glvsvulkan_asus_X551MA

Intel Celeron N2920 testing with a ASUS X551MA v1.0 (X551MA.401 BIOS) and ASUS Intel HD 2GB on Arch rolling via the Phoronix Test Suite.

HTML result view exported from: https://openbenchmarking.org/result/2006063-NI-GLVSVULKA52.

glvsvulkan_asus_X551MAProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDisplay ServerOpenGLOpenCLVulkanCompilerFile-SystemScreen Resolutionglvsvulkan_asus_X551MAIntel Celeron N2920 @ 2.00GHz (4 Cores)ASUS X551MA v1.0 (X551MA.401 BIOS)Intel Atom Z36xxx/Z37xxx4096MB500GB TOSHIBA MQ01ABF0ASUS Intel HD 2GB (844MHz)Realtek ALC270LG TVRealtek RTL810xE PCI + Broadcom BCM43142 802.11b/g/nArch rolling5.6.7-pf (x86_64)X Server 1.20.84.2 Mesa 20.0.7OpenCL 2.0 beignet 1.4 (git-fc5f430c) + OpenCL 1.1 Mesa 20.0.71.2.131GCC 10.1.0 + Clang 10.0.0 + LLVM 10.0.0ext42726x768OpenBenchmarking.org- i915.enable_gvt=1 kvm.ignore_msrs=1 i915.enable_guc=0- Scaling Governor: intel_pstate powersave - CPU Microcode: 0x31e- SNA- itlb_multihit: Not affected + l1tf: Not affected + mds: Vulnerable: Clear buffers attempted no microcode; SMT disabled + meltdown: Mitigation of PTI + spec_store_bypass: Not affected + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline STIBP: disabled RSB filling + tsx_async_abort: Not affected

glvsvulkan_asus_X551MAgl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yesglvsvulkan_asus_X551MA2367.7547240.424298570.2827831.7536052044.5477640.489107242.3060614.12702864.46291915.512899161.6375026.186955161.6329396.186872581.5083431.719666100.1153859.98859873.26219113.649830OpenBenchmarking.org

GL-vs-VK

Test: Static Scene - API: OpenGL - Multi-Threaded: No

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Noglvsvulkan_asus_X551MA5001000150020002500SE +/- 49.84, N = 142367.75MIN: 2265.77 / MAX: 3882.341. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Static Scene - API: OpenGL - Multi-Threaded: No

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Noglvsvulkan_asus_X551MA0.09550.1910.28650.3820.4775SE +/- 0.007154, N = 140.424298MIN: 0.26 / MAX: 0.441. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Static Scene - API: Vulkan - Multi-Threaded: No

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Noglvsvulkan_asus_X551MA120240360480600SE +/- 2.87, N = 3570.28MAX: 965.481. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Static Scene - API: Vulkan - Multi-Threaded: No

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Noglvsvulkan_asus_X551MA0.39460.78921.18381.57841.973SE +/- 0.008792, N = 31.753605MIN: 1.04 / MAX: 784313.731. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Static Scene - API: OpenGL - Multi-Threaded: Yes

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Yesglvsvulkan_asus_X551MA400800120016002000SE +/- 2.43, N = 32044.55MIN: 2000.59 / MAX: 2707.371. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Static Scene - API: OpenGL - Multi-Threaded: Yes

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Yesglvsvulkan_asus_X551MA0.110.220.330.440.55SE +/- 0.000580, N = 30.489107MIN: 0.37 / MAX: 0.51. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Static Scene - API: Vulkan - Multi-Threaded: Yes

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Yesglvsvulkan_asus_X551MA50100150200250SE +/- 0.34, N = 3242.31MAX: 727.791. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Static Scene - API: Vulkan - Multi-Threaded: Yes

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Yesglvsvulkan_asus_X551MA0.92861.85722.78583.71444.643SE +/- 0.005769, N = 34.127028MIN: 1.37 / MAX: 938967.141. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: Noglvsvulkan_asus_X551MA1428425670SE +/- 0.12, N = 364.46MIN: 53.18 / MAX: 478.971. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: Noglvsvulkan_asus_X551MA48121620SE +/- 0.03, N = 315.51MIN: 2.09 / MAX: 18.81. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Noglvsvulkan_asus_X551MA4080120160200SE +/- 0.76, N = 3161.64MAX: 363.711. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Noglvsvulkan_asus_X551MA246810SE +/- 0.028922, N = 36.186955MIN: 2.75 / MAX: 728862.971. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yesglvsvulkan_asus_X551MA4080120160200SE +/- 0.17, N = 3161.63MAX: 356.711. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yesglvsvulkan_asus_X551MA246810SE +/- 0.006598, N = 36.186872MIN: 2.8 / MAX: 339213.031. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: Noglvsvulkan_asus_X551MA130260390520650SE +/- 0.17, N = 3581.51MIN: 331.42 / MAX: 624.351. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: Noglvsvulkan_asus_X551MA0.38690.77381.16071.54761.9345SE +/- 0.000495, N = 31.719666MIN: 1.6 / MAX: 3.021. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Noglvsvulkan_asus_X551MA20406080100SE +/- 0.25, N = 3100.12MAX: 119.981. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Noglvsvulkan_asus_X551MA3691215SE +/- 0.024787, N = 39.988598MIN: 8.33 / MAX: 697836.711. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yesglvsvulkan_asus_X551MA1632486480SE +/- 0.21, N = 373.26MAX: 111.591. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

GL-vs-VK

Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yesglvsvulkan_asus_X551MA48121620SE +/- 0.04, N = 313.65MIN: 8.96 / MAX: 1119820.831. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl


Phoronix Test Suite v10.8.4