NVIDIA R515 Benchmarks Benchmarks by Michael Larabel for a future article with R515 beta using open and proprietary kernel module options. Plus latest R510 release for additional reference.
HTML result view exported from: https://openbenchmarking.org/result/2205121-NE-NVIDIAR5172&sro .
NVIDIA R515 Benchmarks Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL Vulkan Compiler File-System Screen Resolution NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 Intel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads) ASUS ROG STRIX Z690-E GAMING WIFI (1003 BIOS) Intel Device 7aa7 32GB 1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GB NVIDIA GeForce RTX 3090 24GB Intel Device 7ad0 ASUS VP28U Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 Ubuntu 22.04 5.15.0-27-generic (x86_64) GNOME Shell 42.0 X Server 1.21.1.3 NVIDIA 510.68.02 4.6.0 1.2.204 GCC 11.2.0 ext4 3840x2160 NVIDIA 515.43.04 OpenBenchmarking.org Kernel Details - Transparent Huge Pages: madvise Processor Details - Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x18 - Thermald 2.4.9 Graphics Details - BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02 Security Details - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected
NVIDIA R515 Benchmarks dirt-rally2: 2560 x 1080 - Ultra dirt-rally2: 3840 x 1600 - Ultra f12021: 1920 x 1080 - Ultra High f12021: 3840 x 2160 - Ultra High hitman3: 1920 x 1080 - Ultra hitman3: 3840 x 2160 - Ultra quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Low - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Low - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - High - Off - VK_KHR_ray_query quake2rtx: 3840 x 2160 - High - On - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Low - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - High - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - Off - VK_KHR_ray_tracing_pipeline strange-brigade: 1920 x 1080 - Ultra strange-brigade: 3840 x 2160 - Ultra tesseract: 3840 x 2160 twtk: 1920 x 1080 - Ultra - Battle Benchmark twtk: 3840 x 2160 - Ultra - Battle Benchmark unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL xonotic: 3840 x 2160 - Ultimate xplane11: 1920 x 1080 - Very High - Vulkan geexlab-rt: 1920 x 1080 geexlab-rt: 3840 x 2160 NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 217.573186 143.713572 218 109 258.40 114.80 184.887721 58.343231 157.331975 248.439210 182.982147 49.244552 93.377329 58.666346 203.032322 162.392075 246.417329 71.422424 49.255258 92.448026 206.696675 71.127912 142.586528 44.176431 117.046562 180.376038 34.706570 60.504577 147.988937 46.767627 227.7 203.6 654.0414 164.1 58.5 176.7 83.9 393.1503774 117.24 107.8 29.5 218.309743 145.299672 214 107 254.83 114.03 173.113642 58.183397 154.104740 241.780706 182.157339 48.191134 90.714634 58.082503 196.356901 153.420621 240.249050 69.606214 48.241636 91.154910 200.239214 71.129659 136.435908 42.423082 113.042330 171.504094 33.743451 59.000794 145.659505 46.521565 224.8 198.9 656.8587 161.8 58.0 172.1 82.7 386.4645542 102.83 106.5 29.3 218.204493 144.128683 214 107 253.60 113.40 170.084070 57.152644 147.247660 232.184820 167.769689 48.017914 89.179779 57.393118 187.175141 148.354205 214.925334 69.826121 47.873739 88.338409 184.966548 69.405607 133.595116 42.222468 110.694837 167.421300 33.632508 57.334962 142.074974 45.899086 224.8 198.6 504.5641 159.5 57.9 164.5 80.3 360.3719763 94.19 100.8 28.2 OpenBenchmarking.org
DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 0.85, N = 3 SE +/- 0.35, N = 3 SE +/- 0.06, N = 3 217.57 218.31 218.20 MIN: 158.75 / MAX: 279.2 MIN: 154.86 / MAX: 279.64 MIN: 160.86 / MAX: 275.97
