240.23240.01

DiRT Rally 2.0

Resolution: 2560 x 1080 - Graphics Preset: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: LowRTX 3090cRTX 3090100200300400500SE +/- 3.32, N = 3463.30456.81MIN: 380.94 / MAX: 652.34MIN: 222.83 / MAX: 648.75

DiRT Rally 2.0

Resolution: 2880 x 1620 - Graphics Preset: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: UltraRTX 3090cRTX 30904080120160200SE +/- 0.29, N = 3172.51171.70MIN: 136.66 / MAX: 210.97MIN: 134.62 / MAX: 210.07

Total War: WARHAMMER III

Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 1.73, N = 4150.4MIN: 2.4 / MAX: 644.7

DiRT Rally 2.0

Resolution: 2560 x 1080 - Graphics Preset: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: UltraRTX 309050100150200250SE +/- 0.69, N = 3222.18MIN: 165.09 / MAX: 280.97

HITMAN 3

Resolution: 2560 x 1440 - Quality Level: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: LowRTX 3090cRTX 309050100150200250SE +/- 0.05, N = 2215.04212.70MIN: 212.65 / MAX: 212.75

HITMAN 2

Resolution: 1920 x 1080 - Quality Level: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: LowRTX 3090RTX 3090c306090120150SE +/- 0.45, N = 3157.27157.18MIN: 156.74 / MAX: 158.17

HITMAN 2

Resolution: 2560 x 1440 - Quality Level: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 2560 x 1440 - Quality Level: LowRTX 3090cRTX 3090306090120150SE +/- 0.12, N = 3157.80157.37MIN: 157.17 / MAX: 157.58

HITMAN 2

Resolution: 1920 x 1080 - Quality Level: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: MediumRTX 3090cRTX 3090306090120150SE +/- 0.33, N = 3155.94155.49MIN: 154.87 / MAX: 155.99

HITMAN 2

Resolution: 1920 x 1080 - Quality Level: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: UltraRTX 3090RTX 3090c306090120150SE +/- 0.27, N = 3146.74146.17MIN: 146.32 / MAX: 147.25

HITMAN 2

Resolution: 2560 x 1440 - Quality Level: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 2560 x 1440 - Quality Level: UltraRTX 3090RTX 3090c306090120150SE +/- 0.14, N = 3147.13146.22MIN: 146.86 / MAX: 147.3

HITMAN 3

Resolution: 1920 x 1080 - Quality Level: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: MediumRTX 3090cRTX 309060120180240300SE +/- 0.61, N = 2287.84286.75MIN: 286.14 / MAX: 287.35

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3090cRTX 30904080120160200SE +/- 0.12, N = 3177.2177.0MAX: 218MAX: 217.7

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3090cRTX 309020406080100SE +/- 0.03, N = 384.183.9MAX: 102.4MAX: 102.5

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3090cRTX 309050100150200250SE +/- 0.19, N = 3230.6229.8MAX: 285.3MAX: 289.9

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3090cRTX 30904080120160200SE +/- 0.19, N = 3161.0160.7MAX: 194.1MAX: 195

Unigine Valley

Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 309050100150200250SE +/- 0.23, N = 3232.17229.68

Unigine Valley

Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 309050100150200250SE +/- 0.16, N = 3206.17205.31

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3090cRTX 309070140210280350SE +/- 0.36, N = 3331.4328.5MAX: 458.4MAX: 457.4

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3090cRTX 3090306090120150SE +/- 0.06, N = 3119.4118.6MAX: 140.3MAX: 139.9

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3090cRTX 309070140210280350SE +/- 0.00, N = 3312.0311.9MAX: 437.7MAX: 428.5

DiRT Rally 2.0

Resolution: 2880 x 1620 - Graphics Preset: High

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: HighRTX 309060120180240300SE +/- 0.22, N = 3288.47MIN: 244.39 / MAX: 351.23

