prep

Tests for a future article.

HTML result view exported from: https://openbenchmarking.org/result/2207109-PTS-FUPPER6147&rdt&grs.

prepProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLOpenCLVulkanCompilerFile-SystemScreen ResolutionRTX 3090cRTX 3090Intel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads)ASUS ROG STRIX Z690-E GAMING WIFI (1601 BIOS)Intel Device 7aa732GB1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GBNVIDIA GeForce RTX 3090 24GBIntel Device 7ad0ASUS VP28UIntel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411Ubuntu 22.045.18.0-051800-generic (x86_64)GNOME Shell 42.2X Server 1.21.1.3NVIDIA 515.49.064.6.0OpenCL 3.0 CUDA 11.7.991.3.217GCC 11.2.0ext43840x2160Intel Alder Lake-S PCHIntel Alder Lake-S HD AudioOpenBenchmarking.orgKernel Details- Transparent Huge Pages: madviseProcessor Details- Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x1f - Thermald 2.4.9 Graphics Details- BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02Security Details- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected Compiler Details- RTX 3090: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v Python Details- RTX 3090: Python 3.10.4

prepl4d2: 2560 x 1440 - OpenGLtalos-principle: Vulkan - 1920 x 1080talos-principle: Vulkan - 2560 x 1440twtk: 1920 x 1080 - Ultra - Battle Benchmarktwtk: 1920 x 1080 - Low - Battle Benchmarkyquake2: Vulkan - On - On - 2560 x 1440twtk: 1920 x 1080 - Medium - Battle Benchmarktwtk: 2560 x 1440 - Medium - Battle Benchmarktwtk: 1920 x 1080 - High - Battle Benchmarkquake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelinetwtk: 2560 x 1440 - Ultra - Battle Benchmarkxonotic: 2560 x 1440 - Ultimatequake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_querytf2: 1920 x 1080metroll-redux: 1920 x 1080quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - High - Off - VK_KHR_ray_queryxplane11: 2560 x 1440 - Low - Vulkanquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_querytesseract: 1920 x 1080quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryyquake2: Vulkan - On - On - 1920 x 1080quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipelinetesseract: 2560 x 1440dirt-rally2: 2880 x 1620 - Lowcsgo: 1920 x 1080 - OpenGLdow3: 1920 x 1080 - Maximum - Vulkanquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_querydow3: 2560 x 1440 - Maximum - Vulkanquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_tracing_pipelinedow3: 2560 x 1440 - Low - Vulkangputest: Triangle - 2560 x 1440 - Fullscreendow3: 1920 x 1080 - Ultra - Vulkandow3: 2560 x 1440 - Ultra - Vulkanyquake2: OpenGL 3.x - On - On - 2560 x 1440quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_querywarsow: 1920 x 1080portal2: 1920 x 1080 - Vulkandirt-rally2: 2560 x 1080 - Lowquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelinecsgo: 1920 x 1080 - Vulkantwtk: 2560 x 1440 - High - Battle Benchmarktwtk: 2560 x 1440 - Low - Battle Benchmarkgputest: TessMark - 2560 x 1440 - Fullscreenxonotic: 2560 x 1440 - Ultratf2: 2560 x 1440gputest: Plot3D - 2560 x 1440 - Fullscreenquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_querygputest: GiMark - 2560 x 1440 - Fullscreendow3: 2560 x 1440 - Medium - Vulkanquake2rtx: 2560 x 1440 - High - Off - VK_KHR_ray_tracing_pipelinehitman3: 2560 x 1440 - Ultraquake2rtx: 2560 x 1440 - Low - Off - VK_KHR_ray_tracing_pipelinehitman3: 2560 x 1440 - Lowunigine-valley: 1920 x 1080 - Fullscreen - OpenGLgputest: Pixmark Volplosion - 2560 x 1440 - Fullscreenquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_querygputest: Furmark - 2560 x 1440 - Fullscreenquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelineyquake2: OpenGL 3.x - On - On - 1920 x 1080portal2: 1920 x 1080 - OpenGLstrange-brigade: 2560 x 1440 - Highdow3: 1920 x 1080 - Low - Vulkanbatman-knight: 2560 x 1440 - Lowstrange-brigade: 2560 x 1440 - Lowunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinebatman-knight: 1920 x 1080 - Highmetroll-redux: 2560 x 1440batman-knight: 1920 x 1080 - Lowxplane11: 2560 x 1440 - Very High - Vulkanportal2: 2560 x 1440 - OpenGLquake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_queryxplane11: 1920 x 1080 - Low - Vulkanbatman-knight: 2560 x 1440 - Highgputest: Pixmark Piano - 2560 x 1440 - Fullscreenunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLf12021: 2560 x 1440 - Mediumquake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_queryddnet: 2560 x 1440 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2civilization-vi: Highest - 1920 x 1080ddnet: 2560 x 1440 - Fullscreen - OpenGL 3.3 - Default - Multeasymapstrange-brigade: 1920 x 1080 - Lowhitman2: 2560 x 1440 - Ultradeus-exmd: 1920 x 1080 - Low Qualitydeus-exmd: 1920 x 1080 - Ultra Qualitydeus-exmd: 2560 x 1440 - High Qualityf12021: 1920 x 1080 - Mediumf12021: 1920 x 1080 - Lowxonotic: 2560 x 1440 - Lowstrange-brigade: 1920 x 1080 - Mediumcivilization-vi: Lowest - 1920 x 1080dirt-rally2: 2880 x 1620 - Ultrastrange-brigade: 2560 x 1440 - Mediumunigine-valley: 2560 x 1440 - Fullscreen - OpenGLddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2f12021: 2560 x 1440 - Highunigine-heaven: 1920 x 1080 - Fullscreen - OpenGLhitman2: 1920 x 1080 - Ultrahitman3: 1920 x 1080 - Mediumddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymapstrange-brigade: 2560 x 1440 - Ultraunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLdeus-exmd: 1920 x 1080 - High Qualitygeexlab-rt: 2560 x 1440civilization-vi: Lowest - 2560 x 1440f12021: 1920 x 1080 - Highcsgo: 3840 x 2160 - OpenGLstrange-brigade: 1920 x 1080 - Highglmark2: 2560 x 1440hitman2: 1920 x 1080 - Mediumxplane11: 1920 x 1080 - Medium - Vulkanhitman2: 2560 x 1440 - Lowunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLglmark2: 1920 x 1080quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipelineunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLgeexlab-rt: 1920 x 1080strange-brigade: 1920 x 1080 - Ultrahitman3: 1920 x 1080 - Lowxplane11: 2560 x 1440 - Medium - Vulkanhitman3: 1920 x 1080 - Ultracivilization-vi: Highest - 2560 x 1440quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelineunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-heaven: 2560 x 1440 - Fullscreen - OpenGLdow3: 1920 x 1080 - Medium - Vulkanxonotic: 2560 x 1440 - Highl4d2: 1920 x 1080 - OpenGLhitman2: 1920 x 1080 - Lowquake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_queryunigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLvkmark: 2560 x 1440 - Immediatevkmark: 1920 x 1080 - Immediatewarsow: 2560 x 1440csgo: 3840 x 2160 - Vulkancsgo: 2560 x 1440 - Vulkancsgo: 2560 x 1440 - OpenGLdirt-rally2: 2560 x 1080 - Ultradirt-rally2: 2880 x 1620 - Highdirt-rally2: 2560 x 1080 - Highportal2: 2560 x 1440 - Vulkantww3: 2560 x 1440 - Medium - Battle Benchmarktww3: 1920 x 1080 - Medium - Battle Benchmarktww3: 2560 x 1440 - Ultra - Battle Benchmarktww3: 1920 x 1080 - Ultra - Battle Benchmarktww3: 2560 x 1440 - High - Battle Benchmarktww3: 1920 x 1080 - High - Battle Benchmarkshadowofthetombraider: 2560 x 1440 - Highest - SMAAshadowofthetombraider: 1920 x 1080 - Highest - SMAAshadowofthetombraider: 2560 x 1440 - Medium - SMAAshadowofthetombraider: 2560 x 1440 - Lowest - SMAAshadowofthetombraider: 2560 x 1440 - Highest - TAAshadowofthetombraider: 2560 x 1440 - Highest - Offshadowofthetombraider: 1920 x 1080 - Medium - SMAAshadowofthetombraider: 1920 x 1080 - Lowest - SMAAshadowofthetombraider: 1920 x 1080 - Highest - TAAshadowofthetombraider: 1920 x 1080 - Highest - Offshadowofthetombraider: 2560 x 1440 - Medium - TAAshadowofthetombraider: 2560 x 1440 - Medium - Offshadowofthetombraider: 2560 x 1440 - Lowest - TAAshadowofthetombraider: 2560 x 1440 - Lowest - Offshadowofthetombraider: 1920 x 1080 - Medium - TAAshadowofthetombraider: 1920 x 1080 - Medium - Offshadowofthetombraider: 1920 x 1080 - Lowest - TAAshadowofthetombraider: 1920 x 1080 - Lowest - Offshadowofthetombraider: 2560 x 1440 - High - SMAAshadowofthetombraider: 1920 x 1080 - High - SMAAshadowofthetombraider: 2560 x 1440 - High - TAAshadowofthetombraider: 1920 x 1080 - High - TAAshadowofthetombraider: 1920 x 1080 - High - Offf12021: 2560 x 1440 - Ultra Highf12021: 1920 x 1080 - Ultra Highf12021: 2560 x 1440 - LowRTX 3090cRTX 309049.99363.3433157.7370.61049.8274216.1212223.046997157.63176173.161346167.240906113.062172113.1451.1436982277.606689111.780327264.51445.34189.205383137.412888281.61137.20372830.2573203.548371637.3231.389786806.0403457.907227447.28164.570114176.355499226.002853161.385025136.402924104.782455178.689133338560164.154404157.981277136599.511116969.749.24463.30123990.686974427.14159.4351.138035574.854912268.81158017157.04330417945164.50024495.230904205.18119.598183215.04232.1695032118.253365247.160187907372.320915115.6312941712.7530.2230.3179.20015270.33244331.4122.050285265.1346.88283.34119.13455.27148.052551165.399719284.55247.233039119.4303158.582552199.4458.351366.03242.5146.22135.4109.3109.8384396764.8122829229.879.68172.514664228.9206.1653547.24251358.99146.17287.841364.56229.5230.61186180.62317356.86229.67784155.94247.47157.884.110243176.10939161107.5228.6290.21248.16273.7558.1776.960602177.2240.233164.477844624.47660429.97157.18204.07501231248415617983.559.8717422032529.99434.5373.2175.3401.71121.9292.4230.3222.3213.213368163.858921179.400864161.764468116.827704116.7464.6499434285.619692108.775566271.51457.11184.673678140.707703287.84140.228926847.9058207.7582351604.8226.872925822.0731466.547295439.15161.638021179.524836230.006052158.593353138.798595106.615309175.770528344122161.584818160.4616241345.5100.948126983.649.94456.80781089.471057421.50161.5355.738530582.2191107272.16159929155.16791218161162.60384696.323746202.91118.283562212.70229.6815086119.514479244.565756916671.588023116.7843921729.5535.35228.1177.501928272.86241.8328.5123.123614267.40349.87285.74120.07451.80149.181629166.591347286.60248.963060118.6301157.5709422213.4058.721357.53241.0147.13136.2109.9110.4382398768.5588238228.780.06171.702774227.9205.3073561.96252357.591146.74286.751359.76228.7229.8117.660.880.88318357.98228.97761155.49248.16157.3783.910265175.779972160.7107.7228.2289.84247.85273.4158.2477.048879177.0240.012164.343898623.980374629.99157.27203.959644311.948405618983.4425.48422.16437.39222.179982288.472758349.38674759.87148.2203.098.6123.9112.1150.4183.4238.9204.5286.3183.3183.2255.4301.0240.3243204.7204.7287.8287.5258.2257.6303.9304.2197.7253.8197.7254.6253.6174220325OpenBenchmarking.org

