NVIDIA R515 Benchmarks Benchmarks by Michael Larabel for a future article with R515 beta using open and proprietary kernel module options. Plus latest R510 release for additional reference.
HTML result view exported from: https://openbenchmarking.org/result/2205121-NE-NVIDIAR5172&grr&rdt .
NVIDIA R515 Benchmarks Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL Vulkan Compiler File-System Screen Resolution NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 Intel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads) ASUS ROG STRIX Z690-E GAMING WIFI (1003 BIOS) Intel Device 7aa7 32GB 1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GB NVIDIA GeForce RTX 3090 24GB Intel Device 7ad0 ASUS VP28U Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 Ubuntu 22.04 5.15.0-27-generic (x86_64) GNOME Shell 42.0 X Server 1.21.1.3 NVIDIA 510.68.02 4.6.0 1.2.204 GCC 11.2.0 ext4 3840x2160 NVIDIA 515.43.04 OpenBenchmarking.org Kernel Details - Transparent Huge Pages: madvise Processor Details - Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x18 - Thermald 2.4.9 Graphics Details - BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02 Security Details - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected
NVIDIA R515 Benchmarks twtk: 1920 x 1080 - Ultra - Battle Benchmark xplane11: 1920 x 1080 - Very High - Vulkan unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL dirt-rally2: 2560 x 1080 - Ultra dirt-rally2: 3840 x 1600 - Ultra unigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGL f12021: 1920 x 1080 - Ultra High f12021: 3840 x 2160 - Ultra High hitman3: 1920 x 1080 - Ultra hitman3: 3840 x 2160 - Ultra twtk: 3840 x 2160 - Ultra - Battle Benchmark strange-brigade: 1920 x 1080 - Ultra strange-brigade: 3840 x 2160 - Ultra tesseract: 3840 x 2160 quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracing xonotic: 3840 x 2160 - Ultimate quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_query quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Low - On - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - On - VK_NV_ray_tracing geexlab-rt: 3840 x 2160 geexlab-rt: 1920 x 1080 quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Low - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - High - Off - VK_KHR_ray_query quake2rtx: 3840 x 2160 - High - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Low - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 164.1 117.24 176.7 217.573186 143.713572 83.9 218 109 258.40 114.80 58.5 227.7 203.6 654.0414 184.887721 246.417329 142.586528 206.696675 393.1503774 203.032322 34.706570 182.982147 44.176431 46.767627 248.439210 147.988937 49.244552 60.504577 49.255258 29.5 107.8 58.343231 58.666346 162.392075 157.331975 71.422424 71.127912 93.377329 117.046562 92.448026 180.376038 161.8 102.83 172.1 218.309743 145.299672 82.7 214 107 254.83 114.03 58.0 224.8 198.9 656.8587 173.113642 240.249050 136.435908 200.239214 386.4645542 196.356901 33.743451 182.157339 42.423082 46.521565 241.780706 145.659505 48.191134 59.000794 48.241636 29.3 106.5 58.183397 58.082503 153.420621 154.104740 69.606214 71.129659 90.714634 113.042330 91.154910 171.504094 159.5 94.19 164.5 218.204493 144.128683 80.3 214 107 253.60 113.40 57.9 224.8 198.6 504.5641 170.084070 214.925334 133.595116 184.966548 360.3719763 187.175141 33.632508 167.769689 42.222468 45.899086 232.184820 142.074974 48.017914 57.334962 47.873739 28.2 100.8 57.152644 57.393118 148.354205 147.247660 69.826121 69.405607 89.179779 110.694837 88.338409 167.421300 OpenBenchmarking.org
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 2.97, N = 15 SE +/- 2.93, N = 15 SE +/- 3.55, N = 12 164.1 161.8 159.5 MIN: 12.9 / MAX: 549.8 MIN: 3.9 / MAX: 526.9 MIN: 13.2 / MAX: 526.3
