glvsvulkan_asus_X551MA

Intel Celeron N2920 testing with a ASUS X551MA v1.0 (X551MA.401 BIOS) and ASUS Intel HD 2GB on Arch rolling via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2006063-NI-GLVSVULKA52
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Identifier
Performance Per
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Date
Run
  Test
  Duration
glvsvulkan_asus_X551MA
June 06 2020
  33 Minutes
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glvsvulkan_asus_X551MAOpenBenchmarking.orgPhoronix Test SuiteIntel Celeron N2920 @ 2.00GHz (4 Cores)ASUS X551MA v1.0 (X551MA.401 BIOS)Intel Atom Z36xxx/Z37xxx4096MB500GB TOSHIBA MQ01ABF0ASUS Intel HD 2GB (844MHz)Realtek ALC270LG TVRealtek RTL810xE PCI + Broadcom BCM43142 802.11b/g/nArch rolling5.6.7-pf (x86_64)X Server 1.20.84.2 Mesa 20.0.7OpenCL 2.0 beignet 1.4 (git-fc5f430c) + OpenCL 1.1 Mesa 20.0.71.2.131GCC 10.1.0 + Clang 10.0.0 + LLVM 10.0.0ext42726x768ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDisplay ServerOpenGLOpenCLVulkanCompilerFile-SystemScreen ResolutionGlvsvulkan_asus_X551MA BenchmarksSystem Logs- i915.enable_gvt=1 kvm.ignore_msrs=1 i915.enable_guc=0- Scaling Governor: intel_pstate powersave - CPU Microcode: 0x31e- SNA- itlb_multihit: Not affected + l1tf: Not affected + mds: Vulnerable: Clear buffers attempted no microcode; SMT disabled + meltdown: Mitigation of PTI + spec_store_bypass: Not affected + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline STIBP: disabled RSB filling + tsx_async_abort: Not affected

glvsvulkan_asus_X551MAgl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yesglvsvulkan_asus_X551MA2367.7547240.424298570.2827831.7536052044.5477640.489107242.3060614.12702864.46291915.512899161.6375026.186955161.6329396.186872581.5083431.719666100.1153859.98859873.26219113.649830OpenBenchmarking.org

GL-vs-VK

GL_vs_VK is a comparison of OpenGL and Vulkan APIs in simple performance micro-benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Noglvsvulkan_asus_X551MA5001000150020002500SE +/- 49.84, N = 142367.75MIN: 2265.77 / MAX: 3882.341. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Noglvsvulkan_asus_X551MA0.09550.1910.28650.3820.4775SE +/- 0.007154, N = 140.424298MIN: 0.26 / MAX: 0.441. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Noglvsvulkan_asus_X551MA120240360480600SE +/- 2.87, N = 3570.28MAX: 965.481. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Noglvsvulkan_asus_X551MA0.39460.78921.18381.57841.973SE +/- 0.008792, N = 31.753605MIN: 1.04 / MAX: 784313.731. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Yesglvsvulkan_asus_X551MA400800120016002000SE +/- 2.43, N = 32044.55MIN: 2000.59 / MAX: 2707.371. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Yesglvsvulkan_asus_X551MA0.110.220.330.440.55SE +/- 0.000580, N = 30.489107MIN: 0.37 / MAX: 0.51. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Yesglvsvulkan_asus_X551MA50100150200250SE +/- 0.34, N = 3242.31MAX: 727.791. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Yesglvsvulkan_asus_X551MA0.92861.85722.78583.71444.643SE +/- 0.005769, N = 34.127028MIN: 1.37 / MAX: 938967.141. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: Noglvsvulkan_asus_X551MA1428425670SE +/- 0.12, N = 364.46MIN: 53.18 / MAX: 478.971. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: Noglvsvulkan_asus_X551MA48121620SE +/- 0.03, N = 315.51MIN: 2.09 / MAX: 18.81. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Noglvsvulkan_asus_X551MA4080120160200SE +/- 0.76, N = 3161.64MAX: 363.711. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Noglvsvulkan_asus_X551MA246810SE +/- 0.028922, N = 36.186955MIN: 2.75 / MAX: 728862.971. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yesglvsvulkan_asus_X551MA4080120160200SE +/- 0.17, N = 3161.63MAX: 356.711. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yesglvsvulkan_asus_X551MA246810SE +/- 0.006598, N = 36.186872MIN: 2.8 / MAX: 339213.031. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: Noglvsvulkan_asus_X551MA130260390520650SE +/- 0.17, N = 3581.51MIN: 331.42 / MAX: 624.351. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: Noglvsvulkan_asus_X551MA0.38690.77381.16071.54761.9345SE +/- 0.000495, N = 31.719666MIN: 1.6 / MAX: 3.021. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Noglvsvulkan_asus_X551MA20406080100SE +/- 0.25, N = 3100.12MAX: 119.981. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Noglvsvulkan_asus_X551MA3691215SE +/- 0.024787, N = 39.988598MIN: 8.33 / MAX: 697836.711. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yesglvsvulkan_asus_X551MA1632486480SE +/- 0.21, N = 373.26MAX: 111.591. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yesglvsvulkan_asus_X551MA48121620SE +/- 0.04, N = 313.65MIN: 8.96 / MAX: 1119820.831. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

20 Results Shown

GL-vs-VK:
  Static Scene - OpenGL - No:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - No:
    Frame Time - ms
    FPS
  Static Scene - OpenGL - Yes:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - Yes:
    Frame Time - ms
    FPS
  Shadow Mapping - OpenGL - No:
    Frame Time - ms
    FPS
  Shadow Mapping - Vulkan - No:
    Frame Time - ms
    FPS
  Shadow Mapping - Vulkan - Yes:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - OpenGL - No:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - Vulkan - No:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - Vulkan - Yes:
    Frame Time - ms
    FPS