quake 2 RTX Pascal Intel Core i9-10980XE testing with a ASRock X299 Steel Legend (P1.30 BIOS) and NVIDIA GeForce GTX 1080 Ti 11GB on Ubuntu 22.04 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2201223-PTS-QUAKE2RT15 .
quake 2 RTX Pascal Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL OpenCL Vulkan Compiler File-System Screen Resolution GTX 1080 1089 Intel Core i9-10980XE @ 4.80GHz (18 Cores / 36 Threads) ASRock X299 Steel Legend (P1.30 BIOS) Intel Sky Lake-E DMI3 Registers 32GB Samsung SSD 970 PRO 512GB NVIDIA GeForce GTX 1080 Ti 11GB Realtek ALC1220 ASUS VP28U Intel I219-V + Intel I211 Ubuntu 22.04 5.15.0-17-generic (x86_64) GNOME Shell 40.5 X Server 1.20.13 NVIDIA 495.46 4.6.0 OpenCL 3.0 CUDA 11.5.103 1.2.186 GCC 11.2.0 ext4 3840x2160 OpenBenchmarking.org Kernel Details - Transparent Huge Pages: madvise Processor Details - Scaling Governor: intel_cpufreq schedutil - CPU Microcode: 0x5003102 Graphics Details - BAR1 / Visible vRAM Size: 256 MiB Security Details - itlb_multihit: KVM: Mitigation of VMX disabled + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Mitigation of TSX disabled
quake 2 RTX Pascal quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Low - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Off - On - VK_NV_ray_tracing quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - Off - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Low - On - VK_NV_ray_tracing quake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Off - On - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Low - On - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Off - Off - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Off - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - High - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Low - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Off - Off - VK_NV_ray_tracing quake2rtx: 2560 x 1440 - High - Off - VK_KHR_ray_query quake2rtx: 2560 x 1440 - High - On - VK_NV_ray_tracing quake2rtx: 2560 x 1440 - Low - Off - VK_NV_ray_tracing quake2rtx: 2560 x 1440 - Off - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - High - Off - VK_KHR_ray_query quake2rtx: 3840 x 2160 - High - On - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Low - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Off - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - High - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_query quake2rtx: 2560 x 1440 - High - Off - VK_NV_ray_tracing quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_query quake2rtx: 3840 x 2160 - High - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_query quake2rtx: 1920 x 1080 - Medium - On - VK_NV_ray_tracing quake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_query quake2rtx: 2560 x 1440 - Medium - On - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Medium - Off - VK_KHR_ray_query quake2rtx: 3840 x 2160 - Medium - On - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Medium - Off - VK_NV_ray_tracing quake2rtx: 2560 x 1440 - Medium - Off - VK_NV_ray_tracing quake2rtx: 3840 x 2160 - Medium - Off - VK_NV_ray_tracing quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Low - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Off - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - High - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline quake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_tracing_pipeline quake2rtx: 3840 x 2160 - Medium - Off - VK_KHR_ray_tracing_pipeline GTX 1080 1089 20.750292 35.264301 11.863316 20.532500 5.287105 9.329057 12.226007 22.655314 20.578414 41.036181 35.273415 6.948510 13.097103 11.877577 24.444107 20.680017 3.098095 5.952183 5.280897 11.329705 9.324534 13.571461 12.238928 22.608678 40.992344 7.752201 6.945369 13.139745 24.409124 3.500941 3.097449 5.941231 11.332962 13.560088 14.606595 7.746837 8.315690 3.509337 3.715547 16.484090 14.606600 9.457398 8.306194 4.280047 3.716321 16.465214 9.453196 4.276461 20.507288 35.104012 11.844881 20.588207 5.281690 9.315187 12.207476 22.624062 41.224037 6.945598 13.122236 24.439391 3.096751 5.942201 11.336843 13.576920 7.756864 3.503610 14.610555 8.320521 3.715226 16.486306 9.492957 4.280302 20.744850 35.172686 11.836402 20.574319 5.282892 9.324025 12.188494 22.663200 20.549680 41.149831 35.217323 6.949781 13.128620 11.837920 OpenBenchmarking.org
