Xeon Quadro RTX 4000 Intel Xeon E-2288G testing with a Compulab SBC-ATCFL v1.2 (ATOP3.PRD.0.29.2 BIOS) and NVIDIA Quadro RTX 4000 8GB on Ubuntu 20.10 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2201229-NE-XEONQUADR35&grs&sro .
Xeon Quadro RTX 4000 Processor Motherboard Memory Disk Graphics Monitor Chipset Audio Network OS Kernel Desktop Display Server Display Driver OpenGL OpenCL Vulkan Compiler File-System Screen Resolution RTX 4000 NVIDIA RTX 4000 BB BBB C D Intel Xeon E-2288G @ 5.00GHz (8 Cores / 16 Threads) Compulab SBC-ATCFL v1.2 (ATOP3.PRD.0.29.2 BIOS) 64GB Samsung SSD 970 EVO Plus 250GB NVIDIA Quadro RTX 4000 8GB VE228 Ubuntu 20.10 5.8.0-41-generic (x86_64) GNOME Shell X Server 1.20.9 NVIDIA 460.32.03 4.6.0 OpenCL 1.2 CUDA 11.2.109 1.2.155 GCC 12.0.1 20220122 Unknown 1920x1080 Intel Cannon Lake PCH Intel Cannon Lake PCH cAVS Intel I219-LM + Intel I210 GNOME Shell 3.38.2 ext4 OpenBenchmarking.org Kernel Details - Transparent Huge Pages: madvise Processor Details - RTX 4000: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0xde - NVIDIA RTX 4000: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0xde - BB: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0xde - BBB: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0xde - Thermald 2.3 - C: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0xde - Thermald 2.3 - D: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0xde - Thermald 2.3 Graphics Details - BAR1 / Visible vRAM Size: 256 MiB Security Details - itlb_multihit: KVM: Mitigation of VMX disabled + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Mitigation of TSX disabled + tsx_async_abort: Mitigation of TSX disabled
Xeon Quadro RTX 4000 quake2rtx: 1280 x 1024 - High - Off - VK_KHR_ray_query quake2rtx: 1280 x 1024 - High - On - VK_KHR_ray_query quake2rtx: 1280 x 1024 - Low - On - VK_KHR_ray_query quake2rtx: 1280 x 1024 - Off - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 1280 x 1024 - High - Off - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Off - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Low - On - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Medium - Off - VK_KHR_ray_query quake2rtx: 1280 x 1024 - Medium - Off - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - High - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query quake2rtx: 1280 x 1024 - Off - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - Medium - On - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Medium - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - Low - Off - VK_KHR_ray_query quake2rtx: 1280 x 1024 - Off - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - Medium - On - VK_KHR_ray_query quake2rtx: 1280 x 1024 - Low - Off - VK_NV_ray_tracing RTX 4000 NVIDIA RTX 4000 BB BBB C D 106.443985 77.499382 93.301781 162.922791 120.46582 75.002968 73.320938 97.799133 84.766251 64.047905 52.144447 105.872475 107.918587 63.963501 93.717506 119.417099 119.417099 95.302818 56.964878 52.03265 77.01696 49.73595 74.559845 48.489971 62.13076 60.244408 72.931114 57.18169 107.624077 90.039948 83.943062 79.231537 83.97657 119.552856 40.01268 90.49189 54.214275 135.436783 162.335983 96.556999 37.242516 125.522171 72.562096 65.01133 71.074562 55.732201 83.344337 133.544968 104.707789 76.726812 93.205757 160.196116 117.645406 73.738948 72.531754 96.180923 82.754420 63.581156 51.660750 103.790655 107.315081 63.324130 92.311506 117.435181 116.863871 93.532453 56.457156 51.151778 75.939807 49.033849 74.287976 47.767144 61.427251 59.492957 72.512245 56.524875 107.102343 88.977186 82.634730 78.224159 82.900525 118.189061 39.552104 89.165057 53.674956 134.908620 162.217427 96.362076 36.750406 125.290410 72.015531 64.795642 70.910032 55.215922 83.639066 133.550334 103.325309 75.339671 91.485364 160.659663 118.107419 73.098244 72.103378 95.354462 82.693408 