Xeon Quadro RTX 4000 Intel Xeon E-2288G testing with a Compulab SBC-ATCFL v1.2 (ATOP3.PRD.0.29.2 BIOS) and NVIDIA Quadro RTX 4000 8GB on Ubuntu 20.10 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2201229-NE-XEONQUADR35&sor .
Xeon Quadro RTX 4000 Processor Motherboard Memory Disk Graphics Monitor Chipset Audio Network OS Kernel Desktop Display Server Display Driver OpenGL OpenCL Vulkan Compiler File-System Screen Resolution RTX 4000 NVIDIA RTX 4000 BB BBB C D Intel Xeon E-2288G @ 5.00GHz (8 Cores / 16 Threads) Compulab SBC-ATCFL v1.2 (ATOP3.PRD.0.29.2 BIOS) 64GB Samsung SSD 970 EVO Plus 250GB NVIDIA Quadro RTX 4000 8GB VE228 Ubuntu 20.10 5.8.0-41-generic (x86_64) GNOME Shell X Server 1.20.9 NVIDIA 460.32.03 4.6.0 OpenCL 1.2 CUDA 11.2.109 1.2.155 GCC 12.0.1 20220122 Unknown 1920x1080 Intel Cannon Lake PCH Intel Cannon Lake PCH cAVS Intel I219-LM + Intel I210 GNOME Shell 3.38.2 ext4 OpenBenchmarking.org Kernel Details - Transparent Huge Pages: madvise Processor Details - RTX 4000: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0xde - NVIDIA RTX 4000: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0xde - BB: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0xde - BBB: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0xde - Thermald 2.3 - C: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0xde - Thermald 2.3 - D: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0xde - Thermald 2.3 Graphics Details - BAR1 / Visible vRAM Size: 256 MiB Security Details - itlb_multihit: KVM: Mitigation of VMX disabled + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Mitigation of TSX disabled + tsx_async_abort: Mitigation of TSX disabled
Xeon Quadro RTX 4000 quake2rtx: 1280 x 1024 - Low - On - VK_KHR_ray_query quake2rtx: 1280 x 1024 - Off - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query quake2rtx: 1280 x 1024 - High - On - VK_KHR_ray_query quake2rtx: 1280 x 1024 - Low - Off - VK_KHR_ray_query quake2rtx: 1280 x 1024 - Low - On - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Off - Off - VK_KHR_ray_query quake2rtx: 1280 x 1024 - Off - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - High - Off - VK_KHR_ray_query quake2rtx: 1280 x 1024 - High - On - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Low - Off - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Off - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Low - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - High - Off - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Medium - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query quake2rtx: 1280 x 1024 - Medium - Off - VK_KHR_ray_query quake2rtx: 1280 x 1024 - Medium - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - On - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Medium - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Medium - Off - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - Medium - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipeline RTX 4000 NVIDIA RTX 4000 BB BBB C D 93.301781 107.918587 64.047905 74.559845 77.499382 135.436783 93.717506 162.335983 107.624077 52.144447 97.799133 63.963501 120.46582 75.002968 106.443985 77.01696 133.544968 162.922791 73.320938 52.03265 96.556999 119.552856 105.872475 83.344337 72.931114 57.18169 119.417099 83.943062 84.766251 56.964878 119.417099 83.97657 71.074562 90.49189 48.489971 62.13076 55.732201 95.302818 125.522171 37.242516 65.01133 90.039948 72.562096 49.73595 60.244408 40.01268 79.231537 54.214275 93.205757 107.315081 63.581156 74.287976 76.726812 134.908620 92.311506 162.217427 107.102343 51.660750 96.180923 63.324130 117.645406 73.738948 104.707789 75.939807 133.550334 160.196116 72.531754 51.151778 96.362076 118.189061 103.790655 83.639066 72.512245 56.524875 117.435181 82.634730 82.754420 56.457156 116.863871 82.900525 70.910032 89.165057 47.767144 61.427251 55.215922 93.532453 125.290410 36.750406 64.795642 88.977186 72.015531 49.033849 59.492957 39.552104 78.224159 53.674956 91.485364 106.392950 62.691422 73.509221 75.339671 133.493210 91.814074 161.096024 105.821355 50.903661 95.354462 62.609805 118.107419 73.098244 103.325309 75.603264 133.036514 160.659663 72.103378 50.964167 95.654783 117.722341 103.403341 83.252851 71.780375 56.179463 116.852402 82.518616 82.693408 55.778835 117.344561 82.736702 