Left 4 Dead 2

Resolution: 2560 x 1440 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3090cRTX 30901122334455SE +/- 0.00, N = 349.9929.99

The Talos Principle

Renderer: Vulkan - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: Vulkan - Resolution: 1920 x 1080RTX 3090cRTX 309090180270360450SE +/- 3.08, N = 3363.3434.5

The Talos Principle

Renderer: Vulkan - Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: Vulkan - Resolution: 2560 x 1440RTX 3090cRTX 309090180270360450SE +/- 1.24, N = 3433.0373.2

Total War: Three Kingdoms

Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 3090cRTX 30904080120160200SE +/- 1.94, N = 4157.7175.3MIN: 5.2 / MAX: 514.9MIN: 6.2 / MAX: 535.6

Total War: Three Kingdoms

Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle BenchmarkRTX 3090cRTX 309090180270360450SE +/- 4.58, N = 3370.6401.7MIN: 9 / MAX: 1010.1MIN: 11.7 / MAX: 1013.2

yquake2

Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440RTX 3090cRTX 30902004006008001000SE +/- 6.27, N = 121049.81121.91. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

Total War: Three Kingdoms

Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 3090cRTX 309060120180240300SE +/- 3.47, N = 3274.0292.4MIN: 6.8 / MAX: 636.1MIN: 6.7 / MAX: 699.3

Total War: Three Kingdoms

Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 3090cRTX 309050100150200250SE +/- 0.64, N = 3216.1230.3MIN: 8.1 / MAX: 601.7MIN: 7.8 / MAX: 644.7

Total War: Three Kingdoms

Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090cRTX 309050100150200250SE +/- 1.80, N = 3212.0222.3MIN: 7.5 / MAX: 563.7MIN: 6.3 / MAX: 545.9

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309050100150200250SE +/- 1.83, N = 15223.05213.21

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30904080120160200SE +/- 0.94, N = 4157.63163.86

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200SE +/- 1.90, N = 5173.16179.40

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30904080120160200SE +/- 1.23, N = 10167.24161.76

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 0.91, N = 15113.06116.83

Total War: Three Kingdoms

Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 3090cRTX 3090306090120150SE +/- 0.58, N = 3113.1116.7MIN: 6.1 / MAX: 444MIN: 7.4 / MAX: 528.8

Xonotic

Resolution: 2560 x 1440 - Effects Quality: Ultimate

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: UltimateRTX 3090cRTX 3090100200300400500SE +/- 1.28, N = 3451.14464.65MIN: 96 / MAX: 907MIN: 104 / MAX: 914

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309060120180240300SE +/- 4.06, N = 15277.61285.62

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150SE +/- 0.46, N = 4111.78108.78

Team Fortress 2

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 1920 x 1080RTX 3090cRTX 309060120180240300SE +/- 1.62, N = 3264.51271.51

Metro: Last Light Redux

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 1920 x 1080RTX 3090cRTX 3090100200300400500SE +/- 0.75, N = 3445.34457.11

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200SE +/- 1.78, N = 15189.21184.67

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150SE +/- 0.20, N = 4137.41140.71

X-Plane

Resolution: 2560 x 1440 - Quality: Low - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 2560 x 1440 - Quality: Low - Renderer: VulkanRTX 3090cRTX 309060120180240300SE +/- 0.54, N = 3281.61287.84

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150SE +/- 1.11, N = 9137.20140.23

Tesseract

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080RTX 3090cRTX 30902004006008001000SE +/- 8.12, N = 3830.26847.91

