NVIDIA R515 Benchmarks Benchmarks by Michael Larabel for a future article with R515 beta using open and proprietary kernel module options. Plus latest R510 release for additional reference.
HTML result view exported from: https://openbenchmarking.org/result/2205121-NE-NVIDIAR5172&grs&rdt .
NVIDIA R515 Benchmarks Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL Vulkan Compiler File-System Screen Resolution NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 Intel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads) ASUS ROG STRIX Z690-E GAMING WIFI (1003 BIOS) Intel Device 7aa7 32GB 1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GB NVIDIA GeForce RTX 3090 24GB Intel Device 7ad0 ASUS VP28U Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 Ubuntu 22.04 5.15.0-27-generic (x86_64) GNOME Shell 42.0 X Server 1.21.1.3 NVIDIA 510.68.02 4.6.0 1.2.204 GCC 11.2.0 ext4 3840x2160 NVIDIA 515.43.04 OpenBenchmarking.org Kernel Details - Transparent Huge Pages: madvise Processor Details - Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x18 - Thermald 2.4.9 Graphics Details - BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02 Security Details - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected
NVIDIA R515 Benchmarks tesseract: 3840 x 2160 quake2rtx: 1920 x 1080 - Low - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracing xonotic: 3840 x 2160 - Ultimate quake2rtx: 1920 x 1080 - Low - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipeline unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_query geexlab-rt: 1920 x 1080 quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Low - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline geexlab-rt: 3840 x 2160 unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - On - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - High - Off - VK_KHR_ray_query quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_query strange-brigade: 3840 x 2160 - Ultra quake2rtx: 3840 x 2160 - High - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Low - On - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_query hitman3: 1920 x 1080 - Ultra quake2rtx: 3840 x 2160 - High - Off - VK_KHR_ray_tracing_pipeline f12021: 3840 x 2160 - Ultra High f12021: 1920 x 1080 - Ultra High strange-brigade: 1920 x 1080 - Ultra hitman3: 3840 x 2160 - Ultra dirt-rally2: 3840 x 1600 - Ultra twtk: 3840 x 2160 - Ultra - Battle Benchmark dirt-rally2: 2560 x 1080 - Ultra xplane11: 1920 x 1080 - Very High - Vulkan twtk: 1920 x 1080 - Ultra - Battle Benchmark NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 654.0414 246.417329 206.696675 162.392075 393.1503774 182.982147 184.887721 203.032322 180.376038 176.7 248.439210 107.8 157.331975 142.586528 117.046562 60.504577 93.377329 92.448026 44.176431 29.5 83.9 147.988937 34.706570 49.255258 71.422424 49.244552 203.6 71.127912 58.666346 58.343231 258.40 46.767627 109 218 227.7 114.80 143.713572 58.5 217.573186 117.24 164.1 656.8587 240.249050 200.239214 153.420621 386.4645542 182.157339 173.113642 196.356901 171.504094 172.1 241.780706 106.5 154.104740 136.435908 113.042330 59.000794 90.714634 91.154910 42.423082 29.3 82.7 145.659505 33.743451 48.241636 69.606214 48.191134 198.9 71.129659 58.082503 58.183397 254.83 46.521565 107 214 224.8 114.03 145.299672 58.0 218.309743 102.83 161.8 504.5641 214.925334 184.966548 148.354205 360.3719763 167.769689 170.084070 187.175141 167.421300 164.5 232.184820 100.8 147.247660 133.595116 110.694837 57.334962 89.179779 88.338409 42.222468 28.2 80.3 142.074974 33.632508 47.873739 69.826121 48.017914 198.6 69.405607 57.393118 57.152644 253.60 45.899086 107 214 224.8 113.40 144.128683 57.9 218.204493 94.19 159.5 OpenBenchmarking.org