62.691422 50.903661 103.403341 106.392950 62.609805 91.814074 116.852402 117.344561 93.267209 55.778835 50.964167 75.603264 48.971906 73.509221 47.583252 60.951640 59.210210 71.780375 56.179463 105.821355 88.474561 82.518616 77.891131 82.736702 117.722341 39.425416 89.421860 53.793899 133.493210 161.096024 95.654783 36.765543 124.838348 71.737218 64.835810 70.671326 55.250590 83.252851 133.036514 102.976715 74.985639 90.343653 158.225021 117.019038 72.991425 71.419454 95.515577 82.661664 62.458825 50.876480 103.546196 105.407000 62.522994 91.622729 117.186198 117.353322 93.820366 56.159170 50.972166 75.484792 48.768977 73.131584 47.567185 61.150272 59.151086 71.646815 56.240840 105.738490 89.153850 82.747454 78.244955 82.592494 117.616409 39.404206 89.558611 53.431464 133.962483 160.022593 95.203903 36.728073 123.926638 71.742874 64.294258 70.302023 55.233011 82.922518 133.596512 OpenBenchmarking.org
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.19, N = 3 SE +/- 0.26, N = 3 SE +/- 0.24, N = 3 104.71 103.33 102.98 106.44
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.08, N = 3 SE +/- 0.30, N = 3 SE +/- 0.14, N = 3 76.73 75.34 74.99 77.50
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.14, N = 3 SE +/- 0.18, N = 3 SE +/- 0.72, N = 3 93.21 91.49 90.34 93.30
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 40 80 120 160 200 SE +/- 0.51, N = 3 SE +/- 0.60, N = 3 SE +/- 1.77, N = 3 160.20 160.66 158.23 162.92
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 30 60 90 120 150 SE +/- 0.74, N = 3 SE +/- 0.31, N = 3 SE +/- 0.25, N = 3 117.65 118.11 117.02 120.47
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.19, N = 3 SE +/- 0.19, N = 3 SE +/- 0.21, N = 3 73.74 73.10 72.99 75.00
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 16 32 48 64 80 SE +/- 0.09, N = 3 SE +/- 0.06, N = 3 SE +/- 0.24, N = 3 72.53 72.10 71.42 73.32
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.28, N = 3 SE +/- 0.42, N = 3 SE +/- 0.24, N = 3 96.18 95.35 95.52 97.80
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.12, N = 3 SE +/- 0.18, N = 3 SE +/- 0.25, N = 3 82.75 82.69 82.66 84.77
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 14 28 42 56 70 SE +/- 0.37, N = 3 SE +/- 0.18, N = 3 SE +/- 0.05, N = 3 63.58 62.69 62.46 64.05
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 12 24 36 48 60 SE +/- 0.06, N = 3 SE +/- 0.06, N = 3 SE +/- 0.09, N = 3 51.66 50.90 50.88 52.14
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.33, N = 3 SE +/- 0.12, N = 3 SE +/- 0.30, N = 3 103.79 103.40 103.55 105.87
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.34, N = 3 SE +/- 0.39, N = 3 SE +/- 0.57, N = 3 107.32 106.39 105.41 107.92
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 14 28 42 56 70 SE +/- 0.11, N = 3 SE +/- 0.09, N = 3 SE +/- 0.09, N = 3 63.32 62.61 62.52 63.96
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.27, N = 3 SE +/- 0.22, N = 3 SE +/- 0.20, N = 3 92.31 91.81 91.62 93.72
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 30 60 90 120 150 SE +/- 0.45, N = 3 SE +/- 0.18, N = 3 SE +/- 0.31, N = 3 117.44 116.85 117.19 119.42
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 30 60 90 120 150 SE +/- 1.06, N = 3 SE +/- 0.10, N = 3 SE +/- 0.31, N = 3 116.86 117.34 117.35 119.42
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.32, N = 3 SE +/- 0.18, N = 3 93.53 93.27 93.82 95.30
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 13 26 39 52 65 SE +/- 0.08, N = 3 SE +/- 0.25, N = 3 SE +/- 0.11, N = 3 56.46 55.78 56.16 56.96
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 12 24 36 48 60 SE +/- 0.13, N = 3 SE +/- 0.10, N = 3 SE +/- 0.05, N = 3 51.15 50.96 50.97 52.03
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.20, N = 3 SE +/- 0.21, N = 3 SE +/- 0.11, N = 3 75.94 75.60 75.48 77.02