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309050100150200250SE +/- 1.50, N = 15203.55207.76

yquake2

Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080RTX 3090cRTX 3090400800120016002000SE +/- 15.22, N = 151637.31604.81. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309050100150200250SE +/- 1.13, N = 4231.39226.87

Tesseract

Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 1440RTX 3090cRTX 30902004006008001000SE +/- 5.84, N = 3806.04822.07

DiRT Rally 2.0

Resolution: 2880 x 1620 - Graphics Preset: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: LowRTX 3090cRTX 3090100200300400500SE +/- 6.00, N = 12457.91466.55MIN: 378.47 / MAX: 587.95MIN: 365.51 / MAX: 596.03

Counter-Strike: Global Offensive

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLRTX 3090cRTX 3090100200300400500SE +/- 1.01, N = 3447.28439.15

Dawn of War III

Resolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.80, N = 3164.57161.64MIN: 122.27 / MAX: 325.67MIN: 117.65 / MAX: 337

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30904080120160200SE +/- 1.51, N = 15176.36179.52

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309050100150200250SE +/- 2.12, N = 15226.00230.01

Dawn of War III

Resolution: 2560 x 1440 - Graphics Preset: Maximum - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Maximum - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.14, N = 3161.39158.59MIN: 122.27 / MAX: 311.69MIN: 119 / MAX: 308.38

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 0.37, N = 4136.40138.80

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100SE +/- 0.42, N = 4104.78106.62

Dawn of War III

Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Low - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.12, N = 3178.69175.77MIN: 131.61 / MAX: 402.2MIN: 132.87 / MAX: 390.61

GpuTest

Test: Triangle - Resolution: 2560 x 1440 - Mode: Fullscreen

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Triangle - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 309070K140K210K280K350KSE +/- 226.85, N = 3338560344122

Dawn of War III

Resolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.38, N = 3164.15161.58MIN: 123.51 / MAX: 333MIN: 119.76 / MAX: 334.33

Dawn of War III

Resolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.35, N = 3157.98160.46MIN: 121 / MAX: 332.34MIN: 119.64 / MAX: 329.01

yquake2

Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440RTX 3090cRTX 309030060090012001500SE +/- 8.89, N = 141365.01345.51. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309020406080100SE +/- 0.38, N = 499.51100.95

Warsow

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 1920 x 1080RTX 3090cRTX 30902004006008001000SE +/- 1.20, N = 3969.7983.6

Portal 2

Resolution: 1920 x 1080 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: VulkanRTX 3090cRTX 30901122334455SE +/- 0.01, N = 349.2449.94

DiRT Rally 2.0

Resolution: 2560 x 1080 - Graphics Preset: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: LowRTX 3090cRTX 3090100200300400500SE +/- 3.32, N = 3463.30456.81MIN: 380.94 / MAX: 652.34MIN: 222.83 / MAX: 648.75

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100SE +/- 1.01, N = 390.6989.47

Counter-Strike: Global Offensive

Resolution: 1920 x 1080 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: VulkanRTX 3090cRTX 309090180270360450SE +/- 0.63, N = 3427.14421.50

Total War: Three Kingdoms

Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090cRTX 30904080120160200SE +/- 0.83, N = 3159.4161.5MIN: 6.5 / MAX: 541.4MIN: 6.9 / MAX: 583.1

Total War: Three Kingdoms

Resolution: 2560 x 1440 - Graphics Preset: Low - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: Low - Scenario: Battle BenchmarkRTX 3090cRTX 309080160240320400SE +/- 4.73, N = 3351.1355.7MIN: 8.6 / MAX: 819MIN: 8.4 / MAX: 1016.3

GpuTest

Test: TessMark - Resolution: 2560 x 1440 - Mode: Fullscreen

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: TessMark - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 30908K16K24K32K40KSE +/- 36.22, N = 33803538530

Xonotic

Resolution: 2560 x 1440 - Effects Quality: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: UltraRTX 3090cRTX 3090130260390520650SE +/- 2.63, N = 3574.85582.22MIN: 120 / MAX: 944MIN: 114 / MAX: 961

Team Fortress 2

Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 2560 x 1440RTX 3090cRTX 309060120180240300SE +/- 1.11, N = 3268.81272.16

GpuTest

Test: Plot3D - Resolution: 2560 x 1440 - Mode: Fullscreen

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Plot3D - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 309030K60K90K120K150KSE +/- 18.28, N = 3158017159929

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150SE +/- 0.93, N = 4157.04155.17

GpuTest

Test: GiMark - Resolution: 2560 x 1440 - Mode: Fullscreen

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: GiMark - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 30904K8K12K16K20KSE +/- 48.74, N = 31794518161

Dawn of War III

Resolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.46, N = 3164.50162.60MIN: 121.15 / MAX: 349.65MIN: 119.76 / MAX: 366.63

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100SE +/- 0.35, N = 395.2396.32

HITMAN 3

Resolution: 2560 x 1440 - Quality Level: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: UltraRTX 3090cRTX 309050100150200250SE +/- 0.10, N = 3205.18202.91MIN: 202.71 / MAX: 203.03

