Xeon Quadro RTX 4000 Intel Xeon E-2288G testing with a Compulab SBC-ATCFL v1.2 (ATOP3.PRD.0.29.2 BIOS) and NVIDIA Quadro RTX 4000 8GB on Ubuntu 20.10 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2201229-NE-XEONQUADR35&grr&sro .
Xeon Quadro RTX 4000 Processor Motherboard Memory Disk Graphics Monitor Chipset Audio Network OS Kernel Desktop Display Server Display Driver OpenGL OpenCL Vulkan Compiler File-System Screen Resolution RTX 4000 NVIDIA RTX 4000 BB BBB C D Intel Xeon E-2288G @ 5.00GHz (8 Cores / 16 Threads) Compulab SBC-ATCFL v1.2 (ATOP3.PRD.0.29.2 BIOS) 64GB Samsung SSD 970 EVO Plus 250GB NVIDIA Quadro RTX 4000 8GB VE228 Ubuntu 20.10 5.8.0-41-generic (x86_64) GNOME Shell X Server 1.20.9 NVIDIA 460.32.03 4.6.0 OpenCL 1.2 CUDA 11.2.109 1.2.155 GCC 12.0.1 20220122 Unknown 1920x1080 Intel Cannon Lake PCH Intel Cannon Lake PCH cAVS Intel I219-LM + Intel I210 GNOME Shell 3.38.2 ext4 OpenBenchmarking.org Kernel Details - Transparent Huge Pages: madvise Processor Details - RTX 4000: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0xde - NVIDIA RTX 4000: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0xde - BB: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0xde - BBB: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0xde - Thermald 2.3 - C: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0xde - Thermald 2.3 - D: Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0xde - Thermald 2.3 Graphics Details - BAR1 / Visible vRAM Size: 256 MiB Security Details - itlb_multihit: KVM: Mitigation of VMX disabled + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Mitigation of TSX disabled + tsx_async_abort: Mitigation of TSX disabled
Xeon Quadro RTX 4000 quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 1280 x 1024 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - Medium - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query quake2rtx: 1280 x 1024 - High - On - VK_KHR_ray_query quake2rtx: 1280 x 1024 - High - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - Medium - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - Off - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Medium - On - VK_KHR_ray_query quake2rtx: 1280 x 1024 - Low - On - VK_KHR_ray_query quake2rtx: 1280 x 1024 - Low - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - Off - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - High - Off - VK_KHR_ray_query quake2rtx: 1280 x 1024 - High - Off - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1280 x 1024 - Off - On - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Off - On - VK_KHR_ray_query quake2rtx: 1280 x 1024 - Medium - Off - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Medium - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Low - Off - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Low - Off - VK_KHR_ray_query quake2rtx: 1280 x 1024 - Off - Off - VK_NV_ray_tracing quake2rtx: 1280 x 1024 - Off - Off - VK_KHR_ray_query RTX 4000 NVIDIA RTX 4000 BB BBB C D 37.242516 40.01268 48.489971 49.73595 54.214275 55.732201 52.03265 52.144447 60.244408 62.13076 56.964878 57.18169 65.01133 64.047905 63.963501 71.074562 72.562096 79.231537 72.931114 73.320938 75.002968 74.559845 77.499382 77.01696 90.039948 90.49189 95.302818 83.943062 84.766251 83.97657 83.344337 93.301781 93.717506 97.799133 96.556999 106.443985 105.872475 125.522171 107.624077 107.918587 119.417099 119.417099 120.46582 119.552856 133.544968 135.436783 162.922791 162.335983 36.750406 39.552104 47.767144 49.033849 53.674956 55.215922 51.151778 51.660750 59.492957 61.427251 56.457156 56.524875 64.795642 63.581156 63.324130 70.910032 72.015531 78.224159 72.512245 72.531754 73.738948 74.287976 76.726812 75.939807 88.977186 89.165057 93.532453 82.634730 82.754420 82.900525 83.639066 93.205757 92.311506 96.180923 96.362076 104.707789 103.790655 125.290410 107.102343 107.315081 116.863871 117.435181 117.645406 118.189061 133.550334 134.908620 160.196116 162.217427 36.765543 