quake2rtx RTX 2080 SUPER AMD Ryzen 9 5950X 16-Core testing with a ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3904 BIOS) and NVIDIA GeForce RTX 2080 SUPER 8GB on Ubuntu 22.04 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2202066-PTS-QUAKE2RT48&grs .
quake2rtx RTX 2080 SUPER Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL Vulkan Compiler File-System Screen Resolution RTX 2080 SUPER AMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads) ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3904 BIOS) AMD Starship/Matisse 32GB 1000GB Sabrent Rocket 4.0 Plus + 2000GB NVIDIA GeForce RTX 2080 SUPER 8GB NVIDIA TU104 HD Audio ASUS MG28U Realtek RTL8125 2.5GbE + Intel I211 + Intel Wi-Fi 6 AX200 Ubuntu 22.04 5.15.0-18-generic (x86_64) GNOME Shell 41.3 X Server 1.20.14 NVIDIA 510.47.03 4.6.0 1.3.194 GCC 11.2.0 ext4 3840x2160 OpenBenchmarking.org - Transparent Huge Pages: madvise - Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201016 - BAR1 / Visible vRAM Size: 256 MiB - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected
quake2rtx RTX 2080 SUPER quake2rtx: 3840 x 2160 - Medium - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1200 - Medium - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1600 x 1200 - Medium - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1200 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1600 x 1200 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1200 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1600 x 1200 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1200 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1200 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1200 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1600 x 1200 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1600 x 1200 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1600 x 1200 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1200 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1200 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1600 x 1200 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1600 x 1200 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Medium - Off - VK_NV_ray_tracing quake2rtx: 2560 x 1440 - Medium - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1200 - Medium - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Medium - Off - VK_NV_ray_tracing quake2rtx: 1600 x 1200 - Medium - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Medium - On - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Medium - Off - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Medium - On - VK_NV_ray_tracing quake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_query quake2rtx: 1920 x 1200 - Medium - On - VK_NV_ray_tracing quake2rtx: 1920 x 1200 - Medium - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_query quake2rtx: 1600 x 1200 - Medium - On - VK_NV_ray_tracing quake2rtx: 1600 x 1200 - Medium - Off - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - High - Off - VK_NV_ray_tracing quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - High - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1200 - Medium - On - VK_KHR_ray_query quake2rtx: 1920 x 1200 - High - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracing quake2rtx: 1600 x 1200 - Medium - On - VK_KHR_ray_query quake2rtx: 1600 x 1200 - High - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Off - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Low - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - High - On - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - High - Off - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - Off - VK_NV_ray_tracing quake2rtx: 2560 x 1440 - Low - Off - VK_NV_ray_tracing quake2rtx: 2560 x 1440 - High - On - VK_NV_ray_tracing quake2rtx: 2560 x 1440 - High - Off - VK_KHR_ray_query quake2rtx: 1920 x 1200 - Off - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1200 - Low - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1200 - High - On - VK_NV_ray_tracing quake2rtx: 1920 x 1200 - High - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Low - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_query quake2rtx: 1600 x 1200 - Off - Off - VK_NV_ray_tracing quake2rtx: 1600 x 1200 - Low - Off - VK_NV_ray_tracing quake2rtx: 1600 x 1200 - High - On - VK_NV_ray_tracing quake2rtx: 1600 x 1200 - High - Off - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Off - On - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Off - Off - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Low - On - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_query quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - On - VK_NV_ray_tracing quake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - On - VK_NV_ray_tracing quake2rtx: 2560 x 1440 - Low - Off - VK_KHR_ray_query quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_query quake2rtx: 1920 x 1200 - Off - On - VK_NV_ray_tracing quake2rtx: 1920 x 1200 - Off - Off - VK_KHR_ray_query quake2rtx: 1920 x 1200 - Low - On - VK_NV_ray_tracing quake2rtx: 1920 x 1200 - Low - Off - VK_KHR_ray_query quake2rtx: 1920 x 1200 - High - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 1600 x 1200 - Off - On - VK_NV_ray_tracing quake2rtx: 1600 x 1200 - Off - Off - VK_KHR_ray_query quake2rtx: 1600 x 1200 - Low - On - VK_NV_ray_tracing quake2rtx: 1600 x 1200 - Low - Off - VK_KHR_ray_query quake2rtx: 1600 x 1200 - High - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1200 - Off - On - VK_KHR_ray_query quake2rtx: 1920 x 1200 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 1600 x 1200 - Off - On - VK_KHR_ray_query quake2rtx: 1600 x 1200 - Low - On - VK_KHR_ray_query RTX 2080 SUPER 20.923138 44.92382 66.638496 73.585999 79.142097 14.860345 32.603081 50.151005 55.166985 58.583229 19.170008 40.573559 61.62109 68.105774 72.620552 37.35717 25.371933 13.849564 77.432816 53.302921 30.303028 110.662926 78.806046 47.698235 121.322815 89.567062 52.326057 127.500496 92.494865 56.063972 24.286978 18.115005 52.5308 39.430107 80.577187 59.708549 87.505196 66.21196 91.36982 69.986687 36.189491 75.16378 105.819214 119.259109 121.369484 23.037603 36.274792 50.254856 75.262398 74.05233 108.233269 82.172157 118.742943 89.036263 121.579964 22.912958 31.202095 49.877476 65.660767 74.771889 94.930038 83.14666 106.121758 87.638885 109.169548 52.688705 42.698605 20.799683 31.30892 110.411194 86.545052 45.271915 65.125397 146.26796 125.79744 68.527367 93.898804 169.305054 133.234802 75.99662 105.184196 166.887054 136.876358 79.401024 108.196152 30.240582 52.728333 25.505253 42.606346 20.730665 64.631767 107.203529 56.253895 89.187279 46.061756 94.010719 146.369736 81.799324 123.194061 68.916557 106.103912 165.573334 90.634872 135.698929 75.859573 109.264069 162.419556 93.940742 138.468292 78.865135 30.099216 25.714169 64.890984 54.974731 95.66404 81.862999 104.142586 91.449272 108.029442 97.121742 OpenBenchmarking.org
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 5 10 15 20 25 20.92
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 10 20 30 40 50 44.92
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 15 30 45 60 75 66.64
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 16 32 48 64 80 73.59
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 20 40 60 80 100 79.14
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 4 8 12 16 20 14.86
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 8 16 24 32 40 32.60
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 11 22 33 44 55 50.15
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 12 24 36 48 60 55.17
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 13 26 39 52 65 58.58
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 5 10 15 20 25 19.17
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 9 18 27 36 45 40.57
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 14 28 42 56 70 61.62
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 15 30 45 60 75 68.11
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 16 32 48 64 80 72.62
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 9 18 27 36 45 37.36