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query GTX 1080 1089 5 10 15 20 25 SE +/- 0.07, N = 3 SE +/- 0.12, N = 3 20.75 20.74
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query GTX 1080 1089 8 16 24 32 40 SE +/- 0.09, N = 3 SE +/- 0.10, N = 3 35.26 35.17
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query GTX 1080 1089 3 6 9 12 15 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 11.86 11.84
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query GTX 1080 1089 5 10 15 20 25 SE +/- 0.04, N = 3 SE +/- 0.05, N = 3 20.53 20.57
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query GTX 1080 1089 1.1896 2.3792 3.5688 4.7584 5.948 SE +/- 0.001755, N = 3 SE +/- 0.004753, N = 3 5.287105 5.282892
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query GTX 1080 1089 3 6 9 12 15 SE +/- 0.011427, N = 3 SE +/- 0.004670, N = 3 9.329057 9.324025
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query GTX 1080 1089 3 6 9 12 15 SE +/- 0.01, N = 3 SE +/- 0.03, N = 3 12.23 12.19
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query GTX 1080 1089 5 10 15 20 25 SE +/- 0.04, N = 3 SE +/- 0.04, N = 3 22.66 22.66
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing GTX 1080 1089 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.04, N = 3 20.58 20.55
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query GTX 1080 1089 9 18 27 36 45 SE +/- 0.19, N = 3 SE +/- 0.08, N = 3 41.04 41.15
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing GTX 1080 1089 8 16 24 32 40 SE +/- 0.08, N = 3 SE +/- 0.02, N = 3 35.27 35.22
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query GTX 1080 1089 2 4 6 8 10 SE +/- 0.006675, N = 3 SE +/- 0.005435, N = 3 6.948510 6.949781
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query GTX 1080 1089 3 6 9 12 15 SE +/- 0.01, N = 3 SE +/- 0.01, N = 3 13.10 13.13
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing GTX 1080 1089 3 6 9 12 15 SE +/- 0.01, N = 3 SE +/- 0.01, N = 3 11.88 11.84
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query GTX 1080 6 12 18 24 30 SE +/- 0.01, N = 3 24.44
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing GTX 1080 5 10 15 20 25 SE +/- 0.03, N = 3 20.68
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query GTX 1080 0.6971 1.3942 2.0913 2.7884 3.4855 SE +/- 0.001919, N = 3 3.098095
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query GTX 1080 1.3392 2.6784 4.0176 5.3568 6.696 SE +/- 0.004948, N = 3 5.952183
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing GTX 1080 1.1882 2.3764 3.5646 4.7528 5.941 SE +/- 0.002933, N = 3 5.280897
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query GTX 1080 3 6 9 12 15 SE +/- 0.01, N = 3 11.33
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing GTX 1080 3 6 9 12 15 SE +/- 0.006413, N = 3 9.324534
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query GTX 1080 3 6 9 12 15 SE +/- 0.01, N = 3 13.57
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing GTX 1080 3 6 9 12 15 SE +/- 0.02, N = 3 12.24
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing GTX 1080 5 10 15 20 25 SE +/- 0.02, N = 3 22.61
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing GTX 1080 9 18 27 36 45 SE +/- 0.17, N = 3 40.99
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query GTX 1080 2 4 6 8 10 SE +/- 0.006093, N = 3 7.752201
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing GTX 1080 2 4 6 8 10 SE +/- 0.005203, N = 3 6.945369
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing GTX 1080 3 6 9 12 15 SE +/- 0.01, N = 3 13.14
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing GTX 1080 6 12 18 24 30 SE +/- 0.01, N = 3 24.41
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query GTX 1080 0.7877 1.5754 2.3631 3.1508 3.9385 SE +/- 0.001514, N = 3 3.500941
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing GTX 1080 0.6969 1.3938 2.0907 2.7876 3.4845 SE +/- 0.000415, N = 3 3.097449
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing GTX 1080 1.3368 2.6736 4.0104 5.3472 6.684 SE +/- 0.003414, N = 3 5.941231
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing GTX 1080 3 6 9 12 15 SE +/- 0.01, N = 3 11.33
