Intel shader cache test for a future article.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 1711141-AL-INTELCACH08 Intel GLSL Mesa Shader Cache Test - Phoronix Test Suite Intel GLSL Mesa Shader Cache Test Intel shader cache test for a future article.
HTML result view exported from: https://openbenchmarking.org/result/1711141-AL-INTELCACH08&export=pdf&grw&sor&rro .
Intel GLSL Mesa Shader Cache Test Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL Vulkan Compiler File-System Screen Resolution Mesa Stock Intel GLSL Shader Cache Intel Core i7-8700K @ 4.70GHz (6 Cores / 12 Threads) ASUS PRIME Z370-A Intel Device 3ec2 16384MB 525GB Crucial_CT525MX3 + Samsung SSD 950 PRO 256GB Intel HD 3072MB (1200MHz) Realtek ALC1220 DELL P2415Q Intel Connection Ubuntu 17.10 4.14.0-996-generic (x86_64) 20171113 GNOME Shell 3.26.1 Wayland modesetting 1.19.5 4.5 Mesa 17.4.0-devel- padoka PPA 1.0.61 GCC 7.2.0 ext4 1920x1080 OpenBenchmarking.org Environment Details - Mesa Stock: GJS_DEBUG_TOPICS=JS ERROR;JS LOG GJS_DEBUG_OUTPUT=stderr - Intel GLSL Shader Cache: GJS_DEBUG_TOPICS=JS ERROR;JS LOG GJS_DEBUG_OUTPUT=stderr MESA_GLSL_CACHE_DISABLE=0 Processor Details - Scaling Governor: intel_pstate performance
Intel GLSL Mesa Shader Cache Test madmax: 1920 x 1080 - Low - OpenGL - Camp Hollow Point xonotic: 1920 x 1080 - High xonotic: 1920 x 1080 - Ultra bioshock-infinite: 1920 x 1080 - Low deus-exmd: 1920 x 1080 - Low Quality dota2: 1920 x 1080 - OpenGL ss3bfe: 1920 x 1080 - Low - OpenGL ss3bfe: 1920 x 1080 - High - OpenGL tomb-raider: 1920 x 1080 - Normal Mesa Stock Intel GLSL Shader Cache 23.44 146.52 112.67 37.82 6.30 21.03 39.50 19.57 23.67 25.20 144.38 111.52 37.75 8.40 21.07 42.58 21.10 23.60 OpenBenchmarking.org
Mad Max Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Camp Hollow Point OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Camp Hollow Point Mesa Stock Intel GLSL Shader Cache 6 12 18 24 30 23.44 25.20 MIN: 18.49 / MAX: 29.66 MIN: 23.92 / MAX: 26.56
Xonotic Resolution: 1920 x 1080 - Effects Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 1920 x 1080 - Effects Quality: High Intel GLSL Shader Cache Mesa Stock 30 60 90 120 150 SE +/- 0.19, N = 3 SE +/- 0.17, N = 3 144.38 146.52 MIN: 88 / MAX: 180 MIN: 89 / MAX: 181
Xonotic Resolution: 1920 x 1080 - Effects Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 1920 x 1080 - Effects Quality: Ultra Intel GLSL Shader Cache Mesa Stock 30 60 90 120 150 SE +/- 0.31, N = 3 SE +/- 0.34, N = 3 111.52 112.67 MIN: 57 / MAX: 154 MIN: 58 / MAX: 157
BioShock Infinite Resolution: 1920 x 1080 - Effects Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 1920 x 1080 - Effects Quality: Low Intel GLSL Shader Cache Mesa Stock 9 18 27 36 45 SE +/- 0.08, N = 3 SE +/- 0.03, N = 3 37.75 37.82 MIN: 16.02 / MAX: 37.9 MIN: 15.28 / MAX: 37.87
Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality Mesa Stock Intel GLSL Shader Cache 2 4 6 8 10 SE +/- 0.00, N = 3 6.30 8.40 MIN: 0.2 / MAX: 19.8 MIN: 3 / MAX: 17.6
Dota 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 1920 x 1080 - Renderer: OpenGL Mesa Stock Intel GLSL Shader Cache 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 21.03 21.07
Serious Sam 3: BFE Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Serious Sam 3: BFE Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGL Mesa Stock Intel GLSL Shader Cache 10 20 30 40 50 SE +/- 0.45, N = 3 SE +/- 1.47, N = 6 39.50 42.58
Serious Sam 3: BFE Resolution: 1920 x 1080 - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Serious Sam 3: BFE Resolution: 1920 x 1080 - Quality: High - Renderer: OpenGL Mesa Stock Intel GLSL Shader Cache 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.49, N = 6 19.57 21.10