Tesseract Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 3840 x 2160 NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 140 280 420 560 700 SE +/- 7.10, N = 13 SE +/- 7.24, N = 3 SE +/- 2.47, N = 3 654.04 656.86 504.56
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 2.40, N = 15 SE +/- 2.82, N = 15 SE +/- 0.87, N = 3 246.42 240.25 214.93
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 1.95, N = 15 SE +/- 1.55, N = 10 SE +/- 1.10, N = 3 206.70 200.24 184.97
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 1.86, N = 3 SE +/- 1.44, N = 6 SE +/- 1.48, N = 5 162.39 153.42 148.35
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 3840 x 2160 - Effects Quality: Ultimate NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 90 180 270 360 450 SE +/- 0.83, N = 3 SE +/- 0.42, N = 3 SE +/- 0.32, N = 3 393.15 386.46 360.37 MIN: 80 / MAX: 746 MIN: 76 / MAX: 739 MIN: 74 / MAX: 626
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 2.09, N = 3 SE +/- 1.31, N = 15 SE +/- 1.83, N = 3 182.98 182.16 167.77
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 1.68, N = 15 SE +/- 1.16, N = 3 SE +/- 1.45, N = 15 184.89 173.11 170.08
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 1.30, N = 15 SE +/- 1.97, N = 6 SE +/- 1.61, N = 3 203.03 196.36 187.18
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 0.63, N = 3 SE +/- 2.40, N = 3 SE +/- 2.27, N = 3 180.38 171.50 167.42
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 0.13, N = 3 SE +/- 2.02, N = 12 SE +/- 0.03, N = 3 176.7 172.1 164.5 MAX: 218.7 MAX: 220.7 MAX: 206.4
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 2.68, N = 15 SE +/- 2.45, N = 3 SE +/- 1.82, N = 3 248.44 241.78 232.18
GeeXLab Vulkan Ray-Tracing Demo Resolution: 1920 x 1080 OpenBenchmarking.org FPS, More Is Better GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 1920 x 1080 NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.69, N = 3 SE +/- 0.61, N = 3 SE +/- 0.10, N = 3 107.8 106.5 100.8
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 1.78, N = 3 SE +/- 1.30, N = 8 SE +/- 0.30, N = 3 157.33 154.10 147.25
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 1.47, N = 3 SE +/- 0.95, N = 3 SE +/- 0.89, N = 15 142.59 136.44 133.60
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 0.91, N = 3 SE +/- 0.15, N = 3 SE +/- 0.58, N = 3 117.05 113.04 110.69
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 14 28 42 56 70 SE +/- 0.08, N = 3 SE +/- 0.19, N = 3 SE +/- 0.16, N = 3 60.50 59.00 57.33
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.85, N = 3 SE +/- 0.97, N = 4 SE +/- 0.20, N = 3 93.38 90.71 89.18
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.36, N = 3 SE +/- 0.80, N = 3 SE +/- 0.09, N = 3 92.45 91.15 88.34
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 10 20 30 40 50 SE +/- 0.05, N = 3 SE +/- 0.15, N = 3 SE +/- 0.03, N = 3 44.18 42.42 42.22
GeeXLab Vulkan Ray-Tracing Demo Resolution: 3840 x 2160 OpenBenchmarking.org FPS, More Is Better GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 3840 x 2160 NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 7 14 21 28 35 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 29.5 29.3 28.2
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 83.9 82.7 80.3 MAX: 102.8 MAX: 103.3 MAX: 99.8
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 0.66, N = 3 SE +/- 0.87, N = 3 SE +/- 1.17, N = 8 147.99 145.66 142.07
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 8 16 24 32 40 SE +/- 0.01, N = 3 SE +/- 0.05, N = 3 SE +/- 0.04, N = 3 34.71 33.74 33.63
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 11 22 33 44 55 SE +/- 0.22, N = 3 SE +/- 0.03, N = 3 SE +/- 0.12, N = 3 49.26 48.24 47.87
