Intel GLSL Mesa Shader Cache Test

Intel shader cache test for a future article.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1711141-AL-INTELCACH08
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Mesa Stock
November 14 2017
 
Intel GLSL Shader Cache
November 14 2017
 
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Intel GLSL Mesa Shader Cache Test - Phoronix Test Suite

Intel GLSL Mesa Shader Cache Test

Intel shader cache test for a future article.

HTML result view exported from: https://openbenchmarking.org/result/1711141-AL-INTELCACH08&sro&grr.

Intel GLSL Mesa Shader Cache TestProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionMesa StockIntel GLSL Shader CacheIntel Core i7-8700K @ 4.70GHz (6 Cores / 12 Threads)ASUS PRIME Z370-AIntel Device 3ec216384MB525GB Crucial_CT525MX3 + Samsung SSD 950 PRO 256GBIntel HD 3072MB (1200MHz)Realtek ALC1220DELL P2415QIntel ConnectionUbuntu 17.104.14.0-996-generic (x86_64) 20171113GNOME Shell 3.26.1Waylandmodesetting 1.19.54.5 Mesa 17.4.0-devel- padoka PPA1.0.61GCC 7.2.0ext41920x1080OpenBenchmarking.orgEnvironment Details- Mesa Stock: GJS_DEBUG_TOPICS=JS ERROR;JS LOG GJS_DEBUG_OUTPUT=stderr- Intel GLSL Shader Cache: GJS_DEBUG_TOPICS=JS ERROR;JS LOG GJS_DEBUG_OUTPUT=stderr MESA_GLSL_CACHE_DISABLE=0 Processor Details- Scaling Governor: intel_pstate performance

Intel GLSL Mesa Shader Cache Testtomb-raider: 1920 x 1080 - Normalss3bfe: 1920 x 1080 - High - OpenGLss3bfe: 1920 x 1080 - Low - OpenGLmadmax: 1920 x 1080 - Low - OpenGL - Camp Hollow Pointdota2: 1920 x 1080 - OpenGLdeus-exmd: 1920 x 1080 - Low Qualityxonotic: 1920 x 1080 - Ultraxonotic: 1920 x 1080 - Highbioshock-infinite: 1920 x 1080 - LowMesa StockIntel GLSL Shader Cache23.6719.5739.5023.4421.036.30112.67146.5237.8223.6021.1042.5825.2021.078.40111.52144.3837.75OpenBenchmarking.org

Tomb Raider

Resolution: 1920 x 1080 - Quality: Normal

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: NormalIntel GLSL Shader CacheMesa Stock612182430SE +/- 0.06, N = 3SE +/- 0.03, N = 323.6023.67MIN: 19.6 / MAX: 27.2MIN: 19.8 / MAX: 27.5

Serious Sam 3: BFE

Test Run Time - Resolution: 1920 x 1080 - Quality: High - Renderer: OpenGL

OpenBenchmarking.orgSeconds, Fewer Is BetterSerious Sam 3: BFETest Run Time - Resolution: 1920 x 1080 - Quality: High - Renderer: OpenGLIntel GLSL Shader CacheMesa Stock20406080100SE +/- 0.48, N = 6SE +/- 4.35, N = 397.28103.82

Serious Sam 3: BFE

Resolution: 1920 x 1080 - Quality: High - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam 3: BFEResolution: 1920 x 1080 - Quality: High - Renderer: OpenGLIntel GLSL Shader CacheMesa Stock510152025SE +/- 0.49, N = 6SE +/- 0.03, N = 321.1019.57

Serious Sam 3: BFE

Test Run Time - Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGL

OpenBenchmarking.orgSeconds, Fewer Is BetterSerious Sam 3: BFETest Run Time - Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGLIntel GLSL Shader CacheMesa Stock306090120150SE +/- 1.45, N = 6SE +/- 3.02, N = 3103.31118.22

Serious Sam 3: BFE

Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam 3: BFEResolution: 1920 x 1080 - Quality: Low - Renderer: OpenGLIntel GLSL Shader CacheMesa Stock1020304050SE +/- 1.47, N = 6SE +/- 0.45, N = 342.5839.50

Mad Max

Test Run Time - Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL

OpenBenchmarking.orgSeconds, Fewer Is BetterMad MaxTest Run Time - Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGLMesa Stock80160240320400355.45

Mad Max

Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Landmover

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: LandmoverIntel GLSL Shader CacheMesa Stock71421283528.2828.31MIN: 9.74 / MAX: 99.66MIN: 9.99 / MAX: 136.48