Tomb Raider Resolution: 1920 x 1080 - Quality: Normal OpenBenchmarking.org Frames Per Second, More Is Better Tomb Raider Resolution: 1920 x 1080 - Quality: Normal Intel GLSL Shader Cache Mesa Stock 6 12 18 24 30 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 23.60 23.67 MIN: 19.6 / MAX: 27.2 MIN: 19.8 / MAX: 27.5
BioShock Infinite Test Run Time - Resolution: 1920 x 1080 - Effects Quality: Low OpenBenchmarking.org Seconds, Fewer Is Better BioShock Infinite Test Run Time - Resolution: 1920 x 1080 - Effects Quality: Low Mesa Stock Intel GLSL Shader Cache 20 40 60 80 100 SE +/- 0.33, N = 3 SE +/- 1.67, N = 3 107.09 104.09
Xonotic Test Run Time - Resolution: 1920 x 1080 - Effects Quality: High OpenBenchmarking.org Seconds, Fewer Is Better Xonotic 0.8.2 Test Run Time - Resolution: 1920 x 1080 - Effects Quality: High Intel GLSL Shader Cache Mesa Stock 20 40 60 80 100 SE +/- 0.13, N = 3 SE +/- 0.06, N = 3 77.88 76.83
Xonotic Test Run Time - Resolution: 1920 x 1080 - Effects Quality: Ultra OpenBenchmarking.org Seconds, Fewer Is Better Xonotic 0.8.2 Test Run Time - Resolution: 1920 x 1080 - Effects Quality: Ultra Intel GLSL Shader Cache Mesa Stock 20 40 60 80 100 SE +/- 0.25, N = 3 SE +/- 0.28, N = 3 99.49 98.48
Tesseract Test Run Time - Resolution: 1920 x 1080 OpenBenchmarking.org Seconds, Fewer Is Better Tesseract 2014-05-12 Test Run Time - Resolution: 1920 x 1080 Mesa Stock 0.45 0.9 1.35 1.8 2.25 SE +/- 0.03, N = 3 2
Deus Ex: Mankind Divided Test Run Time - Preset: 1920 x 1080 - Low Quality OpenBenchmarking.org Seconds, Fewer Is Better Deus Ex: Mankind Divided Test Run Time - Preset: 1920 x 1080 - Low Quality Mesa Stock Intel GLSL Shader Cache 110 220 330 440 550 SE +/- 60.88, N = 5 SE +/- 2.77, N = 5 490.77 261.29
Dota 2 Test Run Time - Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Seconds, Fewer Is Better Dota 2 Test Run Time - Resolution: 1920 x 1080 - Renderer: OpenGL Mesa Stock Intel GLSL Shader Cache 16 32 48 64 80 SE +/- 0.35, N = 3 SE +/- 1.21, N = 3 73.91 70.10
Mad Max Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Stronghold OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Stronghold Mesa Stock Intel GLSL Shader Cache 5 10 15 20 25 19.61 19.62 MIN: 17.65 / MAX: 22.58 MIN: 17.3 / MAX: 23.01
Mad Max Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Hope, Glory, and Dog is Dead OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Hope, Glory, and Dog is Dead Intel GLSL Shader Cache Mesa Stock 5 10 15 20 25 22.51 22.59 MIN: 9.01 / MAX: 73.87 MIN: 8.93 / MAX: 90.92
Mad Max Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Landmover OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Landmover Intel GLSL Shader Cache Mesa Stock 7 14 21 28 35 28.28 28.31 MIN: 9.74 / MAX: 99.66 MIN: 9.99 / MAX: 136.48
Mad Max Test Run Time - Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL OpenBenchmarking.org Seconds, Fewer Is Better Mad Max Test Run Time - Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL Mesa Stock 80 160 240 320 400 355.45
Serious Sam 3: BFE Test Run Time - Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Seconds, Fewer Is Better Serious Sam 3: BFE Test Run Time - Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGL Mesa Stock Intel GLSL Shader Cache 30 60 90 120 150 SE +/- 3.02, N = 3 SE +/- 1.45, N = 6 118.22 103.31
Serious Sam 3: BFE Test Run Time - Resolution: 1920 x 1080 - Quality: High - Renderer: OpenGL OpenBenchmarking.org Seconds, Fewer Is Better Serious Sam 3: BFE Test Run Time - Resolution: 1920 x 1080 - Quality: High - Renderer: OpenGL Mesa Stock Intel GLSL Shader Cache 20 40 60 80 100 SE +/- 4.35, N = 3 SE +/- 0.48, N = 6 103.82 97.28
Phoronix Test Suite v10.8.4