DiRT Rally 2.0 Resolution: 3840 x 1600 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 3840 x 1600 - Graphics Preset: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 0.18, N = 3 SE +/- 0.13, N = 3 SE +/- 0.33, N = 3 143.71 145.30 144.13 MIN: 114.48 / MAX: 175.6 MIN: 112.8 / MAX: 178.42 MIN: 113.61 / MAX: 179.14
F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Ultra High NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 1.00, N = 3 SE +/- 1.00, N = 3 SE +/- 0.33, N = 3 218 214 214 MIN: 138 / MAX: 256 MIN: 129 / MAX: 251 MIN: 179 / MAX: 253
F1 2021 Resolution: 3840 x 2160 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 3840 x 2160 - Graphics Preset: Ultra High NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.33, N = 3 SE +/- 0.00, N = 3 109 107 107 MIN: 93 / MAX: 126 MIN: 90 / MAX: 126 MIN: 88 / MAX: 125
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 60 120 180 240 300 SE +/- 0.17, N = 3 SE +/- 0.12, N = 3 SE +/- 0.40, N = 3 258.40 254.83 253.60 MIN: 258.08 / MAX: 258.68 MIN: 254.68 / MAX: 255.06 MIN: 252.86 / MAX: 254.25
HITMAN 3 Resolution: 3840 x 2160 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 3840 x 2160 - Quality Level: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 SE +/- 0.17, N = 3 114.80 114.03 113.40 MIN: 114.75 / MAX: 114.84 MIN: 113.91 / MAX: 114.11 MIN: 113.09 / MAX: 113.65
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 1.68, N = 15 SE +/- 1.16, N = 3 SE +/- 1.45, N = 15 184.89 173.11 170.08
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 13 26 39 52 65 SE +/- 0.06, N = 3 SE +/- 0.32, N = 3 SE +/- 0.09, N = 3 58.34 58.18 57.15
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 1.78, N = 3 SE +/- 1.30, N = 8 SE +/- 0.30, N = 3 157.33 154.10 147.25
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 2.68, N = 15 SE +/- 2.45, N = 3 SE +/- 1.82, N = 3 248.44 241.78 232.18
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 2.09, N = 3 SE +/- 1.31, N = 15 SE +/- 1.83, N = 3 182.98 182.16 167.77
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 11 22 33 44 55 SE +/- 0.08, N = 3 SE +/- 0.16, N = 3 SE +/- 0.08, N = 3 49.24 48.19 48.02
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.85, N = 3 SE +/- 0.97, N = 4 SE +/- 0.20, N = 3 93.38 90.71 89.18
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 13 26 39 52 65 SE +/- 0.20, N = 3 SE +/- 0.15, N = 3 SE +/- 0.44, N = 3 58.67 58.08 57.39
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 1.30, N = 15 SE +/- 1.97, N = 6 SE +/- 1.61, N = 3 203.03 196.36 187.18
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 1.86, N = 3 SE +/- 1.44, N = 6 SE +/- 1.48, N = 5 162.39 153.42 148.35
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 2.40, N = 15 SE +/- 2.82, N = 15 SE +/- 0.87, N = 3 246.42 240.25 214.93
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 16 32 48 64 80 SE +/- 0.26, N = 3 SE +/- 0.12, N = 3 SE +/- 0.40, N = 3 71.42 69.61 69.83
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 11 22 33 44 55 SE +/- 0.22, N = 3 SE +/- 0.03, N = 3 SE +/- 0.12, N = 3 49.26 48.24 47.87
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.36, N = 3 SE +/- 0.80, N = 3 SE +/- 0.09, N = 3 92.45 91.15 88.34
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 1.95, N = 15 SE +/- 1.55, N = 10 SE +/- 1.10, N = 3 206.70 200.24 184.97
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 16 32 48 64 80 SE +/- 0.43, N = 3 SE +/- 0.59, N = 3 SE +/- 0.37, N = 3 71.13 71.13 69.41
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 1.47, N = 3 SE +/- 0.95, N = 3 SE +/- 0.89, N = 15 142.59 136.44 133.60