39.425416 47.583252 48.971906 53.793899 55.250590 50.964167 50.903661 59.210210 60.951640 55.778835 56.179463 64.835810 62.691422 62.609805 70.671326 71.737218 77.891131 71.780375 72.103378 73.098244 73.509221 75.339671 75.603264 88.474561 89.421860 93.267209 82.518616 82.693408 82.736702 83.252851 91.485364 91.814074 95.354462 95.654783 103.325309 103.403341 124.838348 105.821355 106.392950 117.344561 116.852402 118.107419 117.722341 133.036514 133.493210 160.659663 161.096024 36.728073 39.404206 47.567185 48.768977 53.431464 55.233011 50.972166 50.876480 59.151086 61.150272 56.159170 56.240840 64.294258 62.458825 62.522994 70.302023 71.742874 78.244955 71.646815 71.419454 72.991425 73.131584 74.985639 75.484792 89.153850 89.558611 93.820366 82.747454 82.661664 82.592494 82.922518 90.343653 91.622729 95.515577 95.203903 102.976715 103.546196 123.926638 105.738490 105.407000 117.353322 117.186198 117.019038 117.616409 133.596512 133.962483 158.225021 160.022593 OpenBenchmarking.org
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 9 18 27 36 45 SE +/- 0.07, N = 3 SE +/- 0.09, N = 3 SE +/- 0.02, N = 3 36.75 36.77 36.73 37.24
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 9 18 27 36 45 SE +/- 0.04, N = 3 SE +/- 0.07, N = 3 SE +/- 0.08, N = 3 39.55 39.43 39.40 40.01
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 11 22 33 44 55 SE +/- 0.08, N = 3 SE +/- 0.18, N = 3 SE +/- 0.14, N = 3 47.77 47.58 47.57 48.49
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 11 22 33 44 55 SE +/- 0.02, N = 3 SE +/- 0.08, N = 3 SE +/- 0.10, N = 3 49.03 48.97 48.77 49.74
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 12 24 36 48 60 SE +/- 0.08, N = 3 SE +/- 0.08, N = 3 SE +/- 0.13, N = 3 53.67 53.79 53.43 54.21
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 13 26 39 52 65 SE +/- 0.14, N = 3 SE +/- 0.20, N = 3 SE +/- 0.03, N = 3 55.22 55.25 55.23 55.73
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 12 24 36 48 60 SE +/- 0.13, N = 3 SE +/- 0.10, N = 3 SE +/- 0.05, N = 3 51.15 50.96 50.97 52.03
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 12 24 36 48 60 SE +/- 0.06, N = 3 SE +/- 0.06, N = 3 SE +/- 0.09, N = 3 51.66 50.90 50.88 52.14
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 13 26 39 52 65 SE +/- 0.08, N = 3 SE +/- 0.09, N = 3 SE +/- 0.11, N = 3 59.49 59.21 59.15 60.24
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 14 28 42 56 70 SE +/- 0.06, N = 3 SE +/- 0.19, N = 3 SE +/- 0.17, N = 3 61.43 60.95 61.15 62.13
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 13 26 39 52 65 SE +/- 0.08, N = 3 SE +/- 0.25, N = 3 SE +/- 0.11, N = 3 56.46 55.78 56.16 56.96
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 13 26 39 52 65 SE +/- 0.12, N = 3 SE +/- 0.14, N = 3 SE +/- 0.09, N = 3 56.52 56.18 56.24 57.18
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 15 30 45 60 75 SE +/- 0.07, N = 3 SE +/- 0.11, N = 3 SE +/- 0.13, N = 3 64.80 64.84 64.29 65.01
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 14 28 42 56 70 SE +/- 0.37, N = 3 SE +/- 0.18, N = 3 SE +/- 0.05, N = 3 63.58 62.69 62.46 64.05
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 14 28 42 56 70 SE +/- 0.11, N = 3 SE +/- 0.09, N = 3 SE +/- 0.09, N = 3 63.32 62.61 62.52 63.96
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 16 32 48 64 80 SE +/- 0.14, N = 3 SE +/- 0.05, N = 3 SE +/- 0.17, N = 3 70.91 70.67 70.30 71.07
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 16 32 48 64 80 SE +/- 0.02, N = 3 SE +/- 0.32, N = 3 SE +/- 0.10, N = 3 72.02 71.74 71.74 72.56
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.20, N = 3 SE +/- 0.32, N = 3 SE +/- 0.31, N = 3 78.22 77.89 78.24 79.23
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 16 32 48 64 80 SE +/- 0.08, N = 3 SE +/- 0.29, N = 3 SE +/- 0.27, N = 3 72.51 71.78 71.65 72.93
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 16 32 48 64 80 SE +/- 0.09, N = 3 SE +/- 0.06, N = 3 SE +/- 0.24, N = 3 72.53 72.10 71.42 73.32