70.671326 89.421860 47.583252 60.951640 55.250590 93.267209 124.838348 36.765543 64.835810 88.474561 71.737218 48.971906 59.210210 39.425416 77.891131 53.793899 90.343653 105.407000 62.458825 73.131584 74.985639 133.962483 91.622729 160.022593 105.738490 50.876480 95.515577 62.522994 117.019038 72.991425 102.976715 75.484792 133.596512 158.225021 71.419454 50.972166 95.203903 117.616409 103.546196 82.922518 71.646815 56.240840 117.186198 82.747454 82.661664 56.159170 117.353322 82.592494 70.302023 89.558611 47.567185 61.150272 55.233011 93.820366 123.926638 36.728073 64.294258 89.153850 71.742874 48.768977 59.151086 39.404206 78.244955 53.431464 OpenBenchmarking.org
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 4000 BBB C D 20 40 60 80 100 SE +/- 0.14, N = 3 SE +/- 0.18, N = 3 SE +/- 0.72, N = 3 93.30 93.21 91.49 90.34
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 4000 BBB C D 20 40 60 80 100 SE +/- 0.34, N = 3 SE +/- 0.39, N = 3 SE +/- 0.57, N = 3 107.92 107.32 106.39 105.41
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 4000 BBB C D 14 28 42 56 70 SE +/- 0.37, N = 3 SE +/- 0.18, N = 3 SE +/- 0.05, N = 3 64.05 63.58 62.69 62.46
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 4000 BBB C D 20 40 60 80 100 SE +/- 0.10, N = 3 SE +/- 0.12, N = 3 SE +/- 0.13, N = 3 74.56 74.29 73.51 73.13
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 4000 BBB C D 20 40 60 80 100 SE +/- 0.08, N = 3 SE +/- 0.30, N = 3 SE +/- 0.14, N = 3 77.50 76.73 75.34 74.99
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 4000 BBB D C 30 60 90 120 150 SE +/- 0.43, N = 3 SE +/- 0.34, N = 3 SE +/- 0.56, N = 3 135.44 134.91 133.96 133.49
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 4000 BBB C D 20 40 60 80 100 SE +/- 0.27, N = 3 SE +/- 0.22, N = 3 SE +/- 0.20, N = 3 93.72 92.31 91.81 91.62
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 4000 BBB C D 40 80 120 160 200 SE +/- 0.74, N = 3 SE +/- 0.52, N = 3 SE +/- 1.24, N = 3 162.34 162.22 161.10 160.02
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 4000 BBB C D 20 40 60 80 100 SE +/- 0.32, N = 3 SE +/- 0.34, N = 3 SE +/- 0.33, N = 3 107.62 107.10 105.82 105.74
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 4000 BBB C D 12 24 36 48 60 SE +/- 0.06, N = 3 SE +/- 0.06, N = 3 SE +/- 0.09, N = 3 52.14 51.66 50.90 50.88
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 4000 BBB D C 20 40 60 80 100 SE +/- 0.28, N = 3 SE +/- 0.24, N = 3 SE +/- 0.42, N = 3 97.80 96.18 95.52 95.35
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 4000 BBB C D 14 28 42 56 70 SE +/- 0.11, N = 3 SE +/- 0.09, N = 3 SE +/- 0.09, N = 3 63.96 63.32 62.61 62.52
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 4000 C BBB D 30 60 90 120 150 SE +/- 0.31, N = 3 SE +/- 0.74, N = 3 SE +/- 0.25, N = 3 120.47 118.11 117.65 117.02
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 4000 BBB C D 20 40 60 80 100 SE +/- 0.19, N = 3 SE +/- 0.19, N = 3 SE +/- 0.21, N = 3 75.00 73.74 73.10 72.99
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 4000 BBB C D 20 40 60 80 100 SE +/- 0.19, N = 3 SE +/- 0.26, N = 3 SE +/- 0.24, N = 3 106.44 104.71 103.33 102.98
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 4000 BBB C D 20 40 60 80 100 SE +/- 0.20, N = 3 SE +/- 0.21, N = 3 SE +/- 0.11, N = 3 77.02 75.94 75.60 75.48
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing D BBB RTX 4000 C 30 60 90 120 150 SE +/- 0.54, N = 3 SE +/- 0.60, N = 3 SE +/- 0.72, N = 3 133.60 133.55 133.54 133.04
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 4000 C BBB D 40 80 120 160 200 SE +/- 0.60, N = 3 SE +/- 0.51, N = 3 SE +/- 1.77, N = 3 162.92 160.66 160.20 158.23
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 4000 BBB C D 16 32 48 64 80 SE +/- 0.09, N = 3 SE +/- 0.06, N = 3 SE +/- 0.24, N = 3 73.32 72.53 72.10 71.42
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 4000 BBB D C 12 24 36 48 60 SE +/- 0.13, N = 3 SE +/- 0.05, N = 3 SE +/- 0.10, N = 3 52.03 51.15 50.97 50.96
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 4000 BBB C D 20 40 60 80 100 SE +/- 0.29, N = 3 SE +/- 0.14, N = 3 SE +/- 0.29, N = 3 96.56 96.36 95.65 95.20
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 4000 BBB C D 30 60 90 120 150 SE +/- 0.36, N = 3 SE +/- 0.58, N = 3 SE +/- 0.36, N = 3 119.55 118.19 117.72 117.62