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 0.31, N = 4119.60118.28

HITMAN 3

Resolution: 2560 x 1440 - Quality Level: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: LowRTX 3090cRTX 309050100150200250SE +/- 0.05, N = 2215.04212.70MIN: 212.65 / MAX: 212.75

Unigine Valley

Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 309050100150200250SE +/- 0.23, N = 3232.17229.68

GpuTest

Test: Pixmark Volplosion - Resolution: 2560 x 1440 - Mode: Fullscreen

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Pixmark Volplosion - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 309011002200330044005500SE +/- 8.88, N = 350325086

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150SE +/- 0.22, N = 4118.25119.51

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309050100150200250SE +/- 1.35, N = 5247.16244.57

GpuTest

Test: Furmark - Resolution: 2560 x 1440 - Mode: Fullscreen

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Furmark - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 30902K4K6K8K10KSE +/- 3.18, N = 390739166

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30901632486480SE +/- 0.05, N = 372.3271.59

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 1.17, N = 4115.63116.78

yquake2

Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080RTX 3090cRTX 3090400800120016002000SE +/- 17.18, N = 151712.71729.51. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

Portal 2

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3090cRTX 3090120240360480600SE +/- 0.53, N = 3530.20535.35

Strange Brigade

Resolution: 2560 x 1440 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: HighRTX 3090cRTX 309050100150200250SE +/- 0.15, N = 3230.3228.1MIN: 44.2 / MAX: 304.9MIN: 41.4 / MAX: 311.1

Dawn of War III

Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 1.09, N = 3179.20177.50MIN: 134 / MAX: 384.62MIN: 128.74 / MAX: 395.6

Batman: Arkham Knight

Resolution: 2560 x 1440 - Quality: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 2560 x 1440 - Quality: LowRTX 3090cRTX 309060120180240300SE +/- 0.43, N = 3270.33272.86MIN: 165.03 / MAX: 368.75MIN: 158.06 / MAX: 401.52

Strange Brigade

Resolution: 2560 x 1440 - Graphics Setting: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: LowRTX 3090cRTX 309050100150200250SE +/- 0.35, N = 3244.0241.8MIN: 48.9 / MAX: 323.5MIN: 39.2 / MAX: 321

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3090cRTX 309070140210280350SE +/- 0.36, N = 3331.4328.5MAX: 458.4MAX: 457.4

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 1.17, N = 6122.05123.12

Batman: Arkham Knight

Resolution: 1920 x 1080 - Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: HighRTX 3090cRTX 309060120180240300SE +/- 0.54, N = 3265.10267.40MIN: 146.83 / MAX: 404.17MIN: 146.71 / MAX: 417.99

Metro: Last Light Redux

Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 2560 x 1440RTX 3090cRTX 309080160240320400SE +/- 0.86, N = 3346.88349.87

Batman: Arkham Knight

Resolution: 1920 x 1080 - Quality: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: LowRTX 3090cRTX 309060120180240300SE +/- 0.89, N = 3283.34285.74MIN: 166.92 / MAX: 416.61MIN: 162.89 / MAX: 416.6

X-Plane

Resolution: 2560 x 1440 - Quality: Very High - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 2560 x 1440 - Quality: Very High - Renderer: VulkanRTX 3090cRTX 3090306090120150SE +/- 0.26, N = 3119.13120.07

Portal 2

Resolution: 2560 x 1440 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3090cRTX 3090100200300400500SE +/- 0.72, N = 3455.27451.80

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 0.11, N = 4148.05149.18

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200SE +/- 0.31, N = 4165.40166.59

X-Plane

Resolution: 1920 x 1080 - Quality: Low - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 1920 x 1080 - Quality: Low - Renderer: VulkanRTX 3090cRTX 309060120180240300SE +/- 0.38, N = 3284.55286.60

Batman: Arkham Knight

Resolution: 2560 x 1440 - Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 2560 x 1440 - Quality: HighRTX 3090cRTX 309050100150200250SE +/- 1.51, N = 3247.23248.96MIN: 146.39 / MAX: 354.67MIN: 143.07 / MAX: 386.07

GpuTest

Test: Pixmark Piano - Resolution: 2560 x 1440 - Mode: Fullscreen

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Pixmark Piano - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 30907001400210028003500SE +/- 7.42, N = 330393060

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3090cRTX 3090306090120150SE +/- 0.06, N = 3119.4118.6MAX: 140.3MAX: 139.9

F1 2021

Resolution: 2560 x 1440 - Graphics Preset: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: MediumRTX 3090cRTX 309070140210280350SE +/- 0.58, N = 3303301MIN: 178 / MAX: 352MIN: 152 / MAX: 351

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200SE +/- 0.97, N = 4158.58157.57

DDraceNetwork

Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2RTX 3090cRTX 30905001000150020002500SE +/- 1.47, N = 32199.442213.401. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Civilization VI

Quality: Highest - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Highest - Resolution: 1920 x 1080RTX 3090cRTX 30901326395265SE +/- 0.11, N = 358.3558.72

DDraceNetwork

Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapRTX 3090cRTX 309030060090012001500SE +/- 2.17, N = 31366.031357.531. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Strange Brigade

Resolution: 1920 x 1080 - Graphics Setting: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: LowRTX 3090cRTX 309050100150200250SE +/- 0.80, N = 3242.5241.0MIN: 69.9 / MAX: 329.8MIN: 42.7 / MAX: 322.4