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 16 32 48 64 80 SE +/- 0.26, N = 3 SE +/- 0.12, N = 3 SE +/- 0.40, N = 3 71.42 69.61 69.83
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 11 22 33 44 55 SE +/- 0.08, N = 3 SE +/- 0.16, N = 3 SE +/- 0.08, N = 3 49.24 48.19 48.02
Strange Brigade Resolution: 3840 x 2160 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 3840 x 2160 - Graphics Setting: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 0.43, N = 3 SE +/- 0.49, N = 3 SE +/- 0.37, N = 3 203.6 198.9 198.6 MIN: 39.9 / MAX: 302.3 MIN: 41.2 / MAX: 316.9 MIN: 40.8 / MAX: 299.3
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 16 32 48 64 80 SE +/- 0.43, N = 3 SE +/- 0.59, N = 3 SE +/- 0.37, N = 3 71.13 71.13 69.41
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 13 26 39 52 65 SE +/- 0.20, N = 3 SE +/- 0.15, N = 3 SE +/- 0.44, N = 3 58.67 58.08 57.39
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 13 26 39 52 65 SE +/- 0.06, N = 3 SE +/- 0.32, N = 3 SE +/- 0.09, N = 3 58.34 58.18 57.15
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 60 120 180 240 300 SE +/- 0.17, N = 3 SE +/- 0.12, N = 3 SE +/- 0.40, N = 3 258.40 254.83 253.60 MIN: 258.08 / MAX: 258.68 MIN: 254.68 / MAX: 255.06 MIN: 252.86 / MAX: 254.25
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 11 22 33 44 55 SE +/- 0.19, N = 3 SE +/- 0.24, N = 3 SE +/- 0.09, N = 3 46.77 46.52 45.90
F1 2021 Resolution: 3840 x 2160 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 3840 x 2160 - Graphics Preset: Ultra High NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.33, N = 3 SE +/- 0.00, N = 3 109 107 107 MIN: 93 / MAX: 126 MIN: 90 / MAX: 126 MIN: 88 / MAX: 125
F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Ultra High NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 1.00, N = 3 SE +/- 1.00, N = 3 SE +/- 0.33, N = 3 218 214 214 MIN: 138 / MAX: 256 MIN: 129 / MAX: 251 MIN: 179 / MAX: 253
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 2.00, N = 3 SE +/- 2.34, N = 3 SE +/- 2.33, N = 3 227.7 224.8 224.8 MIN: 56.8 / MAX: 323.6 MIN: 62.4 / MAX: 336.3 MIN: 44.5 / MAX: 333.8
HITMAN 3 Resolution: 3840 x 2160 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 3840 x 2160 - Quality Level: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 SE +/- 0.17, N = 3 114.80 114.03 113.40 MIN: 114.75 / MAX: 114.84 MIN: 113.91 / MAX: 114.11 MIN: 113.09 / MAX: 113.65
DiRT Rally 2.0 Resolution: 3840 x 1600 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 3840 x 1600 - Graphics Preset: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 0.18, N = 3 SE +/- 0.13, N = 3 SE +/- 0.33, N = 3 143.71 145.30 144.13 MIN: 114.48 / MAX: 175.6 MIN: 112.8 / MAX: 178.42 MIN: 113.61 / MAX: 179.14
Total War: Three Kingdoms Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 13 26 39 52 65 SE +/- 0.09, N = 3 SE +/- 0.40, N = 3 SE +/- 0.47, N = 3 58.5 58.0 57.9 MIN: 5.5 / MAX: 303.3 MIN: 5.9 / MAX: 275.2 MIN: 7.2 / MAX: 376.9
DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 0.85, N = 3 SE +/- 0.35, N = 3 SE +/- 0.06, N = 3 217.57 218.31 218.20 MIN: 158.75 / MAX: 279.2 MIN: 154.86 / MAX: 279.64 MIN: 160.86 / MAX: 275.97
X-Plane Resolution: 1920 x 1080 - Quality: Very High - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 1920 x 1080 - Quality: Very High - Renderer: Vulkan NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 1.62, N = 3 SE +/- 5.09, N = 15 SE +/- 5.86, N = 15 117.24 102.83 94.19
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 2.97, N = 15 SE +/- 2.93, N = 15 SE +/- 3.55, N = 12 164.1 161.8 159.5 MIN: 12.9 / MAX: 549.8 MIN: 3.9 / MAX: 526.9 MIN: 13.2 / MAX: 526.3
Phoronix Test Suite v10.8.5