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing GTX 1080 3 6 9 12 15 SE +/- 0.01, N = 3 13.56
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query GTX 1080 4 8 12 16 20 SE +/- 0.00, N = 3 14.61
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing GTX 1080 2 4 6 8 10 SE +/- 0.005395, N = 3 7.746837
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query GTX 1080 2 4 6 8 10 SE +/- 0.002909, N = 3 8.315690
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing GTX 1080 0.7896 1.5792 2.3688 3.1584 3.948 SE +/- 0.000293, N = 3 3.509337
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query GTX 1080 0.836 1.672 2.508 3.344 4.18 SE +/- 0.001412, N = 3 3.715547
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query GTX 1080 4 8 12 16 20 SE +/- 0.00, N = 3 16.48
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing GTX 1080 4 8 12 16 20 SE +/- 0.01, N = 3 14.61
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query GTX 1080 3 6 9 12 15 SE +/- 0.007553, N = 3 9.457398
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing GTX 1080 2 4 6 8 10 SE +/- 0.010953, N = 3 8.306194
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query GTX 1080 0.963 1.926 2.889 3.852 4.815 SE +/- 0.001874, N = 3 4.280047
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing GTX 1080 0.8362 1.6724 2.5086 3.3448 4.181 SE +/- 0.002170, N = 3 3.716321
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing GTX 1080 4 8 12 16 20 SE +/- 0.02, N = 3 16.47
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing GTX 1080 3 6 9 12 15 SE +/- 0.007716, N = 3 9.453196
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing GTX 1080 0.9622 1.9244 2.8866 3.8488 4.811 SE +/- 0.002262, N = 3 4.276461
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 5 10 15 20 25 SE +/- 0.06, N = 3 20.51
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 8 16 24 32 40 SE +/- 0.08, N = 3 35.10
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 3 6 9 12 15 SE +/- 0.01, N = 3 11.84
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 5 10 15 20 25 SE +/- 0.05, N = 3 20.59
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 1.1884 2.3768 3.5652 4.7536 5.942 SE +/- 0.001098, N = 3 5.281690
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 3 6 9 12 15 SE +/- 0.010076, N = 3 9.315187
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 3 6 9 12 15 SE +/- 0.01, N = 3 12.21
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 5 10 15 20 25 SE +/- 0.01, N = 3 22.62
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 9 18 27 36 45 SE +/- 0.15, N = 3 41.22
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 2 4 6 8 10 SE +/- 0.005092, N = 3 6.945598
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 3 6 9 12 15 SE +/- 0.01, N = 3 13.12
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 6 12 18 24 30 SE +/- 0.02, N = 3 24.44
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 0.6968 1.3936 2.0904 2.7872 3.484 SE +/- 0.001127, N = 3 3.096751
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 1.337 2.674 4.011 5.348 6.685 SE +/- 0.003245, N = 3 5.942201
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 3 6 9 12 15 SE +/- 0.01, N = 3 11.34
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 3 6 9 12 15 SE +/- 0.01, N = 3 13.58
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 2 4 6 8 10 SE +/- 0.003615, N = 3 7.756864
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 0.7883 1.5766 2.3649 3.1532 3.9415 SE +/- 0.001598, N = 3 3.503610
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 4 8 12 16 20 SE +/- 0.01, N = 3 14.61
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 2 4 6 8 10 SE +/- 0.005822, N = 3 8.320521
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 0.8359 1.6718 2.5077 3.3436 4.1795 SE +/- 0.001423, N = 3 3.715226
Quake II RTX Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 4 8 12 16 20 SE +/- 0.02, N = 3 16.49
Quake II RTX Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 3 6 9 12 15 SE +/- 0.001144, N = 3 9.492957
Quake II RTX Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline GTX 1080 0.9631 1.9262 2.8893 3.8524 4.8155 SE +/- 0.003107, N = 3 4.280302
Phoronix Test Suite v10.8.5