NVIDIA R515 Tests
Benchmarks by Michael Larabel for a future article.
HTML result view exported from: https://openbenchmarking.org/result/2205126-NE-NVIDIAR5101&grs&sor.
F1 2021
Resolution: 1920 x 1080 - Graphics Preset: Ultra High - Total Frame Time
HITMAN 3
Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time
F1 2021
Resolution: 3840 x 2160 - Graphics Preset: Ultra High - Total Frame Time
Tesseract
Resolution: 3840 x 2160
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing
Xonotic
Resolution: 3840 x 2160 - Effects Quality: Ultimate
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
GeeXLab Vulkan Ray-Tracing Demo
Resolution: 1920 x 1080
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
GeeXLab Vulkan Ray-Tracing Demo
Resolution: 3840 x 2160
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Strange Brigade
Resolution: 3840 x 2160 - Graphics Setting: Ultra
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
HITMAN 3
Resolution: 1920 x 1080 - Quality Level: Ultra
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
F1 2021
Resolution: 3840 x 2160 - Graphics Preset: Ultra High
F1 2021
Resolution: 1920 x 1080 - Graphics Preset: Ultra High
Strange Brigade
Resolution: 1920 x 1080 - Graphics Setting: Ultra
HITMAN 3
Resolution: 3840 x 2160 - Quality Level: Ultra
DiRT Rally 2.0
Resolution: 3840 x 1600 - Graphics Preset: Ultra
Total War: Three Kingdoms
Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark
DiRT Rally 2.0
Resolution: 2560 x 1080 - Graphics Preset: Ultra
Shadow of the Tomb Raider
Resolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: Off
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off
X-Plane
Resolution: 1920 x 1080 - Quality: Very High - Renderer: Vulkan
Total War: Three Kingdoms
Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark
Phoronix Test Suite v10.8.5