HITMAN 2

Resolution: 2560 x 1440 - Quality Level: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 2560 x 1440 - Quality Level: UltraRTX 3090cRTX 3090306090120150SE +/- 0.14, N = 3146.22147.13MIN: 146.86 / MAX: 147.3

Deus Ex: Mankind Divided

Preset: 1920 x 1080 - Low Quality

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityRTX 3090cRTX 3090306090120150SE +/- 0.44, N = 3135.4136.2MIN: 96.2 / MAX: 210.8MIN: 95.2 / MAX: 212.9

Deus Ex: Mankind Divided

Preset: 1920 x 1080 - Ultra Quality

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Ultra QualityRTX 3090cRTX 309020406080100SE +/- 0.12, N = 3109.3109.9MIN: 72.8 / MAX: 163.4MIN: 72.1 / MAX: 161.8

Deus Ex: Mankind Divided

Preset: 2560 x 1440 - High Quality

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - High QualityRTX 3090cRTX 309020406080100SE +/- 0.24, N = 3109.8110.4MIN: 82.5 / MAX: 148.5MIN: 81 / MAX: 149.8

F1 2021

Resolution: 1920 x 1080 - Graphics Preset: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: MediumRTX 3090cRTX 309080160240320400SE +/- 0.58, N = 3384382MIN: 213 / MAX: 450MIN: 155 / MAX: 450

F1 2021

Resolution: 1920 x 1080 - Graphics Preset: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: LowRTX 3090cRTX 309090180270360450SE +/- 0.88, N = 3396398MIN: 218 / MAX: 462MIN: 154 / MAX: 469

Xonotic

Resolution: 2560 x 1440 - Effects Quality: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: LowRTX 3090cRTX 3090170340510680850SE +/- 1.23, N = 3764.81768.56MIN: 181 / MAX: 1252MIN: 258 / MAX: 1320

Strange Brigade

Resolution: 1920 x 1080 - Graphics Setting: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: MediumRTX 3090cRTX 309050100150200250SE +/- 0.30, N = 3229.8228.7MIN: 46.2 / MAX: 303.2MIN: 36.5 / MAX: 306.7

Civilization VI

Quality: Lowest - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 1920 x 1080RTX 3090cRTX 309020406080100SE +/- 0.69, N = 379.6880.06

DiRT Rally 2.0

Resolution: 2880 x 1620 - Graphics Preset: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: UltraRTX 3090cRTX 30904080120160200SE +/- 0.29, N = 3172.51171.70MIN: 136.66 / MAX: 210.97MIN: 134.62 / MAX: 210.07

Strange Brigade

Resolution: 2560 x 1440 - Graphics Setting: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: MediumRTX 3090cRTX 309050100150200250SE +/- 0.37, N = 3228.9227.9MIN: 42.5 / MAX: 303.3MIN: 41.6 / MAX: 308.3

Unigine Valley

Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 309050100150200250SE +/- 0.16, N = 3206.17205.31

DDraceNetwork

Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2RTX 3090cRTX 30908001600240032004000SE +/- 0.83, N = 33547.243561.961. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

F1 2021

Resolution: 2560 x 1440 - Graphics Preset: High

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: HighRTX 3090cRTX 309060120180240300SE +/- 0.00, N = 3251252MIN: 187 / MAX: 287MIN: 184 / MAX: 289

Unigine Heaven

Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 309080160240320400SE +/- 0.13, N = 3358.99357.59

HITMAN 2

Resolution: 1920 x 1080 - Quality Level: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: UltraRTX 3090cRTX 3090306090120150SE +/- 0.27, N = 3146.17146.74MIN: 146.32 / MAX: 147.25

HITMAN 3

Resolution: 1920 x 1080 - Quality Level: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: MediumRTX 3090cRTX 309060120180240300SE +/- 0.61, N = 2287.84286.75MIN: 286.14 / MAX: 287.35

DDraceNetwork

Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapRTX 3090cRTX 309030060090012001500SE +/- 0.87, N = 31364.561359.761. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Strange Brigade

Resolution: 2560 x 1440 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: UltraRTX 3090cRTX 309050100150200250SE +/- 0.22, N = 3229.5228.7MIN: 49.3 / MAX: 310.2MIN: 42.9 / MAX: 310.5

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3090cRTX 309050100150200250SE +/- 0.19, N = 3230.6229.8MAX: 285.3MAX: 289.9

Deus Ex: Mankind Divided

Preset: 1920 x 1080 - High Quality

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - High QualityRTX 3090cRTX 3090306090120150SE +/- 0.21, N = 3118.0117.6MIN: 83.7 / MAX: 179.1MIN: 82.5 / MAX: 179.6

GeeXLab Vulkan Ray-Tracing Demo

Resolution: 2560 x 1440

OpenBenchmarking.orgFPS, More Is BetterGeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0Resolution: 2560 x 1440RTX 3090cRTX 30901428425670SE +/- 0.07, N = 361.060.8

Civilization VI

Quality: Lowest - Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 2560 x 1440RTX 3090cRTX 309020406080100SE +/- 0.16, N = 380.6280.88

F1 2021

Resolution: 1920 x 1080 - Graphics Preset: High

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: HighRTX 3090cRTX 309070140210280350SE +/- 0.67, N = 3317318MIN: 137 / MAX: 368MIN: 145 / MAX: 375