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.19, N = 3 SE +/- 0.19, N = 3 SE +/- 0.21, N = 3 73.74 73.10 72.99 75.00
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.10, N = 3 SE +/- 0.12, N = 3 SE +/- 0.13, N = 3 74.29 73.51 73.13 74.56
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.08, N = 3 SE +/- 0.30, N = 3 SE +/- 0.14, N = 3 76.73 75.34 74.99 77.50
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.20, N = 3 SE +/- 0.21, N = 3 SE +/- 0.11, N = 3 75.94 75.60 75.48 77.02
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.41, N = 3 SE +/- 0.61, N = 3 SE +/- 0.09, N = 3 88.98 88.47 89.15 90.04
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.37, N = 3 SE +/- 0.36, N = 3 SE +/- 0.03, N = 3 89.17 89.42 89.56 90.49
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.32, N = 3 SE +/- 0.18, N = 3 93.53 93.27 93.82 95.30
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.38, N = 3 SE +/- 0.33, N = 3 SE +/- 0.16, N = 3 82.63 82.52 82.75 83.94
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.12, N = 3 SE +/- 0.18, N = 3 SE +/- 0.25, N = 3 82.75 82.69 82.66 84.77
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.25, N = 3 SE +/- 0.17, N = 3 SE +/- 0.19, N = 3 82.90 82.74 82.59 83.98
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.08, N = 3 SE +/- 0.08, N = 3 SE +/- 0.26, N = 3 83.64 83.25 82.92 83.34
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.14, N = 3 SE +/- 0.18, N = 3 SE +/- 0.72, N = 3 93.21 91.49 90.34 93.30
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.27, N = 3 SE +/- 0.22, N = 3 SE +/- 0.20, N = 3 92.31 91.81 91.62 93.72
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.28, N = 3 SE +/- 0.42, N = 3 SE +/- 0.24, N = 3 96.18 95.35 95.52 97.80
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.29, N = 3 SE +/- 0.14, N = 3 SE +/- 0.29, N = 3 96.36 95.65 95.20 96.56
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.19, N = 3 SE +/- 0.26, N = 3 SE +/- 0.24, N = 3 104.71 103.33 102.98 106.44
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.33, N = 3 SE +/- 0.12, N = 3 SE +/- 0.30, N = 3 103.79 103.40 103.55 105.87
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline BBB C D RTX 4000 30 60 90 120 150 SE +/- 0.23, N = 3 SE +/- 0.45, N = 3 SE +/- 0.96, N = 3 125.29 124.84 123.93 125.52
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.32, N = 3 SE +/- 0.34, N = 3 SE +/- 0.33, N = 3 107.10 105.82 105.74 107.62
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 20 40 60 80 100 SE +/- 0.34, N = 3 SE +/- 0.39, N = 3 SE +/- 0.57, N = 3 107.32 106.39 105.41 107.92
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 30 60 90 120 150 SE +/- 1.06, N = 3 SE +/- 0.10, N = 3 SE +/- 0.31, N = 3 116.86 117.34 117.35 119.42
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 30 60 90 120 150 SE +/- 0.45, N = 3 SE +/- 0.18, N = 3 SE +/- 0.31, N = 3 117.44 116.85 117.19 119.42
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 30 60 90 120 150 SE +/- 0.74, N = 3 SE +/- 0.31, N = 3 SE +/- 0.25, N = 3 117.65 118.11 117.02 120.47
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 30 60 90 120 150 SE +/- 0.36, N = 3 SE +/- 0.58, N = 3 SE +/- 0.36, N = 3 118.19 117.72 117.62 119.55
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 30 60 90 120 150 SE +/- 0.60, N = 3 SE +/- 0.72, N = 3 SE +/- 0.54, N = 3 133.55 133.04 133.60 133.54
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 30 60 90 120 150 SE +/- 0.43, N = 3 SE +/- 0.56, N = 3 SE +/- 0.34, N = 3 134.91 133.49 133.96 135.44
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing BBB C D RTX 4000 40 80 120 160 200 SE +/- 0.51, N = 3 SE +/- 0.60, N = 3 SE +/- 1.77, N = 3 160.20 160.66 158.23 162.92
Quake II RTX Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1280 x 1024 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query BBB C D RTX 4000 40 80 120 160 200 SE +/- 0.74, N = 3 SE +/- 0.52, N = 3 SE +/- 1.24, N = 3 162.22 161.10 160.02 162.34
Phoronix Test Suite v10.8.5