Metro: Last Light Redux

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 1920 x 1080RTX 3090RTX 3090c100200300400500SE +/- 0.75, N = 3457.11445.34

Metro: Last Light Redux

Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 2560 x 1440RTX 3090RTX 3090c80160240320400SE +/- 0.86, N = 3349.87346.88

Deus Ex: Mankind Divided

Preset: 1920 x 1080 - Low Quality

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityRTX 3090RTX 3090c306090120150SE +/- 0.44, N = 3136.2135.4MIN: 95.2 / MAX: 212.9MIN: 96.2 / MAX: 210.8

Left 4 Dead 2

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3090RTX 3090c714212835SE +/- 0.00, N = 329.9929.97

GLmark2

Resolution: 2560 x 1440

OpenBenchmarking.orgScore, More Is BetterGLmark2 2021.08.30Resolution: 2560 x 1440RTX 3090cRTX 30902K4K6K8K10K77847761

GLmark2

Resolution: 1920 x 1080

OpenBenchmarking.orgScore, More Is BetterGLmark2 2021.08.30Resolution: 1920 x 1080RTX 3090RTX 3090c2K4K6K8K10K1026510243

Total War: WARHAMMER III

Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 1.15, N = 3112.1MIN: 12.5 / MAX: 478.2

Total War: WARHAMMER III

Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 30904080120160200SE +/- 1.76, N = 3203.0MIN: 11.3 / MAX: 671.6

Total War: WARHAMMER III

Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 309020406080100SE +/- 0.72, N = 398.6MIN: 7.7 / MAX: 558.3

Total War: WARHAMMER III

Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 1.08, N = 3148.2MIN: 11.5 / MAX: 821.7

HITMAN 3

Resolution: 1920 x 1080 - Quality Level: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: LowRTX 3090cRTX 309060120180240300SE +/- 0.63, N = 2290.21289.84MIN: 289.21 / MAX: 290.47

F1 2021

Resolution: 2560 x 1440 - Graphics Preset: High

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: HighRTX 3090RTX 3090c60120180240300SE +/- 0.00, N = 3252251MIN: 184 / MAX: 289MIN: 187 / MAX: 287

F1 2021

Resolution: 1920 x 1080 - Graphics Preset: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: LowRTX 3090RTX 3090c90180270360450SE +/- 0.88, N = 3398396MIN: 154 / MAX: 469MIN: 218 / MAX: 462

F1 2021

Resolution: 1920 x 1080 - Graphics Preset: High

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: HighRTX 3090RTX 3090c70140210280350SE +/- 0.67, N = 3318317MIN: 145 / MAX: 375MIN: 137 / MAX: 368

F1 2021

Resolution: 2560 x 1440 - Graphics Preset: Ultra High

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: Ultra HighRTX 3090RTX 3090c4080120160200SE +/- 0.33, N = 3174174MIN: 106 / MAX: 203MIN: 121 / MAX: 202

F1 2021

Resolution: 2560 x 1440 - Graphics Preset: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: LowRTX 3090RTX 3090c70140210280350SE +/- 0.58, N = 3325325MIN: 159 / MAX: 383MIN: 194 / MAX: 378

F1 2021

Resolution: 1920 x 1080 - Graphics Preset: Ultra High

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: Ultra HighRTX 3090RTX 3090c50100150200250SE +/- 0.88, N = 3220220MIN: 126 / MAX: 260MIN: 166 / MAX: 255

F1 2021

Resolution: 2560 x 1440 - Graphics Preset: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: MediumRTX 3090cRTX 309070140210280350SE +/- 0.58, N = 3303301MIN: 178 / MAX: 352MIN: 152 / MAX: 351

F1 2021

Resolution: 1920 x 1080 - Graphics Preset: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: MediumRTX 3090cRTX 309080160240320400SE +/- 0.58, N = 3384382MIN: 213 / MAX: 450MIN: 155 / MAX: 450

Left 4 Dead 2

Resolution: 2560 x 1440 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3090cRTX 30901122334455SE +/- 0.00, N = 349.9929.99