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLRTX 3090cRTX 309080160240320400SE +/- 0.20, N = 3356.86357.98

Strange Brigade

Resolution: 1920 x 1080 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: HighRTX 3090cRTX 309050100150200250SE +/- 0.41, N = 3229.6228.9MIN: 15.6 / MAX: 306.6MIN: 42.5 / MAX: 305.9

GLmark2

Resolution: 2560 x 1440

OpenBenchmarking.orgScore, More Is BetterGLmark2 2021.08.30Resolution: 2560 x 1440RTX 3090cRTX 30902K4K6K8K10K77847761

HITMAN 2

Resolution: 1920 x 1080 - Quality Level: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: MediumRTX 3090cRTX 3090306090120150SE +/- 0.33, N = 3155.94155.49MIN: 154.87 / MAX: 155.99

X-Plane

Resolution: 1920 x 1080 - Quality: Medium - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 1920 x 1080 - Quality: Medium - Renderer: VulkanRTX 3090cRTX 309050100150200250SE +/- 0.79, N = 3247.47248.16

HITMAN 2

Resolution: 2560 x 1440 - Quality Level: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 2560 x 1440 - Quality Level: LowRTX 3090cRTX 3090306090120150SE +/- 0.12, N = 3157.80157.37MIN: 157.17 / MAX: 157.58

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3090cRTX 309020406080100SE +/- 0.03, N = 384.183.9MAX: 102.4MAX: 102.5

GLmark2

Resolution: 1920 x 1080

OpenBenchmarking.orgScore, More Is BetterGLmark2 2021.08.30Resolution: 1920 x 1080RTX 3090cRTX 30902K4K6K8K10K1024310265

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30904080120160200SE +/- 0.32, N = 4176.11175.78

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3090cRTX 30904080120160200SE +/- 0.19, N = 3161.0160.7MAX: 194.1MAX: 195

GeeXLab Vulkan Ray-Tracing Demo

Resolution: 1920 x 1080

OpenBenchmarking.orgFPS, More Is BetterGeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0Resolution: 1920 x 1080RTX 3090cRTX 309020406080100SE +/- 0.15, N = 3107.5107.7

Strange Brigade

Resolution: 1920 x 1080 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: UltraRTX 3090cRTX 309050100150200250SE +/- 0.40, N = 3228.6228.2MIN: 46.1 / MAX: 296MIN: 38 / MAX: 302.1

HITMAN 3

Resolution: 1920 x 1080 - Quality Level: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: LowRTX 3090cRTX 309060120180240300SE +/- 0.63, N = 2290.21289.84MIN: 289.21 / MAX: 290.47

X-Plane

Resolution: 2560 x 1440 - Quality: Medium - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 2560 x 1440 - Quality: Medium - Renderer: VulkanRTX 3090cRTX 309050100150200250SE +/- 0.26, N = 3248.16247.85

HITMAN 3

Resolution: 1920 x 1080 - Quality Level: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: UltraRTX 3090cRTX 309060120180240300SE +/- 0.30, N = 3273.75273.41MIN: 272.85 / MAX: 273.87

Civilization VI

Quality: Highest - Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Highest - Resolution: 2560 x 1440RTX 3090cRTX 30901326395265SE +/- 0.63, N = 358.1758.24

Quake II RTX

Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100SE +/- 0.15, N = 376.9677.05

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3090cRTX 30904080120160200SE +/- 0.12, N = 3177.2177.0MAX: 218MAX: 217.7

Unigine Heaven

Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 309050100150200250SE +/- 0.17, N = 3240.23240.01

Dawn of War III

Resolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 1.23, N = 3164.48164.34MIN: 120 / MAX: 383.85MIN: 119.88 / MAX: 385.23

Xonotic

Resolution: 2560 x 1440 - Effects Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: HighRTX 3090cRTX 3090130260390520650SE +/- 1.61, N = 3624.48623.98MIN: 219 / MAX: 1026MIN: 120 / MAX: 1103

Left 4 Dead 2

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3090cRTX 3090714212835SE +/- 0.00, N = 329.9729.99

HITMAN 2

Resolution: 1920 x 1080 - Quality Level: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: LowRTX 3090cRTX 3090306090120150SE +/- 0.45, N = 3157.18157.27MIN: 156.74 / MAX: 158.17

Quake II RTX

Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200SE +/- 1.23, N = 5204.08203.96

Unigine Superposition

Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3090cRTX 309070140210280350SE +/- 0.00, N = 3312.0311.9MAX: 437.7MAX: 428.5

VKMark

Resolution: 2560 x 1440 - Present Mode: Immediate

OpenBenchmarking.orgVKMark Score, More Is BetterVKMark 2022-05-16Resolution: 2560 x 1440 - Present Mode: ImmediateRTX 3090cRTX 309010002000300040005000SE +/- 4.18, N = 3484148401. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF

VKMark

Resolution: 1920 x 1080 - Present Mode: Immediate

OpenBenchmarking.orgVKMark Score, More Is BetterVKMark 2022-05-16Resolution: 1920 x 1080 - Present Mode: ImmediateRTX 3090cRTX 309012002400360048006000SE +/- 3.48, N = 3561756181. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF

Warsow

Resolution: 2560 x 1440

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 2560 x 1440RTX 3090cRTX 30902004006008001000SE +/- 0.32, N = 3983.5983.4

Counter-Strike: Global Offensive

Resolution: 3840 x 2160 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: VulkanRTX 309090180270360450SE +/- 1.42, N = 3425.48

Counter-Strike: Global Offensive

Resolution: 2560 x 1440 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: VulkanRTX 309090180270360450SE +/- 0.49, N = 3422.16

Counter-Strike: Global Offensive

Resolution: 2560 x 1440 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGLRTX 309090180270360450SE +/- 0.48, N = 3437.39

DiRT Rally 2.0

Resolution: 2560 x 1080 - Graphics Preset: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: UltraRTX 309050100150200250SE +/- 0.69, N = 3222.18MIN: 165.09 / MAX: 280.97

DiRT Rally 2.0

Resolution: 2880 x 1620 - Graphics Preset: High

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: HighRTX 309060120180240300SE +/- 0.22, N = 3288.47MIN: 244.39 / MAX: 351.23

DiRT Rally 2.0

Resolution: 2560 x 1080 - Graphics Preset: High

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: HighRTX 309080160240320400SE +/- 4.43, N = 12349.39MIN: 207.57 / MAX: 444.77

Portal 2

Resolution: 2560 x 1440 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: VulkanRTX 3090cRTX 30901326395265SE +/- 0.01, N = 359.8759.87

Total War: WARHAMMER III

Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 1.08, N = 3148.2MIN: 11.5 / MAX: 821.7

Total War: WARHAMMER III

Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 30904080120160200SE +/- 1.76, N = 3203.0MIN: 11.3 / MAX: 671.6

Total War: WARHAMMER III

Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 309020406080100SE +/- 0.72, N = 398.6MIN: 7.7 / MAX: 558.3

Total War: WARHAMMER III

Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 1.11, N = 7123.9MIN: 8.9 / MAX: 776.4

Total War: WARHAMMER III

Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 1.15, N = 3112.1MIN: 12.5 / MAX: 478.2

Total War: WARHAMMER III

Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 1.73, N = 4150.4MIN: 2.4 / MAX: 644.7

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAARTX 30904080120160200SE +/- 0.19, N = 3183.4MAX: 306.7

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAARTX 309050100150200250SE +/- 0.47, N = 3238.9MAX: 385.5

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAARTX 30904080120160200SE +/- 0.17, N = 3204.5MAX: 347.9

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAARTX 309060120180240300SE +/- 0.52, N = 3286.3MAX: 409.2

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAARTX 30904080120160200SE +/- 0.12, N = 3183.3MAX: 318.6

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: OffRTX 30904080120160200SE +/- 0.09, N = 3183.2MAX: 301.4

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAARTX 309060120180240300SE +/- 0.42, N = 3255.4MAX: 393.5

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAARTX 309070140210280350SE +/- 0.52, N = 3301.0MAX: 426.7

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAARTX 309050100150200250SE +/- 0.64, N = 3240.3MAX: 395.4

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: OffRTX 309050100150200250243MAX: 402.1

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAARTX 30904080120160200SE +/- 0.32, N = 3204.7MAX: 344.4

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: OffRTX 30904080120160200SE +/- 0.21, N = 3204.7MAX: 331.5

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAARTX 309060120180240300SE +/- 0.58, N = 3287.8MAX: 411.7

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: OffRTX 309060120180240300SE +/- 0.28, N = 3287.5MAX: 410.1

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAARTX 309060120180240300SE +/- 0.50, N = 3258.2MAX: 400.8

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: OffRTX 309060120180240300SE +/- 1.85, N = 3257.6MAX: 400.3

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAARTX 309070140210280350SE +/- 0.47, N = 3303.9MAX: 433.9

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: OffRTX 309070140210280350SE +/- 0.50, N = 3304.2MAX: 435.1

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAARTX 30904080120160200SE +/- 0.29, N = 3197.7MAX: 335.8

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAARTX 309060120180240300SE +/- 0.37, N = 3253.8MAX: 405

Shadow of the Tomb Raider

Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAARTX 30904080120160200SE +/- 0.18, N = 3197.7MAX: 339

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAA

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAARTX 309060120180240300SE +/- 0.12, N = 3254.6MAX: 400.4

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: OffRTX 309060120180240300SE +/- 1.10, N = 3253.6MAX: 402.8

F1 2021

Resolution: 2560 x 1440 - Graphics Preset: Ultra High

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: Ultra HighRTX 3090cRTX 30904080120160200SE +/- 0.33, N = 3174174MIN: 121 / MAX: 202MIN: 106 / MAX: 203

F1 2021

Resolution: 1920 x 1080 - Graphics Preset: Ultra High

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: Ultra HighRTX 3090cRTX 309050100150200250SE +/- 0.88, N = 3220220MIN: 166 / MAX: 255MIN: 126 / MAX: 260

F1 2021

Resolution: 2560 x 1440 - Graphics Preset: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: LowRTX 3090cRTX 309070140210280350SE +/- 0.58, N = 3325325MIN: 194 / MAX: 378MIN: 159 / MAX: 383


Phoronix Test Suite v10.8.5