X-Plane Resolution: 1920 x 1080 - Quality: Very High - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 1920 x 1080 - Quality: Very High - Renderer: Vulkan NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 1.62, N = 3 SE +/- 5.09, N = 15 SE +/- 5.86, N = 15 117.24 102.83 94.19
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 0.13, N = 3 SE +/- 2.02, N = 12 SE +/- 0.03, N = 3 176.7 172.1 164.5 MAX: 218.7 MAX: 220.7 MAX: 206.4
DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 0.85, N = 3 SE +/- 0.35, N = 3 SE +/- 0.06, N = 3 217.57 218.31 218.20 MIN: 158.75 / MAX: 279.2 MIN: 154.86 / MAX: 279.64 MIN: 160.86 / MAX: 275.97
DiRT Rally 2.0 Resolution: 3840 x 1600 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 3840 x 1600 - Graphics Preset: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 0.18, N = 3 SE +/- 0.13, N = 3 SE +/- 0.33, N = 3 143.71 145.30 144.13 MIN: 114.48 / MAX: 175.6 MIN: 112.8 / MAX: 178.42 MIN: 113.61 / MAX: 179.14
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 83.9 82.7 80.3 MAX: 102.8 MAX: 103.3 MAX: 99.8
F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Ultra High NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 1.00, N = 3 SE +/- 1.00, N = 3 SE +/- 0.33, N = 3 218 214 214 MIN: 138 / MAX: 256 MIN: 129 / MAX: 251 MIN: 179 / MAX: 253
F1 2021 Resolution: 3840 x 2160 - Graphics Preset: Ultra High OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 3840 x 2160 - Graphics Preset: Ultra High NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.33, N = 3 SE +/- 0.00, N = 3 109 107 107 MIN: 93 / MAX: 126 MIN: 90 / MAX: 126 MIN: 88 / MAX: 125
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 60 120 180 240 300 SE +/- 0.17, N = 3 SE +/- 0.12, N = 3 SE +/- 0.40, N = 3 258.40 254.83 253.60 MIN: 258.08 / MAX: 258.68 MIN: 254.68 / MAX: 255.06 MIN: 252.86 / MAX: 254.25
HITMAN 3 Resolution: 3840 x 2160 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 3840 x 2160 - Quality Level: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 SE +/- 0.17, N = 3 114.80 114.03 113.40 MIN: 114.75 / MAX: 114.84 MIN: 113.91 / MAX: 114.11 MIN: 113.09 / MAX: 113.65
Total War: Three Kingdoms Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 13 26 39 52 65 SE +/- 0.09, N = 3 SE +/- 0.40, N = 3 SE +/- 0.47, N = 3 58.5 58.0 57.9 MIN: 5.5 / MAX: 303.3 MIN: 5.9 / MAX: 275.2 MIN: 7.2 / MAX: 376.9
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 2.00, N = 3 SE +/- 2.34, N = 3 SE +/- 2.33, N = 3 227.7 224.8 224.8 MIN: 56.8 / MAX: 323.6 MIN: 62.4 / MAX: 336.3 MIN: 44.5 / MAX: 333.8
Strange Brigade Resolution: 3840 x 2160 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 3840 x 2160 - Graphics Setting: Ultra NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 0.43, N = 3 SE +/- 0.49, N = 3 SE +/- 0.37, N = 3 203.6 198.9 198.6 MIN: 39.9 / MAX: 302.3 MIN: 41.2 / MAX: 316.9 MIN: 40.8 / MAX: 299.3
Tesseract Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 3840 x 2160 NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 140 280 420 560 700 SE +/- 7.10, N = 13 SE +/- 7.24, N = 3 SE +/- 2.47, N = 3 654.04 656.86 504.56
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 1.68, N = 15 SE +/- 1.16, N = 3 SE +/- 1.45, N = 15 184.89 173.11 170.08
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 2.40, N = 15 SE +/- 2.82, N = 15 SE +/- 0.87, N = 3 246.42 240.25 214.93
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 1.47, N = 3 SE +/- 0.95, N = 3 SE +/- 0.89, N = 15 142.59 136.44 133.60
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 1.95, N = 15 SE +/- 1.55, N = 10 SE +/- 1.10, N = 3 206.70 200.24 184.97