Total War: Three Kingdoms

Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 3090RTX 3090c4080120160200SE +/- 1.94, N = 4175.3157.7MIN: 6.2 / MAX: 535.6MIN: 5.2 / MAX: 514.9

VKMark

Resolution: 2560 x 1440 - Present Mode: Immediate

OpenBenchmarking.orgVKMark Score, More Is BetterVKMark 2022-05-16Resolution: 2560 x 1440 - Present Mode: ImmediateRTX 3090cRTX 309010002000300040005000SE +/- 4.18, N = 3484148401. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF

VKMark

Resolution: 1920 x 1080 - Present Mode: Immediate

OpenBenchmarking.orgVKMark Score, More Is BetterVKMark 2022-05-16Resolution: 1920 x 1080 - Present Mode: ImmediateRTX 3090RTX 3090c12002400360048006000SE +/- 3.48, N = 3561856171. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF

HITMAN 3

Resolution: 1920 x 1080 - Quality Level: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: UltraRTX 3090cRTX 309060120180240300SE +/- 0.30, N = 3273.75273.41MIN: 272.85 / MAX: 273.87

HITMAN 3

Resolution: 2560 x 1440 - Quality Level: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: UltraRTX 3090cRTX 309050100150200250SE +/- 0.10, N = 3205.18202.91MIN: 202.71 / MAX: 203.03

Batman: Arkham Knight

Resolution: 1920 x 1080 - Quality: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: LowRTX 3090RTX 3090c60120180240300SE +/- 0.89, N = 3285.74283.34MIN: 162.89 / MAX: 416.6MIN: 166.92 / MAX: 416.61

Portal 2

Resolution: 1920 x 1080 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: VulkanRTX 3090RTX 3090c1122334455SE +/- 0.01, N = 349.9449.24

Batman: Arkham Knight

Resolution: 2560 x 1440 - Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 2560 x 1440 - Quality: HighRTX 3090RTX 3090c50100150200250SE +/- 1.51, N = 3248.96247.23MIN: 143.07 / MAX: 386.07MIN: 146.39 / MAX: 354.67

Batman: Arkham Knight

Resolution: 1920 x 1080 - Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: HighRTX 3090RTX 3090c60120180240300SE +/- 0.54, N = 3267.40265.10MIN: 146.71 / MAX: 417.99MIN: 146.83 / MAX: 404.17

Batman: Arkham Knight

Resolution: 2560 x 1440 - Quality: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 2560 x 1440 - Quality: LowRTX 3090RTX 3090c60120180240300SE +/- 0.43, N = 3272.86270.33MIN: 158.06 / MAX: 401.52MIN: 165.03 / MAX: 368.75

Total War: Three Kingdoms

Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle BenchmarkRTX 3090RTX 3090c90180270360450SE +/- 4.58, N = 3401.7370.6MIN: 11.7 / MAX: 1013.2MIN: 9 / MAX: 1010.1

Deus Ex: Mankind Divided

Preset: 1920 x 1080 - Ultra Quality

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Ultra QualityRTX 3090RTX 3090c20406080100SE +/- 0.12, N = 3109.9109.3MIN: 72.1 / MAX: 161.8MIN: 72.8 / MAX: 163.4

Deus Ex: Mankind Divided

Preset: 2560 x 1440 - High Quality

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - High QualityRTX 3090RTX 3090c20406080100SE +/- 0.24, N = 3110.4109.8MIN: 81 / MAX: 149.8MIN: 82.5 / MAX: 148.5

Deus Ex: Mankind Divided

Preset: 1920 x 1080 - High Quality

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - High QualityRTX 3090cRTX 3090306090120150SE +/- 0.21, N = 3118.0117.6MIN: 83.7 / MAX: 179.1MIN: 82.5 / MAX: 179.6