Mad Max

Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Hope, Glory, and Dog is Dead

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Hope, Glory, and Dog is DeadIntel GLSL Shader CacheMesa Stock51015202522.5122.59MIN: 9.01 / MAX: 73.87MIN: 8.93 / MAX: 90.92

Mad Max

Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Stronghold

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: StrongholdIntel GLSL Shader CacheMesa Stock51015202519.6219.61MIN: 17.3 / MAX: 23.01MIN: 17.65 / MAX: 22.58

Mad Max

Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Camp Hollow Point

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Camp Hollow PointIntel GLSL Shader CacheMesa Stock61218243025.2023.44MIN: 23.92 / MAX: 26.56MIN: 18.49 / MAX: 29.66

Dota 2

Test Run Time - Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgSeconds, Fewer Is BetterDota 2Test Run Time - Resolution: 1920 x 1080 - Renderer: OpenGLIntel GLSL Shader CacheMesa Stock1632486480SE +/- 1.21, N = 3SE +/- 0.35, N = 370.1073.91

Dota 2

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: OpenGLIntel GLSL Shader CacheMesa Stock510152025SE +/- 0.03, N = 3SE +/- 0.03, N = 321.0721.03

Deus Ex: Mankind Divided

Test Run Time - Preset: 1920 x 1080 - Low Quality

OpenBenchmarking.orgSeconds, Fewer Is BetterDeus Ex: Mankind DividedTest Run Time - Preset: 1920 x 1080 - Low QualityIntel GLSL Shader CacheMesa Stock110220330440550SE +/- 2.77, N = 5SE +/- 60.88, N = 5261.29490.77

Deus Ex: Mankind Divided

Preset: 1920 x 1080 - Low Quality

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityIntel GLSL Shader CacheMesa Stock246810SE +/- 0.00, N = 38.406.30MIN: 3 / MAX: 17.6MIN: 0.2 / MAX: 19.8

Tesseract

Test Run Time - Resolution: 1920 x 1080

OpenBenchmarking.orgSeconds, Fewer Is BetterTesseract 2014-05-12Test Run Time - Resolution: 1920 x 1080Mesa Stock0.450.91.351.82.25SE +/- 0.03, N = 32

Xonotic

Test Run Time - Resolution: 1920 x 1080 - Effects Quality: Ultra

OpenBenchmarking.orgSeconds, Fewer Is BetterXonotic 0.8.2Test Run Time - Resolution: 1920 x 1080 - Effects Quality: UltraIntel GLSL Shader CacheMesa Stock20406080100SE +/- 0.25, N = 3SE +/- 0.28, N = 399.4998.48

Xonotic

Resolution: 1920 x 1080 - Effects Quality: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltraIntel GLSL Shader CacheMesa Stock306090120150SE +/- 0.31, N = 3SE +/- 0.34, N = 3111.52112.67MIN: 57 / MAX: 154MIN: 58 / MAX: 157

Xonotic

Test Run Time - Resolution: 1920 x 1080 - Effects Quality: High

OpenBenchmarking.orgSeconds, Fewer Is BetterXonotic 0.8.2Test Run Time - Resolution: 1920 x 1080 - Effects Quality: HighIntel GLSL Shader CacheMesa Stock20406080100SE +/- 0.13, N = 3SE +/- 0.06, N = 377.8876.83

Xonotic

Resolution: 1920 x 1080 - Effects Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: HighIntel GLSL Shader CacheMesa Stock306090120150SE +/- 0.19, N = 3SE +/- 0.17, N = 3144.38146.52MIN: 88 / MAX: 180MIN: 89 / MAX: 181

BioShock Infinite

Test Run Time - Resolution: 1920 x 1080 - Effects Quality: Low

OpenBenchmarking.orgSeconds, Fewer Is BetterBioShock InfiniteTest Run Time - Resolution: 1920 x 1080 - Effects Quality: LowIntel GLSL Shader CacheMesa Stock20406080100SE +/- 1.67, N = 3SE +/- 0.33, N = 3104.09107.09

BioShock Infinite

Resolution: 1920 x 1080 - Effects Quality: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: LowIntel GLSL Shader CacheMesa Stock918273645SE +/- 0.08, N = 3SE +/- 0.03, N = 337.7537.82MIN: 16.02 / MAX: 37.9MIN: 15.28 / MAX: 37.87


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