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 11 22 33 44 55 SE +/- 0.02, N = 3 SE +/- 0.08, N = 3 SE +/- 0.10, N = 3 49.03 48.97 48.77 49.74
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.10, N = 3 SE +/- 0.12, N = 3 SE +/- 0.13, N = 3 74.29 73.51 73.13 74.56
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 11 22 33 44 55 SE +/- 0.08, N = 3 SE +/- 0.18, N = 3 SE +/- 0.14, N = 3 47.77 47.58 47.57 48.49
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 14 28 42 56 70 SE +/- 0.06, N = 3 SE +/- 0.19, N = 3 SE +/- 0.17, N = 3 61.43 60.95 61.15 62.13
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 13 26 39 52 65 SE +/- 0.08, N = 3 SE +/- 0.09, N = 3 SE +/- 0.11, N = 3 59.49 59.21 59.15 60.24
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 16 32 48 64 80 SE +/- 0.08, N = 3 SE +/- 0.29, N = 3 SE +/- 0.27, N = 3 72.51 71.78 71.65 72.93
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 13 26 39 52 65 SE +/- 0.12, N = 3 SE +/- 0.14, N = 3 SE +/- 0.09, N = 3 56.52 56.18 56.24 57.18
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.32, N = 3 SE +/- 0.34, N = 3 SE +/- 0.33, N = 3 107.10 105.82 105.74 107.62
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.41, N = 3 SE +/- 0.61, N = 3 SE +/- 0.09, N = 3 88.98 88.47 89.15 90.04
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.38, N = 3 SE +/- 0.33, N = 3 SE +/- 0.16, N = 3 82.63 82.52 82.75 83.94
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.20, N = 3 SE +/- 0.32, N = 3 SE +/- 0.31, N = 3 78.22 77.89 78.24 79.23
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.25, N = 3 SE +/- 0.17, N = 3 SE +/- 0.19, N = 3 82.90 82.74 82.59 83.98
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 30 60 90 120 150 SE +/- 0.36, N = 3 SE +/- 0.58, N = 3 SE +/- 0.36, N = 3 118.19 117.72 117.62 119.55
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 9 18 27 36 45 SE +/- 0.04, N = 3 SE +/- 0.07, N = 3 SE +/- 0.08, N = 3 39.55 39.43 39.40 40.01
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.37, N = 3 SE +/- 0.36, N = 3 SE +/- 0.03, N = 3 89.17 89.42 89.56 90.49
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 12 24 36 48 60 SE +/- 0.08, N = 3 SE +/- 0.08, N = 3 SE +/- 0.13, N = 3 53.67 53.79 53.43 54.21
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 30 60 90 120 150 SE +/- 0.43, N = 3 SE +/- 0.56, N = 3 SE +/- 0.34, N = 3 134.91 133.49 133.96 135.44
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 40 80 120 160 200 SE +/- 0.74, N = 3 SE +/- 0.52, N = 3 SE +/- 1.24, N = 3 162.22 161.10 160.02 162.34
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.29, N = 3 SE +/- 0.14, N = 3 SE +/- 0.29, N = 3 96.36 95.65 95.20 96.56
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 9 18 27 36 45 SE +/- 0.07, N = 3 SE +/- 0.09, N = 3 SE +/- 0.02, N = 3 36.75 36.77 36.73 37.24
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 30 60 90 120 150 SE +/- 0.23, N = 3 SE +/- 0.45, N = 3 SE +/- 0.96, N = 3 125.29 124.84 123.93 125.52
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 16 32 48 64 80 SE +/- 0.02, N = 3 SE +/- 0.32, N = 3 SE +/- 0.10, N = 3 72.02 71.74 71.74 72.56
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 15 30 45 60 75 SE +/- 0.07, N = 3 SE +/- 0.11, N = 3 SE +/- 0.13, N = 3 64.80 64.84 64.29 65.01
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 16 32 48 64 80 SE +/- 0.14, N = 3 SE +/- 0.05, N = 3 SE +/- 0.17, N = 3 70.91 70.67 70.30 71.07
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 13 26 39 52 65 SE +/- 0.14, N = 3 SE +/- 0.20, N = 3 SE +/- 0.03, N = 3 55.22 55.25 55.23 55.73
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.08, N = 3 SE +/- 0.08, N = 3 SE +/- 0.26, N = 3 83.64 83.25 82.92 83.34
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 30 60 90 120 150 SE +/- 0.60, N = 3 SE +/- 0.72, N = 3 SE +/- 0.54, N = 3 133.55 133.04 133.60 133.54
Phoronix Test Suite v10.8.5