X-Plane

Resolution: 2560 x 1440 - Quality: Very High - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 2560 x 1440 - Quality: Very High - Renderer: VulkanRTX 3090RTX 3090c306090120150SE +/- 0.26, N = 3120.07119.13

X-Plane

Resolution: 1920 x 1080 - Quality: Medium - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 1920 x 1080 - Quality: Medium - Renderer: VulkanRTX 3090RTX 3090c50100150200250SE +/- 0.79, N = 3248.16247.47

X-Plane

Resolution: 2560 x 1440 - Quality: Medium - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 2560 x 1440 - Quality: Medium - Renderer: VulkanRTX 3090cRTX 309050100150200250SE +/- 0.26, N = 3248.16247.85

Total War: Three Kingdoms

Resolution: 2560 x 1440 - Graphics Preset: Low - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: Low - Scenario: Battle BenchmarkRTX 3090RTX 3090c80160240320400SE +/- 4.73, N = 3355.7351.1MIN: 8.4 / MAX: 1016.3MIN: 8.6 / MAX: 819

Total War: Three Kingdoms

Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 3090RTX 3090c306090120150SE +/- 0.58, N = 3116.7113.1MIN: 7.4 / MAX: 528.8MIN: 6.1 / MAX: 444

Total War: Three Kingdoms

Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090RTX 3090c4080120160200SE +/- 0.83, N = 3161.5159.4MIN: 6.9 / MAX: 583.1MIN: 6.5 / MAX: 541.4

Total War: Three Kingdoms

Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090RTX 3090c50100150200250SE +/- 1.80, N = 3222.3212.0MIN: 6.3 / MAX: 545.9MIN: 7.5 / MAX: 563.7

Total War: Three Kingdoms

Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 3090RTX 3090c50100150200250SE +/- 0.64, N = 3230.3216.1MIN: 7.8 / MAX: 644.7MIN: 8.1 / MAX: 601.7

Total War: Three Kingdoms

Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 3090RTX 3090c60120180240300SE +/- 3.47, N = 3292.4274.0MIN: 6.7 / MAX: 699.3MIN: 6.8 / MAX: 636.1

X-Plane

Resolution: 1920 x 1080 - Quality: Low - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 1920 x 1080 - Quality: Low - Renderer: VulkanRTX 3090RTX 3090c60120180240300SE +/- 0.38, N = 3286.60284.55

X-Plane

Resolution: 2560 x 1440 - Quality: Low - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 2560 x 1440 - Quality: Low - Renderer: VulkanRTX 3090RTX 3090c60120180240300SE +/- 0.54, N = 3287.84281.61

Portal 2

Resolution: 2560 x 1440 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: VulkanRTX 3090RTX 3090c1326395265SE +/- 0.01, N = 359.8759.87

Strange Brigade

Resolution: 2560 x 1440 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: HighRTX 3090cRTX 309050100150200250SE +/- 0.15, N = 3230.3228.1MIN: 44.2 / MAX: 304.9MIN: 41.4 / MAX: 311.1

Strange Brigade

Resolution: 1920 x 1080 - Graphics Setting: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: LowRTX 3090cRTX 309050100150200250SE +/- 0.80, N = 3242.5241.0MIN: 69.9 / MAX: 329.8MIN: 42.7 / MAX: 322.4

Strange Brigade

Resolution: 1920 x 1080 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: HighRTX 3090cRTX 309050100150200250SE +/- 0.41, N = 3229.6228.9MIN: 15.6 / MAX: 306.6MIN: 42.5 / MAX: 305.9

Strange Brigade

Resolution: 1920 x 1080 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: UltraRTX 3090cRTX 309050100150200250SE +/- 0.40, N = 3228.6228.2MIN: 46.1 / MAX: 296MIN: 38 / MAX: 302.1

Strange Brigade

Resolution: 2560 x 1440 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: UltraRTX 3090cRTX 309050100150200250SE +/- 0.22, N = 3229.5228.7MIN: 49.3 / MAX: 310.2MIN: 42.9 / MAX: 310.5