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 3840 x 2160 - Effects Quality: Ultimate NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 90 180 270 360 450 SE +/- 0.83, N = 3 SE +/- 0.42, N = 3 SE +/- 0.32, N = 3 393.15 386.46 360.37 MIN: 80 / MAX: 746 MIN: 76 / MAX: 739 MIN: 74 / MAX: 626
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 1.30, N = 15 SE +/- 1.97, N = 6 SE +/- 1.61, N = 3 203.03 196.36 187.18
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 8 16 24 32 40 SE +/- 0.01, N = 3 SE +/- 0.05, N = 3 SE +/- 0.04, N = 3 34.71 33.74 33.63
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 2.09, N = 3 SE +/- 1.31, N = 15 SE +/- 1.83, N = 3 182.98 182.16 167.77
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 10 20 30 40 50 SE +/- 0.05, N = 3 SE +/- 0.15, N = 3 SE +/- 0.03, N = 3 44.18 42.42 42.22
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 11 22 33 44 55 SE +/- 0.19, N = 3 SE +/- 0.24, N = 3 SE +/- 0.09, N = 3 46.77 46.52 45.90
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 50 100 150 200 250 SE +/- 2.68, N = 15 SE +/- 2.45, N = 3 SE +/- 1.82, N = 3 248.44 241.78 232.18
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 0.66, N = 3 SE +/- 0.87, N = 3 SE +/- 1.17, N = 8 147.99 145.66 142.07
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 11 22 33 44 55 SE +/- 0.08, N = 3 SE +/- 0.16, N = 3 SE +/- 0.08, N = 3 49.24 48.19 48.02
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 14 28 42 56 70 SE +/- 0.08, N = 3 SE +/- 0.19, N = 3 SE +/- 0.16, N = 3 60.50 59.00 57.33
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 11 22 33 44 55 SE +/- 0.22, N = 3 SE +/- 0.03, N = 3 SE +/- 0.12, N = 3 49.26 48.24 47.87
GeeXLab Vulkan Ray-Tracing Demo Resolution: 3840 x 2160 OpenBenchmarking.org FPS, More Is Better GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 3840 x 2160 NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 7 14 21 28 35 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 29.5 29.3 28.2
GeeXLab Vulkan Ray-Tracing Demo Resolution: 1920 x 1080 OpenBenchmarking.org FPS, More Is Better GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 1920 x 1080 NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.69, N = 3 SE +/- 0.61, N = 3 SE +/- 0.10, N = 3 107.8 106.5 100.8
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 13 26 39 52 65 SE +/- 0.06, N = 3 SE +/- 0.32, N = 3 SE +/- 0.09, N = 3 58.34 58.18 57.15
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 13 26 39 52 65 SE +/- 0.20, N = 3 SE +/- 0.15, N = 3 SE +/- 0.44, N = 3 58.67 58.08 57.39
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 1.86, N = 3 SE +/- 1.44, N = 6 SE +/- 1.48, N = 5 162.39 153.42 148.35
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 1.78, N = 3 SE +/- 1.30, N = 8 SE +/- 0.30, N = 3 157.33 154.10 147.25
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 16 32 48 64 80 SE +/- 0.26, N = 3 SE +/- 0.12, N = 3 SE +/- 0.40, N = 3 71.42 69.61 69.83
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 16 32 48 64 80 SE +/- 0.43, N = 3 SE +/- 0.59, N = 3 SE +/- 0.37, N = 3 71.13 71.13 69.41
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.85, N = 3 SE +/- 0.97, N = 4 SE +/- 0.20, N = 3 93.38 90.71 89.18
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 30 60 90 120 150 SE +/- 0.91, N = 3 SE +/- 0.15, N = 3 SE +/- 0.58, N = 3 117.05 113.04 110.69
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 20 40 60 80 100 SE +/- 0.36, N = 3 SE +/- 0.80, N = 3 SE +/- 0.09, N = 3 92.45 91.15 88.34
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline NVIDIA 510.68.02 NVIDIA 515.43.04 NVIDIA Open 515.43.04 40 80 120 160 200 SE +/- 0.63, N = 3 SE +/- 2.40, N = 3 SE +/- 2.27, N = 3 180.38 171.50 167.42
Phoronix Test Suite v10.8.5