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 10 20 30 40 50 SE +/- 0.05, N = 3 SE +/- 0.15, N = 3 SE +/- 0.03, N = 3 44.18 42.42 42.22
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 0.91, N = 3 SE +/- 0.15, N = 3 SE +/- 0.58, N = 3 117.05 113.04 110.69
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 0.63, N = 3 SE +/- 2.40, N = 3 SE +/- 2.27, N = 3 180.38 171.50 167.42
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 8 16 24 32 40 SE +/- 0.01, N = 3 SE +/- 0.05, N = 3 SE +/- 0.04, N = 3 34.71 33.74 33.63
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 14 28 42 56 70 SE +/- 0.08, N = 3 SE +/- 0.19, N = 3 SE +/- 0.16, N = 3 60.50 59.00 57.33
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 0.66, N = 3 SE +/- 0.87, N = 3 SE +/- 1.17, N = 8 147.99 145.66 142.07
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 11 22 33 44 55 SE +/- 0.19, N = 3 SE +/- 0.24, N = 3 SE +/- 0.09, N = 3 46.77 46.52 45.90
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 2.00, N = 3 SE +/- 2.34, N = 3 SE +/- 2.33, N = 3 227.7 224.8 224.8 MIN: 56.8 / MAX: 323.6 MIN: 62.4 / MAX: 336.3 MIN: 44.5 / MAX: 333.8
Strange Brigade Resolution: 3840 x 2160 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 3840 x 2160 - Graphics Setting: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 0.43, N = 3 SE +/- 0.49, N = 3 SE +/- 0.37, N = 3 203.6 198.9 198.6 MIN: 39.9 / MAX: 302.3 MIN: 41.2 / MAX: 316.9 MIN: 40.8 / MAX: 299.3
Tesseract Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 3840 x 2160 NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 140 280 420 560 700 SE +/- 7.10, N = 13 SE +/- 7.24, N = 3 SE +/- 2.47, N = 3 654.04 656.86 504.56
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 2.97, N = 15 SE +/- 2.93, N = 15 SE +/- 3.55, N = 12 164.1 161.8 159.5 MIN: 12.9 / MAX: 549.8 MIN: 3.9 / MAX: 526.9 MIN: 13.2 / MAX: 526.3
Total War: Three Kingdoms Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 13 26 39 52 65 SE +/- 0.09, N = 3 SE +/- 0.40, N = 3 SE +/- 0.47, N = 3 58.5 58.0 57.9 MIN: 5.5 / MAX: 303.3 MIN: 5.9 / MAX: 275.2 MIN: 7.2 / MAX: 376.9
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 0.13, N = 3 SE +/- 2.02, N = 12 SE +/- 0.03, N = 3 176.7 172.1 164.5 MAX: 218.7 MAX: 220.7 MAX: 206.4
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 83.9 82.7 80.3 MAX: 102.8 MAX: 103.3 MAX: 99.8
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 3840 x 2160 - Effects Quality: Ultimate NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 90 180 270 360 450 SE +/- 0.83, N = 3 SE +/- 0.42, N = 3 SE +/- 0.32, N = 3 393.15 386.46 360.37 MIN: 80 / MAX: 746 MIN: 76 / MAX: 739 MIN: 74 / MAX: 626
X-Plane Resolution: 1920 x 1080 - Quality: Very High - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 1920 x 1080 - Quality: Very High - Renderer: Vulkan NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 1.62, N = 3 SE +/- 5.09, N = 15 SE +/- 5.86, N = 15 117.24 102.83 94.19
GeeXLab Vulkan Ray-Tracing Demo Resolution: 1920 x 1080 OpenBenchmarking.org FPS, More Is Better GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 1920 x 1080 NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.69, N = 3 SE +/- 0.61, N = 3 SE +/- 0.10, N = 3 107.8 106.5 100.8
GeeXLab Vulkan Ray-Tracing Demo Resolution: 3840 x 2160 OpenBenchmarking.org FPS, More Is Better GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 3840 x 2160 NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 7 14 21 28 35 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 29.5 29.3 28.2
Phoronix Test Suite v10.8.5