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 6 12 18 24 30 25.37
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 4 8 12 16 20 13.85
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 20 40 60 80 100 77.43
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 12 24 36 48 60 53.30
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 7 14 21 28 35 30.30
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 20 40 60 80 100 110.66
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 20 40 60 80 100 78.81
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 11 22 33 44 55 47.70
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 30 60 90 120 150 121.32
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 20 40 60 80 100 89.57
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 12 24 36 48 60 52.33
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 30 60 90 120 150 127.50
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 20 40 60 80 100 92.49
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 13 26 39 52 65 56.06
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 6 12 18 24 30 24.29
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 4 8 12 16 20 18.12
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 12 24 36 48 60 52.53
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 9 18 27 36 45 39.43
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 20 40 60 80 100 80.58
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 13 26 39 52 65 59.71
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 20 40 60 80 100 87.51
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 15 30 45 60 75 66.21
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 20 40 60 80 100 91.37
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 2080 SUPER 16 32 48 64 80 69.99
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 8 16 24 32 40 36.19
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 20 40 60 80 100 75.16
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 20 40 60 80 100 105.82
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 30 60 90 120 150 119.26
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 30 60 90 120 150 121.37
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 6 12 18 24 30 23.04
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 8 16 24 32 40 36.27
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 11 22 33 44 55 50.25
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 20 40 60 80 100 75.26
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 16 32 48 64 80 74.05
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 20 40 60 80 100 108.23
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 20 40 60 80 100 82.17
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 30 60 90 120 150 118.74
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 20 40 60 80 100 89.04
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 30 60 90 120 150 121.58
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 5 10 15 20 25 22.91
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 7 14 21 28 35 31.20
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 11 22 33 44 55 49.88
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 15 30 45 60 75 65.66
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 20 40 60 80 100 74.77
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 20 40 60 80 100 94.93
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 20 40 60 80 100 83.15
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 20 40 60 80 100 106.12
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 20 40 60 80 100 87.64
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 20 40 60 80 100 109.17
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 12 24 36 48 60 52.69
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 10 20 30 40 50 42.70
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 5 10 15 20 25 20.80
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 7 14 21 28 35 31.31
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 20 40 60 80 100 110.41
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 20 40 60 80 100 86.55
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 10 20 30 40 50 45.27
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 15 30 45 60 75 65.13
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 30 60 90 120 150 146.27
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 30 60 90 120 150 125.80
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 15 30 45 60 75 68.53
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 20 40 60 80 100 93.90
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 40 80 120 160 200 169.31
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 30 60 90 120 150 133.23
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 20 40 60 80 100 76.00
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 20 40 60 80 100 105.18
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 40 80 120 160 200 166.89
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 30 60 90 120 150 136.88
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 20 40 60 80 100 79.40
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 20 40 60 80 100 108.20
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 7 14 21 28 35 30.24
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 12 24 36 48 60 52.73
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 6 12 18 24 30 25.51
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 10 20 30 40 50 42.61
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 5 10 15 20 25 20.73
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 14 28 42 56 70 64.63
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 20 40 60 80 100 107.20
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 13 26 39 52 65 56.25
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 20 40 60 80 100 89.19
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 10 20 30 40 50 46.06
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 20 40 60 80 100 94.01
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 30 60 90 120 150 146.37
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 20 40 60 80 100 81.80
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 30 60 90 120 150 123.19
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 15 30 45 60 75 68.92
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 20 40 60 80 100 106.10
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 40 80 120 160 200 165.57
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 20 40 60 80 100 90.63
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 30 60 90 120 150 135.70
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 20 40 60 80 100 75.86
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 20 40 60 80 100 109.26
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 40 80 120 160 200 162.42
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 2080 SUPER 20 40 60 80 100 93.94
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 30 60 90 120 150 138.47
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 20 40 60 80 100 78.87
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 7 14 21 28 35 30.10
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 6 12 18 24 30 25.71
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 14 28 42 56 70 64.89
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 12 24 36 48 60 54.97
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 20 40 60 80 100 95.66
Quake II RTX Resolution: 1920 x 1200 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1200 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 20 40 60 80 100 81.86
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 20 40 60 80 100 104.14
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 20 40 60 80 100 91.45
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 20 40 60 80 100 108.03
Quake II RTX Resolution: 1600 x 1200 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1600 x 1200 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 2080 SUPER 20 40 60 80 100 97.12
Phoronix Test Suite v10.8.5