Strange Brigade

Resolution: 2560 x 1440 - Graphics Setting: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: LowRTX 3090cRTX 309050100150200250SE +/- 0.35, N = 3244.0241.8MIN: 48.9 / MAX: 323.5MIN: 39.2 / MAX: 321

Strange Brigade

Resolution: 1920 x 1080 - Graphics Setting: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: MediumRTX 3090cRTX 309050100150200250SE +/- 0.30, N = 3229.8228.7MIN: 46.2 / MAX: 303.2MIN: 36.5 / MAX: 306.7

Strange Brigade

Resolution: 2560 x 1440 - Graphics Setting: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: MediumRTX 3090cRTX 309050100150200250SE +/- 0.37, N = 3228.9227.9MIN: 42.5 / MAX: 303.3MIN: 41.6 / MAX: 308.3

Dawn of War III

Resolution: 2560 x 1440 - Graphics Preset: Maximum - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Maximum - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.14, N = 3161.39158.59MIN: 122.27 / MAX: 311.69MIN: 119 / MAX: 308.38

Dawn of War III

Resolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.38, N = 3164.15161.58MIN: 123.51 / MAX: 333MIN: 119.76 / MAX: 334.33

Dawn of War III

Resolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.80, N = 3164.57161.64MIN: 122.27 / MAX: 325.67MIN: 117.65 / MAX: 337

Dawn of War III

Resolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: VulkanRTX 3090RTX 3090c4080120160200SE +/- 0.35, N = 3160.46157.98MIN: 119.64 / MAX: 329.01MIN: 121 / MAX: 332.34

Warsow

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 1920 x 1080RTX 3090RTX 3090c2004006008001000SE +/- 1.20, N = 3983.6969.7

Warsow

Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 2560 x 1440RTX 3090cRTX 30902004006008001000SE +/- 0.32, N = 3983.5983.4

Dawn of War III

Resolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 1.23, N = 3164.48164.34MIN: 120 / MAX: 383.85MIN: 119.88 / MAX: 385.23

Dawn of War III

Resolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.46, N = 3164.50162.60MIN: 121.15 / MAX: 349.65MIN: 119.76 / MAX: 366.63

Dawn of War III

Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 1.09, N = 3179.20177.50MIN: 134 / MAX: 384.62MIN: 128.74 / MAX: 395.6

Dawn of War III

Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Low - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.12, N = 3178.69175.77MIN: 131.61 / MAX: 402.2MIN: 132.87 / MAX: 390.61

Xonotic

Resolution: 2560 x 1440 - Effects Quality: Ultimate

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: UltimateRTX 3090RTX 3090c100200300400500SE +/- 1.28, N = 3464.65451.14MIN: 104 / MAX: 914MIN: 96 / MAX: 907

Civilization VI

Quality: Highest - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Highest - Resolution: 1920 x 1080RTX 3090RTX 3090c1326395265SE +/- 0.11, N = 358.7258.35

Civilization VI

Quality: Highest - Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Highest - Resolution: 2560 x 1440RTX 3090RTX 3090c1326395265SE +/- 0.63, N = 358.2458.17

Civilization VI

Quality: Lowest - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 1920 x 1080RTX 3090RTX 3090c20406080100SE +/- 0.69, N = 380.0679.68

Civilization VI

Quality: Lowest - Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 2560 x 1440RTX 3090RTX 3090c20406080100SE +/- 0.16, N = 380.8880.62

GpuTest

Test: GiMark - Resolution: 2560 x 1440 - Mode: Fullscreen

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: GiMark - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090RTX 3090c4K8K12K16K20KSE +/- 48.74, N = 31816117945

GpuTest

Test: Furmark - Resolution: 2560 x 1440 - Mode: Fullscreen

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Furmark - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090RTX 3090c2K4K6K8K10KSE +/- 3.18, N = 391669073