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 4000 BBB D C 20 40 60 80 100 SE +/- 0.33, N = 3 SE +/- 0.30, N = 3 SE +/- 0.12, N = 3 105.87 103.79 103.55 103.40
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query BBB RTX 4000 C D 20 40 60 80 100 SE +/- 0.08, N = 3 SE +/- 0.08, N = 3 SE +/- 0.26, N = 3 83.64 83.34 83.25 82.92
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 4000 BBB C D 16 32 48 64 80 SE +/- 0.08, N = 3 SE +/- 0.29, N = 3 SE +/- 0.27, N = 3 72.93 72.51 71.78 71.65
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 4000 BBB D C 13 26 39 52 65 SE +/- 0.12, N = 3 SE +/- 0.09, N = 3 SE +/- 0.14, N = 3 57.18 56.52 56.24 56.18
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 4000 BBB D C 30 60 90 120 150 SE +/- 0.45, N = 3 SE +/- 0.31, N = 3 SE +/- 0.18, N = 3 119.42 117.44 117.19 116.85
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 4000 D BBB C 20 40 60 80 100 SE +/- 0.16, N = 3 SE +/- 0.38, N = 3 SE +/- 0.33, N = 3 83.94 82.75 82.63 82.52
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 4000 BBB C D 20 40 60 80 100 SE +/- 0.12, N = 3 SE +/- 0.18, N = 3 SE +/- 0.25, N = 3 84.77 82.75 82.69 82.66
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing RTX 4000 BBB D C 13 26 39 52 65 SE +/- 0.08, N = 3 SE +/- 0.11, N = 3 SE +/- 0.25, N = 3 56.96 56.46 56.16 55.78
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 4000 D C BBB 30 60 90 120 150 SE +/- 0.31, N = 3 SE +/- 0.10, N = 3 SE +/- 1.06, N = 3 119.42 117.35 117.34 116.86
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing RTX 4000 BBB C D 20 40 60 80 100 SE +/- 0.25, N = 3 SE +/- 0.17, N = 3 SE +/- 0.19, N = 3 83.98 82.90 82.74 82.59
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 4000 BBB C D 16 32 48 64 80 SE +/- 0.14, N = 3 SE +/- 0.05, N = 3 SE +/- 0.17, N = 3 71.07 70.91 70.67 70.30
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 4000 D C BBB 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.36, N = 3 SE +/- 0.37, N = 3 90.49 89.56 89.42 89.17
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 4000 BBB C D 11 22 33 44 55 SE +/- 0.08, N = 3 SE +/- 0.18, N = 3 SE +/- 0.14, N = 3 48.49 47.77 47.58 47.57
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 4000 BBB D C 14 28 42 56 70 SE +/- 0.06, N = 3 SE +/- 0.17, N = 3 SE +/- 0.19, N = 3 62.13 61.43 61.15 60.95
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 4000 C D BBB 13 26 39 52 65 SE +/- 0.20, N = 3 SE +/- 0.03, N = 3 SE +/- 0.14, N = 3 55.73 55.25 55.23 55.22
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 4000 D BBB C 20 40 60 80 100 SE +/- 0.18, N = 3 SE +/- 0.09, N = 3 SE +/- 0.32, N = 3 95.30 93.82 93.53 93.27
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 4000 BBB C D 30 60 90 120 150 SE +/- 0.23, N = 3 SE +/- 0.45, N = 3 SE +/- 0.96, N = 3 125.52 125.29 124.84 123.93
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 4000 C BBB D 9 18 27 36 45 SE +/- 0.09, N = 3 SE +/- 0.07, N = 3 SE +/- 0.02, N = 3 37.24 36.77 36.75 36.73
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 4000 C BBB D 15 30 45 60 75 SE +/- 0.11, N = 3 SE +/- 0.07, N = 3 SE +/- 0.13, N = 3 65.01 64.84 64.80 64.29
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 4000 D BBB C 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.41, N = 3 SE +/- 0.61, N = 3 90.04 89.15 88.98 88.47
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 4000 BBB D C 16 32 48 64 80 SE +/- 0.02, N = 3 SE +/- 0.10, N = 3 SE +/- 0.32, N = 3 72.56 72.02 71.74 71.74
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 4000 BBB C D 11 22 33 44 55 SE +/- 0.02, N = 3 SE +/- 0.08, N = 3 SE +/- 0.10, N = 3 49.74 49.03 48.97 48.77
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 4000 BBB C D 13 26 39 52 65 SE +/- 0.08, N = 3 SE +/- 0.09, N = 3 SE +/- 0.11, N = 3 60.24 59.49 59.21 59.15
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 4000 BBB C D 9 18 27 36 45 SE +/- 0.04, N = 3 SE +/- 0.07, N = 3 SE +/- 0.08, N = 3 40.01 39.55 39.43 39.40
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 4000 D BBB C 20 40 60 80 100 SE +/- 0.31, N = 3 SE +/- 0.20, N = 3 SE +/- 0.32, N = 3 79.23 78.24 78.22 77.89
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 4000 C BBB D 12 24 36 48 60 SE +/- 0.08, N = 3 SE +/- 0.08, N = 3 SE +/- 0.13, N = 3 54.21 53.79 53.67 53.43
Phoronix Test Suite v10.8.5