GpuTest

Test: Triangle - Resolution: 2560 x 1440 - Mode: Fullscreen

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Triangle - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090RTX 3090c70K140K210K280K350KSE +/- 226.85, N = 3344122338560

GpuTest

Test: TessMark - Resolution: 2560 x 1440 - Mode: Fullscreen

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: TessMark - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090RTX 3090c8K16K24K32K40KSE +/- 36.22, N = 33853038035

GpuTest

Test: Plot3D - Resolution: 2560 x 1440 - Mode: Fullscreen

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Plot3D - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090RTX 3090c30K60K90K120K150KSE +/- 18.28, N = 3159929158017

GpuTest

Test: Pixmark Volplosion - Resolution: 2560 x 1440 - Mode: Fullscreen

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Pixmark Volplosion - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090RTX 3090c11002200330044005500SE +/- 8.88, N = 350865032

GpuTest

Test: Pixmark Piano - Resolution: 2560 x 1440 - Mode: Fullscreen

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Pixmark Piano - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090RTX 3090c7001400210028003500SE +/- 7.42, N = 330603039

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090RTX 3090c306090120150SE +/- 0.91, N = 15116.83113.06

DDraceNetwork

Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapRTX 3090cRTX 309030060090012001500SE +/- 0.87, N = 31364.561359.761. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

DDraceNetwork

Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2RTX 3090RTX 3090c8001600240032004000SE +/- 0.83, N = 33561.963547.241. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Xonotic

Resolution: 2560 x 1440 - Effects Quality: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: UltraRTX 3090RTX 3090c130260390520650SE +/- 2.63, N = 3582.22574.85MIN: 114 / MAX: 961MIN: 120 / MAX: 944

DDraceNetwork

Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapRTX 3090cRTX 309030060090012001500SE +/- 2.17, N = 31366.031357.531. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

DDraceNetwork

Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2RTX 3090RTX 3090c5001000150020002500SE +/- 1.47, N = 32213.402199.441. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

The Talos Principle

Renderer: Vulkan - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: Vulkan - Resolution: 1920 x 1080RTX 3090RTX 3090c90180270360450SE +/- 3.08, N = 3434.5363.3

Xonotic

Resolution: 2560 x 1440 - Effects Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: HighRTX 3090cRTX 3090130260390520650SE +/- 1.61, N = 3624.48623.98MIN: 219 / MAX: 1026MIN: 120 / MAX: 1103

The Talos Principle

Renderer: Vulkan - Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: Vulkan - Resolution: 2560 x 1440RTX 3090cRTX 309090180270360450SE +/- 1.24, N = 3433.0373.2

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090RTX 3090c4080120160200SE +/- 1.51, N = 15179.52176.36

Xonotic

Resolution: 2560 x 1440 - Effects Quality: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: LowRTX 3090RTX 3090c170340510680850SE +/- 1.23, N = 3768.56764.81MIN: 258 / MAX: 1320MIN: 181 / MAX: 1252

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200SE +/- 1.78, N = 15189.21184.67

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090RTX 3090c50100150200250SE +/- 1.50, N = 15207.76203.55

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309050100150200250SE +/- 1.83, N = 15223.05213.21

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090RTX 3090c50100150200250SE +/- 2.12, N = 15230.01226.00

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090RTX 3090c60120180240300SE +/- 4.06, N = 15285.62277.61

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30904080120160200SE +/- 1.23, N = 10167.24161.76

Tesseract

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080RTX 3090RTX 3090c2004006008001000SE +/- 8.12, N = 3847.91830.26

Tesseract

Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 1440RTX 3090RTX 3090c2004006008001000SE +/- 5.84, N = 3822.07806.04

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLRTX 3090RTX 3090c80160240320400SE +/- 0.20, N = 3357.98356.86

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090RTX 3090c306090120150SE +/- 1.11, N = 9140.23137.20

Counter-Strike: Global Offensive

Resolution: 1920 x 1080 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: VulkanRTX 3090cRTX 309090180270360450SE +/- 0.63, N = 3427.14421.50

Portal 2

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3090RTX 3090c120240360480600SE +/- 0.53, N = 3535.35530.20

Portal 2

Resolution: 2560 x 1440 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3090cRTX 3090100200300400500SE +/- 0.72, N = 3455.27451.80

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090RTX 3090c306090120150SE +/- 1.17, N = 6123.12122.05

Counter-Strike: Global Offensive

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLRTX 3090cRTX 3090100200300400500SE +/- 1.01, N = 3447.28439.15

Counter-Strike: Global Offensive

Resolution: 2560 x 1440 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGLRTX 309090180270360450SE +/- 0.48, N = 3437.39

Counter-Strike: Global Offensive

Resolution: 2560 x 1440 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: VulkanRTX 309090180270360450SE +/- 0.49, N = 3422.16

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: VulkanRTX 309090180270360450SE +/- 1.42, N = 3425.48

Team Fortress 2

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 1920 x 1080RTX 3090RTX 3090c60120180240300SE +/- 1.62, N = 3271.51264.51

Team Fortress 2

Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 2560 x 1440RTX 3090RTX 3090c60120180240300SE +/- 1.11, N = 3272.16268.81

GeeXLab Vulkan Ray-Tracing Demo

Resolution: 1920 x 1080

OpenBenchmarking.orgFPS, More Is BetterGeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0Resolution: 1920 x 1080RTX 3090RTX 3090c20406080100SE +/- 0.15, N = 3107.7107.5

GeeXLab Vulkan Ray-Tracing Demo

Resolution: 2560 x 1440

OpenBenchmarking.orgFPS, More Is BetterGeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0Resolution: 2560 x 1440RTX 3090cRTX 30901428425670SE +/- 0.07, N = 361.060.8

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090RTX 3090c20406080100SE +/- 0.42, N = 4106.62104.78

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090RTX 3090c306090120150SE +/- 1.17, N = 4116.78115.63

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 0.31, N = 4119.60118.28

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30901632486480SE +/- 0.05, N = 372.3271.59

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090RTX 3090c306090120150SE +/- 0.37, N = 4138.80136.40

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090RTX 3090c20406080100SE +/- 0.15, N = 377.0576.96

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090RTX 3090c306090120150SE +/- 0.11, N = 4149.18148.05

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090RTX 3090c4080120160200SE +/- 0.94, N = 4163.86157.63

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090RTX 3090c20406080100SE +/- 0.38, N = 4100.9599.51

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100SE +/- 1.01, N = 390.6989.47

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30904080120160200SE +/- 0.32, N = 4176.11175.78

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150SE +/- 0.46, N = 4111.78108.78

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090RTX 3090c4080120160200SE +/- 1.90, N = 5179.40173.16

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090RTX 3090c20406080100SE +/- 0.35, N = 396.3295.23

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090RTX 3090c306090120150SE +/- 0.22, N = 4119.51118.25

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200SE +/- 1.23, N = 5204.08203.96

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309050100150200250SE +/- 1.13, N = 4231.39226.87

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309050100150200250SE +/- 1.35, N = 5247.16244.57

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090RTX 3090c306090120150SE +/- 0.20, N = 4140.71137.41

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150SE +/- 0.93, N = 4157.04155.17

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200SE +/- 0.97, N = 4158.58157.57

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090RTX 3090c4080120160200SE +/- 0.31, N = 4166.59165.40

yquake2

Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080RTX 3090cRTX 3090400800120016002000SE +/- 15.22, N = 151637.31604.81. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

yquake2

Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440RTX 3090RTX 3090c2004006008001000SE +/- 6.27, N = 121121.91049.81. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

yquake2

Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440RTX 3090cRTX 309030060090012001500SE +/- 8.89, N = 141365.01345.51. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

yquake2

Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080RTX 3090RTX 3090c400800120016002000SE +/- 17.18, N = 151729.51712.71. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC


Phoronix Test Suite v10.8.4